Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Pure Fury
CategoryDemonDemon
IconEnemyArmourStrong
Spectre
Tagsdemon, fast_movement, not_dex, not_int
Packs
  • Pure Disgust, Pure Malice, Pure Fury, Pure Rage, Pure Spite, Turmoil, Rage
  • Pure Disgust, Pure Malice, Pure Fury, Pure Rage, Pure Spite, Spite, Fury
  • Pure Disgust, Pure Malice, Pure Fury, Pure Rage, Pure Spite, Malice, Disgust
  • Life
    550%
    Armour
    +80%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    220%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    550%
    Model Size
    192%
    Type
    DeliriumHulk
    Metadata
    DeliriumEliteFury
    Spectre Reservation
    179%
    Companion Reservation
    70.2%
    Level
    68
    Life
    45,414
    Armour
    4,343
    Evasion Rating
    708
    Damage
    513
    Spell Damage
    513
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    157,487
    Minion Life
    38,115
    Minion Damage
    2,131
    Minion Armour
    8,204
    MAASDeliriumEliteFury
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 410615
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    20% reduced Attack Speed
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GTHulkCascadeSlamPlacement
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 22 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [60]
    GAHulkCascadeSlam
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 62% more Attack damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADeliriumEliteFuryComboSlamShort
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    Critical Hit Chance: 5%
    Attack Damage: 62%
    Attack Time: 1.5 sec
    Deals 38% less Attack damage
    Converts 70% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    GADeliriumEliteFuryComboSlamLong
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    Critical Hit Chance: 5%
    Attack Damage: 105%
    Attack Time: 1.5 sec
    Deals 5% more Attack damage
    Converts 70% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    GADeliriumEliteFuryBurrowSlamUpwardImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    Critical Hit Chance: 5%
    Attack Damage: 115%
    Attack Time: 1.5 sec
    Deals 15% more Attack damage
    action attack or cast time uses animation length [1]
    GADeliriumEliteFuryBurrowTravelDamage
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    Critical Hit Chance: 5%
    Attack Damage: 20%
    Attack Time: 1.5 sec
    Deals 80% less Attack damage
    action attack or cast time uses animation length [1]
    EAADeliriumEliteFuryBurrow
    Attack
    Base Damage: 410615
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [35]
    GADeliriumEliteFuryBurrowSlamUpwardImpactRats
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    Critical Hit Chance: 5%
    Attack Damage: 115%
    Attack Time: 1.5 sec
    Deals 15% more Attack damage
    action attack or cast time uses animation length [1]
    EAADeliriumEliteFuryComboSlams
    Attack
    Base Damage: 410615
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteFury"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pure Fury",
        life = 5.5,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "GAHulkCascadeSlam",
            "GADeliriumEliteFuryComboSlamShort",
            "GADeliriumEliteFuryComboSlamLong",
            "GADeliriumEliteFuryBurrowSlamUpwardImpact",
            "GADeliriumEliteFuryBurrowTravelDamage",
            "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
            "EAADeliriumEliteFuryBurrow",
            "EAADeliriumEliteFuryComboSlams",
            "GTHulkCascadeSlamPlacement",
            "MAASDeliriumEliteFury",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHulkCascadeSlam"] = {
        name = "GAHulkCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryComboSlamShort"] = {
        name = "GADeliriumEliteFuryComboSlamShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {48, 70, baseMultiplier = 0.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryComboSlamLong"] = {
        name = "GADeliriumEliteFuryComboSlamLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowSlamUpwardImpact"] = {
        name = "GADeliriumEliteFuryBurrowSlamUpwardImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowTravelDamage"] = {
        name = "GADeliriumEliteFuryBurrowTravelDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowSlamUpwardImpactRats"] = {
        name = "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeliriumEliteFuryBurrow"] = {
        name = "EAADeliriumEliteFuryBurrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeliriumEliteFuryComboSlams"] = {
        name = "EAADeliriumEliteFuryComboSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHulkCascadeSlamPlacement"] = {
        name = "GTHulkCascadeSlamPlacement",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASDeliriumEliteFury"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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