Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
나타난 악마
CategoryConstruct구조물
monster no drops or experience [1]
Manifested Demon
Spectre
Tagsaffliction_daemon, construct, immobile, Stab_onhit_audio
생명력
100%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
정확도
100%
Attack Distance
6 ~ 12
공격 속도
1.005 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
DeliriumMonster
Metadata
DeliriumDemonColdIceSpear
점유
50
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
점유
30%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
레벨
68
생명력
8,257
Damage
233
주문 피해
233
정확도
2,502
공격 속도
1.005
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
DeliriumDemonColdSpear
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 186280
치명타 명중 확률: 5%
공격 피해: 200%
공격 속도: 1.005 초
주는 공격 피해 100% 증폭
물리 피해의 75%를 냉기 피해로 전환
공격 속도 72% 감폭
모든 대상 관통
base deal no damage [1]
base is projectile [1]
monster projectile variation [100]
projectile distance override [100]
projectile uses contact position [1]
use scaled contact offset [1]
DeliriumDemonColdIceGround
Triggerable, Spell, Damage, AttackInPlace
시전 속도: 1 초
76.52~114.8 냉기 피해
active skill area of effect radius +% final [35]
is area damage [1]
EmptyActionSpellDeliriumDemonColdSpearToss
Spell
시전 속도: 4.5 초
GAIceSpearGround
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 7%
시전 속도: 1 초
동결 축적 200% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonColdIceSpear"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Manifested Demon",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "GAIceSpearGround",
        "EmptyActionSpellDeliriumDemonColdSpearToss",
        "DeliriumDemonColdIceGround",
        "DeliriumDemonColdSpear",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIceSpearGround"] = {
    name = "GAIceSpearGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellDeliriumDemonColdSpearToss"] = {
    name = "EmptyActionSpellDeliriumDemonColdSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonColdIceGround"] = {
    name = "DeliriumDemonColdIceGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonColdSpear"] = {
    name = "DeliriumDemonColdSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "projectile_distance_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {100, -72, 75, 100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tags1HSword_onhit_audio, affliction_daemon, construct, immobile
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonFireSword_
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumMonsterFireSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 186280
    치명타 명중 확률: 5%
    공격 피해: 135%
    공격 속도: 1.005 초
    주는 공격 피해 35% 증폭
    물리 피해의 70%를 화염 피해로 전환
    base chance to ignite % [100]
    base skill can be blocked [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonFireSword_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMonsterFireSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMonsterFireSlash"] = {
        name = "DeliriumMonsterFireSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {70, 100, baseMultiplier = 1.35, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tags1HSword_onhit_audio, affliction_daemon, construct, immobile
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonLightningElectricFlail
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumLightningBallBombard
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    119.6~358.7 번개 피해
    100%의 확률로 적을 감전
    모든 대상 관통
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [13]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EASDeliriumLightningBallBombard
    Spell
    시전 속도: 5.5 초
    DeliriumLightningBallBombardTriggered
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    119.6~358.7 번개 피해
    100%의 확률로 적을 감전
    모든 대상 관통
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [13]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonLightningElectricFlail"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumLightningBallBombard",
            "DeliriumLightningBallBombardTriggered",
            "EASDeliriumLightningBallBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningBallBombard"] = {
        name = "DeliriumLightningBallBombard",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 13, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningBallBombardTriggered"] = {
        name = "DeliriumLightningBallBombardTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 13, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumLightningBallBombard"] = {
        name = "EASDeliriumLightningBallBombard",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tags2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonPhysicalPizzaSlam___
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumPizzaSlam
    Attack, Damage, Area, AttackInPlace
    Base Damage: 186280
    치명타 명중 확률: 5%
    공격 피해: 125%
    공격 속도: 1.005 초
    76.52~114.8 물리 피해
    주는 공격 피해 25% 증폭
    근접 타격 범위 +10미터
    active skill area of effect radius +% final [-30]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    upheaval number of spikes [15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonPhysicalPizzaSlam___"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumPizzaSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPizzaSlam"] = {
        name = "DeliriumPizzaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 50, 100, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tagsaffliction_daemon, construct, immobile, Stab_onhit_audio
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonUniqueColdIceSpear
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumDemonColdSpear
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 186280
    치명타 명중 확률: 5%
    공격 피해: 200%
    공격 속도: 1.005 초
    주는 공격 피해 100% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    공격 속도 72% 감폭
    모든 대상 관통
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [100]
    projectile distance override [100]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DeliriumDemonColdIceGroundUnique
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    동결 축적 100% 증가
    76.52~114.8 냉기 피해
    active skill area of effect radius +% final [35]
    base skill can be blocked [1]
    is area damage [1]
    EmptyActionSpellDeliriumDemonColdSpearToss
    Spell
    시전 속도: 4.5 초
    GAIceSpearGround
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 7%
    시전 속도: 1 초
    동결 축적 200% 증가
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonUniqueColdIceSpear"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "GAIceSpearGround",
            "EmptyActionSpellDeliriumDemonColdSpearToss",
            "DeliriumDemonColdIceGroundUnique",
            "DeliriumDemonColdSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIceSpearGround"] = {
        name = "GAIceSpearGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_freeze_multiplier_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {200, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDeliriumDemonColdSpearToss"] = {
        name = "EmptyActionSpellDeliriumDemonColdSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonColdIceGroundUnique"] = {
        name = "DeliriumDemonColdIceGroundUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "freeze_duration_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "hit_damage_freeze_multiplier_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 35, 100, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDemonColdSpear"] = {
        name = "DeliriumDemonColdSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {100, -72, 75, 100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tags1HSword_onhit_audio, affliction_daemon, construct, immobile
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonUniqueFireSword
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumMonsterFireSlashUnique
    Triggerable, Attack, AttackInPlace
    Base Damage: 186280
    치명타 명중 확률: 5%
    공격 속도: 1.005 초
    물리 피해의 70%를 화염 피해로 전환
    base chance to ignite % [100]
    base skill can be blocked [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonUniqueFireSword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMonsterFireSlashUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMonsterFireSlashUnique"] = {
        name = "DeliriumMonsterFireSlashUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {70, 100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tags1HSword_onhit_audio, affliction_daemon, construct, immobile
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonUniqueLightningElectricFlail
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumLightningBallBombardUnique
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    86.09~258.3 번개 피해
    100%의 확률로 적을 감전
    모든 대상 관통
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [13]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EASDeliriumLightningBallBombard
    Spell
    시전 속도: 5.5 초
    DeliriumLightningBallBombardTriggeredUnique
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    86.09~258.3 번개 피해
    100%의 확률로 적을 감전
    모든 대상 관통
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [13]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonUniqueLightningElectricFlail"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumLightningBallBombardUnique",
            "DeliriumLightningBallBombardTriggeredUnique",
            "EASDeliriumLightningBallBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningBallBombardUnique"] = {
        name = "DeliriumLightningBallBombardUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 13, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningBallBombardTriggeredUnique"] = {
        name = "DeliriumLightningBallBombardTriggeredUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 12, 13, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumLightningBallBombard"] = {
        name = "EASDeliriumLightningBallBombard",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tags2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    DeliriumMonster
    Metadata
    DeliriumDemonUniquePhysicalPizzaSlam
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumPizzaSlamUnique
    Attack, Damage, Area, AttackInPlace
    Base Damage: 186280
    치명타 명중 확률: 5%
    공격 피해: 125%
    공격 속도: 1.005 초
    76.52~114.8 물리 피해
    주는 공격 피해 25% 증폭
    근접 타격 범위 +10미터
    active skill area of effect radius +% final [-15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    upheaval number of spikes [20]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumSummonedDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonUniquePhysicalPizzaSlam"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumPizzaSlamUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPizzaSlamUnique"] = {
        name = "DeliriumPizzaSlamUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 50, 100, -15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tagsaffliction_daemon, 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterCorpseDegen_
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumSkillDaemonMonsterCorpseDegenZone
    Triggerable
    DeliriumDaemonDestroyCorpseDegenZone
    Spell, Area, Triggerable, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    76.52~114.8 화염 피해
    alternate minion [1077]
    is area damage [1]
    number of monsters to summon override [1]
    summon specific monsters radius +% [-99]
    summoned monsters no drops or experience [1]
    DeliriumCorpseMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    76.52~114.8 물리 피해
    시전 속도 41.85% 증폭
    모든 대상 관통
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterCorpseDegen_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumCorpseMortar",
            "DeliriumSkillDaemonMonsterCorpseDegenZone",
            "DeliriumDaemonDestroyCorpseDegenZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumCorpseMortar"] = {
        name = "DeliriumCorpseMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_cast_speed_+%_final",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 51, 1, 25, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSkillDaemonMonsterCorpseDegenZone"] = {
        name = "DeliriumSkillDaemonMonsterCorpseDegenZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDaemonDestroyCorpseDegenZone"] = {
        name = "DeliriumDaemonDestroyCorpseDegenZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "alternate_minion",
            "number_of_monsters_to_summon_override",
            "summon_specific_monsters_radius_+%",
            "is_area_damage",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1077, 1, -99, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tagsaffliction_daemon, 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterCorpseProjectile
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumSkillDaemonMonsterCorpseProjectileCascade
    Triggerable
    DeliriumDaemonDestroyCorpseProjectileCascade
    Spell, Area, Triggerable, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    76.52~114.8 물리 피해
    투사체 2개 추가 발사
    원형으로 투사체 발사
    is area damage [1]
    projectile distance override [35]
    DeliriumCorpseMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    76.52~114.8 물리 피해
    시전 속도 41.85% 증폭
    모든 대상 관통
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterCorpseProjectile"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumCorpseMortar",
            "DeliriumSkillDaemonMonsterCorpseProjectileCascade",
            "DeliriumDaemonDestroyCorpseProjectileCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumCorpseMortar"] = {
        name = "DeliriumCorpseMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_cast_speed_+%_final",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 51, 1, 25, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSkillDaemonMonsterCorpseProjectileCascade"] = {
        name = "DeliriumSkillDaemonMonsterCorpseProjectileCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDaemonDestroyCorpseProjectileCascade"] = {
        name = "DeliriumDaemonDestroyCorpseProjectileCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_distance_override",
            "is_area_damage",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tagsaffliction_daemon, 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterCorpseSpawnMonster__
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumSkillDaemonMonsterCorpseSummonMonster
    Triggerable
    DeliriumDaemonDestroyCorpseSummonMonster
    Spell, Area, Triggerable, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    76.52~114.8 화염 피해
    alternate minion [1062]
    is area damage [1]
    number of monsters to summon override [1]
    summon specific monsters radius +% [-99]
    DeliriumCorpseMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    76.52~114.8 물리 피해
    시전 속도 41.85% 증폭
    모든 대상 관통
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterCorpseSpawnMonster__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumCorpseMortar",
            "DeliriumSkillDaemonMonsterCorpseSummonMonster",
            "DeliriumDaemonDestroyCorpseSummonMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumCorpseMortar"] = {
        name = "DeliriumCorpseMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_cast_speed_+%_final",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 51, 1, 25, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSkillDaemonMonsterCorpseSummonMonster"] = {
        name = "DeliriumSkillDaemonMonsterCorpseSummonMonster",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumDaemonDestroyCorpseSummonMonster"] = {
        name = "DeliriumDaemonDestroyCorpseSummonMonster",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "alternate_minion",
            "number_of_monsters_to_summon_override",
            "summon_specific_monsters_radius_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1062, 1, -99, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tagsaffliction_daemon, 시전, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    130%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterLightningBolt
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumLightningStrike
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    47.83~143.5 번개 피해
    is area damage [1]
    DeliriumLightningStrikeGT
    Spell, Triggerable, AttackInPlace
    시전 속도: 3 초
    EASDeliriumLightningModDemon
    Spell
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    시전 속도 41.85% 증폭

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterLightningBolt"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "EASDeliriumLightningModDemon",
            "DeliriumLightningStrike",
            "DeliriumLightningStrikeGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumLightningModDemon"] = {
        name = "EASDeliriumLightningModDemon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {51, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningStrike"] = {
        name = "DeliriumLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumLightningStrikeGT"] = {
        name = "DeliriumLightningStrikeGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tagsaffliction_daemon, 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterFireSnap__
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumFireDemonBeam
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 3 초
    76.52~114.8 화염 피해
    시전 속도 41.85% 증폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterFireSnap__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumFireDemonBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireDemonBeam"] = {
        name = "DeliriumFireDemonBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 51, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tagsaffliction_daemon, 시전, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    200%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterFrostOrbs
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumFrostOrbs
    Spell, Projectile, Triggerable, Damage, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    76.52~114.8 냉기 피해
    시전 속도 30% 증폭
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterFrostOrbs"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumFrostOrbs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFrostOrbs"] = {
        name = "DeliriumFrostOrbs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_cast_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 나타난 악마
    CategoryConstruct구조물
    monster no drops or experience [1]
    Manifested Demon
    Spectre
    Tagsaffliction_daemon, 시전, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    140%
    Type
    DeliriumMonster
    Metadata
    DeliriumSkillDaemonMonsterPackTeleport___
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    233
    주문 피해
    233
    정확도
    2,502
    공격 속도
    1.005
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    DeliriumPackTeleport
    재사용 대기시간: 1 초
    47.83~143.5 번개 피해
    플레이어가 적중 시 항상 감전 유발
    피격되어 감전된 적이 받는 피해가 항상 최소 25%만큼 증가
    시전 속도 35% 증폭
    active skill area of effect radius +% final [-25]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/AfflictionSkillDaemonMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumSkillDaemonMonsterPackTeleport___"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Manifested Demon",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumPackTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPackTeleport"] = {
        name = "DeliriumPackTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "shock_minimum_damage_taken_increase_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 35, 25, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • Edit

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