Ejecutor vaal
Vaal Enforcer
Spectre | Y |
---|---|
Area | Biblioteca de Kamasa, Biblioteca de Kamasa |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
Vida
170%
+75%
Resistencia




Damage
170%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 11
Tiempo de ataque
1.38 Second
Damage Spread
±20%
Experiencia
170%
Model Size
100%
Type
VaalLivingEagleKnight
Metadata
VaalEagleKnightLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
63
Vida
9,909
3,143
417
Damage
339
Daño de hechizos
339
Precisión
1,846
Tiempo de ataque
1.38
Experiencia
33,703
Minion Life
9,991
Minion Damage
1,269
Minion Armour
5,837
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 271–407
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.38 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalEagleKnightLiving"] = { name = "Vaal Enforcer", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.38, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeedComboTEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Id | StanceVaalGuardRunEagleKnight |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Editar
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.