創造惡魔
創造物
monster no drops or experience [1]
Manifested Demon
SpectreY
Tagsaffliction_daemon, construct, immobile, Stab_onhit_audio
生命
150%
抗性
0 0 0 0
傷害
150%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 12
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
DeliriumMonster
Metadata
DeliriumDemonColdIceSpear
等級
68
生命
11,636
傷害
350
法術傷害
350
命中
2,180
攻擊時間
1.005
經驗值
42,951
Minion Life
10,395
Minion Damage
1,453
Minion Armour
2,413
DeliriumDemonColdSpear
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 280–420
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.005 秒
造成 100% 更多攻擊傷害
75% 的物理傷害轉換冰冷傷害
72% 更少攻擊速度
穿透所有目標
base deal no damage [1]
base is projectile [1]
monster projectile variation [100]
projectile distance override [100]
projectile uses contact position [1]
use scaled contact offset [1]
DeliriumDemonColdIceGround
可觸發, 法術, 傷害
施放時間: 1 秒
造成 76.52114.8 冰冷傷害
施加之冰緩具有 100% 更多幅度
active skill area of effect radius +% final [35]
is area damage [1]
EmptyActionSpellDeliriumDemonColdSpearToss
GAIceSpearGround
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
擊中的冰凍效果被視同造成 200% 更多傷害
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

StateMachine
{
	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"

	on_state_emerging_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk' );
		Delay( 0.5, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk' ); } );
	"
}

Animated 
{
	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
	on_event_hide_ice_spear = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/Demons/IceSpear/iceSpear_buildUp.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonColdIceSpear"] = {
    name = "Manifested Demon",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "GAIceSpearGround",
        "EmptyActionSpellDeliriumDemonColdSpearToss",
        "DeliriumDemonColdIceGround",
        "DeliriumDemonColdSpear",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIceSpearGround"] = {
    name = "GAIceSpearGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "freeze_as_though_dealt_damage_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellDeliriumDemonColdSpearToss"] = {
    name = "EmptyActionSpellDeliriumDemonColdSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonColdIceGround"] = {
    name = "DeliriumDemonColdIceGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonColdSpear"] = {
    name = "DeliriumDemonColdSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "projectile_distance_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {100, -72, 75, 100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreY
    Tags1HSword_onhit_audio, affliction_daemon, construct, immobile
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonFireSword_
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumMonsterFireSlash
    可觸發, 攻擊
    Base Damage: 280–420
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊時間: 1.005 秒
    造成 35% 更多攻擊傷害
    70% 的物理傷害轉換火焰傷害
    100% 機率點燃敵人
    base skill can be blocked [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    /* 		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk' );
    		Delay( 1.5, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk' ); } ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonFireSword_"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMonsterFireSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMonsterFireSlash"] = {
        name = "DeliriumMonsterFireSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {70, 100, baseMultiplier = 1.35, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreY
    Tags1HSword_onhit_audio, affliction_daemon, construct, immobile
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonLightningElectricFlail
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumLightningBallBombard
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 6%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 119.6358.7 閃電傷害
    100% 機率感電敵人
    穿透所有目標
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [13]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EASDeliriumLightningBallBombard
    DeliriumLightningBallBombardTriggered
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 6%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 119.6358.7 閃電傷害
    100% 機率感電敵人
    穿透所有目標
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [13]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk' );
    		Delay( 1.5, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk' ); } );
    	"
    }
    
    Animated
    {
    	on_event_submerge =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao' );
    	"
    
    	on_event_emerge = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk', 1 );"
    
    	on_event_contact_for_teleport_lightning_storm_01 =
    	"
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao"
    	preload_misc_beam = "AfflictionLightningBossGigaBallBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonLightningElectricFlail"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumLightningBallBombard",
            "DeliriumLightningBallBombardTriggered",
            "EASDeliriumLightningBallBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningBallBombard"] = {
        name = "DeliriumLightningBallBombard",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 13, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningBallBombardTriggered"] = {
        name = "DeliriumLightningBallBombardTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 13, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumLightningBallBombard"] = {
        name = "EASDeliriumLightningBallBombard",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreY
    Tags2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonPhysicalPizzaSlam___
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumPizzaSlam
    攻擊, 傷害, 範圍
    Base Damage: 280–420
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.005 秒
    造成 76.52114.8 物理傷害
    造成 25% 更多攻擊傷害
    +100 近戰打擊距離
    active skill area of effect radius +% final [-30]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    upheaval number of spikes [15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( DemonPhysicalMace1 );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk' );
    		Delay( 1.5, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk' ); } );
    	"
    }
    
    Animated
    {
    	on_event_hide_weapon = "HideMeshSegment( DemonPhysicalMace1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonPhysicalPizzaSlam___"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumPizzaSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPizzaSlam"] = {
        name = "DeliriumPizzaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 50, 100, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreY
    Tagsaffliction_daemon, construct, immobile, Stab_onhit_audio
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonUniqueColdIceSpear
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumDemonColdSpear
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 280–420
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊時間: 1.005 秒
    造成 100% 更多攻擊傷害
    75% 的物理傷害轉換冰冷傷害
    72% 更少攻擊速度
    穿透所有目標
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [100]
    projectile distance override [100]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DeliriumDemonColdIceGroundUnique
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 76.52114.8 冰冷傷害
    施加之冰緩具有 100% 更多幅度
    擊中的冰凍效果被視同造成 100% 更多傷害
    active skill area of effect radius +% final [35]
    base skill can be blocked [1]
    is area damage [1]
    EmptyActionSpellDeliriumDemonColdSpearToss
    GAIceSpearGround
    可觸發, 法術, 傷害
    暴擊率: 7%
    施放時間: 1 秒
    擊中的冰凍效果被視同造成 200% 更多傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk' );
    		Delay( 0.5, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk' ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    	on_event_hide_ice_spear = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/Demons/IceSpear/iceSpear_buildUp.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonUniqueColdIceSpear"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "GAIceSpearGround",
            "EmptyActionSpellDeliriumDemonColdSpearToss",
            "DeliriumDemonColdIceGroundUnique",
            "DeliriumDemonColdSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIceSpearGround"] = {
        name = "GAIceSpearGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "freeze_as_though_dealt_damage_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {200, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDeliriumDemonColdSpearToss"] = {
        name = "EmptyActionSpellDeliriumDemonColdSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonColdIceGroundUnique"] = {
        name = "DeliriumDemonColdIceGroundUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "freeze_duration_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "freeze_as_though_dealt_damage_+%",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 35, 100, 100, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonColdSpear"] = {
        name = "DeliriumDemonColdSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {100, -72, 75, 100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreY
    Tags1HSword_onhit_audio, affliction_daemon, construct, immobile
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonUniqueFireSword
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumMonsterFireSlashUnique
    可觸發, 攻擊
    Base Damage: 280–420
    暴擊率: 5%
    攻擊時間: 1.005 秒
    70% 的物理傷害轉換火焰傷害
    100% 機率點燃敵人
    base skill can be blocked [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    /* 		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk' );
    		Delay( 1.5, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk' ); } ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonUniqueFireSword"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMonsterFireSlashUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMonsterFireSlashUnique"] = {
        name = "DeliriumMonsterFireSlashUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {70, 100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreY
    Tags1HSword_onhit_audio, affliction_daemon, construct, immobile
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonUniqueLightningElectricFlail
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumLightningBallBombardUnique
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 6%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 131.5394.6 閃電傷害
    100% 機率感電敵人
    穿透所有目標
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [13]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EASDeliriumLightningBallBombard
    DeliriumLightningBallBombardTriggeredUnique
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 6%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 131.5394.6 閃電傷害
    100% 機率感電敵人
    穿透所有目標
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [13]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk' );
    		Delay( 1.5, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk' ); } );
    	"
    }
    
    Animated
    {
    	on_event_submerge =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao' );
    	"
    
    	on_event_emerge = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk', 1 );"
    
    	on_event_contact_for_teleport_lightning_storm_01 =
    	"
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao' );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao"
    	preload_misc_beam = "AfflictionLightningBossGigaBallBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonUniqueLightningElectricFlail"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumLightningBallBombardUnique",
            "DeliriumLightningBallBombardTriggeredUnique",
            "EASDeliriumLightningBallBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningBallBombardUnique"] = {
        name = "DeliriumLightningBallBombardUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 13, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningBallBombardTriggeredUnique"] = {
        name = "DeliriumLightningBallBombardTriggeredUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 13, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumLightningBallBombard"] = {
        name = "EASDeliriumLightningBallBombard",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreY
    Tags2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonUniquePhysicalPizzaSlam
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumPizzaSlamUnique
    攻擊, 傷害, 範圍
    Base Damage: 280–420
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.005 秒
    造成 76.52114.8 物理傷害
    造成 25% 更多攻擊傷害
    +100 近戰打擊距離
    active skill area of effect radius +% final [-15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    upheaval number of spikes [20]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( DemonPhysicalMace1 );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk' );
    		Delay( 1.5, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk' ); } );
    	"
    }
    
    Animated
    {
    	on_event_hide_weapon = "HideMeshSegment( DemonPhysicalMace1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonUniquePhysicalPizzaSlam"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumPizzaSlamUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPizzaSlamUnique"] = {
        name = "DeliriumPizzaSlamUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 50, 100, -15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsaffliction_daemon, 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterCorpseDegen_
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumSkillDaemonMonsterCorpseDegenZone
    可觸發
    DeliriumDaemonDestroyCorpseDegenZone
    法術, 範圍, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 76.52114.8 火焰傷害
    alternate minion [1077]
    is area damage [1]
    number of monsters to summon override [1]
    summon specific monsters radius +% [-99]
    summoned monsters no drops or experience [1]
    DeliriumCorpseMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 76.52114.8 物理傷害
    41.85% 更多施放速度
    穿透所有目標
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"
    
    Animated
    {
    	on_event_despawn =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/minion_fadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    	"
    }
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    		PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/mod_beam/ModBeamImpact.ao',  );
    	"
    
    	create_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterCorpseDegen_"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumCorpseMortar",
            "DeliriumSkillDaemonMonsterCorpseDegenZone",
            "DeliriumDaemonDestroyCorpseDegenZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumCorpseMortar"] = {
        name = "DeliriumCorpseMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_cast_speed_+%_final",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 51, 1, 25, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSkillDaemonMonsterCorpseDegenZone"] = {
        name = "DeliriumSkillDaemonMonsterCorpseDegenZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDaemonDestroyCorpseDegenZone"] = {
        name = "DeliriumDaemonDestroyCorpseDegenZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "alternate_minion",
            "number_of_monsters_to_summon_override",
            "summon_specific_monsters_radius_+%",
            "is_area_damage",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1077, 1, -99, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsaffliction_daemon, 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterCorpseProjectile
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumSkillDaemonMonsterCorpseProjectileCascade
    可觸發
    DeliriumDaemonDestroyCorpseProjectileCascade
    法術, 範圍, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 76.52114.8 物理傷害
    發射 個額外投射物
    is area damage [1]
    projectile distance override [35]
    projectiles nova [1]
    DeliriumCorpseMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 76.52114.8 物理傷害
    41.85% 更多施放速度
    穿透所有目標
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"
    
    Animated
    {
    	on_event_despawn =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/minion_fadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    	"
    }
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    		PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/mod_beam/ModBeamImpact.ao',  );
    	"
    
    	create_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterCorpseProjectile"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumCorpseMortar",
            "DeliriumSkillDaemonMonsterCorpseProjectileCascade",
            "DeliriumDaemonDestroyCorpseProjectileCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumCorpseMortar"] = {
        name = "DeliriumCorpseMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_cast_speed_+%_final",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 51, 1, 25, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSkillDaemonMonsterCorpseProjectileCascade"] = {
        name = "DeliriumSkillDaemonMonsterCorpseProjectileCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDaemonDestroyCorpseProjectileCascade"] = {
        name = "DeliriumDaemonDestroyCorpseProjectileCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_distance_override",
            "is_area_damage",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsaffliction_daemon, 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterCorpseSpawnMonster__
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumSkillDaemonMonsterCorpseSummonMonster
    可觸發
    DeliriumDaemonDestroyCorpseSummonMonster
    法術, 範圍, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 76.52114.8 火焰傷害
    alternate minion [1062]
    is area damage [1]
    number of monsters to summon override [1]
    summon specific monsters radius +% [-99]
    DeliriumCorpseMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 76.52114.8 物理傷害
    41.85% 更多施放速度
    穿透所有目標
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"
    
    Animated
    {
    	on_event_despawn =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/minion_fadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    	"
    }
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    		PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/mod_beam/ModBeamImpact.ao',  );
    	"
    
    	create_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/phys_secondPass.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterCorpseSpawnMonster__"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumCorpseMortar",
            "DeliriumSkillDaemonMonsterCorpseSummonMonster",
            "DeliriumDaemonDestroyCorpseSummonMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumCorpseMortar"] = {
        name = "DeliriumCorpseMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_cast_speed_+%_final",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 51, 1, 25, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSkillDaemonMonsterCorpseSummonMonster"] = {
        name = "DeliriumSkillDaemonMonsterCorpseSummonMonster",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDaemonDestroyCorpseSummonMonster"] = {
        name = "DeliriumDaemonDestroyCorpseSummonMonster",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "alternate_minion",
            "number_of_monsters_to_summon_override",
            "summon_specific_monsters_radius_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1062, 1, -99, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsaffliction_daemon, 法術, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    130%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterLightningBolt
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumLightningStrike
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 47.83143.5 閃電傷害
    is area damage [1]
    DeliriumLightningStrikeGT
    可觸發
    EASDeliriumLightningModDemon
    冷卻時間: 10 秒
    41.85% 更多施放速度

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"
    
    Animated
    {
    	on_event_despawn =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/minion_fadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_secondPass.epk' );
    	"
    }
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_secondPass.epk' );
    		PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/mod_beam/ModBeamImpactLightning.ao',  );
    	"
    
    	create_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_secondPass.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterLightningBolt"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "EASDeliriumLightningModDemon",
            "DeliriumLightningStrike",
            "DeliriumLightningStrikeGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumLightningModDemon"] = {
        name = "EASDeliriumLightningModDemon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {51, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningStrike"] = {
        name = "DeliriumLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningStrikeGT"] = {
        name = "DeliriumLightningStrikeGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsaffliction_daemon, 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterFireSnap__
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumFireDemonBeam
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 3 秒
    造成 76.52114.8 火焰傷害
    41.85% 更多施放速度
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"
    
    Animated
    {
    	on_event_despawn =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/minion_fadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/fire_secondPass.epk' );
    	"
    }
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/fire_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/fire_secondPass.epk' );
    		PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/mod_beam/ModBeamImpactFire.ao',  );
    	"
    
    	create_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/fire_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/fire_secondPass.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterFireSnap__"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumFireDemonBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireDemonBeam"] = {
        name = "DeliriumFireDemonBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 51, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsaffliction_daemon, 法術, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterFrostOrbs
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumFrostOrbs
    法術, 投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    造成 76.52114.8 冰冷傷害
    30% 更多施放速度
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"
    
    Animated
    {
    	on_event_despawn =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/minion_fadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/cold_secondPass.epk' );
    	"
    }
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/cold_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/cold_secondPass.epk' );
    		PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/mod_beam/ModBeamImpactCold.ao',  );
    	"
    
    	create_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/cold_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/cold_secondPass.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterFrostOrbs"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumFrostOrbs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFrostOrbs"] = {
        name = "DeliriumFrostOrbs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_cast_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 創造惡魔
    創造物
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsaffliction_daemon, 法術, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
    生命
    150%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    140%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterPackTeleport___
    等級
    68
    生命
    11,636
    傷害
    350
    法術傷害
    350
    命中
    2,180
    攻擊時間
    1.005
    經驗值
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    DeliriumPackTeleport
    冷卻時間: 1 秒
    造成 47.83143.5 閃電傷害
    你的擊中必定感電
    你造成的感電一定會增加至少 25% 的承受傷害
    35% 更多施放速度
    active skill area of effect radius +% final [-25]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"
    
    Animated
    {
    	on_event_despawn =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/minion_fadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_secondPass.epk' );
    	"
    }
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_secondPass.epk' );
    		PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/mod_beam/ModBeamImpactLightning.ao',  );
    	"
    
    	create_state_emerging_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_idle.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/minion_epk/lightning_secondPass.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterPackTeleport___"] = {
        name = "Manifested Demon",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumPackTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPackTeleport"] = {
        name = "DeliriumPackTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "shock_minimum_damage_taken_increase_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 35, 25, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 編輯

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