Rage
Demon| Spectre | Y |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement |
| Packs |
Life
130%
Resistance
Damage
130%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 12
Attack Time
1.665 Second
Damage Spread
±20%
Experience
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,084
Armour
2,413
Evasion Rating
708
Damage
303
Spell Damage
303
Accuracy
2,502
Attack Time
1.665
Experience
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 242—364
Critical Hit Chance: 5%
Attack Time: 1.665 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Leap Slam
Base Damage: 242—364
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.665 sec
Cooldown Time: 15 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Deals 25% more Attack damage
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3300
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
name = "Rage",
life = 1.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Rage
Demon| Spectre | Y |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement |
Life
130%
Resistance
Damage
130%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 12
Attack Time
1.665 Second
Damage Spread
±20%
Experience
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinionEssence1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,084
Armour
2,413
Evasion Rating
708
Damage
303
Spell Damage
303
Accuracy
2,502
Attack Time
1.665
Experience
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 242—364
Critical Hit Chance: 5%
Attack Time: 1.665 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Leap Slam
Base Damage: 242—364
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.665 sec
Cooldown Time: 15 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Deals 25% more Attack damage
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3300
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
name = "Rage",
life = 1.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Rage Ref /60
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(30—40)% increased Charges
Grants up to your maximum Rage on use
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Saqawal's Rune of Erosion
Estazunti's Soul Core of Convalescence
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 9 Str
Rabid Talisman
Physical Damage: 31-58
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 34, 40 Str, 29 Int
+(8—12) to Maximum Rage
Roaring Talisman
Physical Damage: 57-96
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 58, 66 Str, 47 Int
+(8—12) to Maximum Rage
Fury Talisman
Physical Damage: 49-91
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 59, 67 Str, 48 Int
+(8—12) to Maximum Rage
Maji Talisman
Physical Damage: 61-114
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 79, 100 Str, 67 Int
+(8—12) to Maximum Rage
Rage Leech
When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched Rage is recovered over one second. Multiple Leeches can occur simultaneously.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched Rage is recovered over one second. Multiple Leeches can occur simultaneously.
Druidic Prowess
Druidic Prowess is a stacking Buff which grants 10% increased Skill Speed and causes Hits with Spell Damage to grant 3 Rage per stack for 10 seconds. Each stack has an independent duration. Maximum 3 stacks.
Bear Form
Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.
While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
Skill Gem /10
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
While active, you constantly regenerate Rage.
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Skill Gem Quality /7
Regenerate (0—0.5) Rage per second
Rage cost is ignored for first second of Channelling
Rage cost is ignored for first second of Channelling
Support Gem /11
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Item mods /1
Misc mods /8
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Angry | 1 | Jewel | Prefix | +1 to Maximum Rage | strjewel 1 default 0 |
| of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit | strjewel 1 default 0 |
| of Retribution | 1 | Jewel | Suffix | Gain (1—3) Rage when Hit by an Enemy | strjewel 1 default 0 |
| Angry | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant +1 to Maximum Rage | str_radius_jewel 1 default 0 |
| of Raging | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit | str_radius_jewel 1 default 0 |
| of Retribution | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Gain (1—2) Rage when Hit by an Enemy | str_radius_jewel 1 default 0 |
| 1 | Abyss | Unique | Gain 1 Rage on Melee Hit | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain (1—2) Rage when Hit by an Enemy | heart_unique_jewel_suffix 1 default 0 |
Item /7
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 9 Str
Maji Talisman
Physical Damage: 61-114
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 79, 100 Str, 67 Int
+(8—12) to Maximum Rage
Fury Talisman
Physical Damage: 49-91
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 59, 67 Str, 48 Int
+(8—12) to Maximum Rage
Roaring Talisman
Physical Damage: 57-96
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 58, 66 Str, 47 Int
+(8—12) to Maximum Rage
Rabid Talisman
Physical Damage: 31-58
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 34, 40 Str, 29 Int
+(8—12) to Maximum Rage
Saqawal's Rune of Erosion
Estazunti's Soul Core of Convalescence
Unique /7
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(30—40)% increased Charges
Grants up to your maximum Rage on use
Passive /18
Ascendancy Passive /2
Timeless Jewel Passive /2
Chainbreaker
Karui Keystone
Mana Recovery from Regeneration is not applied
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage
No man may enslave you, for you have a secret: you're always angry.
Lethal Pride: Akoya
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






