Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Skill Gem /8
[DNT-UNUSED] Loud noise
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
While active, emits an Aura that periodically Withers enemies in your Presence.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
While active, emits an Aura that periodically Withers enemies in your Presence.
Support Gem /9
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Item mods /70
NameLevelPre/SufDescriptionWeight
Glinting1PrefixAdds (1–2) to (4–5) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Burnished8PrefixAdds (4–6) to (7–11) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Polished16PrefixAdds (6–9) to (11–16) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Honed33PrefixAdds (8–12) to (14–21) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Gleaming46PrefixAdds (10–15) to (18–26) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Annealed54PrefixAdds (13–20) to (23–35) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Razor-sharp60PrefixAdds (16–24) to (28–42) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Tempered65PrefixAdds (21–31) to (36–53) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Flaring75PrefixAdds (26–39) to (44–66) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Glinting1PrefixAdds (2–3) to (5–7) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Burnished8PrefixAdds (5–8) to (10–15) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Polished16PrefixAdds (8–12) to (15–22) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Honed33PrefixAdds (11–17) to (20–30) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Gleaming46PrefixAdds (14–21) to (25–37) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Annealed54PrefixAdds (19–29) to (33–49) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Razor-sharp60PrefixAdds (23–35) to (39–59) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Tempered65PrefixAdds (29–44) to (50–75) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Flaring75PrefixAdds (37–55) to (63–94) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Glinting1PrefixAllies in your Presence deal (1–2) to (3–4) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Burnished8PrefixAllies in your Presence deal (2–3) to (4–6) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Polished16PrefixAllies in your Presence deal (2–4) to (5–8) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Honed33PrefixAllies in your Presence deal (4–6) to (8–11) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Gleaming46PrefixAllies in your Presence deal (5–7) to (9–13) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Annealed54PrefixAllies in your Presence deal (6–10) to (12–17) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Razor-sharp60PrefixAllies in your Presence deal (7–11) to (14–20) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Tempered65PrefixAllies in your Presence deal (10–15) to (18–26) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Flaring75PrefixAllies in your Presence deal (12–19) to (22–32) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Heavy1Prefix(40–49)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Serrated8Prefix(50–64)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Wicked16Prefix(65–84)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Vicious33Prefix(85–109)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Bloodthirsty46Prefix(110–134)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Cruel60Prefix(135–154)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Tyrannical75Prefix(155–169)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Merciless82Prefix(170–179)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Squire's1Prefix(15–19)% increased Physical Damage
+(16–20) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Journeyman's11Prefix(20–24)% increased Physical Damage
+(21–46) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Reaver's23Prefix(25–34)% increased Physical Damage
+(47–72) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Mercenary's38Prefix(35–44)% increased Physical Damage
+(73–97) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Champion's54Prefix(45–54)% increased Physical Damage
+(98–123) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Conqueror's65Prefix(55–64)% increased Physical Damage
+(124–149) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Emperor's70Prefix(65–74)% increased Physical Damage
+(150–174) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Dictator's81Prefix(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Punishing2Prefix(25–34)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Unforgiving8Prefix(35–44)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Vengeful16Prefix(45–54)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Sadistic33Prefix(55–64)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Pitiless46Prefix(65–74)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Agonising60Prefix(75–89)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Oppressor's70Prefix(90–104)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Torturer's81Prefix(105–119)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Punishing2Prefix(35–49)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Unforgiving8Prefix(50–64)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Vengeful16Prefix(65–79)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Sadistic33Prefix(80–94)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Pitiless46Prefix(95–109)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Agonising60Prefix(110–129)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Oppressor's70Prefix(130–149)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Torturer's81Prefix(150–169)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
of the Parasite21SuffixLeeches (5–5.9)% of Physical Damage as Life Life Physical Attackweapon 1
default 0
of the Locust38SuffixLeeches (6–6.9)% of Physical Damage as Life Life Physical Attackweapon 1
default 0
of the Remora54SuffixLeeches (7–7.9)% of Physical Damage as Life Life Physical Attackweapon 1
default 0
of the Lamprey68SuffixLeeches (8–8.9)% of Physical Damage as Life Life Physical Attackweapon 1
default 0
of the Vampire81SuffixLeeches (9–9.9)% of Physical Damage as Life Life Physical Attackranged 0
weapon 1
default 0
of the Thirsty21SuffixLeeches (4–4.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
default 0
of the Parched38SuffixLeeches (5–5.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
default 0
of the Arid54SuffixLeeches (6–6.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
default 0
of the Drought68SuffixLeeches (7–7.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
default 0
of the Desperate81SuffixLeeches (8–8.9)% of Physical Damage as Mana Mana Physical Attackranged 0
weapon 1
default 0
1Corrupted(15–25)% increased Physical Damage Damage Physical Attackweapon 1
Monsters mods /56
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physical
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Damage Physical Elemental Fire Attack Speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Cold Lightning
1UniqueGain 150% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 150% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 150% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Ailment
1Unique50% chance to Ignite
Gain 20% of Physical Damage as Extra Fire Damage
Damage Physical Elemental Fire Ailment
1Unique10% chance to Freeze
Gain 20% of Physical Damage as Extra Cold Damage
Damage Physical Elemental Cold Ailment
1Unique20% chance to Shock
Gain 20% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 50% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
Storm Cultist's Touch1Torment+25% to Lightning Resistance
10% chance to Shock
Gain 25% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Resistance Ailment
Storm Cultist's Grip1Torment+40% to Lightning Resistance
25% chance to Shock
Gain 60% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Resistance Ailment
Arsonist's Touch1Torment+25% to Fire Resistance
10% chance to Ignite
Gain 25% of Physical Damage as Extra Fire Damage
Damage Physical Elemental Fire Resistance Ailment
Arsonist's Grip1Torment+40% to Fire Resistance
25% chance to Ignite
Gain 60% of Physical Damage as Extra Fire Damage
Damage Physical Elemental Fire Resistance Ailment
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental
1Uniquebase physical damage % of maximum life taken per minute [240] Damage Physical
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Resistance Ailment
Aurora Cultist's Grip1Torment+40% to Cold Resistance
20% chance to Freeze
Gain 60% of Physical Damage as Extra Cold Damage
Damage Physical Elemental Cold Resistance Ailment
1UniqueGain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
Damage Physical Elemental Fire Cold Lightning Ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
Damage Physical Elemental Fire Speed
1UniqueGain 100% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 100% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1UniqueGain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1UniqueGain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1Essence30% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute only if es protects life [180]
base physical damage % of maximum life taken per minute [360]
Damage Physical Attack Caster Speed
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
Damage Physical Elemental Fire Attack Speed
Craicic Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
monster dropped item rarity +% [0]
Life Damage Physical Elemental Cold
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on Hit
monster dropped item rarity +% [0]
Life Damage Physical Elemental Lightning
1UniqueAlways Ignite
Gain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
Damage Physical Elemental Fire Ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
Damage Physical Elemental Cold Ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
Damage Physical Elemental Lightning Ailment
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Lightning Ailment
1UniqueMonsters Break Armour equal to (50–100)% of Physical Damage dealt
Delve Area mods /17
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters deal (10–19)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
20DelveAreaMonsters deal (20–49)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
52DelveAreaMonsters deal (50–69)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
92DelveAreaMonsters deal (70–89)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
173DelveAreaMonsters deal (90–110)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
1DelveAreaMonsters deal (10–19)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
20DelveAreaMonsters deal (20–49)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
52DelveAreaMonsters deal (50–69)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
92DelveAreaMonsters deal (70–89)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
173DelveAreaMonsters deal (90–110)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
1DelveAreaMonsters deal (10–19)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
20DelveAreaMonsters deal (20–49)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
52DelveAreaMonsters deal (50–69)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
92DelveAreaMonsters deal (70–89)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
173DelveAreaMonsters deal (90–110)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
92DelveAreaMonsters deal (21–25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
173DelveAreaMonsters deal (31–35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
Heist Area mods /20
NameLevelPre/SufDescriptionWeight
Burning1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (10–29)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
Burning46Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (30–49)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
Burning68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (50–69)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
Burning73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (70–89)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
Burning78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
Freezing1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (10–29)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
Freezing46Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (30–49)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
Freezing68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (50–69)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
Freezing73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (70–89)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
Freezing78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
Shocking1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (10–29)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
Shocking46Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (30–49)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
Shocking68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (50–69)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
Shocking73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (70–89)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
Shocking78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
Profane73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (21–25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Profane78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (31–35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Punishing68Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters reflect 13% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical
Punishing73Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters reflect 15% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical
Punishing78Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters reflect 18% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Glinting1Prefix(2–3) to (4–5) added Physical Damage
Players and their Minions have (2–3) to (4–5) added Physical Damage
Damage Physical
Burnished45Prefix(4–5) to (6–8) added Physical Damage
Players and their Minions have (4–5) to (6–8) added Physical Damage
Damage Physical
Polished75Prefix(6–8) to (9–11) added Physical Damage
Players and their Minions have (6–8) to (9–11) added Physical Damage
Damage Physical
Honed83Prefix(7–9) to (12–14) added Physical Damage
Players and their Minions have (7–9) to (12–14) added Physical Damage
Damage Physical
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(7–10)% more Melee Physical Damage during effect Damage Physical Attack
Brawling1JewelUnique(14–16)% increased Melee Physical Damage with Unarmed Attacks Damage Physical Attack
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Defences Damage Physical Attack
1AbyssUniqueConquered Small Passive Skills also grant (3–5)% increased Physical damage
1AbyssUnique(5–10)% of Physical Damage prevented Recouped as Life Physical
Ulaman's65AbyssPrefixGain (21–25)% of Damage as Extra Physical Damage ulaman Damage Physical
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical
of Ulaman65AbyssSuffixEnemies Hindered by you take (4–7)% increased Physical Damage ulaman
Kurgal's65AbyssPrefix(110–154)% increased Physical Damage
15% reduced Attack Speed
kurgal Physical Attack Speed
of Amanamu65AbyssSuffixBreak Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical
of Amanamu65AbyssSuffixBreak Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical
1AbyssPrefix(80–120)% increased Spell Physical Damage
(20–30)% chance to inflict Bleeding on Hit
Damage Physical
1ExpeditionRelicPrefixMonsters are Immune to Physical Damage
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealt
Item /4
Ruination Maul
Physical Damage: 113-138
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 163 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Disintegrating Maul
Physical Damage: 93-114
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 109 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crone Knife
Physical Damage: 4-15
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 6, 9 Dex, 9 Int
Leeches 4% of Physical Damage as Mana
Unique /49
Adds (8–12) to (16–18) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
No Physical Damage
Adds (8–10) to (15–18) Cold Damage
Freezes Enemies that are on Full Life
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
Grants Skill: Level 15 Thundergod's Wrath
+200 Intelligence Requirement
+100 Strength Requirement
(250–350)% increased Physical Damage
(10–20)% increased Attack Speed
+(2–4) to Level of all Lightning Skills
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Adds (16–20) to (23–27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
(100–150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
(20–30)% increased Bolt Speed
(40–60)% increased Physical Damage
(30–40)% increased Attack Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
30% reduced Reload Speed
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
+(5–10)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Adds (39–48) to (69–79) Physical Damage
+(20–30)% to Critical Damage Bonus
Adds (25–36) to (44–55) Chaos damage
Take 100 Chaos damage per second per Endurance Charge
Adds (4–6) to (7–10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage while on Low Life
Adds (4–6) to (7–10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
No Physical Damage
Adds (25–32) to (40–50) Fire Damage
+(30–50) to Accuracy Rating
100% increased Flammability Magnitude
30% increased Light Radius
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
(35–50)% increased Melee Damage against Heavy Stunned enemies
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
Grants Skill: Parry
(10–15)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Adds (18–22) to (24–28) Physical Damage
Adds 1 to (50–55) Lightning Damage
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Strikes deal Splash damage to targets within 1.5 metres
Adds (25–35) to (40–50) Physical Damage
Leeches 10% of Physical Damage as Life
(10–20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Grants Skill: Spear Throw
No Physical Damage
Adds 1 to (80–120) Lightning Damage
(15–30)% increased Attack Speed
(50–100)% increased chance to Shock
Grants Skill: Spear Throw
Adds (2–3) to (6–8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Adds (10–15) to (21–26) Physical Damage
+100 to Evasion Rating
(10–20)% increased Attack Speed
(30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Grants Skill: Spear Throw
(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Adds (13–17) to (22–28) Physical Damage
+(100–150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon
(250–300)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
Grants Skill: Spear Throw
Adds (14–26) to (27–32) Physical Damage
Adds (33–41) to (47–53) Fire Damage
(15–25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25–40)% chance to Aggravate Bleeding on Hit
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Adds (40–48) to (65–72) Physical Damage
+(4–6)% to Critical Hit Chance
Leeches (5–8)% of Physical Damage as Life
Leeches (4–7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Grants 1 additional Skill Slot
(15–25)% increased Rarity of Items found
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (14–21) to (25–37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2–6) Cold Surges or (2–6) Fire Surges
(15–25)% increased Reload Speed
trigger reload infusion on reload [1]
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(15–20)% increased Attack Speed
Leeches (10–20)% of Physical Damage as Life
Adds (167–201) to (267–333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
Grants Skill: Spear Throw
Adds (14–18) to (30–36) Physical Damage
+(5–8)% to Critical Hit Chance
+(15–25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Grants Skill: Level 13 Requiem
(250–300)% increased Physical Damage
(10–20)% increased Attack Speed
Leeches (5–10)% of Physical Damage as Life
(10–20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
(40–60)% reduced Reload Speed
enable grand design clip handling [1]
Crushes Enemies on Hit
+150 Strength Requirement
(600–700)% increased Physical Damage
(-300–-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40–60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Grants Skill: Level 12 Valako's Charge
(80–120)% increased Armour and Evasion
+(80–100) to maximum Life
+(20–30) to Dexterity
(-40–-30)% to Lightning Resistance
(20–40)% of Physical damage from Hits taken as Lightning damage
lightning coil replace damage hit effect index [110]
Passive /1
25% of Physical Damage prevented Recouped as Life
Ascendancy Passive /1
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
Timeless Jewel Passive /2
Transcendence
Templar Keystone
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
Rigwald's Might
Eternal Notable
80% increased Melee Physical Damage
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