Pinned
You are held in place by arrows
no_movement_speed
Attribute /3

pinned_rain_of_arrows

KeyValue
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codeno movement speed
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Pinned
You cannot move.
no_movement_speed
stopped_by_pin
Attribute /4

pinned

KeyValue
BuffIcon
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID13
Codeno movement speed
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codestopped by pin
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Pinned Ref /13
Pinned
Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 4 seconds. They are also Light Stunned when they become Pinned.

Pinned targets count as Immobilised.
+(80–120) to maximum Life
+(10–15) to all Attributes
(8–12) Life Regeneration per second
Pin Enemies which are Primed for Pinning
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Adds (13–17) to (22–28) Physical Damage
+(100–150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
Ascendancy: Tactician
Character: Mercenary
Projectile Damage builds Pin
Ascendancy: Tactician
Character: Mercenary
Pinned enemies cannot perform actions
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