Skill Gem /22
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Skill Gem Quality /5
(0—25)% increased effect of Empowerment on Raised Zombies
Empowered Attack Aftershocks deal (0—10)% more damage
Empowered Skills have (0—30)% increased Projectile speed
Empowered Skill deals (0—10)% more damage
Support Gem /10
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | Empowered by Molten Gold |
Misc mods /112
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Empowering | 1 | Jewel | Prefix | Empowered Attacks deal (10—20)% increased Damage Damage Attack | strjewel 1 default 0 |
| Empowering | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Empowered Attacks deal (2—3)% increased Damage Damage Attack | str_radius_jewel 1 default 0 |
| Kurgal's | 65 | Abyss | Prefix | Empowered Attacks deal (41—59)% increased Damage kurgal Damage Attack | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Empowered Attacks deal (86—99)% increased Damage kurgal Damage Attack | one_hand_weapon 0 mace 1 talisman 1 default 0 ulaman_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Warcries Empower an additional Attack kurgal Attack | talisman 1 default 0 kurgal_mod 1 |
| 1 | Sentinel | Unique | Can only empower Rare or Unique enemies | ||
| 1 | Sentinel | Unique | Can only empower Rare enemies | ||
| of Luxury | 1 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Currency Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Luxury | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have a Currency Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Luxury | 60 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have a Currency Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Deafening | 5 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have an Essence Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Deafening | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have an Essence Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Deafening | 60 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have an Essence Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Singularity | 5 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Unique Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Singularity | 45 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Unique Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Singularity | 60 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Unique Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Thaumaturgy | 5 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Gem Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Thaumaturgy | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have a Gem Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Thaumaturgy | 75 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have a Gem Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Worlds | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Map Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Worlds | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Map Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Worlds | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Map Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Trinkets | 1 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Jewellery Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Trinkets | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have a Jewellery Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Trinkets | 75 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have a Jewellery Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armour | 1 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have an Armour Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armour | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have an Armour Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armour | 75 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have an Armour Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armaments | 1 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Weapon Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armaments | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have a Weapon Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armaments | 75 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have a Weapon Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Emblems | 68 | Sentinel | Suffix | (2—2.5)% chance for Empowered Enemies to have a Fragment Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Emblems | 75 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Fragment Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Emblems | 80 | Sentinel | Suffix | (3.1—4)% chance for Empowered Enemies to have a Fragment Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Skittering | 68 | Sentinel | Suffix | (2—2.5)% chance for Empowered Enemies to have a Scarab Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Skittering | 75 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Scarab Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Skittering | 80 | Sentinel | Suffix | (3.1—4)% chance for Empowered Enemies to have a Scarab Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Divination | 45 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Divination Card Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Divination | 68 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have a Divination Card Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Divination | 80 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have a Divination Card Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Depths | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have an Abyss Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Depths | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have an Abyss Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Depths | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have an Abyss Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Harbinger | 68 | Sentinel | Suffix | (2—2.5)% chance for Empowered Enemies to have a Harbinger Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Harbinger | 75 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Harbinger Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Harbinger | 80 | Sentinel | Suffix | (3.1—4)% chance for Empowered Enemies to have a Harbinger Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Grasping | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Breach Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Grasping | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Breach Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Grasping | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Breach Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Underground | 68 | Sentinel | Suffix | (2—2.5)% chance for Empowered Enemies to have a Fossil Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Underground | 75 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Fossil Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Underground | 80 | Sentinel | Suffix | (3.1—4)% chance for Empowered Enemies to have a Fossil Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Legion | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Legion Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Legion | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Legion Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Legion | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Legion Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Blight | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Blight Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Blight | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Blight Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Blight | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Blight Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Metamorphosis | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Metamorphosis Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Metamorphosis | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Metamorphosis Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Metamorphosis | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Metamorphosis Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Archaeology | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have an Expedition Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Archaeology | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have an Expedition Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Archaeology | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have an Expedition Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Smuggling | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Heist Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Smuggling | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Heist Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Smuggling | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Heist Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Ritual | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Ritual Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Ritual | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Ritual Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of the Ritual | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Ritual Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Insanity | 68 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Delirium Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Insanity | 75 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Delirium Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Insanity | 80 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Delirium Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Mystery | 24 | Sentinel | Suffix | (2—2.5)% chance for Empowered Enemies to have a Sentinel Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Mystery | 68 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Sentinel Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Mystery | 80 | Sentinel | Suffix | (3.1—4)% chance for Empowered Enemies to have a Sentinel Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Wealth | 1 | Sentinel | Suffix | Empowered Monsters have (50—100)% increased Quantity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Opulence | 55 | Sentinel | Suffix | Empowered Monsters have (110—150)% increased Quantity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Prosperity | 80 | Sentinel | Suffix | Empowered Monsters have (160—250)% increased Quantity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Plunder | 1 | Sentinel | Suffix | Empowered Monsters have (50—100)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Raiding | 55 | Sentinel | Suffix | Empowered Monsters have (110—150)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Greed | 80 | Sentinel | Suffix | Empowered Monsters have (160—250)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Invigoration | 1 | Sentinel | Suffix | Empowered Monsters grant (30—60)% increased Sentinel Power | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Energy | 55 | Sentinel | Suffix | Empowered Monsters grant (70—100)% increased Sentinel Power | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Power | 80 | Sentinel | Suffix | Empowered Monsters grant (110—150)% increased Sentinel Power | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Wealth | 1 | Sentinel | Suffix | Empowered Monsters have (300—400)% increased Quantity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Opulence | 55 | Sentinel | Suffix | Empowered Monsters have (420—500)% increased Quantity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Prosperity | 80 | Sentinel | Suffix | Empowered Monsters have (520—650)% increased Quantity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Plunder | 1 | Sentinel | Suffix | Empowered Monsters have (300—400)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Raiding | 55 | Sentinel | Suffix | Empowered Monsters have (420—500)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Greed | 80 | Sentinel | Suffix | Empowered Monsters have (520—650)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Invigoration | 1 | Sentinel | Suffix | Empowered Monsters grant (60—120)% increased Sentinel Power | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Energy | 55 | Sentinel | Suffix | Empowered Monsters grant (140—200)% increased Sentinel Power | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Power | 80 | Sentinel | Suffix | Empowered Monsters grant (220—300)% increased Sentinel Power | special_sentinel_mod 0 sentinel_c 1 default 0 |
| 1 | Sentinel | Unique | When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds | ||
| 1 | Sentinel | Unique | Destroyed on Empowering target Enemy | ||
| 1 | Sentinel | Unique | Map Item Quantity affects number of rewards from Empowered Enemy | ||
| 1 | Sentinel | Unique | Empowered Monsters drop (8—12) Currency Rewards | ||
| 1 | Sentinel | Unique | Empowered Monsters drop (8—12) Sentinel Rewards | ||
| 1 | Sentinel | Unique | Empowered Monsters drop (8—12) Divination Card Rewards | ||
| 1 | Sentinel | Unique | Empowered Monsters drop (8—12) Scarab Rewards | ||
| 1 | Sentinel | Unique | Empowered Monsters drop (8—12) Unique Rewards | ||
| 1 | Sentinel | Unique | Empowered Monsters drop (8—12) Map Rewards | ||
| 1 | Sentinel | Unique | Empowered Monsters drop (8—12) Fragment Rewards | ||
| 74 | Sentinel | Unique | Cannot Empower Enemies | ||
| 1 | Sentinel | Unique | Empowered Enemies cannot gain Rewards | ||
| 1 | Sentinel | Unique | (1.6—2.4)% increased chance to add a Reward for each Enemy Empowered | ||
| 1 | Sentinel | Unique | Empowered Monsters grant (800—1200)% increased Sentinel Power | ||
| 1 | Sentinel | Unique | Empowered Enemies do not drop Items | ||
| 1 | Sentinel | Unique | Petrifies Empowered Enemies for 5 seconds | ||
| 1 | Tower | Unique | Empowers the Map Boss of a Map 10 uses remaining | ||
| 1 | Tower | Unique | Empowers the Map Boss of a Map 5 uses remaining |
Item /3
Tawhoan Greatclub
Physical Damage: 113-153
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 78, 163 Str
Totemic Greatclub
Physical Damage: 77-105
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 50, 89 Str
Unique /2
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries
Requires: Level 47
Has 3 Sockets
Maximum Quality is 40%
+(20—30) to Strength
Timeless Jewel Passive /2
10% increased Cold Exposure Effect
Empowered Attacks deal 50% increased Damage
10% increased Fire Exposure Effect
10% increased Lightning Exposure Effect
Empowered Attacks deal 2% increased damage per 10 Tribute
4% increased Warcry Speed per 25 Tribute
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



















