IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
純粋な激怒
CategoryDemon悪魔
IconEnemyArmourStrong
Pure Fury
Spectre
Tagsdemon, fast_movement, not_dex, not_int
ライフ
550%
耐性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
371%
命中力
100%
Attack Distance
8 ~ 20
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
550%
Model Size
192%
Type
DeliriumHulk
Metadata
DeliriumEliteFury
レベル
68
ライフ
45,414
Damage
865
スペルダメージ
865
命中力
2,502
アタックタイム
1.5
経験値
157,487
Minion Life
38,115
Minion Damage
3,594
Minion Armour
8,204
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 6921038
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GTHulkCascadeSlamPlacement
Spell, Triggerable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 22 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [60]
GAHulkCascadeSlam
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
アタックダメージが62%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
GADeliriumEliteFuryComboSlamShort
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
アタックダメージ: 62%
アタックタイム: 1.5 秒
アタックダメージが38%低下する
物理ダメージの70%をダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
GADeliriumEliteFuryComboSlamLong
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
アタックダメージ: 105%
アタックタイム: 1.5 秒
アタックダメージが5%上昇する
物理ダメージの70%をダメージに変換する
action attack or cast time uses animation length [1]
GADeliriumEliteFuryBurrowSlamUpwardImpact
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
アタックダメージ: 115%
アタックタイム: 1.5 秒
アタックダメージが15%上昇する
action attack or cast time uses animation length [1]
GADeliriumEliteFuryBurrowTravelDamage
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
アタックダメージ: 20%
アタックタイム: 1.5 秒
アタックダメージが80%低下する
action attack or cast time uses animation length [1]
EAADeliriumEliteFuryBurrow
Attack
Base Damage: 6921038
アタックタイム: 1.5 秒
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
GADeliriumEliteFuryBurrowSlamUpwardImpactRats
Triggerable, Attack, AttackInPlace
Base Damage: 6921038
アタックダメージ: 115%
アタックタイム: 1.5 秒
アタックダメージが15%上昇する
action attack or cast time uses animation length [1]
EAADeliriumEliteFuryComboSlams
Attack
Base Damage: 6921038
アタックタイム: 1.5 秒
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteFury"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Pure Fury",
    life = 5.5,
    damage = 3.71,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAHulkCascadeSlam",
        "GADeliriumEliteFuryComboSlamShort",
        "GADeliriumEliteFuryComboSlamLong",
        "GADeliriumEliteFuryBurrowSlamUpwardImpact",
        "GADeliriumEliteFuryBurrowTravelDamage",
        "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
        "EAADeliriumEliteFuryBurrow",
        "EAADeliriumEliteFuryComboSlams",
        "GTHulkCascadeSlamPlacement",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHulkCascadeSlam"] = {
    name = "GAHulkCascadeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryComboSlamShort"] = {
    name = "GADeliriumEliteFuryComboSlamShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {48, 70, baseMultiplier = 0.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryComboSlamLong"] = {
    name = "GADeliriumEliteFuryComboSlamLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryBurrowSlamUpwardImpact"] = {
    name = "GADeliriumEliteFuryBurrowSlamUpwardImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryBurrowTravelDamage"] = {
    name = "GADeliriumEliteFuryBurrowTravelDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumEliteFuryBurrowSlamUpwardImpactRats"] = {
    name = "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumEliteFuryBurrow"] = {
    name = "EAADeliriumEliteFuryBurrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumEliteFuryComboSlams"] = {
    name = "EAADeliriumEliteFuryComboSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHulkCascadeSlamPlacement"] = {
    name = "GTHulkCascadeSlamPlacement",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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