苦しむ者、ウルフレッド



monster dropped item rarity +% [1500]
Ulfred, the Afflicted
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
ライフ
75%
+30%
回避力
+30%
耐性




Damage
175%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
4 ~ 65
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
ExileMercenary1
Metadata
ExileMercenary1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,818
3,137
920
Damage
408
スペルダメージ
408
命中力
2,464
アタックタイム
1.005
経験値
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, NoAttackInPlace
クロスボウショット
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
クロスボウでボルトを放つ。
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving, NoAttackInPlace
基本ボルト
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
アクティブなボルトを取り除き、弾薬を再装填する。
クリップごとに+7本のボルトが装填される
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
crossbow ammo skill does not transition [1]
skill is instant while sprinting [1]

RapidShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
ラピッドショット
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 20%
アタックタイム: 1.005 秒
クロスボウに熱を蓄積させるボルトを連射する。発射すると、クロスボウにヒートが蓄積し、ヒートの値が最大値に達すると、短い間ボルトを発射できなくなる。だが他のスキルはヒートを消費し、追加の恩恵を受けることができる。
アタックダメージが80%低下する
敵をノックバックする
アタックスピードが25%上昇する
ヒートの最大数 26
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
active skill facing angle turn duration ms [100]
active skill override turn duration ms [100]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [1]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]

RapidShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
ラピッドショット装填
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 120%
アタックタイム: 1.005 秒
クロスボウに熱を蓄積させるボルトの弾数の多いクリップをクロスボウに装填する。発射すると、クロスボウにヒートが蓄積し、ヒートの値が最大値に達すると、短い間ボルトを発射できなくなる。だが他のスキルはヒートを消費し、追加の恩恵を受けることができる。このスキルを再度使用すると、クリップをリロードする。
アタックダメージが20%上昇する
リロードスピードが50%低下する
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]

ExplosiveShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace, Detonator
エクスプローシブショット
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 150%
アタックタイム: 1.005 秒
着弾時に爆発する炎のボルトを放つ。爆発は範囲内のグレネードを起爆する。
アタックダメージが50%上昇する
敵をノックバックする
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
projectiles fire at ground [1]
should use additive aiming animation [1]

ExplosiveShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
エクスプローシブショット装填
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 120%
アタックタイム: 1.005 秒
アタックダメージが20%上昇する
リロードスピードが30%低下する
クリップごとに+1本のボルトが装填される
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]

FragmentationRoundsRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, NoAttackInPlace, Area
フラグメンテーション弾
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 20%
アタックタイム: 1.005 秒
アタックダメージが80%低下する
敵をノックバックする
敵を凍結させることができない
バーストごとに10本のボルトを放つ
ボルトは2体の対象を貫通する
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [11]
active skill projectile speed +% variation final [40]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [3]
projectiles normal distribution height standard deviation [20]
projectiles normal distribution spread standard deviation [8]
should use additive aiming animation [1]

FragmentationRoundsAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
フラグメンテーション弾装填
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 120%
アタックタイム: 1.005 秒
貫通し、飛行中に破片になるボルトをクロスボウに装填する。ボルトが凍結状態の敵にヒットすると、凍結を消費し、 氷の破片の爆発を発生させる。または氷の結晶にボルトがヒットすると、それを爆発させる。飛行中にできた破片はマージすることができる。
アタックダメージが20%上昇する
クリップごとに+1本のボルトが装填される
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]

ExplosiveGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace, Detonator
エクスプローシブグレネード
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 265%
アタックタイム: 1.005 秒
クールダウン時間: 5 秒
フューズが切れた時に壊滅的な爆風を巻き起こす、跳ねるグレネードを放つ。
起爆時間は3秒
アタックダメージが165%上昇する
爆発の半径は2m
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

FlashGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace
フラッシュグレネード
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 150%
アタックタイム: 1.005 秒
クールダウン時間: 5 秒
起爆時間は0.85秒
アタックダメージが50%上昇する
スタン蓄積が500%上昇する
爆発の半径は2.6m
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

OilGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackInPlace
オイルグレネード
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
クールダウン時間: 5 秒
フューズが切れた時または敵と接触した時に爆発しオイルをまき散らす跳躍するグレネードを放つ。そのグレネードの爆発は最小のダメージしか与えないが、近くの敵と地面をオイルで覆い、近くの敵をオイル塗れにする。この方法で生成されたオイルは起爆スキルまたは燃焼領域で発火させることができる。
起爆時間は1.6秒
オイル散布の半径は2m
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
ground oil art variation [2000]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
ドッジロールの距離 +4.6m
アタックダメージが10%低下する
このスペルのキャストスピードは変更できない
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Mercenary" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { PlayTextAudio( RogueExile_Ulfred_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" target_fleeing_dialogue = "QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" on_death = " Roll(1, 5, { PlayTextAudio( RogueExile_Ulfred_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' ); } ); " } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Ulfred_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ulfred_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1"] = { name = "Ulfred, the Afflicted", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 65, accuracy = 1, weaponType1 = "Crossbow", skillList = { "MeleeCrossbowRogueExile", "UnloadAmmoRogueExile", "DodgeRollRogueExileGeneric", "RapidShotRogueExileMercenary1", "RapidShotAmmoRogueExileMercenary1", "ExplosiveShotRogueExileMercenary1", "ExplosiveShotAmmoRogueExileMercenary1", "FragmentationRoundsRogueExileMercenary1", "FragmentationRoundsAmmoRogueExileMercenary1", "ExplosiveGrenadeRogueExileMercenary1", "FlashGrenadeRogueExileMercenary1", "OilGrenadeRogueExileMercenary1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCrossbowRogueExile"] = { name = "Crossbow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bolt from your crossbow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {90, 10, 2, 8, 300, 0, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UnloadAmmoRogueExile"] = { name = "Basic Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Clear your active Bolt and reload any ammunition.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "base_number_of_crossbow_bolts", "active_skill_crossbow_ammo_pairing_index", "crossbow_ammo_skill_binds_default_attack", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "crossbow_ammo_skill_does_not_transition", "skill_is_instant_while_sprinting", }, levels = { [1] = {1000, 7, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotRogueExileMercenary1"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maximum_number_of_crossbow_heat_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "rapid_shot_next_grenade_all_damage_%_to_gain_as_fire_per_stack", "active_skill_crossbow_ammo_pairing_index", "active_skill_attack_speed_+%_final", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "quality_display_rapid_shot_maximum_num_of_stacks_is_gem", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {26, 60, 60, 100, 100, 1, 8, 300, 30, -70, 160, 6, 12, 25, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotAmmoRogueExileMercenary1"] = { name = "Load Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with a large clip of heated bolts. [Heat] builds up on your [Crossbow] as you fire them, and reaching maximum [Heat] will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits. Using this Skill again reloads the clip.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", "skill_is_instant_while_sprinting", }, levels = { [1] = {1000, -50, 12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveShotRogueExileMercenary1"] = { name = "Explosive Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a flaming bolt that explodes on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Detonator] = true, }, statDescriptionScope = "power_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "projectiles_fire_at_ground", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {90, 30, 10, 2, 8, 300, 400, -70, 160, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveShotAmmoRogueExileMercenary1"] = { name = "Load Explosive Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with flaming bolts that explode on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "skill_is_instant_while_sprinting", }, levels = { [1] = {1, 1000, -30, 10, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FragmentationRoundsRogueExileMercenary1"] = { name = "Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Area] = true, }, statDescriptionScope = "burst_shot_piercing/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "global_chance_to_blind_on_hit_%", "base_is_projectile", "projectiles_can_shotgun", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "destroy_frost_wall_segment_on_hit", "disable_visual_hit_effect", "can_perform_skill_while_moving", "base_skill_show_average_damage_instead_of_dps", "base_consume_enemy_freeze_on_hit", "never_freeze", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {3, 20, 8, 90, 10, 10, 40, 0, 0, 2, 100, -70, 160, 50, 11, 100, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FragmentationRoundsAmmoRogueExileMercenary1"] = { name = "Load Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the Freeze and cause an explosion of shrapnel. Bolts that hit an [IceCrystals|Ice Crystal] cause it to explode. These fragments can [Merging|Merge].", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "skill_is_instant_while_sprinting", }, levels = { [1] = {1, 1000, 11, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveGrenadeRogueExileMercenary1"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Detonator] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "active_skill_base_physical_damage_%_to_convert_to_fire", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "consume_X_heat_on_skill_use", "active_skill_all_damage_%_as_fire_if_heat_is_consumed", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {20, 1000, 90, 3000, 80, -70, 160, 50, 30, 15, 15, 50, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlashGrenadeRogueExileMercenary1"] = { name = "Flash Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a [Blind|Blinding], [Stun|Stunning] explosion when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Grenade] = true, [SkillType.UsableWhileMoving] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "flash_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "attacks_chance_to_blind_on_hit_%", "active_skill_hit_damage_stun_multiplier_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "disable_visual_hit_effect", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {26, 1000, 90, 850, 100, 500, -70, 160, 50, 30, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OilGrenadeRogueExileMercenary1"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "oil_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "ground_oil_art_variation", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "base_secondary_skill_effect_duration", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_elemental_resistance", "skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {20, 1000, 2000, 90, 1600, 5000, -70, 160, 50, -20, -30, 20, 20, 30, 15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.