고통받는 자 울프레드



monster dropped item rarity +% [1500]
Ulfred, the Afflicted
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
생명력
75%
+30%
회피
+30%
저항




Damage
175%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 65
공격 속도
1.005 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
ExileMercenary1
Metadata
ExileMercenary1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
5,818
3,137
920
Damage
408
주문 피해
408
정확도
2,464
공격 속도
1.005
경험치
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, NoAttackInPlace
쇠뇌 사격
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
석궁으로 볼트를 발사합니다.
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving, NoAttackInPlace
기본 볼트
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
활성화된 볼트를 제거하고 모든 탄약을 재장전합니다.
탄창당 볼트 7개 장전
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
crossbow ammo skill does not transition [1]

RapidShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
신속한 사격
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 20%
공격 속도: 1.005 초
가열된 볼트를 연달아 발사합니다. 발사하는 동안 석궁에 열기가 축적되고, 최대 열기에 도달하면 잠시 동안 볼트를 발사할 수 없습니다. 그러나, 다른 스킬들이 열기를 소모하여 추가 혜택을 볼 수 있습니다.
주는 공격 피해 80% 감폭
적을 밀어냄
공격 속도 25% 증폭
최대 열기 26
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
active skill facing angle turn duration ms [100]
active skill override turn duration ms [100]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [1]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]

RapidShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
신속한 사격 장전
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 120%
공격 속도: 1.005 초
가열된 볼트를 탑재한 대형 탄창을 석궁에 장전합니다. 발사하는 동안 석궁에 열기가 축적되고, 최대 열기에 도달하면 잠시 동안 볼트를 발사하거나 재장전할 수 없습니다. 그러나, 다른 스킬들이 열기를 소모하여 추가 혜택을 볼 수 있습니다. 이 스킬을 다시 사용하면 탄창을 재장전합니다.
주는 공격 피해 20% 증폭
재장전 속도 50% 감폭
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]

ExplosiveShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace, Detonator
폭발성 사격
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 150%
공격 속도: 1.005 초
충돌 시 폭발하는 화염의 화살을 발사합니다. 폭발은 해당 범위 내의 유탄도 모두 폭발시킵니다.
주는 공격 피해 50% 증폭
적을 밀어냄
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
projectiles fire at ground [1]
should use additive aiming animation [1]

ExplosiveShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
폭발성 사격 장전
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 120%
공격 속도: 1.005 초
주는 공격 피해 20% 증폭
재장전 속도 30% 감폭
탄창당 볼트 1개 장전
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]

FragmentationRoundsRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, NoAttackInPlace, Area
파편 탄환
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 20%
공격 속도: 1.005 초
주는 공격 피해 80% 감폭
적을 밀어냄
명중 시 적 실명 유발
동결 불가
확산 사격 1회당 볼트 10개 발사
볼트가 대상 2개를 관통
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [11]
active skill projectile speed +% variation final [40]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [3]
projectiles normal distribution height standard deviation [20]
projectiles normal distribution spread standard deviation [8]
should use additive aiming animation [1]

FragmentationRoundsAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
파편 탄환 장전
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 120%
공격 속도: 1.005 초
날아가면서 파편이 되는 관통 볼트를 석궁에 장전합니다. 동결 상태의 적에 명중하는 볼트는 동결을 소모하고 파편 폭발을 일으킵니다. 얼음 결정에 명중하는 볼트는 결정을 폭발시킵니다. 이 파편들은 합쳐질 수 있습니다.
주는 공격 피해 20% 증폭
탄창당 볼트 1개 장전
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]

ExplosiveGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace, Detonator
폭발 유탄
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 265%
공격 속도: 1.005 초
재사용 대기시간: 5 초
튕기는 유탄을 발사하여 퓨즈 지속시간이 만료되면 파괴적인 화염 폭발을 일으킵니다.
기폭 시간 3초
주는 공격 피해 165% 증폭
폭발 반경 2미터
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

FlashGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace
섬광 유탄
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 150%
공격 속도: 1.005 초
재사용 대기시간: 5 초
기폭 시간 0.85초
주는 공격 피해 50% 증폭
적에게 실명 유발
기절 축적 500% 감폭
폭발 반경 2.6미터
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

OilGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackInPlace
기름 유탄
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
재사용 대기시간: 5 초
튕기는 유탄을 발사하고, 퓨즈 지속시간이 만료되거나 적에게 충돌하면 기름을 뿌리며 폭발시켜 소량의 피해를 주고 지면과 주변의 적들을 기름으로 뒤덮습니다. 기폭 스킬 또는 점화 지대로 이렇게 만들어진 기름에 점화할 수 있습니다.
기폭 시간 1.6초
기름 뿌리기 반경 2미터
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
ground oil art variation [2000]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
회피 구르기 거리 +4.6미터
주는 공격 피해 10% 감폭
이 스킬의 시전 속도 변경 불가
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Mercenary" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { PlayTextAudio( RogueExile_Ulfred_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" target_fleeing_dialogue = "QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" on_death = " Roll(1, 5, { PlayTextAudio( RogueExile_Ulfred_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' ); } ); " } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Ulfred_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ulfred_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1"] = { name = "Ulfred, the Afflicted", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 65, accuracy = 1, weaponType1 = "Crossbow", skillList = { "MeleeCrossbowRogueExile", "UnloadAmmoRogueExile", "DodgeRollRogueExileGeneric", "RapidShotRogueExileMercenary1", "RapidShotAmmoRogueExileMercenary1", "ExplosiveShotRogueExileMercenary1", "ExplosiveShotAmmoRogueExileMercenary1", "FragmentationRoundsRogueExileMercenary1", "FragmentationRoundsAmmoRogueExileMercenary1", "ExplosiveGrenadeRogueExileMercenary1", "FlashGrenadeRogueExileMercenary1", "OilGrenadeRogueExileMercenary1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCrossbowRogueExile"] = { name = "Crossbow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bolt from your crossbow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {90, 10, 2, 8, 300, 0, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UnloadAmmoRogueExile"] = { name = "Basic Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Clear your active Bolt and reload any ammunition.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "base_number_of_crossbow_bolts", "active_skill_crossbow_ammo_pairing_index", "crossbow_ammo_skill_binds_default_attack", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "crossbow_ammo_skill_does_not_transition", "can_be_used_instantly_in_any_set", }, levels = { [1] = {1000, 7, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotRogueExileMercenary1"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maximum_number_of_crossbow_heat_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "rapid_shot_next_grenade_all_damage_%_to_gain_as_fire_per_stack", "active_skill_crossbow_ammo_pairing_index", "active_skill_attack_speed_+%_final", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "quality_display_rapid_shot_maximum_num_of_stacks_is_gem", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {26, 60, 60, 100, 100, 1, 8, 300, 30, -70, 160, 6, 12, 25, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotAmmoRogueExileMercenary1"] = { name = "Load Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with a large clip of heated bolts. [Heat] builds up on your [Crossbow] as you fire them, and reaching maximum [Heat] will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits. Using this Skill again reloads the clip.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", "can_be_used_instantly_in_any_set", }, levels = { [1] = {1000, -50, 12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveShotRogueExileMercenary1"] = { name = "Explosive Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a flaming bolt that explodes on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Detonator] = true, }, statDescriptionScope = "power_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "projectiles_fire_at_ground", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {90, 30, 10, 2, 8, 300, 400, -70, 160, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveShotAmmoRogueExileMercenary1"] = { name = "Load Explosive Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with flaming bolts that explode on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "can_be_used_instantly_in_any_set", }, levels = { [1] = {1, 1000, -30, 10, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FragmentationRoundsRogueExileMercenary1"] = { name = "Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Area] = true, }, statDescriptionScope = "burst_shot_piercing/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "global_chance_to_blind_on_hit_%", "base_is_projectile", "projectiles_can_shotgun", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "destroy_frost_wall_segment_on_hit", "disable_visual_hit_effect", "can_perform_skill_while_moving", "base_skill_show_average_damage_instead_of_dps", "base_consume_enemy_freeze_on_hit", "never_freeze", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {3, 20, 8, 90, 10, 10, 40, 0, 0, 2, 100, -70, 160, 50, 11, 100, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FragmentationRoundsAmmoRogueExileMercenary1"] = { name = "Load Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the Freeze and cause an explosion of shrapnel. Bolts that hit an [IceCrystals|Ice Crystal] cause it to explode. These fragments can [Merging|Merge].", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "can_be_used_instantly_in_any_set", }, levels = { [1] = {1, 1000, 11, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveGrenadeRogueExileMercenary1"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Detonator] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "active_skill_base_physical_damage_%_to_convert_to_fire", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "consume_X_heat_on_skill_use", "active_skill_all_damage_%_as_fire_if_heat_is_consumed", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {20, 1000, 90, 3000, 80, -70, 160, 50, 30, 15, 15, 50, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlashGrenadeRogueExileMercenary1"] = { name = "Flash Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a [Blind|Blinding], [Stun|Stunning] explosion when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Grenade] = true, [SkillType.UsableWhileMoving] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "flash_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "attacks_chance_to_blind_on_hit_%", "active_skill_hit_damage_stun_multiplier_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "disable_visual_hit_effect", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {26, 1000, 90, 850, 100, 500, -70, 160, 50, 30, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OilGrenadeRogueExileMercenary1"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "oil_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "ground_oil_art_variation", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "base_secondary_skill_effect_duration", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_elemental_resistance", "skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {20, 1000, 2000, 90, 1600, 5000, -70, 160, 50, -20, -30, 20, 20, 30, 15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 90 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 100 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 50 |
Stats.base_block_angle_degrees | 210 |
Stats.action_attack_or_cast_time_uses_animation_length | 0 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.enable_weapon_sets | true |
Stats.base_number_of_weapon_sets | 1 |
Stats.max_viper_strike_orbs | 4 |
Stats.max_fuse_arrow_orbs | 5 |
Stats.max_fire_beam_stacks | 8 |
Stats.maximum_righteous_charges | 5 |
Stats.maximum_blood_scythe_charges | 5 |
Stats.base_number_of_traps_allowed | 15 |
Stats.base_number_of_remote_mines_allowed | 15 |
Stats.max_charged_attack_stacks | 6 |
Stats.max_talisman_degen_stacks | 20 |
Stats.max_frost_nova_stacks | 20 |
Stats.max_rampage_stacks | 1000 |
Stats.damage_+%_per_10_rampage_stacks | 2 |
Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Stats.traps_explode_on_timeout | 1 |
Stats.maximum_rage | 30 |
Stats.max_delve_degen_stacks | 5000 |
Stats.melee_variation | 1 |
Stats.base_total_number_of_sigils_allowed | 3 |
Stats.enable_movement_skill_animation_skipping | 1 |
Stats.additional_insanity_effects_while_delirious | 1 |
Stats.max_steel_ammo | 12 |
Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Stats.stun_threshold_+%_per_brutal_charge | 10 |
Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Stats.mines_invulnerable_for_duration_ms | 2000 |
Stats.traps_invulnerable_for_duration_ms | 2000 |
Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
Stats.base_max_fortification | 20 |
Stats.base_presence_radius | 40 |
Stats.mtx_max_killstreak_stacks | 1000 |
Stats.mtx_max_killcounter_stacks | 30000 |
Stats.melee_strike_bonus_attack_distance | 2 |
Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
Stats.base_weapon_swap_duration_ms | 250 |
Stats.quadruped_head_turn_duration_ms | 100 |
Stats.has_quadruped_head_control | 0 |
Stats.base_pay_cost_over_start_of_skill_animation | 1 |
Stats.base_knockback_speed_+% | -30 |
Stats.base_maximum_number_of_stored_corpses | 10 |
Stats.global_resummon_time_ms | 7500 |
Stats.disable_minion_formation | 1 |
Stats.crossbow_ammo_switch_time_ms | 300 |
Stats.rage_loss_delay_ms | 2000 |
Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
Stats.fixed_frost_wall_limit | 60 |
Stats.player_allow_dodge_roll_cancel | 1 |
Stats.maximum_cold_infusion_stacks | 6 |
Stats.maximum_fire_infusion_stacks | 6 |
Stats.maximum_lightning_infusion_stacks | 6 |
Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
Stats.base_infusion_duration_ms | 15000 |
Stats.base_spirit | 10000 |
Stats.active_skill_base_reload_time_override | 200 |
Stats.additional_life_scaling_index | 10 |
Stats.heat_base_delay_before_decay_ms | 3000 |
Stats.heat_base_decay_rate_ms | 500 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.secondary_object_size | 4 |
Positioned.object_targeting_size | 3 |
Positioned.base_pushiness | 30 |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
Actor.slow_animations_go_to_idle | false |
Actor.actor_size | Medium |
Actor.leveled_starting_effects | DoLiterallyNothing |
Actor.blend_once_animations_by_default | true |
Actor.simulation_height | 24 |
StateMachine.define_shared_state | lock_on; |
StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
Animated.turn_duration | 0.2 |
Animated.always_interpolate_bearing | true |
MinimapIcon.icon | RogueExile |
Functions.update_and_face_target = | |
Functions.local turn_amount | CalculateOrientation( arg1 ); |
Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
PlayerClass.class | Mercenary |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.