Porte-flambeau kin
Torchbearer Kin
SpectreN
AreaLes Terriers volcaniques, Caldera, Le Refuge de la Ziggourat
Tagsfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • Les Terriers volcaniques: Tambour de guerre kin, Chaman kin, Coiffe-crâne kin, Sauvage kin, Porte-défense kin, Porte-flambeau kin
  • Les Terriers volcaniques: Tambour de guerre kin, Chaman kin, Marche-échasse kin, Porte-lance kin, Porte-lance kin, Porte-flambeau kin
  • Le Refuge de la Ziggourat: Chaman kin, Tambour de guerre kin, Béhémoth assujetti, Coiffe-crâne kin, Sauvage kin, Porte-défense kin, Porte-flambeau kin
  • Le Refuge de la Ziggourat: Chaman kin, Tambour de guerre kin, Béhémoth assujetti, Marche-échasse kin, Porte-lance kin, Porte-lance kin, Porte-flambeau kin
  • Vie
    65%
    +25%
    Évasion
    +25%
    Résistance
    0 0 0 0
    Damage
    65%
    Précision
    100%
    Attack Distance
    3 ~ 8
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    65%
    Model Size
    100%
    Type
    GoblinMiner
    Metadata
    GoblinMinerTorch
    Niveau
    65
    Vie
    4,233
    2,529
    Damage
    138
    Dégâts des sorts
    138
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    13,980
    Minion Life
    4,083
    Minion Damage
    539
    Minion Armour
    3,540
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 110–166
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerTorch"] = {
        name = "Torchbearer Kin",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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