Rage
You gain more Attack Damage.

You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
current_rage
Attribute /6

rage

NameShow Full Descriptions
AcronymHit, Glory, Projectile, Hits, Banner
BuffIcon
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum rage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemantics3
Codecurrent rage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
Rage
Demon
SpectreN
Tagsanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Life
100%
Armour
+60%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
5 ~ 12
Attack Time
1.665 Second
Damage Spread
±20%
Experience
100%
Model Size
120%
Type
AfflictionMinion1
Metadata
JourneyEndAfflictionMinion1
Level
68
Life
7,757
Armour
3,861
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
1.665
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
6,756
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 1.665 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Leap Slam
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.665 sec
Cooldown Time: 15 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeDeliriumEncounterMinion1
walk emerge distance [440]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion1"] = {
    name = "Rage",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.665,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DeliriumMinionLeapSlam",
        "WalkEmergeDeliriumEncounterMinion1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.57,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion1"] = {
    name = "WalkEmergeDeliriumEncounterMinion1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {440, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Rage
Demon
SpectreY
TagsClaw_onhit_audio, demon, fast_movement
Packs
  • Rage, Turmoil
  • Life
    130%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 12
    Attack Time
    1.665 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinion1
    Level
    68
    Life
    10,084
    Armour
    2,413
    Evasion Rating
    708
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,502
    Attack Time
    1.665
    Experience
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Time: 1.665 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Leap Slam
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.665 sec
    Cooldown Time: 15 sec
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Deals 25% more Attack Damage
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rage
    Demon
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement
    Life
    130%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 12
    Attack Time
    1.665 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinionEssence1
    Level
    68
    Life
    10,084
    Armour
    2,413
    Evasion Rating
    708
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,502
    Attack Time
    1.665
    Experience
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Time: 1.665 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Leap Slam
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.665 sec
    Cooldown Time: 15 sec
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Deals 25% more Attack Damage
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rage Ref /32
    Rage
    Rage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. You lose 1 Rage every 0.1 seconds if you have not taken damage or gained Rage in the last 2 seconds.

    Only one Hit every 0.5 seconds can cause you to gain Rage.
    50% reduced Evasion Rating
    +(40–60) to maximum Life
    (3–5) Life Regeneration per second
    Gain 5 Rage when Hit by an Enemy
    Gain 10 Rage when Critically Hit by an Enemy
    +20 to Armour
    (5–15)% increased Rarity of Items found
    +(20–30) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    (50–80)% increased Armour
    Gain (1–3) random Charge on reaching Maximum Rage
    Lose all Rage on reaching Maximum Rage
    (-10–10) to Maximum Rage
    +20 to Armour
    (5–15)% increased Rarity of Items found
    +(20–30) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    Used when you take Fire damage from a Hit
    (30–40)% increased Charges
    Grants up to your maximum Rage on use
    90% less Life Recovered
    Effect is not removed when Unreserved Life is Filled
    (15–30)% of Damage taken during effect Recouped as Life
    Gain (3–5) Rage when Hit by an Enemy during effect
    No Inherent loss of Rage during effect
    (25–50)% increased Duration
    Supports Melee Attacks, causing them to grant Rage on Hit.
    Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
    Shapeshift into a bear and swipe with your claws. Hitting enemies generates rage.
    Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
    Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
    Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
    Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
    While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
    Supports Skills which can consume Rage, giving them a chance to not remove that Rage while still gaining benefits as though they had.
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    Tzamoto's Soul Core of Ferocity
    Stack Size: 1 / 10
    Requires: Level 50
    Helmets: +4 to Maximum Rage
    Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    Boar Talisman
    Stack Size: 1 / 10
    Gloves: Gain 1 Rage on Melee Hit
    Sceptres: Allies in your Presence Regenerate 8 Life per second
    Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    Hook Axe
    Physical Damage: 5-14
    Critical Hit Chance: 5%
    Attacks per Second: 1.45
    Weapon Range: 1.1
    Requires: Level 4, 9 Str
    Gain 1 Rage on Hit
    +10 to Maximum Rage while wielding an Axe
    Gain 3 Rage when Hit by an Enemy
    Every Rage also grants 2% increased Stun Threshold
    Inherent loss of Rage is 25% slower
    +4 to Maximum Rage
    Inherent loss of Rage is 20% slower
    Every Rage also grants 1% increased Armour
    Gain 5 Rage when Hit by an Enemy
    4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
    40% reduced Presence Area of Effect
    Rage you gain is also granted to Allies in your Presence
    Rage Leech
    When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
    Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
    Leeched Rage is recovered over one second. Multiple Leeches can occur simultaneously.
    Rage
    Rage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. You lose 1 Rage every 0.1 seconds if you have not taken damage or gained Rage in the last 2 seconds.

    Only one Hit every 0.5 seconds can cause you to gain Rage.
    Skill Gem /12
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
    Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
    Shapeshift into a bear and swipe with your claws. Hitting enemies generates rage.
    Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
    Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
    Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
    Fire a bolt from your crossbow.
    While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
    [DNT] Hunt em down
    Skill Gem Quality /2
    Minions have (0–20)% increased effect of Rage
    Grants (0–10)% increased Rage effect
    Support Gem /14
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    Supports Melee Attacks, causing them to grant Rage on Hit.
    Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
    Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
    Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
    Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
    Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
    Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
    Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
    Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
    Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
    Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
    Item mods /1
    NameLevelPre/SufDescriptionWeight
    1CorruptedGain 1 Rage on Hitmace 1
    warstaff 1
    Misc mods /8
    NameLevelDomainPre/SufDescriptionWeight
    Angry1JewelPrefix+1 to Maximum Ragestrjewel 1
    default 0
    of Raging1JewelSuffixGain 1 Rage on Melee Hitstrjewel 1
    default 0
    of Retribution1JewelSuffixGain (1–3) Rage when Hit by an Enemystrjewel 1
    default 0
    Angry1JewelPrefix+1 to Maximum Ragestr_radius_jewel 1
    default 0
    of Raging1JewelSuffixGain 1 Rage on Melee Hitstr_radius_jewel 1
    default 0
    of Retribution1JewelSuffixGain (1–2) Rage when Hit by an Enemystr_radius_jewel 1
    default 0
    1AbyssUniqueGain 1 Rage on Melee Hit
    1AbyssUniqueGain (1–2) Rage when Hit by an Enemy
    Item /1
    Hook Axe
    Physical Damage: 5-14
    Critical Hit Chance: 5%
    Attacks per Second: 1.45
    Weapon Range: 1.1
    Requires: Level 4, 9 Str
    Gain 1 Rage on Hit
    Unique /7
    50% reduced Evasion Rating
    +(40–60) to maximum Life
    (3–5) Life Regeneration per second
    Gain 5 Rage when Hit by an Enemy
    Gain 10 Rage when Critically Hit by an Enemy
    +20 to Armour
    (5–15)% increased Rarity of Items found
    +(20–30) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    (50–80)% increased Armour
    Gain (1–3) random Charge on reaching Maximum Rage
    Lose all Rage on reaching Maximum Rage
    (-10–10) to Maximum Rage
    +20 to Armour
    (5–15)% increased Rarity of Items found
    +(20–30) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    Used when you take Fire damage from a Hit
    (30–40)% increased Charges
    Grants up to your maximum Rage on use
    90% less Life Recovered
    Effect is not removed when Unreserved Life is Filled
    (15–30)% of Damage taken during effect Recouped as Life
    Gain (3–5) Rage when Hit by an Enemy during effect
    No Inherent loss of Rage during effect
    (25–50)% increased Duration
    Passive /9
    +10 to Maximum Rage while wielding an Axe
    Gain 3 Rage when Hit by an Enemy
    Every Rage also grants 2% increased Stun Threshold
    Inherent loss of Rage is 25% slower
    +4 to Maximum Rage
    Inherent loss of Rage is 20% slower
    Every Rage also grants 1% increased Armour
    Gain 5 Rage when Hit by an Enemy
    4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
    40% reduced Presence Area of Effect
    Rage you gain is also granted to Allies in your Presence
    Timeless Jewel Passive /2
    Chainbreaker
    Karui Keystone
    Mana Recovery from Regeneration is not applied
    1 Rage Regenerated for every 25 Mana Regeneration per Second
    Skills Cost +3 Rage
    No man may enslave you, for you have a secret: you're always angry.
    Vorana's Fury
    Kalguuran Notable
    40% increased Projectile Damage
    Gain 1 Rage on Melee Hit
    Edit

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