Elemental Weakness
Curse inflicts lowered [Resistances|Elemental Resistances]
self_elemental_status_duration_-%
elemental_resistance_%_from_curse
Attribute /4

curse_elemental_weakness

KeyValue
IsSkillBuff1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID6
Codeelemental resistance % from curse
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeself elemental status duration -%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Elemental Weakness
Level: 1
Cooldown Time: 3.00 s
Cast Time: 1.00 sec
Curses all targets in an area, lowering their elemental resistances.
base skill effect duration [5000]
skill granted all elements resistance % [-30]
Level Effect /1
LevelRequires Level
10
Attribute /5

Elemental Weakness

KeyValue
BaseType Elemental Weakness
TargetTypesGround, Enemy, ,
TypeSpell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell
BuffIcon
ActiveSkillsCodeelemental_weakness
Supported By /22
  • Active Type: Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Spell Echo
    Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Impending Doom
    Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Hex Bloom
    Supports Curses, spreading their effects when a Cursed enemy dies.
    Heightened Curse
    Supports Curse Skills, magnifying their power.
    Decaying Hex
    Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
    Focused Curse
    Supports Curse skills, causing them to Curse enemies more quickly after being cast.
    Ritualistic Curse
    Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Spell Cascade
    Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
    Cursed Ground
    Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.
    Burning Inscription
    Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Elemental Weakness Monster /1
    NameModifiersSpectre
    DaemonY