Ejecutor vaal
Humanoide
stance movement speed +% final [236]
Vaal Enforcer
SpectreY
AreaBiblioteca de Kamasa
Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Biblioteca de Kamasa: Ejecutor vaal, Guardia vaal
  • Biblioteca de Kamasa: Ejecutor vaal, Excoriador vaal
  • Ejecutor vaal, Excoriador vaal, Guardia vaal
  • Ejecutor vaal
  • Vida
    170%
    Resistencia
    0 0 0 0
    Damage
    170%
    Precisión
    100%
    Attack Distance
    4 ~ 11
    Tiempo de ataque
    1.38 Second
    Damage Spread
    ±20%
    Experiencia
    170%
    Model Size
    100%
    Type
    VaalLivingEagleKnight
    Metadata
    VaalEagleKnightLiving
    Nivel
    43
    Vida
    2,683
    Damage
    171
    Daño de hechizos
    171
    Precisión
    946
    Tiempo de ataque
    1.38
    Experiencia
    8,974
    Minion Life
    4,796
    Minion Damage
    416
    Minion Armour
    1,664
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 137–206
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.38 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalEagleKnightLiving"] = {
        name = "Vaal Enforcer",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.38,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Edit

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