Rafiq, del Manantial helado




Área: Prueba de las sekhemas
stance movement speed +% final [-52]
stance movement speed +% final [-52]
stance movement speed +% final [-45]
stance movement speed +% final [-52]
stance movement speed +% final [-45]
monster dropped item rarity +% [-2650]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Rafiq of the Frozen Spring
Spectre | N |
---|---|
Area | Prueba de las sekhemas |
Tags | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Vida
150%
Armadura
+100%
Resistencia




Damage
313%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
9 ~ 23
Tiempo de ataque
2.325 Second
Damage Spread
±10%
Experiencia
250%
Model Size
150%
Type
SanctumSentinelMaceBoss
Metadata
SentinelMaceBoss__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
22
Vida
458
Armadura
212
Evasión
96
Damage
129
Daño de hechizos
129
Precisión
372
Tiempo de ataque
2.325
Experiencia
1,990
Minion Life
1,511
Minion Damage
186
Minion Armour
424
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.325 seg
Convierte el 40% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAMarakethSentinelMaceBossBasicSlam
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.325 seg
Inflige un 100% más de daño de ataques
Convierte el 40% del daño físico en daño de hielo
attack maximum action distance + [20]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
voll slam damage +% final at centre [50]
GAMarakethMaceBossHeavySlam
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 300%
Tiempo de ataque: 2.325 seg
Tiempo de recarga: 12 seg
Inflige un 200% más de daño de ataques
Convierte el 80% del daño físico en daño de hielo
attack maximum action distance + [16]
is area damage [1]
voll slam damage +% final at centre [50]
EAAMarakethSentinelMaceBossMarkerSlam
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTMarakethSentinelMaceBossIceMarkers
Triggerable
GTMarakethSentinelMaceBossIceMarkersBig
Triggerable
SOMarakethSentinelMaceBossIceSpike
Triggerable
action attack or cast time uses animation length [1]
GSMarakethSentinalMaceBossIceSpikeExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Inflige de 117 a 143 de daño de hielo
Convierte el 60% del daño físico en daño de hielo
is area damage [1]
GAMarakethSentinalMaceBossMarkerSlamImpact
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 170%
Tiempo de ataque: 2.325 seg
Inflige un 70% más de daño de ataques
Empuja a los enemigos
is area damage [1]
EAAMarakethSentinelMaceBossEnrage
action attack or cast time uses animation length [1]
EAAMarakethSentinelMaceBossMultiSlam
action attack or cast time uses animation length [1]
MPWMarakethSentinalMaceBossMultiSlamImpact
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 2.325 seg
Inflige un 30% más de daño de ataques
Convierte el 60% del daño físico en daño de hielo
Dispara 50 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1142]
projectile uses contact position [1]
projectiles nova [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAMarakethSentinelMaceBossFootStepSlam
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 75%
Tiempo de ataque: 2.325 seg
Inflige un 25% menos de daño de ataques
is area damage [1]
GAMarakethSentinelMaceBossMultiSlam
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 170%
Tiempo de ataque: 2.325 seg
Tiempo de recarga: 30 seg
Inflige un 70% más de daño de ataques
Convierte el 40% del daño físico en daño de hielo
attack maximum action distance + [20]
is area damage [1]
voll slam damage +% final at centre [50]
GAMarakethSentinalMaceBossMarkerWaveOut
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase" StateMachine { define_shared_state = " active; phase; enraged; " } Actor { basic_action = "ChangeToStance1" } Stats { base_sanctum_gold_to_drop = 240 base_sanctum_gold_piles = 15 is_sanctum_floor_boss = 1 monster_no_drops_or_experience = 1 set_base_heavy_stun_duration_ms = 8933 set_monster_delay_item_drops_millis = 5500 set_check_for_targets_between_initiator_and_projectile_source = 0 } BaseEvents { on_construction_complete = " globals.sentinelmaceboss += this; globals.always_serialised += this; " } Life { on_death = "globals.sentinelmaceboss = null;" } //triggeres hazzards Animated { on_event_death = " globals.coldstatuedaemon.SetStateTo( triggercold, 1 ); globals.firestatuedaemon.SetStateTo( triggercold, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase" Positioned { on_initial_position_set = "CreateCameraZoomNode( 2.5, 9.5, 1.45 );" } StateMachine { on_state_active_1 = " Delay( 4, { ClearCameraZoomNodes(); } ); " } Functions { CreateLightOn = "SetLightState( on );" TurnLightOn = "SetLightState( on, 1 );" CreateLightOff = "SetLightState( off );" TurnLightOff = "SetLightState( off, 1 );" } Render { use_ao_lights = true selection_size_override = "150,150,300" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Enrage */ /* ------------------------------------------------------------------------------------------------------------------- */ Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fieryAura.epk' ); Delay( 1, { IfState( phase, 1, { TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); PlayCharacterAudioEvent( AscendancyA2SentinelBossBothDefeat ); } ); PlayCharacterAudioEvent( AscendancyA2SentinelBossFirstDefeat ); } ); " } Animated { on_event_death = " globals.sentinelunarmedboss.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/frozenAura.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/ice_death_01.epk' ); HideMeshSegments( L_straps_armShape, L_upperarm_Shape1, L_upperarm_Shape2, L_upperarm_Shape3, R_upperarm_Shape1, R_upperarm_Shape2, R_upperarm_Shape3, helm1Shape, neckShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelMaceBoss__"] = { name = "Rafiq of the Frozen Spring", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.1, attackTime = 2.325, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedCold", "GAMarakethSentinelMaceBossBasicSlam", "GAMarakethMaceBossHeavySlam", "GSMarakethSentinalMaceBossIceSpikeExplode", "GAMarakethSentinalMaceBossMarkerSlamImpact", "MPWMarakethSentinalMaceBossMultiSlamImpact", "GAMarakethSentinelMaceBossFootStepSlam", "GAMarakethSentinelMaceBossMultiSlam", "EAAMarakethSentinelMaceBossMarkerSlam", "EAAMarakethSentinelMaceBossEnrage", "EAAMarakethSentinelMaceBossMultiSlam", "SOMarakethSentinelMaceBossIceSpike", "GTMarakethSentinelMaceBossIceMarkers", "GTMarakethSentinelMaceBossIceMarkersBig", "GAMarakethSentinalMaceBossMarkerWaveOut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedCold"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelMaceBossBasicSlam"] = { name = "GAMarakethSentinelMaceBossBasicSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {40, 20, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethMaceBossHeavySlam"] = { name = "GAMarakethMaceBossHeavySlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {80, 16, 50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMarakethSentinalMaceBossIceSpikeExplode"] = { name = "GSMarakethSentinalMaceBossIceSpikeExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 60, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinalMaceBossMarkerSlamImpact"] = { name = "GAMarakethSentinalMaceBossMarkerSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWMarakethSentinalMaceBossMultiSlamImpact"] = { name = "MPWMarakethSentinalMaceBossMultiSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectiles_travel_at_fixed_height", "projectiles_nova", }, levels = { [1] = {50, 1142, 60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelMaceBossFootStepSlam"] = { name = "GAMarakethSentinelMaceBossFootStepSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelMaceBossMultiSlam"] = { name = "GAMarakethSentinelMaceBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {40, 20, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMarakethSentinelMaceBossMarkerSlam"] = { name = "EAAMarakethSentinelMaceBossMarkerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.833, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMarakethSentinelMaceBossEnrage"] = { name = "EAAMarakethSentinelMaceBossEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMarakethSentinelMaceBossMultiSlam"] = { name = "EAAMarakethSentinelMaceBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.9, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOMarakethSentinelMaceBossIceSpike"] = { name = "SOMarakethSentinelMaceBossIceSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMarakethSentinelMaceBossIceMarkers"] = { name = "GTMarakethSentinelMaceBossIceMarkers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMarakethSentinelMaceBossIceMarkersBig"] = { name = "GTMarakethSentinelMaceBossIceMarkersBig", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinalMaceBossMarkerWaveOut"] = { name = "GAMarakethSentinalMaceBossMarkerWaveOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-45]
Id | StanceMovementSpeedNegative25 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.