Torchbearer Kin
SpectreN
AreaVolcanic Warrens, Caldera, The Ziggurat Refuge
Tagsfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • Volcanic Warrens: Wardrum Kin, Shaman Kin, Skulltop Kin, Feral Kin, Tuskbearer Kin, Torchbearer Kin
  • Volcanic Warrens: Wardrum Kin, Shaman Kin, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin, Torchbearer Kin
  • The Ziggurat Refuge: Shaman Kin, Wardrum Kin, Subdued Behemoth, Skulltop Kin, Feral Kin, Tuskbearer Kin, Torchbearer Kin
  • The Ziggurat Refuge: Shaman Kin, Wardrum Kin, Subdued Behemoth, Tallwalker Kin, Spearbearer Kin, Spearbearer Kin, Torchbearer Kin
  • Life
    65%
    Armour
    +25%
    Evasion
    +25%
    Resistance
    0 0 0 0
    Damage
    65%
    Accuracy
    100%
    Critical Hits Chance
    6%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    65%
    Model Size
    100%
    Type
    GoblinMiner
    Metadata
    GoblinMinerTorch
    Level
    65
    Life
    4,233
    Armour
    2,529
    Evasion Rating
    829
    Damage
    138
    Spell Damage
    138
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    13,980
    Minion Life
    4,083
    Minion Damage
    539
    Minion Armour
    3,540
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 110–166
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Converts 40% of Physical Damage to Fire Damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerTorch"] = {
        name = "Torchbearer Kin",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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