Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Skill Gem /1
Support Gem /5
Item mods /60
NameLevelPre/SufDescriptionWeight
Glinting2PrefixAdds (1–2) to (4–5) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Burnished13PrefixAdds (4–6) to (7–11) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Polished21PrefixAdds (6–9) to (11–16) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Honed29PrefixAdds (8–12) to (14–21) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Gleaming36PrefixAdds (10–15) to (18–26) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Annealed46PrefixAdds (13–20) to (23–35) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Razor-sharp54PrefixAdds (16–24) to (28–42) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Tempered65PrefixAdds (21–31) to (36–53) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Flaring77PrefixAdds (26–39) to (44–66) Physical Damage damage physical attackbow 1
one_hand_weapon 1
default 0
Glinting2PrefixAdds (2–3) to (5–7) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Burnished13PrefixAdds (5–8) to (10–15) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Polished21PrefixAdds (8–12) to (15–22) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Honed29PrefixAdds (11–17) to (20–30) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Gleaming36PrefixAdds (14–21) to (25–37) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Annealed46PrefixAdds (19–29) to (33–49) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Razor-sharp54PrefixAdds (23–35) to (39–59) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Tempered65PrefixAdds (29–44) to (50–75) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Flaring77PrefixAdds (37–55) to (63–94) Physical Damage damage physical attackbow 0
two_hand_weapon 1
default 0
Heavy1Prefix(40–49)% increased Physical Damage damage physical attackweapon 1
default 0
Serrated11Prefix(50–64)% increased Physical Damage damage physical attackweapon 1
default 0
Wicked23Prefix(65–84)% increased Physical Damage damage physical attackweapon 1
default 0
Vicious35Prefix(85–109)% increased Physical Damage damage physical attackweapon 1
default 0
Bloodthirsty46Prefix(110–134)% increased Physical Damage damage physical attackweapon 1
default 0
Cruel60Prefix(135–154)% increased Physical Damage damage physical attackweapon 1
default 0
Tyrannical73Prefix(155–169)% increased Physical Damage damage physical attackweapon 1
default 0
Merciless82Prefix(170–179)% increased Physical Damage damage physical attackweapon 1
default 0
Squire's1Prefix(15–19)% increased Physical Damage
+(16–20) to Accuracy Rating
damage physical attack
weapon 1
default 0
Journeyman's11Prefix(20–24)% increased Physical Damage
+(21–46) to Accuracy Rating
damage physical attack
weapon 1
default 0
Reaver's23Prefix(25–34)% increased Physical Damage
+(47–72) to Accuracy Rating
damage physical attack
weapon 1
default 0
Mercenary's38Prefix(35–44)% increased Physical Damage
+(73–97) to Accuracy Rating
damage physical attack
weapon 1
default 0
Champion's53Prefix(45–54)% increased Physical Damage
+(98–123) to Accuracy Rating
damage physical attack
weapon 1
default 0
Conqueror's65Prefix(55–64)% increased Physical Damage
+(124–149) to Accuracy Rating
damage physical attack
weapon 1
default 0
Emperor's76Prefix(65–74)% increased Physical Damage
+(150–174) to Accuracy Rating
damage physical attack
weapon 1
default 0
Dictator's81Prefix(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
damage physical attack
weapon 1
default 0
Punishing2Prefix(25–34)% increased Spell Physical Damage damage physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Unforgiving12Prefix(35–44)% increased Spell Physical Damage damage physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Vengeful24Prefix(45–54)% increased Spell Physical Damage damage physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Sadistic36Prefix(55–64)% increased Spell Physical Damage damage physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Pitiless47Prefix(65–74)% increased Spell Physical Damage damage physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Agonising59Prefix(75–89)% increased Spell Physical Damage damage physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Oppressor's71Prefix(90–104)% increased Spell Physical Damage damage physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Torturer's81Prefix(105–119)% increased Spell Physical Damage damage physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Punishing2Prefix(35–49)% increased Spell Physical Damage damage physicalno_physical_spell_mods 0
staff 1
default 0
Unforgiving12Prefix(50–64)% increased Spell Physical Damage damage physicalno_physical_spell_mods 0
staff 1
default 0
Vengeful24Prefix(65–79)% increased Spell Physical Damage damage physicalno_physical_spell_mods 0
staff 1
default 0
Sadistic36Prefix(80–94)% increased Spell Physical Damage damage physicalno_physical_spell_mods 0
staff 1
default 0
Pitiless47Prefix(95–109)% increased Spell Physical Damage damage physicalno_physical_spell_mods 0
staff 1
default 0
Agonising59Prefix(110–129)% increased Spell Physical Damage damage physicalno_physical_spell_mods 0
staff 1
default 0
Oppressor's71Prefix(130–149)% increased Spell Physical Damage damage physicalno_physical_spell_mods 0
staff 1
default 0
Torturer's81Prefix(150–169)% increased Spell Physical Damage damage physicalno_physical_spell_mods 0
staff 1
default 0
of the Parasite21SuffixLeeches (5–5.9)% of Physical Damage as Life life physical attackweapon 1
default 0
of the Locust38SuffixLeeches (6–6.9)% of Physical Damage as Life life physical attackweapon 1
default 0
of the Remora54SuffixLeeches (7–7.9)% of Physical Damage as Life life physical attackweapon 1
default 0
of the Lamprey68SuffixLeeches (8–8.9)% of Physical Damage as Life life physical attackweapon 1
default 0
of the Vampire81SuffixLeeches (9–9.9)% of Physical Damage as Life life physical attackranged 0
weapon 1
default 0
of the Thirsty21SuffixLeeches (4–4.9)% of Physical Damage as Mana mana physical attackweapon 1
default 0
of the Parched38SuffixLeeches (5–5.9)% of Physical Damage as Mana mana physical attackweapon 1
default 0
of the Arid54SuffixLeeches (6–6.9)% of Physical Damage as Mana mana physical attackweapon 1
default 0
of the Drought68SuffixLeeches (7–7.9)% of Physical Damage as Mana mana physical attackweapon 1
default 0
of the Desperate81SuffixLeeches (8–8.9)% of Physical Damage as Mana mana physical attackranged 0
weapon 1
default 0
Monsters mods /56
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt damage physical
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
damage physical elemental cold lightning
1UniqueGain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental ailment
1Unique50% chance to Ignite
Gain 20% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire ailment
1Unique10% chance to Freeze
Gain 20% of Physical Damage as Extra Cold Damage
bleed damage physical elemental cold ailment
1Unique20% chance to Shock
Gain 20% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Storm Cultist's Touch1Torment+25% to Lightning Resistance
10% chance to Shock
Gain 25% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning resistance ailment
Storm Cultist's Grip1Torment+40% to Lightning Resistance
25% chance to Shock
Gain 60% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning resistance ailment
Arsonist's Touch1Torment+25% to Fire Resistance
10% chance to Ignite
Gain 25% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Arsonist's Grip1Torment+40% to Fire Resistance
25% chance to Ignite
Gain 60% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element damage physical elemental
1Uniquebase physical damage % of maximum life taken per minute [240] damage physical
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
elemental cold resistance ailment
Aurora Cultist's Grip1Torment+40% to Cold Resistance
20% chance to Freeze
Gain 60% of Physical Damage as Extra Cold Damage
bleed damage physical elemental cold resistance ailment
1UniqueGain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
bleed damage physical elemental fire cold lightning ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
damage physical elemental fire speed
1UniqueGain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as extra Chaos Damage damage physical chaos
1UniqueGain 40% of Physical Damage as extra Chaos Damage damage physical chaos
1UniqueGain 50% of Physical Damage as extra Chaos Damage damage physical chaos
1Essence30% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute only if es protects life [180]
base physical damage % of maximum life taken per minute [360]
damage physical attack caster speed
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
damage physical elemental fire attack speed
Craicic Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
monster dropped item rarity +% [0]
life damage physical elemental cold
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on Hit
monster dropped item rarity +% [0]
life damage physical elemental lightning
1UniqueAlways Ignite
Gain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Ignite Chance and Magnitude
bleed damage physical elemental fire ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
bleed damage physical elemental cold ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
bleed damage physical elemental lightning ailment
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
elemental cold lightning ailment
1UniqueMonsters Break Armour equal to 50% of Physical Damage dealt
Delve Area mods /17
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters deal (10–19)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
20DelveAreaMonsters deal (20–49)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
52DelveAreaMonsters deal (50–69)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
92DelveAreaMonsters deal (70–89)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
173DelveAreaMonsters deal (90–110)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
1DelveAreaMonsters deal (10–19)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
20DelveAreaMonsters deal (20–49)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
52DelveAreaMonsters deal (50–69)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
92DelveAreaMonsters deal (70–89)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
173DelveAreaMonsters deal (90–110)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
1DelveAreaMonsters deal (10–19)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
20DelveAreaMonsters deal (20–49)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
52DelveAreaMonsters deal (50–69)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
92DelveAreaMonsters deal (70–89)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
173DelveAreaMonsters deal (90–110)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
92DelveAreaMonsters deal (21–25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
173DelveAreaMonsters deal (31–35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
Heist Area mods /20
NameLevelPre/SufDescriptionWeight
Burning1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (10–29)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental fire
Burning46Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (30–49)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental fire
Burning68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (50–69)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental fire
Burning73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (70–89)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental fire
Burning78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental fire
Freezing1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (10–29)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental cold
Freezing46Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (30–49)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental cold
Freezing68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (50–69)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental cold
Freezing73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (70–89)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental cold
Freezing78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental cold
Shocking1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (10–29)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental lightning
Shocking46Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (30–49)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental lightning
Shocking68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (50–69)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental lightning
Shocking73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (70–89)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental lightning
Shocking78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
damage physical elemental lightning
Profane73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (21–25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Profane78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (31–35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Punishing68Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters reflect 13% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
physical
Punishing73Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters reflect 15% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
physical
Punishing78Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters reflect 18% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
physical
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Glinting1Prefix(2–3) to (4–5) added Physical Damage
Players and their Minions have (2–3) to (4–5) added Physical Damage
damage physical
Burnished45Prefix(4–5) to (6–8) added Physical Damage
Players and their Minions have (4–5) to (6–8) added Physical Damage
damage physical
Polished75Prefix(6–8) to (9–11) added Physical Damage
Players and their Minions have (6–8) to (9–11) added Physical Damage
damage physical
Honed83Prefix(7–9) to (12–14) added Physical Damage
Players and their Minions have (7–9) to (12–14) added Physical Damage
damage physical
Misc mods /5
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(7–10)% more Melee Physical Damage during effect damage physical attack
Brawling1JewelUnique(14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attack
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
defences damage physical attack
1ExpeditionRelicPrefixMonsters are Immune to Physical Damage
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 1000% of Physical Damage dealt
Item /4
Ruination Maul
Physical Damage: 113-138
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 212 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Disintegrating Maul
Physical Damage: 93-114
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 142 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 88 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crone Knife
Physical Damage: 4-15
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 6, 10 Dex, 10 Int
Leeches 4% of Physical Damage as Mana
Unique /44
Adds (8–12) to (16–18) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
No Physical Damage
Adds (8–10) to (15–18) Cold Damage
Freezes Enemies that are on Full Life
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
Grants Skill: Level 15 Lightning Spell on Hit
+200 Intelligence Requirement
+100 Strength Requirement
(150–200)% increased Physical Damage
(10–20)% increased Attack Speed
+1 to Level of all Lightning Skills
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Adds (16–20) to (23–27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
(100–150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
(20–30)% increased Bolt Speed
(40–60)% increased Physical Damage
(30–40)% increased Attack Speed
100% chance to not consume a bolt if you've Reloaded Recently
30% reduced Reload Speed
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
+(10–15)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Adds (39–48) to (69–79) Physical Damage
+(20–30)% to Critical Damage Bonus
Adds (25–36) to (44–55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
Adds (4–6) to (7–10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage when on Low Life
Adds (4–6) to (7–10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
No Physical Damage
Adds (25–32) to (40–50) Fire Damage
+(30–50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
Grants Skill: Parry
(20–30)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Adds (18–22) to (24–28) Physical Damage
Adds 1 to (50–55) Lightning Damage
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Strikes deal Splash damage to targets within 1.5 metres
Adds (25–35) to (40–50) Physical Damage
Leeches 10% of Physical Damage as Life
(10–20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Always Hits
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Grants Skill: Spear Throw
No Physical Damage
Adds 1 to (80–120) Lightning Damage
(15–30)% increased Attack Speed
(50–100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Grants Skill: Spear Throw
Adds (2–3) to (6–8) Physical Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Adds (10–15) to (21–26) Physical Damage
+100 to Evasion Rating
(10–20)% increased Attack Speed
(30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Grants Skill: Spear Throw
(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Adds (13–17) to (22–28) Physical Damage
+(100–150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon
(200–250)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random Shrine buff every 10 seconds
Grants Skill: Spear Throw
Adds (14–26) to (27–32) Physical Damage
Adds (33–41) to (47–53) Fire Damage
(15–25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25–40)% chance to Aggravate Bleeding on Hit
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Adds (40–48) to (65–72) Physical Damage
+(4–6)% to Critical Hit Chance
Leeches (5–8)% of Physical Damage as Life
Leeches (4–7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Grants 1 additional Skill Slot
(15–25)% increased Rarity of Items found
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Infusion
(15–20)% increased Attack Speed
Leeches (6–10)% of Physical Damage as Life
Adds (106–146) to (181–221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage
Grants Skill: Spear Throw
Adds (14–18) to (30–36) Physical Damage
+(10–20)% to Critical Hit Chance
+(15–25) to Intelligence
Forks Critical Hits
10% of Skill Mana Costs Converted to Life Costs
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Passive /1
15% of Physical Damage prevented Recouped as Life
Ascendancy Passive /1
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Timeless Jewel Passive /2
Transcendence
Templar Keystone
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
Rigwald's Might
Eternal Notable
80% increased Melee Physical Damage
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