Goblin-Fackelträger
Torchbearer Kin
Spectre | N |
---|---|
Area | Vulkanische Baue, Caldera, Die Zikkurat-Zuflucht |
Tags | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Packs |
Leben
65%
+25%
Ausweichen
+25%
Widerstand




Damage
65%
Genauigkeit
100%
Kritische Treffer Chance
6%
Attack Distance
3 ~ 8
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
65%
Model Size
100%
Type
GoblinMiner
Metadata
GoblinMinerTorch
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
4,233
2,529
829
Damage
138
Zauberschaden
138
Genauigkeit
2,214
Angriffszeit
1.5
Erfahrung
13,980
Minion Life
4,083
Minion Damage
539
Minion Armour
3,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 110–166
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerTorch"] = { name = "Torchbearer Kin", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.