IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Malice
Level: (1—20)
Requires: Level (1—90), 4 Str, 5 Int
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Malice
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.51—0.7) seconds

Additional Effects From Quality:
Critical Weakness duration is (0—1) second
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Critical Weakness duration is 4 seconds
LevelRequires LevelStrIntBase DamageApplies Critical Weakness to enemies every 0.7 seconds
1145100%, 100%, 100%0.7
2145100%, 100%, 100%0.69
3145100%, 100%, 100%0.68
4145100%, 100%, 100%0.67
5145100%, 100%, 100%0.66
6145100%, 100%, 100%0.65
7145100%, 100%, 100%0.64
8145100%, 100%, 100%0.63
9145100%, 100%, 100%0.62
10145100%, 100%, 100%0.61
11145100%, 100%, 100%0.6
12145100%, 100%, 100%0.59
13145100%, 100%, 100%0.58
14145100%, 100%, 100%0.57
15145100%, 100%, 100%0.56
16145100%, 100%, 100%0.55
17145100%, 100%, 100%0.54
18145100%, 100%, 100%0.53
19145100%, 100%, 100%0.52
20145100%, 100%, 100%0.51
211100%, 100%, 100%0.5
221100%, 100%, 100%0.49
231100%, 100%, 100%0.48
241100%, 100%, 100%0.47
251100%, 100%, 100%0.46
261100%, 100%, 100%0.45
271100%, 100%, 100%0.44
281100%, 100%, 100%0.43
291100%, 100%, 100%0.42
301100%, 100%, 100%0.41
311100%, 100%, 100%0.41
321100%, 100%, 100%0.4
331100%, 100%, 100%0.4
341100%, 100%, 100%0.39
351100%, 100%, 100%0.39
361100%, 100%, 100%0.38
371100%, 100%, 100%0.38
381100%, 100%, 100%0.37
391100%, 100%, 100%0.37
401100%, 100%, 100%0.36
Attribute /7

Malice

NameShow Full Descriptions
IdMalice
BaseType Malice
Class Skill Gems
TargetTypesAny
TypeBuff, HasReservation, Aura, OngoingSkill, Persistent, Duration, AffectsPresence, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemMalice
ActiveSkillsCodemalice
Version history /1
VersionChanges
0.2.0
  • Malice now applies Critical Weakness every 0.52 seconds at level 19 (previously 0.64 seconds).
  • Malice
    Level: (1—20)
    Requires: Level (1—90), 4 Str, 5 Int
    While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
    Malice
    Critical Weakness duration is 4 seconds
    Applies Critical Weakness to enemies every (0.51—0.7) seconds
    base deal no damage [1]
    skill desired amount override [1]

    Additional Effects From Quality:
    Critical Weakness duration is (0—1) second
    Skills can be managed in the Skills Panel.
    Supported By /30
  • Active Type: Buff, HasReservation, Aura, OngoingSkill, Persistent, Duration, AffectsPresence, AttackInPlace
  • lessdurationsupport
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    lessdurationsupport
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    moredurationsupport
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    moredurationsupport
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    vitalitysupport
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    vitalitysupport
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    herbalismsupport
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    herbalismsupport
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    cannibalismsupport
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    cannibalismsupport
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    thornskinsupport
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    thornskinsupport
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    direstrikesupport
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    direstrikesupport
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    coolheadedsupport
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    blankredsupport
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Omen
    Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Augury
    Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    precisionsupport
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    precisionsupport
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    warmbloodedsupport
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    claritysupport
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    claritysupport
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    mysticismsupport
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    mysticismsupport
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    upwellingsupport
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    upwellingsupport
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    strongheartedsupport
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    blankbluesupport
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    blankbluesupport
    Hayoxi's Fulmination
    Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
    Microtransactions /1
    AuraVanishingDye
    Invisible Buff Effect
    Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
    Malice
    Demon
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Packs
  • Disgust, Malice
  • Life
    80%
    Evasion
    +50%
    Resistance
    0 0 0 0
    Damage
    80%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 8
    Attack Time
    0.675 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinion4
    Level
    68
    Life
    6,206
    Armour
    2,413
    Evasion Rating
    1,062
    Damage
    186
    Spell Damage
    186
    Accuracy
    2,502
    Attack Time
    0.675
    Experience
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 149—224
    Critical Hit Chance: 5%
    Attack Time: 0.675 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    DeliriumSpikerDeathSpike
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 76.52 to 114.8 Physical Damage
    Supported Skills fire Projectiles in a circle
    Converts 50% of Physical damage to Cold damage
    Fires 5 additional Projectiles
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
    	"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
        name = "Malice",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Malice
    Demon
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Life
    80%
    Evasion
    +50%
    Resistance
    0 0 0 0
    Damage
    80%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 8
    Attack Time
    0.675 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinionEssence4
    Level
    68
    Life
    6,206
    Armour
    2,413
    Evasion Rating
    1,062
    Damage
    186
    Spell Damage
    186
    Accuracy
    2,502
    Attack Time
    0.675
    Experience
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 149—224
    Critical Hit Chance: 5%
    Attack Time: 0.675 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    DeliriumSpikerDeathSpike
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 76.52 to 114.8 Physical Damage
    Supported Skills fire Projectiles in a circle
    Converts 50% of Physical damage to Cold damage
    Fires 5 additional Projectiles
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
    	"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
        name = "Malice",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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