Short Fuse II
Category: Short Fuse
Tier: 4
Level: 1
Cost Multiplier: 115%
Support Requirements: +5 Str
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
Supported Skills have 80% less Detonation Time
Supported Skills deal 30% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Level Effect /1
Implicit |
---|
Cost Multiplier: 115% Supported Skills have 80% less Detonation Time Supported Skills deal 30% less Damage |
Level | Requires Level | Str |
---|---|---|
1 | 0 | 0 |
Attribute /3
Short Fuse II
Name | Show Full Descriptions |
---|---|
BaseType | Short Fuse II |
Class | Support Gems |
ItemType | Metadata/Items/Gem/SupportGemExpediteTwo |
Short Fuse II
Category: Short Fuse
Tier: 4
Level: 1
Cost Multiplier: 115%
Support Requirements: +5 Str
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
Supported Skills have 80% less Detonation Time
Supported Skills deal 30% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Supported Gem /10
Explosive Grenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Voltaic Grenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Explosive Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Toxic Domain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.