Pinned
You are held in place by arrows
no_movement_speed
Attribute /4

pinned_rain_of_arrows

NameShow Full Descriptions
AcronymWeapon
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codeno movement speed
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Pinned
Duration: 4
You cannot move.
no_movement_speed
stopped_by_pin
Attribute /6

pinned

NameShow Full Descriptions
AcronymWeapon
BuffIcon
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID13
Buff Related /1
tblcodemod
BuffTemplatesAncestralJadeEncaseEnemyno movement speed [1]
stopped by pin [0]
Codeno movement speed
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codestopped by pin
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Pinned Ref /21
Pinned
Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 3 seconds. They are also Light Stunned when they become Pinned.

Pinned targets count as Immobilised.
(15—25)% increased Movement Speed
(50—80)% increased Evasion Rating
+(10—20) to Dexterity
Physical Damage is Pinning
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
Adds (13—17) to (22—28) Physical Damage
+(100—150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20—30)% increased Projectile Speed with this Weapon
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Pierce an enemy.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
30% increased Pin Buildup
Bleeding you inflict on Pinned Enemies is Aggravated
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
35% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
40% increased Attack Damage against Maimed Enemies
Enemies are Maimed for 4 seconds after becoming Unpinned
Ascendancy: Tactician
Character: Mercenary
Projectile Damage builds Pin
Pinned enemies cannot perform actions
Immobilised
A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.
Primed for Pin
Normal enemies are Primed for Pin when they have at least 40% Pin buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
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