Level Effect /40
レベル | 要求レベル | Base Damage | Minion Level | |
---|---|---|---|---|
1 | 0 | 0 | 100%, 100% | 2 |
2 | 3 | 0 | 100%, 100% | 4 |
3 | 6 | 0 | 100%, 100% | 6 |
4 | 10 | 0 | 100%, 100% | 8 |
5 | 14 | 0 | 100%, 100% | 10 |
6 | 18 | 0 | 100%, 100% | 12 |
7 | 22 | 0 | 100%, 100% | 14 |
8 | 26 | 0 | 100%, 100% | 16 |
9 | 31 | 0 | 100%, 100% | 18 |
10 | 36 | 0 | 100%, 100% | 20 |
11 | 41 | 0 | 100%, 100% | 22 |
12 | 46 | 0 | 100%, 100% | 24 |
13 | 52 | 0 | 100%, 100% | 26 |
14 | 58 | 0 | 100%, 100% | 28 |
15 | 64 | 0 | 100%, 100% | 30 |
16 | 66 | 0 | 100%, 100% | 32 |
17 | 72 | 0 | 100%, 100% | 34 |
18 | 78 | 0 | 100%, 100% | 36 |
19 | 84 | 0 | 100%, 100% | 38 |
20 | 90 | 0 | 100%, 100% | 40 |
21 | 0 | 100%, 100% | 42 | |
22 | 0 | 100%, 100% | 44 | |
23 | 0 | 100%, 100% | 46 | |
24 | 0 | 100%, 100% | 48 | |
25 | 0 | 100%, 100% | 50 | |
26 | 0 | 100%, 100% | 52 | |
27 | 0 | 100%, 100% | 54 | |
28 | 0 | 100%, 100% | 56 | |
29 | 0 | 100%, 100% | 58 | |
30 | 0 | 100%, 100% | 60 | |
31 | 0 | 100%, 100% | 62 | |
32 | 0 | 100%, 100% | 64 | |
33 | 0 | 100%, 100% | 66 | |
34 | 0 | 100%, 100% | 68 | |
35 | 0 | 100%, 100% | 70 | |
36 | 0 | 100%, 100% | 72 | |
37 | 0 | 100%, 100% | 74 | |
38 | 0 | 100%, 100% | 76 | |
39 | 0 | 100%, 100% | 78 | |
40 | 0 | 100%, 100% | 80 |
Attribute /7
[DNT] Companion Bear
Supported By /7
[DNT] Companion Bear


monster no drops or experience [1]
ignore actor scale from stats [1]
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
ライフ
100%
+60%
耐性




Damage
100%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
5 ~ 14
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
70%
Type
BearCompanionSummoned
Metadata
CompanionBearSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
3,861
708
Damage
233
スペルダメージ
233
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CompanionBearMaul
Attack, Melee, MeleeSingleTarget
[DNT] Maul
Base Damage: 186–280
クリティカルヒット率: 10%
アタックタイム: 1 秒
[DNT] Bear Swipe
action attack or cast time uses animation length [1]
melee conditional step distance [5]
use scaled contact offset [1]

CompanionBearSlam
Area, Attack, Slam, Melee, Cooldown
[DNT] Bear Slam
Base Damage: 186–280
クリティカルヒット率: 10%
アタックタイム: 1 秒
クールダウン時間: 5 秒
[DNT] Bear Slam
active skill base area of effect radius [30]
is area damage [1]
total attack time + ms from bear standing stance [-500]

CompanionBearWarcry
Area, Warcry, Cooldown, Duration, Buff, Nova
[DNT] Bear Shout
クールダウン時間: 12 秒
[DNT] Loud Bear
このウォークライスキルにより挑発させられた敵は威嚇される
active skill base area of effect radius [50]
base deal no damage [1]
base skill effect duration [8000]
is warcry [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = { name = "[DNT] Companion Bear", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1, attackRange = 14, accuracy = 1, skillList = { "CompanionBearMaul", "CompanionBearSlam", "CompanionBearWarcry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CompanionBearMaul"] = { name = "[DNT] Maul", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Bear Swipe", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {5, levelRequirement = 3.452, statInterpolation = {}, cost = { }, }, [3] = {5, levelRequirement = 6.767, statInterpolation = {}, cost = { }, }, [4] = {5, levelRequirement = 10.308, statInterpolation = {}, cost = { }, }, [5] = {5, levelRequirement = 14.075, statInterpolation = {}, cost = { }, }, [6] = {5, levelRequirement = 18.068, statInterpolation = {}, cost = { }, }, [7] = {5, levelRequirement = 22.287, statInterpolation = {}, cost = { }, }, [8] = {5, levelRequirement = 26.732, statInterpolation = {}, cost = { }, }, [9] = {5, levelRequirement = 31.403, statInterpolation = {}, cost = { }, }, [10] = {5, levelRequirement = 36.3, statInterpolation = {}, cost = { }, }, [11] = {5, levelRequirement = 41.423, statInterpolation = {}, cost = { }, }, [12] = {5, levelRequirement = 46.772, statInterpolation = {}, cost = { }, }, [13] = {5, levelRequirement = 52.347, statInterpolation = {}, cost = { }, }, [14] = {5, levelRequirement = 58.148, statInterpolation = {}, cost = { }, }, [15] = {5, levelRequirement = 64.175, statInterpolation = {}, cost = { }, }, [16] = {5, levelRequirement = 70.428, statInterpolation = {}, cost = { }, }, [17] = {5, levelRequirement = 76.907, statInterpolation = {}, cost = { }, }, [18] = {5, levelRequirement = 83.612, statInterpolation = {}, cost = { }, }, [19] = {5, levelRequirement = 90.543, statInterpolation = {}, cost = { }, }, [20] = {5, levelRequirement = 97.7, statInterpolation = {}, cost = { }, }, [21] = {5, levelRequirement = 105.083, statInterpolation = {}, cost = { }, }, [22] = {5, levelRequirement = 112.692, statInterpolation = {}, cost = { }, }, [23] = {5, levelRequirement = 120.527, statInterpolation = {}, cost = { }, }, [24] = {5, levelRequirement = 128.588, statInterpolation = {}, cost = { }, }, [25] = {5, levelRequirement = 136.875, statInterpolation = {}, cost = { }, }, [26] = {5, levelRequirement = 145.388, statInterpolation = {}, cost = { }, }, [27] = {5, levelRequirement = 154.127, statInterpolation = {}, cost = { }, }, [28] = {5, levelRequirement = 163.092, statInterpolation = {}, cost = { }, }, [29] = {5, levelRequirement = 172.283, statInterpolation = {}, cost = { }, }, [30] = {5, levelRequirement = 181.7, statInterpolation = {}, cost = { }, }, [31] = {5, levelRequirement = 191.343, statInterpolation = {}, cost = { }, }, [32] = {5, levelRequirement = 201.212, statInterpolation = {}, cost = { }, }, [33] = {5, levelRequirement = 211.307, statInterpolation = {}, cost = { }, }, [34] = {5, levelRequirement = 221.628, statInterpolation = {}, cost = { }, }, [35] = {5, levelRequirement = 232.175, statInterpolation = {}, cost = { }, }, [36] = {5, levelRequirement = 242.948, statInterpolation = {}, cost = { }, }, [37] = {5, levelRequirement = 253.947, statInterpolation = {}, cost = { }, }, [38] = {5, levelRequirement = 265.172, statInterpolation = {}, cost = { }, }, [39] = {5, levelRequirement = 276.623, statInterpolation = {}, cost = { }, }, [40] = {5, levelRequirement = 288.3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CompanionBearSlam"] = { name = "[DNT] Bear Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Bear Slam", skillTypes = { [SkillType.Area] = true, [SkillType.Attack] = true, [SkillType.Slam] = true, [SkillType.Melee] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "total_attack_time_+_ms_from_bear_standing_stance", "is_area_damage", }, levels = { [1] = {30, -500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {}, cost = { }, }, [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {}, cost = { }, }, [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {}, cost = { }, }, [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {}, cost = { }, }, [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CompanionBearWarcry"] = { name = "[DNT] Bear Shout", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Loud Bear", skillTypes = { [SkillType.Area] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_deal_no_damage", "enemies_taunted_by_your_warcies_are_intimidated", "is_warcry", }, levels = { [1] = {50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, 8000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [3] = {50, 8000, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [4] = {50, 8000, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [5] = {50, 8000, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [6] = {50, 8000, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [7] = {50, 8000, levelRequirement = 13, statInterpolation = {}, cost = { }, }, [8] = {50, 8000, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [9] = {50, 8000, levelRequirement = 17, statInterpolation = {}, cost = { }, }, [10] = {50, 8000, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [11] = {50, 8000, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [12] = {50, 8000, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [13] = {50, 8000, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [14] = {50, 8000, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [15] = {50, 8000, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [16] = {50, 8000, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [17] = {50, 8000, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [18] = {50, 8000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [19] = {50, 8000, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [20] = {50, 8000, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [21] = {50, 8000, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [22] = {50, 8000, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [23] = {50, 8000, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [24] = {50, 8000, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [25] = {50, 8000, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [26] = {50, 8000, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [27] = {50, 8000, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [28] = {50, 8000, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [29] = {50, 8000, levelRequirement = 57, statInterpolation = {}, cost = { }, }, [30] = {50, 8000, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [31] = {50, 8000, levelRequirement = 61, statInterpolation = {}, cost = { }, }, [32] = {50, 8000, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [33] = {50, 8000, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [34] = {50, 8000, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [35] = {50, 8000, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [36] = {50, 8000, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [37] = {50, 8000, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [38] = {50, 8000, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [39] = {50, 8000, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [40] = {50, 8000, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.