Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Pure Tobsucht
CategoryDemonDämon
IconEnemyArmourStrong
Pure Fury
Spectre
Tagsdemon, fast_movement, not_dex, not_int
Packs
  • Purer Ekel, Pure Bosheit, Pure Tobsucht, Rage, Pure Tücke, Tumult, Rage
  • Purer Ekel, Pure Bosheit, Pure Tobsucht, Rage, Pure Tücke, Tücke, Tobsucht
  • Purer Ekel, Pure Bosheit, Pure Tobsucht, Rage, Pure Tücke, Bosheit, Ekel
  • Leben
    550%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    220%
    Genauigkeit
    100%
    Attack Distance
    8 ~ 20
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    550%
    Model Size
    192%
    Type
    DeliriumHulk
    Metadata
    DeliriumEliteFury
    Reservierung
    179
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservierung
    70.2%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Stufe
    68
    Leben
    45,414
    Damage
    513
    Zauberschaden
    513
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    157,487
    Minion Life
    38,115
    Minion Damage
    2,131
    Minion Armour
    8,204
    MAASDeliriumEliteFury
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 410—615
    Angriffszeit: 1.5 Sek.
    20% verringerte Angriffsgeschwindigkeit
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GTHulkCascadeSlamPlacement
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 22 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [60]
    GAHulkCascadeSlam
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 62% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADeliriumEliteFuryComboSlamShort
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Angriffsschaden: 62%
    Angriffszeit: 1.5 Sek.
    Verursacht 38% weniger Angriffsschaden
    Wandelt 70% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    GADeliriumEliteFuryComboSlamLong
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Angriffsschaden: 105%
    Angriffszeit: 1.5 Sek.
    Verursacht 5% mehr Angriffsschaden
    Wandelt 70% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    GADeliriumEliteFuryBurrowSlamUpwardImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Angriffsschaden: 115%
    Angriffszeit: 1.5 Sek.
    Verursacht 15% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    GADeliriumEliteFuryBurrowTravelDamage
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Angriffsschaden: 20%
    Angriffszeit: 1.5 Sek.
    Verursacht 80% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    EAADeliriumEliteFuryBurrow
    Attack
    Base Damage: 410—615
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 20 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [35]
    GADeliriumEliteFuryBurrowSlamUpwardImpactRats
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Angriffsschaden: 115%
    Angriffszeit: 1.5 Sek.
    Verursacht 15% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    EAADeliriumEliteFuryComboSlams
    Attack
    Base Damage: 410—615
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 20 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteFury"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pure Fury",
        life = 5.5,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "GAHulkCascadeSlam",
            "GADeliriumEliteFuryComboSlamShort",
            "GADeliriumEliteFuryComboSlamLong",
            "GADeliriumEliteFuryBurrowSlamUpwardImpact",
            "GADeliriumEliteFuryBurrowTravelDamage",
            "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
            "EAADeliriumEliteFuryBurrow",
            "EAADeliriumEliteFuryComboSlams",
            "GTHulkCascadeSlamPlacement",
            "MAASDeliriumEliteFury",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHulkCascadeSlam"] = {
        name = "GAHulkCascadeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryComboSlamShort"] = {
        name = "GADeliriumEliteFuryComboSlamShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {48, 70, baseMultiplier = 0.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryComboSlamLong"] = {
        name = "GADeliriumEliteFuryComboSlamLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowSlamUpwardImpact"] = {
        name = "GADeliriumEliteFuryBurrowSlamUpwardImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowTravelDamage"] = {
        name = "GADeliriumEliteFuryBurrowTravelDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowSlamUpwardImpactRats"] = {
        name = "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeliriumEliteFuryBurrow"] = {
        name = "EAADeliriumEliteFuryBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeliriumEliteFuryComboSlams"] = {
        name = "EAADeliriumEliteFuryComboSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHulkCascadeSlamPlacement"] = {
        name = "GTHulkCascadeSlamPlacement",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASDeliriumEliteFury"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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