Goblin-Fackelträger
Torchbearer Kin
SpectreN
AreaVulkanische Baue, Caldera, Die Zikkurat-Zuflucht
Tagsfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • Vulkanische Baue: Goblin-Kriegstrommler, Goblinschamane, Stachelschädel-Goblin, Wilder Goblin, Goblin-Stoßzahnträger, Goblin-Fackelträger
  • Vulkanische Baue: Goblin-Kriegstrommler, Goblinschamane, Goblin-Stelzenläufer, Goblin-Speerträger, Goblin-Speerträger, Goblin-Fackelträger
  • Die Zikkurat-Zuflucht: Goblinschamane, Goblin-Kriegstrommler, Gebändigter Behemoth, Stachelschädel-Goblin, Wilder Goblin, Goblin-Stoßzahnträger, Goblin-Fackelträger
  • Die Zikkurat-Zuflucht: Goblinschamane, Goblin-Kriegstrommler, Gebändigter Behemoth, Goblin-Stelzenläufer, Goblin-Speerträger, Goblin-Speerträger, Goblin-Fackelträger
  • Leben
    65%
    Ausweichen
    +25%
    Widerstand
    0 0 0 0
    Damage
    65%
    Genauigkeit
    100%
    Attack Distance
    3 ~ 8
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    65%
    Model Size
    100%
    Type
    GoblinMiner
    Metadata
    GoblinMinerTorch
    Stufe
    65
    Leben
    4,233
    Damage
    138
    Zauberschaden
    138
    Genauigkeit
    2,214
    Angriffszeit
    1.5
    Erfahrung
    13,980
    Minion Life
    4,083
    Minion Damage
    539
    Minion Armour
    3,540
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 110–166
    Angriffszeit: 1.5 Sek.
    Wandelt 40% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerTorch"] = {
        name = "Torchbearer Kin",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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