Rage
Tier: 1
Level: (1–3)
Requires: Level 1
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit.
Supported Skills grant (–3) Rage on Melee Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skill Gems /4
From /1
Uncut Support Gem Tier 1
Level Effect /3
Implicit |
---|
Cost Multiplier: 100% |
Level | Requires Level | Str | Base Damage |
---|---|---|---|
1 | 0 | 6 | 100%, 100% |
2 | 3 | 10 | 100%, 100% |
3 | 6 | 15 | 100%, 100% |
Attribute /4
Rage
Key | Value |
---|---|
BaseType | Rage |
Class | Support Gems |
BuffIcon | |
ItemType | Metadata/Items/Gems/SupportGemRage |
Rage
Tier: 1
Level: (1–3)
Requires: Level 1
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit.
Supported Skills grant (–3) Rage on Melee Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /30
Leap Slam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Shield Charge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Flicker Strike
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Armour Breaker
Attack with a forceful blow, knocking enemies back and weakening their Armour.
Falling Thunder
Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Earthquake
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Sunder
Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Earthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Boneshatter
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Volcanic Fissure
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
Whirling Assault
Advance while hitting enemies around you with a series of spinning Strikes.
Rolling Slam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Supercharged Slam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Wind Blast
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Wave of Frost
Flips backwards and sends forth a Freezing wave in front of you.
Ice Strike
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Glacial Cascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Killing Palm
Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Shattering Palm
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Tempest Flurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Siphoning Strike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Tempest Bell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Frozen Locus
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage.
Perfect Strike
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
Resonating Shield
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Hammer of the Gods
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Vaulting Impact
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Gathering Storm
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
Rage
You gain more Attack Damage.
You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
current_rage
Attribute /5
rage
Key | Value |
---|---|
BuffIcon | |
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | virtual maximum rage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current rage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Rage
Spectre | N |
---|---|
Tags | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Life
100%
Armour
+60%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.665 Second
Damage Spread
±20%
Experience
100%
Model Size
120%
Type
AfflictionMinion1
Metadata
JourneyEndAfflictionMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
3,451
Evasion
477
Energy Shield
0
Damage
233
Spell Damage
233
Accuracy
0
Attack Time
1.665
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 1.665 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Leap Slam
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.665 sec
Cooldown Time: 15 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeDeliriumEncounterMinion1
walk emerge distance [440]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion1"] = { name = "Rage", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", "WalkEmergeDeliriumEncounterMinion1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeDeliriumEncounterMinion1"] = { name = "WalkEmergeDeliriumEncounterMinion1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {440, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rage
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement |
Packs |
Life
130%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
130%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.665 Second
Damage Spread
±20%
Experience
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,084
Armour
3,451
Evasion
477
Energy Shield
0
Damage
303
Spell Damage
303
Accuracy
0
Attack Time
1.665
Experience
37,224
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 242–364
Critical Hit Chance: 5%
Attack Time: 1.665 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Leap Slam
Base Damage: 242–364
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.665 sec
Cooldown Time: 15 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Deals 25% more Attack Damage
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase" Stats { set_base_heavy_stun_duration_ms = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = { name = "Rage", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Skill Gem /4
Skill Gem Quality /2
Item | Stats |
---|---|
Skeletal Reaver | Minions have (0–20)% increased effect of Rage |
Berserk | Grants (0–10)% increased Rage effect |
Support Gem /4
Misc mods /5
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Angry | 1 | Jewel | Prefix | +(1–2) to Maximum Rage | |
of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit | |
of Retribution | 1 | Jewel | Suffix | Gain (1–3) Rage when Hit by an Enemy | |
Angry | 1 | Jewel | Prefix | +1 to Maximum Rage | |
of Retribution | 1 | Jewel | Suffix | Gain (1–2) Rage when Hit by an Enemy |
Item /1
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 10 Str
Gain 1 Rage on Hit
Unique /4
(40–80)% increased Evasion Rating
+(40–60) to maximum Life
Gain 3 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(50–80)% increased Armour
Gain (1–3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
Passive /7
+10 to Maximum Rage while wielding an Axe
+8 to Maximum Rage
Inherent loss of Rage is 25% slower
3% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Timeless Jewel Passive /2
Chainbreaker
Karui Keystone
Mana Recovery from Regeneration is not applied
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage
No man may enslave you, for you have a secret: you're always angry.
Lethal Pride: Akoya
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.