1 | Speak to the Hooded One Speak to the Hooded One about what do to next. Area: Sandswept Marsh |
2 | Find the Ziggurat Only one seat of Vaal civilisation remains unlooted: the Sunken City of Utzaal. Explore the Sandswept Marsh in search of its most prominent Ziggurat. Area: Ziggurat EncampmentNPC: Servi The Lake: The Vaal built massive waterways to turn swamp into richer lands. But when them betrayed nature and cracked the world, nature did what she do best and took back the earth. Sad story, I guess, but too long ago to matter now. Servi Jungle Ruins: The jungle ruins are full of deadly creatures, you know. Quadrillas can tear a man apart in seconds - but at least you can hear them comin'. The real danger? The apes that drop down from above. Life is plenty here, thrivin' for generations, but death always comes for the careless. |
3 | Explore Ziggurat Encampment You have found a group of treasure hunters already camped on a ziggurat in the middle of a lake. Explore their camp to find out more. Area: Ziggurat Encampment |
4 | Talk to the Hooded One The Sunken City of Utzaal appears to live up to its name. Ask the Hooded One about potentially lowering the water to reveal the city. Area: Ziggurat Encampment |
5 | Talk to the Hooded One The Sunken City of Utzaal appears to live up to its name. Ask the Hooded One about potentially lowering the water to reveal the city. Area: Ziggurat EncampmentNPC: Alva The Jungle: Something tells me you're the exploring type - we've got that in common. But some places even I steer clear of... I rather enjoy being alive, you see. Still, if you're feeling adventurous, there's fortunes to be made out there in the wilds. I'm especially interested in all things related to the Vaal, for academic reasons of course... but a bit of treasure never goes amiss.The Hooded One Introduction: Somewhere in this region, there were sophisticated canals and waterways. We might be able to use them to drain this lake.
We must hope that the mechanisms are still functioning, despite their age. It is the only way to reverse the drowning of this once thriving city... the first step in our search for the secret knowledge of the Vaal.Oswald Kingsmarch: Ah, Kingsmarch, so called by the Kalguurans. They're newcomers to Wraeclast, about twenty years now. They're traders by nature. In fact, they've partially funded this very expedition. For some reason, they're very interested in Vaal artefacts. We ship most of what we find back to Kingsmarch, and they pay handsomely for it.Oswald Treasure Hunters: I log everything here, so I can catalogue the thousands of ways to die the jungle offers. If you can, be sure to write some sort of final entry detailing how you die. A death log won't benefit you, of course, but it will certainly benefit me. I don't mean to be overly fatalistic, but the amateurs coming from Kingsmarch are accomplishing nothing but feeding the Chimerals. The most I can do, as Quartermaster, is ensure they're equipped for exploration. That's where the real profit in treasure hunting is, you see. I don't go out there if I can help it. I'm the unluckiest man alive. Yet, I'm the wealthiest in this camp. You have to be good when you're trading with the Kalguurans, or they'll fleece you.Oswald Ziggurat Encampment: The ziggurat beneath us was once the Temple of the Sun God, one of the oldest built in the city of Utzaal's religious district. It was in active use for at least a thousand years, but when the Vaal Cataclysm struck, the city flooded, presumably killing everyone inside. Good thing for us, because this lake is the only reason it hasn't been ransacked by other treasure hunters already. One man's mass death is... another man's treasure, I suppose.Alva Introduction: Hello there, I'm Alva Valai. Sorry about Oswald... He can be a bit... Rough with newcomers. But he's really not a bad sort. In any case, we can always use another pair of hands around here. Welcome!The Hooded One Introduction: Somewhere in this region, there were sophisticated canals and waterways. We might be able to use them to drain this lake.
We must hope that the mechanisms are still functioning, despite their age. It is the only way to reverse the drowning of this once thriving city... the first step in our search for the secret knowledge of the Vaal. |
6 | Search for The Matlan Waterways Somewhere in the region are canals that could potentially be used to lower the water and reveal the city. Find The Matlan Waterways. Area: Jungle RuinsNPC: Servi Door in the Jungle: Strange dreams, my friend. Strange dreams. Chaos doesn't bother me so much, but... we keep far away from that place, ya hear?Servi Infested Barrens: You might think it no big deal, the hive broods livin' round there. But let me tell you, them no ordinary pests. Them are warriors - armies of crawlin' fiends. Them hide under the ground, waitin' to ambush the unwary. If you see hives or nests, keep well clear.Servi The Venom Crypts: There's danger in them Venom Crypts. Long time ago, they were a burial ground for the Vaal, but now snakes make homes in the ribs of the dead. In there, you see corpses walkin', made slaves by the snakes inside of them... a sight to haunt your dreams, it's true. Servi The Orok Tribe: We been clashin' with the Orok tribe for generations. But their real fight is with the Azak, and them are losin'. The Orok worship the Three-Headed Snake - them poison the jungle, poison themselves, poison us too. Their shaman? Only seen her twice - she move like a panther in the dark. The coward. Evil in the shadows, my friend. Evil in the shadows. If you find the source of their wickedness, you let me know. I must see it for myself to make an antidote. |
7 | Search for The Matlan Waterways Somewhere in the region are canals that could potentially be used to lower the water and reveal the city. Find The Matlan Waterways. Area: Jungle Ruins |
8 | Follow the canals Ancient ruined canals lead into the jungle. Follow them in search of The Matlan Waterways. Area: Infested BarrensNPC: The Hooded One Lowering the Water: You have found the Waterways? Search it for a control mechanism. Vaal technology, at least in that era, was based on engraved stonework and latent systems of channeled energy. It should be operational, even after all this time... drain the city, and let us see what ancient secrets Utzaal has kept protected for us.Servi The Azak Bog: The Azak, them are true monsters. Not cannibals, no, but them will not hesitate to feed you to their war beasts. The Azak and the Orok tribes been fightin' almost as long as the Vaal been gone. But the Azak are beyond cruel. Their queen-witch, Ignagduk, she takes a child every blood moon night... for what, I won't say. If you cross into their territory, only death awaits you there.Servi The Wetlands: The Wetlands are breeding grounds for the jungle's most vicious creatures. Pretty, it's true, with colours like sunshine in rain... but deadly all the same. Plenty a fool treasure hunter head there, but never return - least not alive. Watch out for the flowers that move without a breeze. Them are serpents, hidin' in the jungle, spittin' poison. A massive flyin' beast hunts that place. Some say it got the head of a lion, others say it looks like a Gorebeast. Some talk 'bout a tail like a Maraketh scorpion. But the truth? It doesn't matter. None from my tribe have set foot there in forty-three seasons.The Hooded One Lowering the Water: You have found the Waterways? Search it for a control mechanism. Vaal technology, at least in that era, was based on engraved stonework and latent systems of channeled energy. It should be operational, even after all this time... drain the city, and let us see what ancient secrets Utzaal has kept protected for us.Servi The Azak Bog: The Azak, them are true monsters. Not cannibals, no, but them will not hesitate to feed you to their war beasts. The Azak and the Orok tribes been fightin' almost as long as the Vaal been gone. But the Azak are beyond cruel. Their queen-witch, Ignagduk, she takes a child every blood moon night... for what, I won't say. If you cross into their territory, only death awaits you there.Servi The Wetlands: The Wetlands are breeding grounds for the jungle's most vicious creatures. Pretty, it's true, with colours like sunshine in rain... but deadly all the same. Plenty a fool treasure hunter head there, but never return - least not alive. Watch out for the flowers that move without a breeze. Them are serpents, hidin' in the jungle, spittin' poison. A massive flyin' beast hunts that place. Some say it got the head of a lion, others say it looks like a Gorebeast. Some talk 'bout a tail like a Maraketh scorpion. But the truth? It doesn't matter. None from my tribe have set foot there in forty-three seasons. |
9 | Ask Alva for advice You have discovered a stone altar that seems to be a control mechanism for a canal. Summon Alva to ask her for advice on this ancient mechanism. Area: Infested Barrens |
10 | Talk to Servi The stone altar in Infested Barrens requires a large Soul Core for power. Ask Servi if she or her tribe know where one might be found. Area: Ziggurat EncampmentNPC: Alva Soul Cores: Death gems, blood crystals... Or more colloquially 'Soul Cores'. They were made by sacrificing living people and capturing their energies inside a crystal lattice. Some think the victims are still trapped inside, existing in eternal agony until someone drains the core's energy completely. There's no way to know that for certain, of course, but it's rather chilling to think about...Servi The Search: Ah, so you after blood crystals - the thing Alva call Soul Cores. I knew you were going to be trouble! Out there in the dark, there's an ancient ruin - very old indeed. My tribe has spoke of it for generations. We seen strange creatures there - made of stone, unnatural, with unblinkin' eyes. That place? It is forsaken. I would warn you not to go there. But if it's Soul Cores you seek, then take the risk you must. |
11 | Find the Chimeral Wetlands Servi has told you the tale of a ruin where a large Soul Core might be found. Find the Chimeral Wetlands, and cross it in search of the Machinarium. Area: Infested Barrens |
12 | Search for the Machinarium Servi has told you the tale of a ruin where a large Soul Core might be found. Search for the Machinarium within the Chimeral Wetlands. Area: Chimeral WetlandsNPC: Servi The Ruin: Past the Wetlands, there's an ancient ruin. My tribe has spoke of it for generations now. We seen strange creatures there - made of stone, unnatural, with unblinkin' eyes. That place? It is forsaken. I warn you, don't go there. But I know... you won't listen to Servi, will you?Servi The Ruin: Past the Wetlands, there's an ancient ruin. My tribe has spoke of it for generations now. We seen strange creatures there - made of stone, unnatural, with unblinkin' eyes. That place? It is forsaken. I warn you, don't go there. But I know... you won't listen to Servi, will you? |
13 | Defeat Xyclucian, the Chimera A massive beast seems to be guarding the entrance to the Machinarium. Defeat it. Area: Chimeral Wetlands |
14 | Enter Jiquani's Machinarium You have defeated the Machinarium's guardian chimera. Enter the facility. Area: Jiquani's Machinarium |
15 | Search for a large Soul Core You have found an ancient Vaal facility. Search within for a large Soul Core. Area: Jiquani's Machinarium |
16 | Ask Alva for advice You have discovered another stone altar. Summon Alva for advice about how to activate it. Area: Jiquani's Machinarium |
17 | Ask Alva for advice You have discovered another stone altar. Ask Alva for advice about how to activate it. Area: Jiquani's Machinarium |
18 | Search for a small Soul Core Your way is blocked by a massive stone door. The operating mechanism requires a small Soul Core. Find one in the vicinity. Area: Jiquani's Machinarium |
19 | Activate the Stone Altar You have found a small Soul Core. Take it to the Stone Altar to proceed deeper into the ruin. Area: Jiquani's Machinarium |
20 | Find Jiquani's Sanctum You have found a small Soul Core and opened the door of the Machinarium. Proceed deeper into the ruin. Area: Jiquani's Machinarium |
21 | Explore Jiquani's Sanctum You have found Jiquani's Sanctum. Explore it in search of the large Soul Core. Area: Jiquani's Sanctum |
22 | Summon Alva You've found a mysterious symbol on the floor. Summon Alva to learn more about what is going on here. Area: Jiquani's Sanctum |
23 | Speak to Alva You've found a mysterious symbol on the floor. Speak to Alva to learn more about what is going on here. Area: Jiquani's Sanctum |
24 | Activate two Generators To retrieve the large Soul Core you need, Alva has advised you that you must find two medium Soul Cores and use them to activate two Generators in Jiquani's Sanctum. Area: Jiquani's Sanctum |
25 | Retrieve the Large Soul Core The Large Soul Core near Alva is now retrievable. Collect it. Area: Jiquani's Sanctum |
26 | Defeat Zicoatl Defeat Zicoatl, Warden of the Core to obtain the Large Soul Core. Area: Jiquani's Sanctum |
27 | Pick up the Large Soul Core You have defeated Zicoatl, Warden of the Core. Pick up the Large Soul Core. Area: Jiquani's Sanctum |
28 | Return to Infested Barrens You have retrieved the large Soul Core. Return to Infested Barrens and activate the Stone Altar to gain passage to The Matlan Waterways. Area: Infested BarrensNPC: Alva Large Soul Core: Wow! You did it! Now we can use that Soul Core to power the mechanisms in the waterways. Good job with that construct, by the way. |
29 | Enter The Matlan Waterways You have gained access to The Matlan Waterways. Enter the area, find the control mechanisms and drain the area. Area: Infested Barrens |
30 | Activate The Matlan Waterways You have gained access to The Matlan Waterways. Find the control mechanisms and drain the area. Area: The Matlan Waterways |
31 | Talk to Alva You have lowered the water and revealed the Sunken City of Utzaal. Return to town and go down the southwestern stairs to enter it. Area: Ziggurat EncampmentNPC: The Hooded One Lowering the Water: The members of this expedition seem to believe the Ziggurat beneath our feet holds an ancient device that was intended to be used against the Cataclysm that destroyed the Vaal.
The source of that Cataclysm was the previous Beast... which means the device below may be exactly what we need to stop the new one. Find your way into the Ziggurat, and let us see what the greatest minds of the Vaal Empire created.
If they didn't manage to complete it in time, maybe we can finish their work...Oswald The Drowned City: You drained the entire lake? I was going to ship in some Kalguuran explosives, but that's one way to get into these temples, I suppose. Oh. Alva's found something. She's waiting for you at the base of these stairs. I'd join you, but I'm not sure how much I trust two-thousand-year-old waterways to keep the city dry. You enjoy yourself.Servi The Drained Lake: You shoulda never drained the lake. My tribe depends on the waters for our safety. How will we fend off the Orok or the Azak now? And worse, you have unleashed the horrors of the Vaal once more. Know this: you bring up bad omens from the depths that shoulda stayed buried, and you will regret it. Servi The Azak Tribe: Be warned, friend. The waterways on the Matlan river be a barrier between us and the Azak tribe. The Orok may be trouble, but the Azak... them a true horror. Their queen-witch, Ignagduk, takes a child every blood moon night. Why, I won't guess. If you trespass, only death awaits you. But if you survive, while you are there... please, rip out her {heart!} |
32 | Enter The Drowned City The entrance to the Temple of the Sun God is locked. Search for a key in the Aggorat beyond The Drowned City. Area: The Drowned CityNPC: Oswald Treasures of Utzaal: So, the city of Utzaal has been laid bare to the world after all these centuries. I know you're after some particular device, but I can't help but remind you that we are here for a purpose of our own. Treasure hunters hunt treasure, yeah? I'll not be the first to set foot in those deadly sunken ruins, but if you're braving them, you might as well keep an eye out for anything that looks... valuable. In particular, look for buildings with Monkey statues on 'em. If you spy something like that, give me a shout. I'll be waiting with... great anticipation. |
33 | Explore The Drowned City The entrance to the Temple of the Sun God is locked. Search for a key in the Aggorat beyond The Drowned City. Area: The Drowned City |
34 | Enter the Apex of Filth You have found the entrance to Aggorat. Enter it and seek out a key to unlock the entrance to the Temple of the Sun God. Area: Apex of Filth |
35 | Explore the Apex of Filth Explore Aggorat in search of a key to unlock the entrance to the Temple of the Sun God. Area: Apex of Filth |
36 | Defeat the Queen of Filth You have found the Queen of Filth. Defeat her as she may contain the key you are looking for. Area: Apex of Filth |
37 | Pick up the Temple Door Idol You have defeated the Queen of Filth and she has dropped a Temple Door Idol. It looks like it would fit into the door to the Temple of the Sun God. Pick it up. Area: Apex of Filth |
38 | Return to Alva with the Temple Door Idol You have found a key to the Temple of Kopec underneath the treasure hunter encampment. Open the door and enter it. Area: Ziggurat EncampmentNPC: Alva Temple of Kopec: You found it! Try placing the idol in the door... Maybe we'll get lucky! |
39 | Open the door to the Temple of Kopec You have shown the Temple Door Idol to Alva. She wants you to open the door to the Temple of Kopec. Area: Ziggurat Encampment |
40 | Enter the Temple of Kopec You have used the key to open the entrance to the Temple of Kopec. Enter it and seek out the Vaal repository of knowledge. Area: Ziggurat Encampment |
41 | Explore the Temple of Kopec You have finally gained access to the Temple of Kopec. Explore it in search of the Vaal repository of knowledge. Area: Temple of Kopec |
42 | Defeat Ketzuli, High Priest of the Sun Defeat Ketzuli, High Priest of the Sun. Area: Temple of Kopec |
43 | Summon Alva Alva may have an interest in what happened in the Temple of Kopec. Summon her and let her know. Area: Temple of Kopec |
44 | Speak to Alva Speak to Alva about the significance of this chamber. Area: Temple of Kopec |
45 | Ride the Elevator Alva has activated an elevator that appears to go up into Ziggurat Encampment. Ride it up. Area: Temple of KopecNPC: The Hooded One Ancient Gateway: This portal provides an opportunity that I had never considered. To consult the greatest minds of the Vaal directly.
Enter the portal. Find their experts on the Beast, or on Corruption. They may know of ways to control corruption that even I am not aware of. |
46 | Enter the Time Portal Enter the Time Portal to go back in time to the past. Area: Ziggurat EncampmentNPC: The Hooded One Common Language: You might not know this, but the common tongue we are speaking is derived from ancient Vaal—they were the largest empire on Wraeclast for thousands of years. They {should} be able to understand you.Oswald Time Travel: Ugh, time travel gives me a headache. I'm trying to understand. Vaal priests built a gateway to their future to escape a coming catastrophe. That I can see. They needed someone with Vaal blood to activate the gateway on the other end... the other end being now. Our time. Why didn't they just activate it themselves back then, so that it would still be active now? And isn't needing someone with Vaal blood on this end a critical flaw, given that they were trying to escape a disaster they feared might wipe out their people? Does time pass equally on both ends? Is a day here a day there? What happens when their side has been open long enough for it to be now there, but the far future here? Ugh, I'm probably overthinking this...Servi The Time Portal: You know not what you do. A great darkness comes. You meddle with what has been, and who knows what will happen because of it. What is dead should stay dead. Close the gateway and leave it alone, I say. |
47 | Enter Utzaal in the past You have entered the Time Portal and have been taken back in time. Enter Utzaal. Area: Ziggurat Encampment |
48 | Explore Utzaal in the past You have somehow traveled to the past! You are no longer looking for an ancient repository. Search for knowledge about the Beast from the living Vaal themselves. Area: UtzaalNPC: Oswald The Blood Crucible: Now you've done it. You've made me risk my own hide by coming out here. You're lucky, though, because you've just found the temple that supposedly guards the famed Blood Crucible. I've been searching for this for years... it looks like it's been destroyed by time, but we don't have to worry about that anymore, now do we? Take a little trip into the past and fetch me the bloody thing, and I'd be mighty grateful.Oswald The Blood Crucible: Now you've done it. You've made me risk my own hide by coming out here. You're lucky, though, because you've just found the temple that supposedly guards the famed Blood Crucible. I've been searching for this for years... it looks like it's been destroyed by time, but we don't have to worry about that anymore, now do we? Take a little trip into the past and fetch me the bloody thing, and I'd be mighty grateful. |
49 | Defeat Viper Napuatzi Viper Napuatzi has had Alva taken to Doryani. Defeat Viper Napuatzi to open the path forward and free Alva. Area: Utzaal |
50 | Rescue Alva Alva has been taken to Aggorat. Find her before it's too late. Area: Aggorat |
51 | Enter Aggorat You have found Aggorat. Enter it and seek out the Black Chambers to free Alva. Area: Aggorat |
52 | Fight through Aggorat Fight your way through Aggorat and find the Black Chambers to free Alva. Area: Aggorat |
53 | Find Doryani in the Black Chambers Doryani was the Vaal's foremost expert on the Beast and corruption. Find him and free Alva. Area: The Black Chambers |
54 | Capture Doryani Doryani was the Vaal's foremost expert on the Beast and corruption. Capture him, so that you may interrogate him. Area: The Black Chambers |
55 | Travel to Cruel Difficulty Travel through the Time Portal in Town to enter Cruel Difficulty. Area: Ziggurat EncampmentNPC: Alva Doryani: That man is a mystery. Though it appears he is on your side for now, you mustn't forget who he is and all he has done... There is something eerily cold and calculating about him. I believe he will aid you so long as your goals align with his. The moment they do not... I'm just saying, don't turn your back on him.Oswald Doryani's Capture: I can't pretend to guess the consequences of what you've done here. I'm not one to give lectures. If you think it's the best course of action, I can only hope that you are right. I promise you this: if I end up dead because of this Doryani fellow, I'm going to haunt you for the rest of time.Servi Doryani's Capture: You bring someone we only talk 'bout in our darkest tale. That man is not just a myth - him a monster from the shadows of the past. His arrogance helped crack the world. And now you bring him here, to us, and expect him to help you? You would doom us all. |
56 | Speak to Doryani in Ziggurat Encampment Speak to Doryani in Ziggurat Encampment. Area: Ziggurat Encampment |
57 | Quest Complete Quest Complete - You have captured the foremost Vaal expert on the Beast, and brought him to the present to aid you now. |
58 | Quest Complete Quest Complete - You have captured the foremost Vaal expert on the Beast, and brought him to the present to aid you now. |