Ульфред, Заражённый
Гуманоид
monster dropped item rarity +% [1500]
Ulfred, the Afflicted
SpectreN
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Здоровье
75%
Уклонение
+30%
Сопротивление
0 0 0 0
Damage
175%
Меткость
100%
Attack Distance
4 ~ 65
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileMercenary1
Metadata
ExileMercenary1
Уровень
68
Здоровье
5,818
Damage
408
Урон от чар
408
Меткость
2,464
Время атаки
1.005
Опыт
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
4,585
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, NoAttackInPlace
Выстрел из самострела
Base Damage: 326–490
Время атаки: 1.005 сек.
Герой стреляет болтом из самострела.
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving, NoAttackInPlace
Обычный болт
Base Damage: 326–490
Время атаки: 1.005 сек.
Снимает активный болт и перезаряжает весь боезапас.
Болтов в обойме: +7
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
crossbow ammo skill does not transition [1]
skill is instant while sprinting [1]
RapidShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
Быстрый выстрел
Base Damage: 326–490
Урон от атаки: 20%
Время атаки: 1.005 сек.
Стреляет очередью разогретых болтов. При стрельбе самострел нагревается, и по достижении максимального нагрева вы кратковременно не сможете стрелять этими болтами. Однако другие умения могут поглощать тепло и получать преимущества от этого.
Наносит на 80% меньше урона атаками
60% физического урона становится уроном от огня
На 25% больше скорости атаки
Максимум нагрева: 26
Гранаты получают 6% от урона в виде урона от огня за единицу нагрева
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
active skill facing angle turn duration ms [100]
active skill override turn duration ms [100]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [1]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]
RapidShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Зарядить быстрый выстрел
Base Damage: 326–490
Урон от атаки: 120%
Время атаки: 1.005 сек.
Заряжает самострел большим магазином разогретых болтов. При стрельбе ими самострел нагревается, и по достижении максимального нагрева вы кратковременно не сможете стрелять этими болтами или перезаряжать их. Однако другие умения могут поглощать тепло и получать преимущества от этого. Повторное использование умения перезаряжает магазин.
Наносит на 20% больше урона атаками
На 50% меньше скорости перезарядки
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]
ExplosiveShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace, Detonator
Взрывной выстрел
Base Damage: 326–490
Урон от атаки: 150%
Время атаки: 1.005 сек.
Стреляет пылающим болтом, который взрывается при попадании. Взрыв также детонирует любые гранаты в области действия.
Наносит на 50% больше урона атаками
30% физического урона становится уроном от огня
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
ExplosiveShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Зарядить взрывной выстрел
Base Damage: 326–490
Урон от атаки: 120%
Время атаки: 1.005 сек.
Заряжает самострел пылающими болтами, которые взрываются при попадании. Взрыв также детонирует любые гранаты в области действия.
Наносит на 20% больше урона атаками
На 30% меньше скорости перезарядки
Болтов в обойме: +1
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]
FragmentationRoundsRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, NoAttackInPlace, Area
Осколочные снаряды
Base Damage: 326–490
Урон от атаки: 20%
Время атаки: 1.005 сек.
Стреляет пронзающими болтами, которые рассыпаются в полёте. Болты, попавшие в замороженного врага, поглощают заморозку и вызывают взрыв ледяных осколков. Эти фрагменты могут сливаться.
Наносит на 80% меньше урона атаками
Ослепляет врагов при нанесении удара
Не может быть заморожен
Преодолевает % уменьшения получения физического урона
Выпускает болтов за выстрел: 10
Болты пронзают целей: 2
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [11]
active skill projectile speed +% variation final [40]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [3]
projectiles normal distribution height standard deviation [20]
projectiles normal distribution spread standard deviation [8]
should use additive aiming animation [1]
FragmentationRoundsAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Зарядить осколочные снаряды
Base Damage: 326–490
Урон от атаки: 120%
Время атаки: 1.005 сек.
Заряжает самострел пронзающими болтами, которые рассыпаются в полёте. Болты, попавшие в замороженного врага, поглощают заморозку и вызывают взрыв шрапнели. Болты, попавшие в ледяной кристалл, взрывают его. Эти фрагменты могут сливаться.
Наносит на 20% больше урона атаками
Болтов в обойме: +1
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]
ExplosiveGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace, Detonator
Взрывная граната
Base Damage: 326–490
Урон от атаки: 265%
Время атаки: 1.005 сек.
Перезарядка: 5 сек.
Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
Время детонации - 3 секунд(-ы)
Наносит на 165% больше урона атаками
80% физического урона становится уроном от огня
Поглощает 15 нагрева, если это возможно, чтобы
нанести 50% урона в виде урона от огня
Радиус взрыва равен 2 м
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]
FlashGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace
Ослепляющая граната
Base Damage: 326–490
Урон от атаки: 150%
Время атаки: 1.005 сек.
Перезарядка: 5 сек.
Выстреливает отскакивающей гранатой, которая взрывается с ослепляющей и оглушающей вспышкой по окончании действия запала.
Время детонации - 0.85 секунд(-ы)
Наносит на 50% больше урона атаками
На 500% больше накопления оглушения
Радиус взрыва равен 2.6 м
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]
OilGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackInPlace
Масляная граната
Base Damage: 326–490
Время атаки: 1.005 сек.
Перезарядка: 5 сек.
Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
Время детонации - 1.6 секунд(-ы)
Покрытие врагов маслом снижает скорость их передаижения на 20%
Покрытие врагов маслом накладывает восприимчивость к огню, снижая итоговое сопротивление огню на 20%
Промасленная земля снижает скорость передвижения врагов на 30%
Промасленная земля накладывает на врагов восприимчивость к огню, снижая их итоговое сопротивление огню на 20%
Радиус распыления масла - 2 м
Длительность масла и промасленной земли - 5 секунд(-ы)
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
ground oil art variation [2000]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Mercenary"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue = 
	"
	Roll(1, 3,
	{
		PlayTextAudio( RogueExile_Ulfred_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );
	} );
	" 
	    // this will have a chance to fire instead of the class specific lines when combat first starts
    player_engaged_random = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"

    target_fleeing_dialogue = "QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"

    on_death = 
    "
	Roll(1, 5,
	{	
    	PlayTextAudio( RogueExile_Ulfred_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );
    } );
    "
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Ulfred_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ulfred_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );"
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1"] = {
    name = "Ulfred, the Afflicted",
    life = 0.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 65,
    accuracy = 1,
    weaponType1 = "Crossbow",
    skillList = {
        "MeleeCrossbowRogueExile",
        "UnloadAmmoRogueExile",
        "DodgeRollRogueExileGeneric",
        "RapidShotRogueExileMercenary1",
        "RapidShotAmmoRogueExileMercenary1",
        "ExplosiveShotRogueExileMercenary1",
        "ExplosiveShotAmmoRogueExileMercenary1",
        "FragmentationRoundsRogueExileMercenary1",
        "FragmentationRoundsAmmoRogueExileMercenary1",
        "ExplosiveGrenadeRogueExileMercenary1",
        "FlashGrenadeRogueExileMercenary1",
        "OilGrenadeRogueExileMercenary1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCrossbowRogueExile"] = {
    name = "Crossbow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a bolt from your crossbow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "crossbow_barrage_attack_time_ratio_%",
        "crossbow_barrage_recoil_per_shot",
        "crossbow_barrage_total_recoil_buff_count",
        "crossbow_barrage_debuff_duration_ms",
        "base_knockback_distance",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "has_modular_projectiles_enabled",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "cannot_cancel_skill_before_contact_point",
        "disable_visual_hit_effect",
        "can_perform_skill_while_moving",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {90, 10, 2, 8, 300, 0, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnloadAmmoRogueExile"] = {
    name = "Basic Bolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Clear your active Bolt and reload any ammunition.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "base_number_of_crossbow_bolts",
        "active_skill_crossbow_ammo_pairing_index",
        "crossbow_ammo_skill_binds_default_attack",
        "action_can_be_used_in_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "crossbow_ammo_skill_does_not_transition",
        "skill_is_instant_while_sprinting",
    },
    levels = {
        [1] = {1000, 7, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidShotRogueExileMercenary1"] = {
    name = "Rapid Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Fire] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "rapid_shot_incendiary",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maximum_number_of_crossbow_heat_stacks",
        "action_required_target_facing_angle_tolerance_degrees",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "active_skill_override_turn_duration_ms",
        "active_skill_facing_angle_turn_duration_ms",
        "crossbow_barrage_recoil_per_shot",
        "crossbow_barrage_total_recoil_buff_count",
        "crossbow_barrage_debuff_duration_ms",
        "base_knockback_distance",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "rapid_shot_next_grenade_all_damage_%_to_gain_as_fire_per_stack",
        "active_skill_crossbow_ammo_pairing_index",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "has_modular_projectiles_enabled",
        "action_requires_aiming_stance",
        "should_use_additive_aiming_animation",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "disable_visual_hit_effect",
        "action_do_not_face_target",
        "can_perform_skill_while_moving",
        "quality_display_rapid_shot_maximum_num_of_stacks_is_gem",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {26, 60, 60, 100, 100, 1, 8, 300, 30, -70, 160, 6, 12, 25, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidShotAmmoRogueExileMercenary1"] = {
    name = "Load Rapid Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Ammunition|Load your Crossbow] with a large clip of heated bolts. [Heat] builds up on your [Crossbow] as you fire them, and reaching maximum [Heat] will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits. Using this Skill again reloads the clip.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "active_skill_reload_speed_+%_final",
        "active_skill_crossbow_ammo_pairing_index",
        "action_can_be_used_in_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "display_statset_hide_usage_stats",
        "quality_display_base_number_of_crossbow_bolts_is_gem",
        "skill_is_instant_while_sprinting",
    },
    levels = {
        [1] = {1000, -50, 12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveShotRogueExileMercenary1"] = {
    name = "Explosive Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a flaming bolt that explodes on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.Detonator] = true,
    },
    statDescriptionScope = "power_shot_incendiary",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "crossbow_barrage_attack_time_ratio_%",
        "crossbow_barrage_recoil_per_shot",
        "crossbow_barrage_total_recoil_buff_count",
        "crossbow_barrage_debuff_duration_ms",
        "base_knockback_distance",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "has_modular_projectiles_enabled",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "cannot_cancel_skill_before_contact_point",
        "disable_visual_hit_effect",
        "projectiles_fire_at_ground",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {90, 30, 10, 2, 8, 300, 400, -70, 160, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveShotAmmoRogueExileMercenary1"] = {
    name = "Load Explosive Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Ammunition|Load your Crossbow] with flaming bolts that explode on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_crossbow_bolts",
        "action_allowed_queue_time_override_ms",
        "active_skill_reload_speed_+%_final",
        "active_skill_crossbow_ammo_pairing_index",
        "action_can_be_used_in_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "display_statset_hide_usage_stats",
        "skill_is_instant_while_sprinting",
    },
    levels = {
        [1] = {1, 1000, -30, 10, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentationRoundsRogueExileMercenary1"] = {
    name = "Fragmentation Rounds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.SkillConsumesFreeze] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "burst_shot_piercing/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectiles_normal_distribution_height_mean",
        "projectiles_normal_distribution_height_standard_deviation",
        "projectiles_normal_distribution_spread_standard_deviation",
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "projectile_distance_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "projectile_base_number_of_targets_to_pierce",
        "base_knockback_distance",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_crossbow_ammo_pairing_index",
        "global_chance_to_blind_on_hit_%",
        "base_is_projectile",
        "projectiles_can_shotgun",
        "has_modular_projectiles_enabled",
        "action_requires_aiming_stance",
        "should_use_additive_aiming_animation",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "cannot_cancel_skill_before_contact_point",
        "destroy_frost_wall_segment_on_hit",
        "disable_visual_hit_effect",
        "can_perform_skill_while_moving",
        "base_skill_show_average_damage_instead_of_dps",
        "base_consume_enemy_freeze_on_hit",
        "never_freeze",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {3, 20, 8, 90, 10, 10, 40, 0, 0, 2, 100, -70, 160, 50, 11, 100, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentationRoundsAmmoRogueExileMercenary1"] = {
    name = "Load Fragmentation Rounds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Ammunition|Load your Crossbow] with [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the Freeze and cause an explosion of shrapnel. Bolts that hit an [IceCrystals|Ice Crystal] cause it to explode. These fragments can [Merging|Merge].",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_crossbow_bolts",
        "action_allowed_queue_time_override_ms",
        "active_skill_crossbow_ammo_pairing_index",
        "action_can_be_used_in_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "display_statset_hide_usage_stats",
        "skill_is_instant_while_sprinting",
    },
    levels = {
        [1] = {1, 1000, 11, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveGrenadeRogueExileMercenary1"] = {
    name = "Explosive Grenade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Grenade] = true,
        [SkillType.Fire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.Projectile] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.Detonator] = true,
    },
    statDescriptionScope = "explosive_grenade",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "action_allowed_queue_time_override_ms",
        "action_required_target_facing_angle_tolerance_degrees",
        "base_skill_detonation_time",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "fixed_projectile_spread",
        "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles",
        "consume_X_heat_on_skill_use",
        "active_skill_all_damage_%_as_fire_if_heat_is_consumed",
        "base_is_projectile",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "is_area_damage",
        "action_can_be_used_in_aiming_stance",
        "ballistic_projectiles_always_bounce",
        "can_perform_skill_while_moving",
        "projectile_uses_contact_direction",
        "base_skill_show_average_damage_instead_of_dps",
        "projectiles_cannot_fork",
    },
    levels = {
        [1] = {20, 1000, 90, 3000, 80, -70, 160, 50, 30, 15, 15, 50, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlashGrenadeRogueExileMercenary1"] = {
    name = "Flash Grenade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a bouncing [Grenade] that unleashes a [Blind|Blinding], [Stun|Stunning] explosion when its fuse expires.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Grenade] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.Projectile] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "flash_grenade",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "action_allowed_queue_time_override_ms",
        "action_required_target_facing_angle_tolerance_degrees",
        "base_skill_detonation_time",
        "attacks_chance_to_blind_on_hit_%",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "fixed_projectile_spread",
        "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles",
        "base_is_projectile",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "is_area_damage",
        "action_can_be_used_in_aiming_stance",
        "disable_visual_hit_effect",
        "ballistic_projectiles_always_bounce",
        "can_perform_skill_while_moving",
        "projectile_uses_contact_direction",
        "base_skill_show_average_damage_instead_of_dps",
        "projectiles_cannot_fork",
    },
    levels = {
        [1] = {26, 1000, 90, 850, 100, 500, -70, 160, 50, 30, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OilGrenadeRogueExileMercenary1"] = {
    name = "Oil Grenade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Duration] = true,
        [SkillType.Grenade] = true,
        [SkillType.Fire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.Projectile] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "oil_grenade",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "action_allowed_queue_time_override_ms",
        "ground_oil_art_variation",
        "action_required_target_facing_angle_tolerance_degrees",
        "base_skill_detonation_time",
        "base_secondary_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "skill_base_covered_in_oil_movement_speed_+%_final_to_apply",
        "skill_base_ground_oil_movement_speed_+%_final_to_apply",
        "skill_base_ground_oil_exposure_-_to_total_elemental_resistance",
        "skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance",
        "fixed_projectile_spread",
        "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles",
        "base_is_projectile",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "is_area_damage",
        "action_can_be_used_in_aiming_stance",
        "ballistic_projectiles_always_bounce",
        "can_perform_skill_while_moving",
        "projectile_uses_contact_direction",
        "base_skill_show_average_damage_instead_of_dps",
        "projectiles_cannot_fork",
    },
    levels = {
        [1] = {20, 1000, 2000, 90, 1600, 5000, -70, 160, 50, -20, -30, 20, 20, 30, 15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • Edit

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