Level Effect /40
| レベル | 要求レベル | Base Damage | Minion Level | 
|---|---|---|---|
| 1 | 0 | 100%, 100% | 2 | 
| 2 | 3 | 100%, 100% | 4 | 
| 3 | 6 | 100%, 100% | 6 | 
| 4 | 10 | 100%, 100% | 8 | 
| 5 | 14 | 100%, 100% | 10 | 
| 6 | 18 | 100%, 100% | 12 | 
| 7 | 22 | 100%, 100% | 14 | 
| 8 | 26 | 100%, 100% | 16 | 
| 9 | 31 | 100%, 100% | 18 | 
| 10 | 36 | 100%, 100% | 20 | 
| 11 | 41 | 100%, 100% | 22 | 
| 12 | 46 | 100%, 100% | 24 | 
| 13 | 52 | 100%, 100% | 26 | 
| 14 | 58 | 100%, 100% | 28 | 
| 15 | 64 | 100%, 100% | 30 | 
| 16 | 66 | 100%, 100% | 32 | 
| 17 | 72 | 100%, 100% | 34 | 
| 18 | 78 | 100%, 100% | 36 | 
| 19 | 84 | 100%, 100% | 38 | 
| 20 | 90 | 100%, 100% | 40 | 
| 21 | 100%, 100% | 42 | |
| 22 | 100%, 100% | 44 | |
| 23 | 100%, 100% | 46 | |
| 24 | 100%, 100% | 48 | |
| 25 | 100%, 100% | 50 | |
| 26 | 100%, 100% | 52 | |
| 27 | 100%, 100% | 54 | |
| 28 | 100%, 100% | 56 | |
| 29 | 100%, 100% | 58 | |
| 30 | 100%, 100% | 60 | |
| 31 | 100%, 100% | 62 | |
| 32 | 100%, 100% | 64 | |
| 33 | 100%, 100% | 66 | |
| 34 | 100%, 100% | 68 | |
| 35 | 100%, 100% | 70 | |
| 36 | 100%, 100% | 72 | |
| 37 | 100%, 100% | 74 | |
| 38 | 100%, 100% | 76 | |
| 39 | 100%, 100% | 78 | |
| 40 | 100%, 100% | 80 | 
Attribute /7
[DNT] Companion Bear
| 名前 | 全ての説明を表示 | 
|---|---|
| Acronym | Hit, 武器, Buff, 状態異常, 冷却, モッド, Magnitude, Hits, スピリット | 
| BaseType | [DNT] Companion Bear | 
| Class | スキルジェム | 
| TargetTypes | Any | 
| Type | Companion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion | 
| ItemType | Metadata/Items/Gem/SkillGemAscendancyCompanionBear | 
| ActiveSkillsCode | companion_bear | 
Supported By /7
            [DNT] Companion Bear
        
     獣
獣
monster no drops or experience [1]
ignore actor scale from stats [1]
        | Spectre | Y | 
|---|---|
| Tags | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood | 
ライフ
100%
+60%
耐性
 0
0
 0
0
 0
0
 0
0Damage
100%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
5 ~ 14
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
70%
Type
BearCompanionSummoned
Metadata
CompanionBearSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
3,861
708
Damage
233
スペルダメージ
233
命中力
2,502
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CompanionBearMaul
Attack, Melee, MeleeSingleTarget
[DNT] Maul
Base Damage: 186–280
クリティカルヒット率: 10%
アタックタイム: 1 秒
[DNT] Bear Swipe
action attack or cast time uses animation length [1]
melee conditional step distance [5]
use scaled contact offset [1]

CompanionBearSlam
Area, Attack, Slam, Melee, Cooldown
[DNT] Bear Slam
Base Damage: 186–280
クリティカルヒット率: 10%
アタックタイム: 1 秒
クールダウン時間: 5 秒
[DNT] Bear Slam
active skill base area of effect radius [30]
is area damage [1]
total attack time + ms from bear standing stance [-500]

CompanionBearWarcry
Area, Warcry, Cooldown, Duration, Buff, Nova
[DNT] Bear Shout
クールダウン時間: 12 秒
[DNT] Loud Bear
このウォークライスキルにより挑発させられた敵は威嚇される
active skill base area of effect radius [50]
base deal no damage [1]
base skill effect duration [8000]
is warcry [1]

Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Stats
{
	no_blood_on_death = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_base_maximum_life_is_one = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_cannot_be_splashed_from = 1
	immune_to_auras_from_other_teams = 1
	hide_buff_visuals = 1
	hide_mini_life_bar = 1
	untargetable_by_monster_ai = 1
	override_turn_duration_ms = 600
	has_quadruped_head_control = 1
    quadruped_head_turn_duration_ms = 200
}
Animated
{
	on_event_stand_up = { ChangeStance( Standing ); }
	on_event_drop_down = { ChangeStance( default ); }
}
StateMachine {}
Actor
{    
    blend_once_animations_by_default = true
}Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
BaseEvents
{
	on_construction_complete = {
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );
		SetDynamicFloat( 'WispSpirit_Fade', 2.0, true, 10.0 );
	}
}
Life
{
	on_death =
	{
		SetDynamicFloat( 'WispSpirit_Fade', 0.0, true, 2.0 );
	}
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
    name = "[DNT] Companion Bear",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "CompanionBearMaul",
        "CompanionBearSlam",
        "CompanionBearWarcry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearMaul"] = {
    name = "[DNT] Maul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Bear Swipe",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {5, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
        [3] = {5, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
        [4] = {5, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
        [5] = {5, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
        [6] = {5, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
        [7] = {5, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
        [8] = {5, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
        [9] = {5, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
        [10] = {5, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
        [11] = {5, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
        [12] = {5, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
        [13] = {5, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
        [14] = {5, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
        [15] = {5, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
        [16] = {5, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
        [17] = {5, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
        [18] = {5, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
        [19] = {5, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
        [20] = {5, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
        [21] = {5, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
        [22] = {5, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
        [23] = {5, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
        [24] = {5, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
        [25] = {5, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
        [26] = {5, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
        [27] = {5, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
        [28] = {5, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
        [29] = {5, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
        [30] = {5, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
        [31] = {5, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
        [32] = {5, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
        [33] = {5, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
        [34] = {5, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
        [35] = {5, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
        [36] = {5, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
        [37] = {5, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
        [38] = {5, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
        [39] = {5, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
        [40] = {5, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearSlam"] = {
    name = "[DNT] Bear Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Bear Slam",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
        [SkillType.Slam] = true,
        [SkillType.Melee] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "total_attack_time_+_ms_from_bear_standing_stance",
        "is_area_damage",
    },
    levels = {
        [1] = {30, -500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {},  cost = { }, },
        [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {},  cost = { }, },
        [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {},  cost = { }, },
        [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {},  cost = { }, },
        [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {},  cost = { }, },
        [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {},  cost = { }, },
        [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {},  cost = { }, },
        [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {},  cost = { }, },
        [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {},  cost = { }, },
        [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {},  cost = { }, },
        [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {},  cost = { }, },
        [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearWarcry"] = {
    name = "[DNT] Bear Shout",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Loud Bear",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Duration] = true,
        [SkillType.Buff] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_deal_no_damage",
        "enemies_taunted_by_your_warcies_are_intimidated",
        "is_warcry",
    },
    levels = {
        [1] = {50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, 8000, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        [3] = {50, 8000, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [4] = {50, 8000, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [5] = {50, 8000, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [6] = {50, 8000, levelRequirement = 11, statInterpolation = {},  cost = { }, },
        [7] = {50, 8000, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [8] = {50, 8000, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [9] = {50, 8000, levelRequirement = 17, statInterpolation = {},  cost = { }, },
        [10] = {50, 8000, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [11] = {50, 8000, levelRequirement = 21, statInterpolation = {},  cost = { }, },
        [12] = {50, 8000, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        [13] = {50, 8000, levelRequirement = 25, statInterpolation = {},  cost = { }, },
        [14] = {50, 8000, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [15] = {50, 8000, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [16] = {50, 8000, levelRequirement = 31, statInterpolation = {},  cost = { }, },
        [17] = {50, 8000, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [18] = {50, 8000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        [19] = {50, 8000, levelRequirement = 37, statInterpolation = {},  cost = { }, },
        [20] = {50, 8000, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [21] = {50, 8000, levelRequirement = 41, statInterpolation = {},  cost = { }, },
        [22] = {50, 8000, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        [23] = {50, 8000, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [24] = {50, 8000, levelRequirement = 47, statInterpolation = {},  cost = { }, },
        [25] = {50, 8000, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [26] = {50, 8000, levelRequirement = 51, statInterpolation = {},  cost = { }, },
        [27] = {50, 8000, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [28] = {50, 8000, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [29] = {50, 8000, levelRequirement = 57, statInterpolation = {},  cost = { }, },
        [30] = {50, 8000, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        [31] = {50, 8000, levelRequirement = 61, statInterpolation = {},  cost = { }, },
        [32] = {50, 8000, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [33] = {50, 8000, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [34] = {50, 8000, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [35] = {50, 8000, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [36] = {50, 8000, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [37] = {50, 8000, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [38] = {50, 8000, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [39] = {50, 8000, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [40] = {50, 8000, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
 monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | ユニーク (3) | 
| Req. level | 1 | 
| Stats | 
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | ユニーク (3) | 
| Req. level | 1 | 
| Stats | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


















 
             
        




