Ulfred, o Aflito
Humanoidemonster dropped item rarity +% [1500]
Ulfred, the Afflicted
| Spectre | |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Vida
150%
+30%
Evasão
+30%
Resistência
Damage
175%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 65
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileMercenary1
Metadata
ExileMercenary1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,386
3,137
920
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
10,395
Minion Damage
1,695
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving
Disparo com Besta
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Você dispara uma seta com sua besta.
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving
Seta Básica
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 0.3 s
Você retira o projétil atual e recarrega a munição.
+7 setas carregadas por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
crossbow ammo skill does not transition [1]
RapidShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, MirageArcherCanUse
Disparo Rápido
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 20%
Tempo de Ataque: 1.005 s
Você dispara uma sequência de setas aquecidas. Sua besta acumula calor conforme dispara e, ao atingir o limite de calor, impede que você continue disparando por um curto período. Outras habilidades podem consumir esse calor para obter bônus.
Causa -80% de dano de ataque
Empurra os inimigos
ㅤ+25% de velocidade de ataque
Máximo de 26 de calor
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
active skill facing angle turn duration ms [100]
active skill override turn duration ms [100]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [1]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
rapid shot next grenade all damage % to gain as fire per stack [6]
should use additive aiming animation [1]
RapidShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, MirageArcherCanUse
Carregar Disparo Rápido
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 0.3 s
Você carrega sua besta com um pente grande de setas aquecidas. Sua besta acumula calor conforme dispara e, ao atingir o limite de calor, impede que você continue disparando ou recarregue essas setas por um curto período. Outras habilidades podem consumir esse calor para obter bônus. Usar a habilidade novamente recarrega o pente.
Causa +20% de dano de ataque
100 setas carregadas por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]
ExplosiveShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, Detonator, MirageArcherCanUse
Disparo Explosivo
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.005 s
Você dispara uma seta flamejante que explode no impacto. A explosão também detona qualquer granada na área de efeito.
Causa +50% de dano de ataque
Empurra os inimigos
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
ExplosiveShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, MirageArcherCanUse
Carregar Disparo Explosivo
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 0.3 s
Você carrega sua besta com setas flamejantes que explodem no impacto. A explosão também detona qualquer granada na área de efeito.
Causa +20% de dano de ataque
ㅤ-30% de velocidade de recarregamento
+1 seta carregada por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]
FragmentationRoundsRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, Area, MirageArcherCanUse
Munições de Fragmentação
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 20%
Tempo de Ataque: 1.005 s
Você dispara setas perfurantes que se fragmentam em voo. Se elas atingirem um inimigo congelado, o congelamento é consumido e causam uma explosão de estilhaços. Os fragmentos podem ser fundidos.
Causa -80% de dano de ataque
Empurra os inimigos
Não pode congelar
Atira 10 Disparos por rajada
Setas perfuram 4 alvos
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [11]
active skill projectile speed +% variation final [40]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles normal distribution height mean [3]
projectiles normal distribution height standard deviation [20]
projectiles normal distribution spread standard deviation [8]
should use additive aiming animation [1]
FragmentationRoundsAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
Carregar Munições de Fragmentação
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 0.3 s
Você carrega sua besta com setas perfurantes que se fragmentam em voo. Se elas atingirem um inimigo congelado, o congelamento é consumido e causam uma explosão de estilhaços. Se atingirem um cristal de gelo, ele explode. Os fragmentos podem ser fundidos.
Causa +20% de dano de ataque
+1 seta carregada por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]
ExplosiveGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
Granada Explosiva
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 265%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 5 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 3 segundos
Causa +165% de dano de ataque
Raio da explosão: 2 metros
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
FlashGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, UsableWhileMoving, DetonatesAfterTime, Projectile, MirageArcherCanUse
Granada Ofuscante
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 5 s
Você joga uma granada ricocheteante que libera uma explosão atordoante e cegante quando o pavio termina de queimar.
Tempo de detonação de 0.85 segundos
Causa +50% de dano de ataque
Cega os Inimigos
ㅤ+500% de acúmulo de atordoamento
Raio da explosão: 2.6 metros
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
OilGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
Granada de Óleo
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 4 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.6 segundos
Óleo dura 6 segundos
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
ground oil art variation [2000]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
+4.6 metros de alcance da cambalhota evasiva
Causa -10% de dano de ataque
Velocidade de conjuração desta habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Mercenary"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Ulfred, the Afflicted",
life = 1.5,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 65,
accuracy = 1,
weaponType1 = "Crossbow",
skillList = {
"MeleeCrossbowRogueExile",
"UnloadAmmoRogueExile",
"DodgeRollRogueExileGeneric",
"RapidShotRogueExileMercenary1",
"RapidShotAmmoRogueExileMercenary1",
"ExplosiveShotRogueExileMercenary1",
"ExplosiveShotAmmoRogueExileMercenary1",
"FragmentationRoundsRogueExileMercenary1",
"FragmentationRoundsAmmoRogueExileMercenary1",
"ExplosiveGrenadeRogueExileMercenary1",
"FlashGrenadeRogueExileMercenary1",
"OilGrenadeRogueExileMercenary1",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeCrossbowRogueExile"] = {
name = "Crossbow Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bolt from your crossbow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.CrossbowSkill] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_required_target_facing_angle_tolerance_degrees",
"crossbow_barrage_attack_time_ratio_%",
"crossbow_barrage_recoil_per_shot",
"crossbow_barrage_total_recoil_buff_count",
"crossbow_barrage_debuff_duration_ms",
"base_knockback_distance",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_crossbow_ammo_pairing_index",
"base_is_projectile",
"has_modular_projectiles_enabled",
"action_requires_aiming_stance",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_crossbow_barrage",
"cannot_cancel_skill_before_contact_point",
"disable_visual_hit_effect",
"can_perform_skill_while_moving",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {90, 10, 2, 8, 300, 0, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UnloadAmmoRogueExile"] = {
name = "Basic Bolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Clear your active Bolt and reload any ammunition.",
skillTypes = {
[SkillType.CrossbowAmmoSkill] = true,
[SkillType.Attack] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"base_number_of_crossbow_bolts",
"active_skill_crossbow_ammo_pairing_index",
"crossbow_ammo_skill_binds_default_attack",
"action_can_be_used_in_aiming_stance",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"crossbow_ammo_skill_does_not_transition",
"can_be_used_instantly_in_any_set",
},
levels = {
[1] = {1000, 7, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RapidShotRogueExileMercenary1"] = {
name = "Rapid Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.CrossbowSkill] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "rapid_shot",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"maximum_number_of_crossbow_heat_stacks",
"action_required_target_facing_angle_tolerance_degrees",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"active_skill_override_turn_duration_ms",
"active_skill_facing_angle_turn_duration_ms",
"crossbow_barrage_recoil_per_shot",
"crossbow_barrage_total_recoil_buff_count",
"crossbow_barrage_debuff_duration_ms",
"base_knockback_distance",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"rapid_shot_next_grenade_all_damage_%_to_gain_as_fire_per_stack",
"active_skill_crossbow_ammo_pairing_index",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"has_modular_projectiles_enabled",
"action_requires_aiming_stance",
"should_use_additive_aiming_animation",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_crossbow_barrage",
"disable_visual_hit_effect",
"action_do_not_face_target",
"can_perform_skill_while_moving",
"quality_display_rapid_shot_maximum_num_of_stacks_is_gem",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {26, 60, 60, 100, 100, 1, 8, 300, 30, -70, 160, 6, 12, 25, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RapidShotAmmoRogueExileMercenary1"] = {
name = "Load Rapid Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Ammunition|Load your Crossbow] with a large clip of heated bolts. [Heat] builds up on your [Crossbow] as you fire them, and reaching maximum [Heat] will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits. Using this Skill again reloads the clip.",
skillTypes = {
[SkillType.CrossbowAmmoSkill] = true,
[SkillType.ReservesManually] = true,
[SkillType.Attack] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"base_number_of_crossbow_bolts",
"active_skill_crossbow_ammo_pairing_index",
"action_can_be_used_in_aiming_stance",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"display_statset_hide_usage_stats",
"quality_display_base_number_of_crossbow_bolts_is_gem",
"can_be_used_instantly_in_any_set",
},
levels = {
[1] = {1000, 100, 12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveShotRogueExileMercenary1"] = {
name = "Explosive Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a flaming bolt that explodes on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.CrossbowSkill] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Detonator] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "explosive_shot",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_required_target_facing_angle_tolerance_degrees",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"crossbow_barrage_attack_time_ratio_%",
"crossbow_barrage_recoil_per_shot",
"crossbow_barrage_total_recoil_buff_count",
"crossbow_barrage_debuff_duration_ms",
"base_knockback_distance",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_crossbow_ammo_pairing_index",
"base_is_projectile",
"has_modular_projectiles_enabled",
"action_requires_aiming_stance",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_crossbow_barrage",
"cannot_cancel_skill_before_contact_point",
"disable_visual_hit_effect",
"projectiles_fire_at_ground",
"can_perform_skill_while_moving",
"should_use_additive_aiming_animation",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {90, 30, 10, 2, 8, 300, 400, -70, 160, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveShotAmmoRogueExileMercenary1"] = {
name = "Load Explosive Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Ammunition|Load your Crossbow] with flaming bolts that explode on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.",
skillTypes = {
[SkillType.CrossbowAmmoSkill] = true,
[SkillType.ReservesManually] = true,
[SkillType.Attack] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_crossbow_bolts",
"action_allowed_queue_time_override_ms",
"active_skill_reload_speed_+%_final",
"active_skill_crossbow_ammo_pairing_index",
"action_can_be_used_in_aiming_stance",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"display_statset_hide_usage_stats",
"can_be_used_instantly_in_any_set",
},
levels = {
[1] = {1, 1000, -30, 10, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentationRoundsRogueExileMercenary1"] = {
name = "Fragmentation Rounds",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.CrossbowSkill] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.SkillConsumesFreeze] = true,
[SkillType.Area] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "fragmentation_rounds/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_base_number_of_targets_to_pierce",
"projectiles_normal_distribution_height_mean",
"projectiles_normal_distribution_height_standard_deviation",
"projectiles_normal_distribution_spread_standard_deviation",
"action_required_target_facing_angle_tolerance_degrees",
"base_number_of_projectiles",
"projectile_distance_variance",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_hit_damage_stun_multiplier_+%_final",
"enemy_phys_reduction_%_penalty_vs_hit",
"projectile_base_number_of_targets_to_pierce",
"base_knockback_distance",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_crossbow_ammo_pairing_index",
"global_chance_to_blind_on_hit_%",
"base_is_projectile",
"projectiles_can_shotgun",
"has_modular_projectiles_enabled",
"action_requires_aiming_stance",
"should_use_additive_aiming_animation",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"cannot_cancel_skill_before_contact_point",
"destroy_frost_wall_segment_on_hit",
"disable_visual_hit_effect",
"can_perform_skill_while_moving",
"base_skill_show_average_damage_instead_of_dps",
"base_consume_enemy_freeze_on_hit",
"never_freeze",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {2, 3, 20, 8, 90, 10, 10, 40, 0, 0, 2, 100, -70, 160, 50, 11, 100, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentationRoundsAmmoRogueExileMercenary1"] = {
name = "Load Fragmentation Rounds",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Ammunition|Load your Crossbow] with [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the Freeze and cause an explosion of shrapnel. Bolts that hit an [IceCrystals|Ice Crystal] cause it to explode. These fragments can [Merging|Merge].",
skillTypes = {
[SkillType.CrossbowAmmoSkill] = true,
[SkillType.ReservesManually] = true,
[SkillType.Attack] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_crossbow_bolts",
"action_allowed_queue_time_override_ms",
"active_skill_crossbow_ammo_pairing_index",
"action_can_be_used_in_aiming_stance",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"display_statset_hide_usage_stats",
"can_be_used_instantly_in_any_set",
},
levels = {
[1] = {1, 1000, 11, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveGrenadeRogueExileMercenary1"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"action_allowed_queue_time_override_ms",
"action_required_target_facing_angle_tolerance_degrees",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"fixed_projectile_spread",
"active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles",
"consume_X_heat_on_skill_use",
"active_skill_all_damage_%_as_fire_if_heat_is_consumed",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"action_can_be_used_in_aiming_stance",
"ballistic_projectiles_always_bounce",
"can_perform_skill_while_moving",
"projectile_uses_contact_direction",
"base_skill_show_average_damage_instead_of_dps",
"projectiles_cannot_fork",
},
levels = {
[1] = {20, 1000, 90, 3000, 80, -70, 160, 50, 30, 15, 15, 50, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlashGrenadeRogueExileMercenary1"] = {
name = "Flash Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a [Blind|Blinding], [Stun|Stunning] explosion when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "flash_grenade",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"action_allowed_queue_time_override_ms",
"action_required_target_facing_angle_tolerance_degrees",
"base_skill_detonation_time",
"attacks_chance_to_blind_on_hit_%",
"active_skill_hit_damage_stun_multiplier_+%_final",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"fixed_projectile_spread",
"active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"action_can_be_used_in_aiming_stance",
"disable_visual_hit_effect",
"ballistic_projectiles_always_bounce",
"can_perform_skill_while_moving",
"projectile_uses_contact_direction",
"base_skill_show_average_damage_instead_of_dps",
"projectiles_cannot_fork",
},
levels = {
[1] = {26, 1000, 90, 850, 100, 500, -70, 160, 50, 30, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["OilGrenadeRogueExileMercenary1"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"action_allowed_queue_time_override_ms",
"ground_oil_art_variation",
"action_required_target_facing_angle_tolerance_degrees",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"fixed_projectile_spread",
"active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"action_can_be_used_in_aiming_stance",
"ballistic_projectiles_always_bounce",
"can_perform_skill_while_moving",
"projectile_uses_contact_direction",
"base_skill_show_average_damage_instead_of_dps",
"projectiles_cannot_fork",
},
levels = {
[1] = {20, 1000, 2000, 90, 1600, 6000, -70, 160, 50, -40, 20, 30, 15, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Mercenary |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












