[DNT] Companion Bear
Nivel: (1—20)
Requiere: Nivel (1—90)
[DNT] Bear with me
Los esbirros de esta habilidad tienen la velocidad de ataque aumentada un 1%
por cada 3 de tu destreza
Los esbirros de esta habilidad tienen el daño aumentado un 1%
por cada 3 de tu fuerza

Efectos adicionales de la calidad:
Fuerza de la línea de pesca aumentada un (0—10)%
Las habilidades se administran en el panel de habilidades.
Level Effect /40
Implicit
Los esbirros de esta habilidad tienen el daño aumentado un 1%\npor cada 3 de tu fuerza
Los esbirros de esta habilidad tienen la velocidad de ataque aumentada un 1%\npor cada 3 de tu destreza
NivelRequiereNivelBase DamageMinion Level
10100%, 100%, 100%2
23100%, 100%, 100%4
36100%, 100%, 100%6
410100%, 100%, 100%8
514100%, 100%, 100%10
618100%, 100%, 100%12
722100%, 100%, 100%14
826100%, 100%, 100%16
931100%, 100%, 100%18
1036100%, 100%, 100%20
1141100%, 100%, 100%22
1246100%, 100%, 100%24
1352100%, 100%, 100%26
1458100%, 100%, 100%28
1564100%, 100%, 100%30
1666100%, 100%, 100%32
1772100%, 100%, 100%34
1878100%, 100%, 100%36
1984100%, 100%, 100%38
2090100%, 100%, 100%40
21100%, 100%, 100%42
22100%, 100%, 100%44
23100%, 100%, 100%46
24100%, 100%, 100%48
25100%, 100%, 100%50
26100%, 100%, 100%52
27100%, 100%, 100%54
28100%, 100%, 100%56
29100%, 100%, 100%58
30100%, 100%, 100%60
31100%, 100%, 100%62
32100%, 100%, 100%64
33100%, 100%, 100%66
34100%, 100%, 100%68
35100%, 100%, 100%70
36100%, 100%, 100%72
37100%, 100%, 100%74
38100%, 100%, 100%76
39100%, 100%, 100%78
40100%, 100%, 100%80
Attribute /7

[DNT] Companion Bear

NombreMostrar descripciones completas
IdCompanionBear
BaseType [DNT] Companion Bear
Class Gemas de habilidad
TargetTypesAny
TypeCompanion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancyCompanionBear
ActiveSkillsCodecompanion_bear
[DNT] Companion Bear
Nivel: (1—20)
Requiere: Nivel (1—90)
[DNT] Bear with me
Los esbirros de esta habilidad tienen la velocidad de ataque aumentada un 1%
por cada 3 de tu destreza
Los esbirros de esta habilidad tienen el daño aumentado un 1%
por cada 3 de tu fuerza
is resummoning minion [1]

Efectos adicionales de la calidad:
Fuerza de la línea de pesca aumentada un (0—10)%
Las habilidades se administran en el panel de habilidades.
Supported By /7
  • Active Type: Companion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion, AttackInPlace
  • El Cerebro de Brutus
    Asiste habilidades que crean esbirros para que esos esbirros no puedan infligir ni recibir daño. No puede asistir habilidades que crean esbirros que no pueden recibir daño.
    Maestría de esbirros
    Asiste habilidades de esbirros para otorgarles un nivel adicional. No asiste habilidades que no tienen niveles.
    Chivo expiatorio I
    Asiste habilidades que crean esbirros para que tus habilidades que toman como objetivo a los esbirros prioricen a los esbirros de la habilidad asistida.
    Chivo expiatorio II
    Asiste habilidades que crean esbirros para que tus habilidades que toman como objetivo a los esbirros prioricen a los esbirros de la habilidad asistida y también hagan que siempre se consideren detonables.
    Congregación
    Asiste habilidades que invocan esbirros. Los esbirros asistidos infligen más daño cuantos más tipos diferentes de esbirros que reviven hayas invocado.
    Esbirros descomunales
    Asiste habilidades que invocan esbirros persistentes. Los esbirros asistidos son más grandes, tienen más vida e infligen más daño, pero cuestan bastante más espíritu.
    Diezmo de Amanamu
    Asiste habilidades de esbirros persistentes para otorgarles una probabilidad cuando los esbirros asistidos mueren para que ganes un modificador de monstruo abisal.
    [DNT] Companion Bear
    Bestia
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    SpectreY
    Tagsbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    70%
    Type
    BearCompanionSummoned
    Metadata
    CompanionBearSummoned
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Damage
    233
    Daño de hechizos
    233
    Precisión
    2,502
    Tiempo de ataque
    1
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    6,756
    CompanionBearMaul
    Attack, Melee, MeleeSingleTarget, AttackInPlace
    [DNT] Maul
    Base Damage: 186—280
    Probabilidad de impacto crítico: 10%
    Tiempo de ataque: 1 seg
    [DNT] Bear Swipe
    melee conditional step distance [5]
    use scaled contact offset [1]
    CompanionBearSlam
    Area, Attack, Slam, Melee, Cooldown, AttackInPlace
    [DNT] Bear Slam
    Base Damage: 186—280
    Probabilidad de impacto crítico: 10%
    Tiempo de ataque: 1 seg
    Tiempo de recarga: 5 seg
    [DNT] Bear Slam
    active skill base area of effect radius [30]
    cast time overrides attack duration [1]
    is area damage [1]
    CompanionBearWarcry
    Area, Warcry, Cooldown, Duration, Buff, Nova, AttackInPlace
    [DNT] Bear Shout
    Tiempo de recarga: 12 seg
    [DNT] Loud Bear
    Los enemigos provocados por este grito de guerra serán intimidados
    active skill base area of effect radius [50]
    base deal no damage [1]
    bear companion intimidate on hit with warcry for ms [8000]
    is warcry [1]
    override warcry effects [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Stats
    {
    	no_blood_on_death = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_be_chained_from = 1
    	set_base_maximum_life_is_one = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_cannot_be_splashed_from = 1
    	immune_to_auras_from_other_teams = 1
    	hide_buff_visuals = 1
    	hide_mini_life_bar = 1
    	untargetable_by_monster_ai = 1
    	override_turn_duration_ms = 600
    	has_quadruped_head_control = 1
        quadruped_head_turn_duration_ms = 200
    }
    
    Animated
    {
    	on_event_stand_up = { ChangeStance( Standing ); }
    	on_event_drop_down = { ChangeStance( default ); }
    }
    
    StateMachine {}
    
    Actor
    {    
        blend_once_animations_by_default = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete = {
    
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );
    
    		SetDynamicFloat( 'WispSpirit_Fade', 2.0, true, 10.0 );
    	}
    }
    
    Life
    {
    	on_death =
    	{
    		SetDynamicFloat( 'WispSpirit_Fade', 0.0, true, 2.0 );
    	}
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
        name = "[DNT] Companion Bear",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "CompanionBearMaul",
            "CompanionBearSlam",
            "CompanionBearWarcry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearMaul"] = {
        name = "[DNT] Maul",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Swipe",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.066,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {5, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {5, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {5, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {5, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {5, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {5, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {5, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {5, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {5, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {5, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {5, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {5, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {5, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {5, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {5, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {5, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {5, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {5, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {5, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {5, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {5, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {5, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {5, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {5, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {5, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {5, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {5, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {5, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {5, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {5, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {5, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {5, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {5, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {5, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {5, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {5, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {5, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {5, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {5, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearSlam"] = {
        name = "[DNT] Bear Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Slam",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
            [SkillType.Slam] = true,
            [SkillType.Melee] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.866,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "bear_skills_additional_base_attack_time_when_performing_from_standing_stance",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, -500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearWarcry"] = {
        name = "[DNT] Bear Shout",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Loud Bear",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Nova] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "bear_companion_intimidate_on_hit_with_warcry_for_ms",
            "base_deal_no_damage",
            "enemies_taunted_by_your_warcies_are_intimidated",
            "is_warcry",
            "override_warcry_effects",
        },
        levels = {
            [1] = {50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 8000, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {50, 8000, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {50, 8000, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {50, 8000, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {50, 8000, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {50, 8000, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {50, 8000, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {50, 8000, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {50, 8000, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {50, 8000, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {50, 8000, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {50, 8000, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {50, 8000, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {50, 8000, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {50, 8000, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {50, 8000, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {50, 8000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {50, 8000, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {50, 8000, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {50, 8000, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {50, 8000, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {50, 8000, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {50, 8000, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {50, 8000, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {50, 8000, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {50, 8000, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {50, 8000, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {50, 8000, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {50, 8000, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {50, 8000, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {50, 8000, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {50, 8000, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {50, 8000, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {50, 8000, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {50, 8000, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {50, 8000, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {50, 8000, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {50, 8000, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {50, 8000, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.