Ulfred, der Befallene



monster dropped item rarity +% [1500]
Ulfred, the Afflicted
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Leben
75%
+30%
Ausweichen
+30%
Widerstand




Damage
175%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 65
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileMercenary1
Metadata
ExileMercenary1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,818
3,137
920
Damage
408
Zauberschaden
408
Genauigkeit
2,464
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, NoAttackInPlace
Armbrustschuss
Base Damage: 326–490
Angriffszeit: 1.005 Sek.
Schießt einen Bolzen mit Eurer Armbrust ab.
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving, NoAttackInPlace
Basis-Bolzen
Base Damage: 326–490
Angriffszeit: 1.005 Sek.
Entfernt Euren aktiven Bolzen und lädt beliebige Munition nach.
+7 Bolzen nachgeladen pro Magazin
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
crossbow ammo skill does not transition [1]
skill is instant while sprinting [1]

RapidShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
Schnellfeuer-Bolzen
Base Damage: 326–490
Angriffsschaden: 20%
Angriffszeit: 1.005 Sek.
Feuert einen Schwall erhitzter Bolzen. Beim Abfeuern baut sich Hitze auf Eurer Armbrust auf, und wenn die maximale Hitze erreicht ist, können für kurze Zeit keine Bolzen mehr abgefeuert werden. Andere Fertigkeiten können jedoch Hitze verbrauchen, um zusätzliche Vorteile zu erzielen.
Verursacht 80% weniger Angriffsschaden
Stößt Gegner zurück
25% mehr Angriffsgeschwindigkeit
Maximal 26 Hitze
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
active skill facing angle turn duration ms [100]
active skill override turn duration ms [100]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [1]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]

RapidShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Schnellfeuer-Bolzen laden
Base Damage: 326–490
Angriffsschaden: 120%
Angriffszeit: 1.005 Sek.
Ladet Eure Armbrust mit einem großen Magazin erhitzter Bolzen. Beim Abfeuern baut sich Hitze auf Eurer Armbrust auf. Wenn die maximale Hitze erreicht ist, Könnt Ihr für kurze Zeit keine Bolzen mehr abfeuern oder nachladen. Andere Fertigkeiten können jedoch Hitze verbrauchen, um zusätzliche Vorteile zu erzielen. Durch erneutes Verwenden dieser Fertigkeit wird das Magazin nachgeladen.
Verursacht 20% mehr Angriffsschaden
50% weniger Nachladegeschwindigkeit
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]

ExplosiveShotRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace, Detonator
Explosiver Bolzen
Base Damage: 326–490
Angriffsschaden: 150%
Angriffszeit: 1.005 Sek.
Feuert einen feurigen Bolzen, der bei Aufprall explodiert. Die Explosion lässt sämtliche Granaten in ihrem Bereich ebenfalls explodieren.
Verursacht 50% mehr Angriffsschaden
Stößt Gegner zurück
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
projectiles fire at ground [1]
should use additive aiming animation [1]

ExplosiveShotAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Explosiven Bolzen laden
Base Damage: 326–490
Angriffsschaden: 120%
Angriffszeit: 1.005 Sek.
Ladet Eure Armbrust mit feurigen Bolzen, die bei Aufprall explodieren. Die Explosion lässt sämtliche Granaten in ihrem Bereich ebenfalls explodieren.
Verursacht 20% mehr Angriffsschaden
30% weniger Nachladegeschwindigkeit
+1 Bolzen nachgeladen pro Magazin
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]

FragmentationRoundsRogueExileMercenary1
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, NoAttackInPlace, Area
Fragmentierungsbolzen
Base Damage: 326–490
Angriffsschaden: 20%
Angriffszeit: 1.005 Sek.
Feuert eine Salve von durchbohrenden Bolzen, die sich im Flug aufteilen. Bolzen, die einen eingefrorenen Gegner treffen, verbrauchen die Einfrierung und entfesseln eine Explosion aus Eissplittern. Diese Fragmente können verschmelzen.
Verursacht 80% weniger Angriffsschaden
Stößt Gegner zurück
Blendet Gegner bei Treffer
Kann nicht einfrieren
Überwältigt % physische Schadensminderung
Feuert 10 Bolzen pro Explosion
Bolzen durchbohren 2 Ziele
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [11]
active skill projectile speed +% variation final [40]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [3]
projectiles normal distribution height standard deviation [20]
projectiles normal distribution spread standard deviation [8]
should use additive aiming animation [1]

FragmentationRoundsAmmoRogueExileMercenary1
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Fragmentierungsbolzen laden
Base Damage: 326–490
Angriffsschaden: 120%
Angriffszeit: 1.005 Sek.
Ladet Eure Armbrust mit durchbohrenden Bolzen, die sich im Flug aufteilen. Bolzen, die einen eingefrorenen Gegner treffen, verbrauchen die Einfrierung und entfesseln eine Explosion aus Schrapnellen. Bolzen, die einen Eiskristall treffen, lassen diesen explodieren. Diese Fragmente können verschmelzen.
Verursacht 20% mehr Angriffsschaden
+1 Bolzen nachgeladen pro Magazin
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]

ExplosiveGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace, Detonator
Sprengstoffgranate
Base Damage: 326–490
Angriffsschaden: 265%
Angriffszeit: 1.005 Sek.
Abklingzeit: 5 Sek.
Feuert eine springende Granate, die eine verheerende Explosion entfesselt, wenn der Zünder abläuft.
Detonationszeit beträgt 3 Sekunden
Verursacht 165% mehr Angriffsschaden
Explosionsradius beträgt 2 Meter
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

FlashGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace
Blendgranate
Base Damage: 326–490
Angriffsschaden: 150%
Angriffszeit: 1.005 Sek.
Abklingzeit: 5 Sek.
Feuert eine hüpfende Granate ab, die eine blendende, betäubende Explosion auslöst, wenn der Zünder abläuft.
Detonationszeit beträgt 0.85 Sekunden
Verursacht 50% mehr Angriffsschaden
500% mehr Betäubungsaufbau
Explosionsradius beträgt 2.6 Meter
Blendet Gegner und Verbündete
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
disable visual hit effect [1]
fixed projectile spread [30]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

OilGrenadeRogueExileMercenary1
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackInPlace
Ölgranate
Base Damage: 326–490
Angriffszeit: 1.005 Sek.
Abklingzeit: 5 Sek.
Feuert eine springende Granate, die in einen Nebel von Öl explodiert, wenn der Zünder abläuft oder Kontakt mit dem Gegner besteht, was minimalen Schaden verursacht, jedoch den Boden und Gegner im Umkreis mit Öl bedeckt. Auf diese Weise erzeugtes Öl kann durch Detonations-Fertigkeiten oder entzündeten Boden entzündet werden.
Detonationszeit beträgt 1.6 Sekunden
Das Bedecken von Gegnern mit Öl verursacht Feuer-Anfälligkeit und verringert den gesamten Feuerwiderstand um 20%
Öliger Boden verursacht bei Gegnern Feuer-Anfälligkeit, was den gesamten Feuerwiderstand um 20% verringert
Öl-Verteilungsradius beträgt 2 Meter
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [30]
ground oil art variation [2000]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Mercenary" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { PlayTextAudio( RogueExile_Ulfred_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" target_fleeing_dialogue = "QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" on_death = " Roll(1, 5, { PlayTextAudio( RogueExile_Ulfred_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' ); } ); " } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Ulfred_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ulfred_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ulfred_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ulfred_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary1"] = { name = "Ulfred, the Afflicted", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 65, accuracy = 1, weaponType1 = "Crossbow", skillList = { "MeleeCrossbowRogueExile", "UnloadAmmoRogueExile", "DodgeRollRogueExileGeneric", "RapidShotRogueExileMercenary1", "RapidShotAmmoRogueExileMercenary1", "ExplosiveShotRogueExileMercenary1", "ExplosiveShotAmmoRogueExileMercenary1", "FragmentationRoundsRogueExileMercenary1", "FragmentationRoundsAmmoRogueExileMercenary1", "ExplosiveGrenadeRogueExileMercenary1", "FlashGrenadeRogueExileMercenary1", "OilGrenadeRogueExileMercenary1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCrossbowRogueExile"] = { name = "Crossbow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bolt from your crossbow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {90, 10, 2, 8, 300, 0, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UnloadAmmoRogueExile"] = { name = "Basic Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Clear your active Bolt and reload any ammunition.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "base_number_of_crossbow_bolts", "active_skill_crossbow_ammo_pairing_index", "crossbow_ammo_skill_binds_default_attack", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "crossbow_ammo_skill_does_not_transition", "skill_is_instant_while_sprinting", }, levels = { [1] = {1000, 7, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotRogueExileMercenary1"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maximum_number_of_crossbow_heat_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "rapid_shot_next_grenade_all_damage_%_to_gain_as_fire_per_stack", "active_skill_crossbow_ammo_pairing_index", "active_skill_attack_speed_+%_final", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "quality_display_rapid_shot_maximum_num_of_stacks_is_gem", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {26, 60, 60, 100, 100, 1, 8, 300, 30, -70, 160, 6, 12, 25, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotAmmoRogueExileMercenary1"] = { name = "Load Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with a large clip of heated bolts. [Heat] builds up on your [Crossbow] as you fire them, and reaching maximum [Heat] will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits. Using this Skill again reloads the clip.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", "skill_is_instant_while_sprinting", }, levels = { [1] = {1000, -50, 12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveShotRogueExileMercenary1"] = { name = "Explosive Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a flaming bolt that explodes on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Detonator] = true, }, statDescriptionScope = "power_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "projectiles_fire_at_ground", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {90, 30, 10, 2, 8, 300, 400, -70, 160, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveShotAmmoRogueExileMercenary1"] = { name = "Load Explosive Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with flaming bolts that explode on impact. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "skill_is_instant_while_sprinting", }, levels = { [1] = {1, 1000, -30, 10, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FragmentationRoundsRogueExileMercenary1"] = { name = "Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Area] = true, }, statDescriptionScope = "burst_shot_piercing/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "global_chance_to_blind_on_hit_%", "base_is_projectile", "projectiles_can_shotgun", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "destroy_frost_wall_segment_on_hit", "disable_visual_hit_effect", "can_perform_skill_while_moving", "base_skill_show_average_damage_instead_of_dps", "base_consume_enemy_freeze_on_hit", "never_freeze", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {3, 20, 8, 90, 10, 10, 40, 0, 0, 2, 100, -70, 160, 50, 11, 100, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FragmentationRoundsAmmoRogueExileMercenary1"] = { name = "Load Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the Freeze and cause an explosion of shrapnel. Bolts that hit an [IceCrystals|Ice Crystal] cause it to explode. These fragments can [Merging|Merge].", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "skill_is_instant_while_sprinting", }, levels = { [1] = {1, 1000, 11, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveGrenadeRogueExileMercenary1"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Detonator] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "active_skill_base_physical_damage_%_to_convert_to_fire", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "consume_X_heat_on_skill_use", "active_skill_all_damage_%_as_fire_if_heat_is_consumed", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {20, 1000, 90, 3000, 80, -70, 160, 50, 30, 15, 15, 50, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlashGrenadeRogueExileMercenary1"] = { name = "Flash Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a [Blind|Blinding], [Stun|Stunning] explosion when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Grenade] = true, [SkillType.UsableWhileMoving] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "flash_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "attacks_chance_to_blind_on_hit_%", "active_skill_hit_damage_stun_multiplier_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "disable_visual_hit_effect", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {26, 1000, 90, 850, 100, 500, -70, 160, 50, 30, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OilGrenadeRogueExileMercenary1"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "oil_grenade", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "action_allowed_queue_time_override_ms", "ground_oil_art_variation", "action_required_target_facing_angle_tolerance_degrees", "base_skill_detonation_time", "base_secondary_skill_effect_duration", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_elemental_resistance", "skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance", "fixed_projectile_spread", "active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "action_can_be_used_in_aiming_stance", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "base_skill_show_average_damage_instead_of_dps", "projectiles_cannot_fork", }, levels = { [1] = {20, 1000, 2000, 90, 1600, 5000, -70, 160, 50, -20, -30, 20, 20, 30, 15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.