[DNT] Companion Bear
Level: (1—20)
Requires: Level (1—90)
[DNT] Bear with me
Additional Effects From Quality:
(0—10)% increased Fishing Line Strength
Skills can be managed in the Skills Panel.
Recommended Support Gems /4
Level Effect /40
| Level | Requires Level | Base Damage | Minion Level |
|---|---|---|---|
| 1 | 1 | 100%, 100%, 100% | 2 |
| 2 | 1 | 100%, 100%, 100% | 4 |
| 3 | 1 | 100%, 100%, 100% | 6 |
| 4 | 1 | 100%, 100%, 100% | 8 |
| 5 | 1 | 100%, 100%, 100% | 10 |
| 6 | 1 | 100%, 100%, 100% | 12 |
| 7 | 1 | 100%, 100%, 100% | 14 |
| 8 | 1 | 100%, 100%, 100% | 16 |
| 9 | 1 | 100%, 100%, 100% | 18 |
| 10 | 1 | 100%, 100%, 100% | 20 |
| 11 | 1 | 100%, 100%, 100% | 22 |
| 12 | 1 | 100%, 100%, 100% | 24 |
| 13 | 1 | 100%, 100%, 100% | 26 |
| 14 | 1 | 100%, 100%, 100% | 28 |
| 15 | 1 | 100%, 100%, 100% | 30 |
| 16 | 1 | 100%, 100%, 100% | 32 |
| 17 | 1 | 100%, 100%, 100% | 34 |
| 18 | 1 | 100%, 100%, 100% | 36 |
| 19 | 1 | 100%, 100%, 100% | 38 |
| 20 | 1 | 100%, 100%, 100% | 40 |
| 21 | 1 | 100%, 100%, 100% | 42 |
| 22 | 1 | 100%, 100%, 100% | 44 |
| 23 | 1 | 100%, 100%, 100% | 46 |
| 24 | 1 | 100%, 100%, 100% | 48 |
| 25 | 1 | 100%, 100%, 100% | 50 |
| 26 | 1 | 100%, 100%, 100% | 52 |
| 27 | 1 | 100%, 100%, 100% | 54 |
| 28 | 1 | 100%, 100%, 100% | 56 |
| 29 | 1 | 100%, 100%, 100% | 58 |
| 30 | 1 | 100%, 100%, 100% | 60 |
| 31 | 1 | 100%, 100%, 100% | 62 |
| 32 | 1 | 100%, 100%, 100% | 64 |
| 33 | 1 | 100%, 100%, 100% | 66 |
| 34 | 1 | 100%, 100%, 100% | 68 |
| 35 | 1 | 100%, 100%, 100% | 70 |
| 36 | 1 | 100%, 100%, 100% | 72 |
| 37 | 1 | 100%, 100%, 100% | 74 |
| 38 | 1 | 100%, 100%, 100% | 76 |
| 39 | 1 | 100%, 100%, 100% | 78 |
| 40 | 1 | 100%, 100%, 100% | 80 |
Attribute /8
[DNT] Companion Bear
| Name | Show Full Descriptions |
|---|---|
| Acronym | Minion |
| Id | CompanionBear |
| BaseType | [DNT] Companion Bear |
| Class | Skill Gems |
| TargetTypes | Any |
| Type | Companion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion, AttackInPlace |
| ItemType | Metadata/Items/Gem/SkillGemAscendancyCompanionBear |
| ActiveSkillsCode | companion_bear |
[DNT] Companion Bear
Level: (1—20)
Requires: Level (1—90)
[DNT] Bear with me
is resummoning minion [1]
Additional Effects From Quality:
(0—10)% increased Fishing Line Strength
Skills can be managed in the Skills Panel.
Supported By /225
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Jagged Ground I
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Jagged Ground II
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Fist of War I
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Fist of War II
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Fist of War III
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Armour Explosion
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Corrupting Cry I
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Corrupting Cry II
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Paquate's Pact
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Aftershock I
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Aftershock II
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Tectonic Slams
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
Battershout
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Syzygy
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Defy I
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Defy II
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Tireless
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Echoing Cry
Supports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat I
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Close Combat II
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Frozen Spite
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rigwald's Ferocity
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Atziri's Impatience
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Profanity I
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Profanity II
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
[DNT] Companion Bear
Beastmonster no drops or experience [1]
ignore actor scale from stats [1]
| Spectre | Y |
|---|---|
| Tags | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Life
100%
Armour
+60%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 14
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
70%
Type
BearCompanionSummoned
Metadata
CompanionBearSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
3,861
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
1
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CompanionBearMaul
Attack, Melee, MeleeSingleTarget, AttackInPlace
[DNT] Maul
Base Damage: 186—280
Critical Hit Chance: 10%
Attack Time: 1 sec
[DNT] Bear Swipe
melee conditional step distance [5]
use scaled contact offset [1]
CompanionBearSlam
Area, Attack, Slam, Melee, Cooldown, AttackInPlace
[DNT] Bear Slam
Base Damage: 186—280
Critical Hit Chance: 10%
Attack Time: 1 sec
Cooldown Time: 5 sec
[DNT] Bear Slam
active skill base area of effect radius [30]
cast time overrides attack duration [1]
is area damage [1]
CompanionBearWarcry
Area, Warcry, Cooldown, Duration, Buff, Nova, AttackInPlace
[DNT] Bear Shout
Cooldown Time: 12 sec
[DNT] Loud Bear
Enemies Taunted by this Warcry are Intimidated
active skill base area of effect radius [50]
base deal no damage [1]
bear companion intimidate on hit with warcry for ms [8000]
is warcry [1]
override warcry effects [1]
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Stats
{
no_blood_on_death = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
set_base_maximum_life_is_one = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_cannot_be_splashed_from = 1
immune_to_auras_from_other_teams = 1
hide_buff_visuals = 1
hide_mini_life_bar = 1
untargetable_by_monster_ai = 1
override_turn_duration_ms = 600
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 200
}
Animated
{
on_event_stand_up = { ChangeStance( Standing ); }
on_event_drop_down = { ChangeStance( default ); }
}
StateMachine {}
Actor
{
blend_once_animations_by_default = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "[DNT] Companion Bear",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1,
attackRange = 14,
accuracy = 1,
skillList = {
"CompanionBearMaul",
"CompanionBearSlam",
"CompanionBearWarcry",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearMaul"] = {
name = "[DNT] Maul",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Bear Swipe",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.066,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {5, levelRequirement = 3.452, statInterpolation = {}, cost = { }, },
[3] = {5, levelRequirement = 6.767, statInterpolation = {}, cost = { }, },
[4] = {5, levelRequirement = 10.308, statInterpolation = {}, cost = { }, },
[5] = {5, levelRequirement = 14.075, statInterpolation = {}, cost = { }, },
[6] = {5, levelRequirement = 18.068, statInterpolation = {}, cost = { }, },
[7] = {5, levelRequirement = 22.287, statInterpolation = {}, cost = { }, },
[8] = {5, levelRequirement = 26.732, statInterpolation = {}, cost = { }, },
[9] = {5, levelRequirement = 31.403, statInterpolation = {}, cost = { }, },
[10] = {5, levelRequirement = 36.3, statInterpolation = {}, cost = { }, },
[11] = {5, levelRequirement = 41.423, statInterpolation = {}, cost = { }, },
[12] = {5, levelRequirement = 46.772, statInterpolation = {}, cost = { }, },
[13] = {5, levelRequirement = 52.347, statInterpolation = {}, cost = { }, },
[14] = {5, levelRequirement = 58.148, statInterpolation = {}, cost = { }, },
[15] = {5, levelRequirement = 64.175, statInterpolation = {}, cost = { }, },
[16] = {5, levelRequirement = 70.428, statInterpolation = {}, cost = { }, },
[17] = {5, levelRequirement = 76.907, statInterpolation = {}, cost = { }, },
[18] = {5, levelRequirement = 83.612, statInterpolation = {}, cost = { }, },
[19] = {5, levelRequirement = 90.543, statInterpolation = {}, cost = { }, },
[20] = {5, levelRequirement = 97.7, statInterpolation = {}, cost = { }, },
[21] = {5, levelRequirement = 105.083, statInterpolation = {}, cost = { }, },
[22] = {5, levelRequirement = 112.692, statInterpolation = {}, cost = { }, },
[23] = {5, levelRequirement = 120.527, statInterpolation = {}, cost = { }, },
[24] = {5, levelRequirement = 128.588, statInterpolation = {}, cost = { }, },
[25] = {5, levelRequirement = 136.875, statInterpolation = {}, cost = { }, },
[26] = {5, levelRequirement = 145.388, statInterpolation = {}, cost = { }, },
[27] = {5, levelRequirement = 154.127, statInterpolation = {}, cost = { }, },
[28] = {5, levelRequirement = 163.092, statInterpolation = {}, cost = { }, },
[29] = {5, levelRequirement = 172.283, statInterpolation = {}, cost = { }, },
[30] = {5, levelRequirement = 181.7, statInterpolation = {}, cost = { }, },
[31] = {5, levelRequirement = 191.343, statInterpolation = {}, cost = { }, },
[32] = {5, levelRequirement = 201.212, statInterpolation = {}, cost = { }, },
[33] = {5, levelRequirement = 211.307, statInterpolation = {}, cost = { }, },
[34] = {5, levelRequirement = 221.628, statInterpolation = {}, cost = { }, },
[35] = {5, levelRequirement = 232.175, statInterpolation = {}, cost = { }, },
[36] = {5, levelRequirement = 242.948, statInterpolation = {}, cost = { }, },
[37] = {5, levelRequirement = 253.947, statInterpolation = {}, cost = { }, },
[38] = {5, levelRequirement = 265.172, statInterpolation = {}, cost = { }, },
[39] = {5, levelRequirement = 276.623, statInterpolation = {}, cost = { }, },
[40] = {5, levelRequirement = 288.3, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearSlam"] = {
name = "[DNT] Bear Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Bear Slam",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Attack] = true,
[SkillType.Slam] = true,
[SkillType.Melee] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.866,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"bear_skills_additional_base_attack_time_when_performing_from_standing_stance",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {30, -500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {}, cost = { }, },
[5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {}, cost = { }, },
[7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {}, cost = { }, },
[8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {}, cost = { }, },
[10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {}, cost = { }, },
[13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {}, cost = { }, },
[15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {}, cost = { }, },
[16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {}, cost = { }, },
[17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {}, cost = { }, },
[18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {}, cost = { }, },
[20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {}, cost = { }, },
[21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {}, cost = { }, },
[22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {}, cost = { }, },
[25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {}, cost = { }, },
[26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {}, cost = { }, },
[27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {}, cost = { }, },
[30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {}, cost = { }, },
[31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {}, cost = { }, },
[34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearWarcry"] = {
name = "[DNT] Bear Shout",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Loud Bear",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
[SkillType.Nova] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"bear_companion_intimidate_on_hit_with_warcry_for_ms",
"base_deal_no_damage",
"enemies_taunted_by_your_warcies_are_intimidated",
"is_warcry",
"override_warcry_effects",
},
levels = {
[1] = {50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, 8000, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[3] = {50, 8000, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[4] = {50, 8000, levelRequirement = 7, statInterpolation = {}, cost = { }, },
[5] = {50, 8000, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[6] = {50, 8000, levelRequirement = 11, statInterpolation = {}, cost = { }, },
[7] = {50, 8000, levelRequirement = 13, statInterpolation = {}, cost = { }, },
[8] = {50, 8000, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[9] = {50, 8000, levelRequirement = 17, statInterpolation = {}, cost = { }, },
[10] = {50, 8000, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[11] = {50, 8000, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[12] = {50, 8000, levelRequirement = 23, statInterpolation = {}, cost = { }, },
[13] = {50, 8000, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[14] = {50, 8000, levelRequirement = 27, statInterpolation = {}, cost = { }, },
[15] = {50, 8000, levelRequirement = 29, statInterpolation = {}, cost = { }, },
[16] = {50, 8000, levelRequirement = 31, statInterpolation = {}, cost = { }, },
[17] = {50, 8000, levelRequirement = 33, statInterpolation = {}, cost = { }, },
[18] = {50, 8000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[19] = {50, 8000, levelRequirement = 37, statInterpolation = {}, cost = { }, },
[20] = {50, 8000, levelRequirement = 39, statInterpolation = {}, cost = { }, },
[21] = {50, 8000, levelRequirement = 41, statInterpolation = {}, cost = { }, },
[22] = {50, 8000, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[23] = {50, 8000, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[24] = {50, 8000, levelRequirement = 47, statInterpolation = {}, cost = { }, },
[25] = {50, 8000, levelRequirement = 49, statInterpolation = {}, cost = { }, },
[26] = {50, 8000, levelRequirement = 51, statInterpolation = {}, cost = { }, },
[27] = {50, 8000, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[28] = {50, 8000, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[29] = {50, 8000, levelRequirement = 57, statInterpolation = {}, cost = { }, },
[30] = {50, 8000, levelRequirement = 59, statInterpolation = {}, cost = { }, },
[31] = {50, 8000, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[32] = {50, 8000, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[33] = {50, 8000, levelRequirement = 65, statInterpolation = {}, cost = { }, },
[34] = {50, 8000, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[35] = {50, 8000, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[36] = {50, 8000, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[37] = {50, 8000, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[38] = {50, 8000, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[39] = {50, 8000, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[40] = {50, 8000, levelRequirement = 79, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.