Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Pinned
You are held in place by arrows
no_movement_speed
Attribute /3

pinned_rain_of_arrows

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codeno movement speed
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Pinned
Duration: 4
You cannot move.
no_movement_speed
stopped_by_pin
Attribute /5

pinned

NameShow Full Descriptions
BuffIconrainofarrows
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID13
Buff Related /1
tblcodemod
BuffTemplatesAncestralJadeEncaseEnemyno movement speed [1]
stopped by pin [0]
Codeno movement speed
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codestopped by pin
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Pinned Ref /15
Pinned
Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 3 seconds. They are also Light Stunned when they become Pinned.

Pinned targets count as Immobilised.
Bushwack
Requires: Level 33, 45 Dex
(1525)% increased Movement Speed
(5080)% increased Evasion Rating
+(1020) to Dexterity
Physical Damage is Pinning
Chainsting
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
Adds (1317) to (2228) Physical Damage
+(100150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(2030)% increased Projectile Speed with this Weapon
GameWarpRuneUniqueFragment
Legacy of Bushwhack
Limited to: 1 Aldur's Legacy
Requires: Level 65
WitchBoneCage
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
LockdownSupport
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
RangerCombatFrenzySkill
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
RustedSpikesSupport
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Immobilised
A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.
Primed for Pin
Normal enemies are Primed for Pin when they have at least 40% Pin buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.