Rafiq, de la Source gelée
Fabrication
stance movement speed +% final [-25]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Rafiq of the Frozen Spring
SpectreN
AreaL'Épreuve des Sekhemas
Tags2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Vie
150%
+100%
Résistance
-30 75 0 0
Damage
313%
Précision
100%
Attack Distance
9 ~ 23
Temps d'attaque
2.325 Second
Damage Spread
±10%
Expérience
250%
Model Size
150%
Type
SanctumSentinelMaceBoss
Metadata
SentinelMaceBoss__
Niveau
22
Vie
458
Damage
129
Dégâts des sorts
129
Précision
316
Temps d'attaque
2.325
Expérience
1,990
Minion Life
1,511
Minion Damage
186
Minion Armour
424
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 116—142
Chances de Touche critique: 5%
Temps d'attaque: 2.325 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAMarakethSentinelMaceBossBasicSlam
Triggerable, Attack, AttackInPlace
Base Damage: 116—142
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 2.325 sec.
100% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Froid
attack maximum action distance + [20]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
voll slam damage +% final at centre [50]
GAMarakethMaceBossHeavySlam
Triggerable, Attack, AttackInPlace
Base Damage: 116—142
Chances de Touche critique: 5%
Dégâts d'Attaque: 300%
Temps d'attaque: 2.325 sec.
Temps de recharge: 12 sec.
200% Davantage de Dégâts d'Attaque
Convertit 80% des Dégâts Physiques en Dégâts de Froid
attack maximum action distance + [16]
is area damage [1]
voll slam damage +% final at centre [50]
EAAMarakethSentinelMaceBossMarkerSlam
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTMarakethSentinelMaceBossIceMarkers
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
GTMarakethSentinelMaceBossIceMarkersBig
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
SOMarakethSentinelMaceBossIceSpike
Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
GSMarakethSentinalMaceBossIceSpikeExplode
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 117 à 143 Dégâts de Froid
Convertit 60% des Dégâts Physiques en Dégâts de Froid
is area damage [1]
GAMarakethSentinalMaceBossMarkerSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 116—142
Chances de Touche critique: 5%
Dégâts d'Attaque: 170%
Temps d'attaque: 2.325 sec.
70% Davantage de Dégâts d'Attaque
Repousse les Ennemis
is area damage [1]
EAAMarakethSentinelMaceBossEnrage
action attack or cast time uses animation length [1]
EAAMarakethSentinelMaceBossMultiSlam
action attack or cast time uses animation length [1]
MPWMarakethSentinalMaceBossMultiSlamImpact
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 116—142
Chances de Touche critique: 5%
Dégâts d'Attaque: 130%
Temps d'attaque: 2.325 sec.
Les Aptitudes modifiées tirent leur Projectiles en cercle
30% Davantage de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Froid
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1142]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAMarakethSentinelMaceBossFootStepSlam
Triggerable, Attack, AttackInPlace
Base Damage: 116—142
Chances de Touche critique: 5%
Dégâts d'Attaque: 75%
Temps d'attaque: 2.325 sec.
25% de Perte de Dégâts d'Attaque
is area damage [1]
GAMarakethSentinelMaceBossMultiSlam
Triggerable, Attack, AttackInPlace
Base Damage: 116—142
Chances de Touche critique: 5%
Dégâts d'Attaque: 170%
Temps d'attaque: 2.325 sec.
Temps de recharge: 30 sec.
70% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Froid
attack maximum action distance + [20]
is area damage [1]
voll slam damage +% final at centre [50]
GAMarakethSentinalMaceBossMarkerWaveOut
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

StateMachine
{
	define_shared_state =
	"
		active;
		phase;
		enraged;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
}

Stats
{
	base_sanctum_gold_to_drop = 240
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
	monster_no_drops_or_experience = 1
	set_base_heavy_stun_duration_ms = 8933
	set_monster_delay_item_drops_millis = 5500
	set_check_for_targets_between_initiator_and_projectile_source = 0
}

BaseEvents
{
	on_construction_complete =
	"
		globals.sentinelmaceboss += this;
		globals.always_serialised += this;
	"
}
Life
{
	on_death = "globals.sentinelmaceboss = null;"
}
//triggeres hazzards
Animated
{
	on_event_death =
	"
		globals.coldstatuedaemon.SetStateTo( triggercold, 1 );
		globals.firestatuedaemon.SetStateTo( triggercold, 1 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

Positioned
{
	on_initial_position_set = "CreateCameraZoomNode( 2.5, 9.5, 1.45 );"
}

StateMachine
{
	on_state_active_1 =
	"
		Delay( 4, { ClearCameraZoomNodes(); } );
	"
}

Functions
{
	CreateLightOn = "SetLightState( on );"
	TurnLightOn = "SetLightState( on, 1 );"
	CreateLightOff = "SetLightState( off );"
	TurnLightOff = "SetLightState( off, 1 );"
}

Render
{
	use_ao_lights = true
	selection_size_override = "150,150,300"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Enrage */
/* ------------------------------------------------------------------------------------------------------------------- */
Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fieryAura.epk' );
		Delay( 1,
		{
			IfState( phase, 1,
			{
				TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
				PlayCharacterAudioEvent( AscendancyA2SentinelBossBothDefeat );
			} );
			PlayCharacterAudioEvent( AscendancyA2SentinelBossFirstDefeat );
		} );
	"
}

Animated
{
	on_event_death =
	"
		globals.sentinelunarmedboss.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/frozenAura.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/ice_death_01.epk' );
		HideMeshSegments( L_straps_armShape, L_upperarm_Shape1, L_upperarm_Shape2, L_upperarm_Shape3, R_upperarm_Shape1, R_upperarm_Shape2, R_upperarm_Shape3, helm1Shape, neckShape );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelMaceBoss__"] = {
    name = "Rafiq of the Frozen Spring",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.1,
    attackTime = 2.325,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedCold",
        "GAMarakethSentinelMaceBossBasicSlam",
        "GAMarakethMaceBossHeavySlam",
        "GSMarakethSentinalMaceBossIceSpikeExplode",
        "GAMarakethSentinalMaceBossMarkerSlamImpact",
        "MPWMarakethSentinalMaceBossMultiSlamImpact",
        "GAMarakethSentinelMaceBossFootStepSlam",
        "GAMarakethSentinelMaceBossMultiSlam",
        "EAAMarakethSentinelMaceBossMarkerSlam",
        "EAAMarakethSentinelMaceBossEnrage",
        "EAAMarakethSentinelMaceBossMultiSlam",
        "SOMarakethSentinelMaceBossIceSpike",
        "GTMarakethSentinelMaceBossIceMarkers",
        "GTMarakethSentinelMaceBossIceMarkersBig",
        "GAMarakethSentinalMaceBossMarkerWaveOut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelMaceBossBasicSlam"] = {
    name = "GAMarakethSentinelMaceBossBasicSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {40, 20, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethMaceBossHeavySlam"] = {
    name = "GAMarakethMaceBossHeavySlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 16, 50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMarakethSentinalMaceBossIceSpikeExplode"] = {
    name = "GSMarakethSentinalMaceBossIceSpikeExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 60, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinalMaceBossMarkerSlamImpact"] = {
    name = "GAMarakethSentinalMaceBossMarkerSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWMarakethSentinalMaceBossMultiSlamImpact"] = {
    name = "MPWMarakethSentinalMaceBossMultiSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
        "projectiles_nova",
    },
    levels = {
        [1] = {50, 1142, 60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelMaceBossFootStepSlam"] = {
    name = "GAMarakethSentinelMaceBossFootStepSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelMaceBossMultiSlam"] = {
    name = "GAMarakethSentinelMaceBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 20, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelMaceBossMarkerSlam"] = {
    name = "EAAMarakethSentinelMaceBossMarkerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.833,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelMaceBossEnrage"] = {
    name = "EAAMarakethSentinelMaceBossEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelMaceBossMultiSlam"] = {
    name = "EAAMarakethSentinelMaceBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.9,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOMarakethSentinelMaceBossIceSpike"] = {
    name = "SOMarakethSentinelMaceBossIceSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTMarakethSentinelMaceBossIceMarkers"] = {
    name = "GTMarakethSentinelMaceBossIceMarkers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTMarakethSentinelMaceBossIceMarkersBig"] = {
    name = "GTMarakethSentinelMaceBossIceMarkersBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinalMaceBossMarkerWaveOut"] = {
    name = "GAMarakethSentinalMaceBossMarkerWaveOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-25]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: -25 Max: -25 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Rafiq, de la Source gelée
    Fabrication
    stance movement speed +% final [-25]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Rafiq of the Frozen Spring
    SpectreN
    Tags2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
    Vie
    150%
    +100%
    Résistance
    -30 75 0 0
    Damage
    313%
    Précision
    100%
    Attack Distance
    9 ~ 23
    Temps d'attaque
    2.325 Second
    Damage Spread
    ±10%
    Expérience
    250%
    Model Size
    150%
    Type
    SanctumSentinelMaceBossSTANDALONE
    Metadata
    SentinelMaceBossSTANDALONE
    Niveau
    68
    Vie
    11,636
    4,826
    Damage
    730
    Dégâts des sorts
    730
    Précision
    2,502
    Temps d'attaque
    2.325
    Expérience
    71,585
    Minion Life
    10,395
    Minion Damage
    3,032
    Minion Armour
    9,652
    MeleeAtAnimationSpeedCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 657—803
    Chances de Touche critique: 5%
    Temps d'attaque: 2.325 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Froid
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAMarakethSentinelMaceBossBasicSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 2.325 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Froid
    attack maximum action distance + [20]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GAMarakethMaceBossHeavySlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 300%
    Temps d'attaque: 2.325 sec.
    Temps de recharge: 12 sec.
    200% Davantage de Dégâts d'Attaque
    Convertit 80% des Dégâts Physiques en Dégâts de Froid
    attack maximum action distance + [16]
    is area damage [1]
    voll slam damage +% final at centre [50]
    EAAMarakethSentinelMaceBossMarkerSlam
    Temps de recharge: 20 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    GTMarakethSentinelMaceBossIceMarkers
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    GTMarakethSentinelMaceBossIceMarkersBig
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    SOMarakethSentinelMaceBossIceSpike
    Triggerable, AttackInPlace
    action attack or cast time uses animation length [1]
    GSMarakethSentinalMaceBossIceSpikeExplode
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 7%
    Temps d'incantation: 1 sec.
    Inflige 645.7 à 789.2 Dégâts de Froid
    Convertit 60% des Dégâts Physiques en Dégâts de Froid
    is area damage [1]
    GAMarakethSentinalMaceBossMarkerSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 170%
    Temps d'attaque: 2.325 sec.
    70% Davantage de Dégâts d'Attaque
    Repousse les Ennemis
    is area damage [1]
    EAAMarakethSentinelMaceBossEnrage
    action attack or cast time uses animation length [1]
    EAAMarakethSentinelMaceBossMultiSlam
    action attack or cast time uses animation length [1]
    MPWMarakethSentinalMaceBossMultiSlamImpact
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 657—803
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 130%
    Temps d'attaque: 2.325 sec.
    Les Aptitudes modifiées tirent leur Projectiles en cercle
    30% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Froid
    Tire Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1142]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GAMarakethSentinelMaceBossFootStepSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 75%
    Temps d'attaque: 2.325 sec.
    25% de Perte de Dégâts d'Attaque
    is area damage [1]
    GAMarakethSentinelMaceBossMultiSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 170%
    Temps d'attaque: 2.325 sec.
    Temps de recharge: 30 sec.
    70% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Froid
    attack maximum action distance + [20]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GAMarakethSentinalMaceBossMarkerWaveOut
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelMaceBossSTANDALONE"] = {
        name = "Rafiq of the Frozen Spring",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.13,
        damageSpread = 0.1,
        attackTime = 2.325,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedCold",
            "GAMarakethSentinelMaceBossBasicSlam",
            "GAMarakethMaceBossHeavySlam",
            "GSMarakethSentinalMaceBossIceSpikeExplode",
            "GAMarakethSentinalMaceBossMarkerSlamImpact",
            "MPWMarakethSentinalMaceBossMultiSlamImpact",
            "GAMarakethSentinelMaceBossFootStepSlam",
            "GAMarakethSentinelMaceBossMultiSlam",
            "EAAMarakethSentinelMaceBossMarkerSlam",
            "EAAMarakethSentinelMaceBossEnrage",
            "EAAMarakethSentinelMaceBossMultiSlam",
            "SOMarakethSentinelMaceBossIceSpike",
            "GTMarakethSentinelMaceBossIceMarkers",
            "GTMarakethSentinelMaceBossIceMarkersBig",
            "GAMarakethSentinalMaceBossMarkerWaveOut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCold"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelMaceBossBasicSlam"] = {
        name = "GAMarakethSentinelMaceBossBasicSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {40, 20, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethMaceBossHeavySlam"] = {
        name = "GAMarakethMaceBossHeavySlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 16, 50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMarakethSentinalMaceBossIceSpikeExplode"] = {
        name = "GSMarakethSentinalMaceBossIceSpikeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 60, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinalMaceBossMarkerSlamImpact"] = {
        name = "GAMarakethSentinalMaceBossMarkerSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWMarakethSentinalMaceBossMultiSlamImpact"] = {
        name = "MPWMarakethSentinalMaceBossMultiSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
            "projectiles_nova",
        },
        levels = {
            [1] = {50, 1142, 60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelMaceBossFootStepSlam"] = {
        name = "GAMarakethSentinelMaceBossFootStepSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelMaceBossMultiSlam"] = {
        name = "GAMarakethSentinelMaceBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 20, 50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMarakethSentinelMaceBossMarkerSlam"] = {
        name = "EAAMarakethSentinelMaceBossMarkerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.833,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMarakethSentinelMaceBossEnrage"] = {
        name = "EAAMarakethSentinelMaceBossEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMarakethSentinelMaceBossMultiSlam"] = {
        name = "EAAMarakethSentinelMaceBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.9,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOMarakethSentinelMaceBossIceSpike"] = {
        name = "SOMarakethSentinelMaceBossIceSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMarakethSentinelMaceBossIceMarkers"] = {
        name = "GTMarakethSentinelMaceBossIceMarkers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMarakethSentinelMaceBossIceMarkersBig"] = {
        name = "GTMarakethSentinelMaceBossIceMarkersBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinalMaceBossMarkerWaveOut"] = {
        name = "GAMarakethSentinalMaceBossMarkerWaveOut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-25]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -25 Max: -25 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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