Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Skill Gem /8
[DNT-UNUSED] Loud noise
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Support Gem /9
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Item mods /70
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 1 | Prefix | Adds (1–2) to (4–5) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Burnished | 8 | Prefix | Adds (4–6) to (7–11) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Polished | 16 | Prefix | Adds (6–9) to (11–16) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Honed | 33 | Prefix | Adds (8–12) to (14–21) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Gleaming | 46 | Prefix | Adds (10–15) to (18–26) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Annealed | 54 | Prefix | Adds (13–20) to (23–35) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Razor-sharp | 60 | Prefix | Adds (16–24) to (28–42) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Tempered | 65 | Prefix | Adds (21–31) to (36–53) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Flaring | 75 | Prefix | Adds (26–39) to (44–66) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
Glinting | 1 | Prefix | Adds (2–3) to (5–7) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Burnished | 8 | Prefix | Adds (5–8) to (10–15) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Polished | 16 | Prefix | Adds (8–12) to (15–22) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Honed | 33 | Prefix | Adds (11–17) to (20–30) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Gleaming | 46 | Prefix | Adds (14–21) to (25–37) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Annealed | 54 | Prefix | Adds (19–29) to (33–49) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Razor-sharp | 60 | Prefix | Adds (23–35) to (39–59) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Tempered | 65 | Prefix | Adds (29–44) to (50–75) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Flaring | 75 | Prefix | Adds (37–55) to (63–94) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
Glinting | 1 | Prefix | Allies in your Presence deal (1–2) to (3–4) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Burnished | 8 | Prefix | Allies in your Presence deal (2–3) to (4–6) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Polished | 16 | Prefix | Allies in your Presence deal (2–4) to (5–8) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Honed | 33 | Prefix | Allies in your Presence deal (4–6) to (8–11) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Gleaming | 46 | Prefix | Allies in your Presence deal (5–7) to (9–13) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Annealed | 54 | Prefix | Allies in your Presence deal (6–10) to (12–17) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Razor-sharp | 60 | Prefix | Allies in your Presence deal (7–11) to (14–20) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Tempered | 65 | Prefix | Allies in your Presence deal (10–15) to (18–26) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Flaring | 75 | Prefix | Allies in your Presence deal (12–19) to (22–32) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
Heavy | 1 | Prefix | (40–49)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Serrated | 8 | Prefix | (50–64)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Wicked | 16 | Prefix | (65–84)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Vicious | 33 | Prefix | (85–109)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Bloodthirsty | 46 | Prefix | (110–134)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Cruel | 60 | Prefix | (135–154)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Tyrannical | 75 | Prefix | (155–169)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Merciless | 82 | Prefix | (170–179)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Squire's | 1 | Prefix | (15–19)% increased Physical Damage +(16–20) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
Journeyman's | 11 | Prefix | (20–24)% increased Physical Damage +(21–46) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
Reaver's | 23 | Prefix | (25–34)% increased Physical Damage +(47–72) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
Mercenary's | 38 | Prefix | (35–44)% increased Physical Damage +(73–97) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
Champion's | 54 | Prefix | (45–54)% increased Physical Damage +(98–123) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
Conqueror's | 65 | Prefix | (55–64)% increased Physical Damage +(124–149) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
Emperor's | 70 | Prefix | (65–74)% increased Physical Damage +(150–174) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
Dictator's | 81 | Prefix | (75–79)% increased Physical Damage +(175–200) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
Punishing | 2 | Prefix | (25–34)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
Unforgiving | 8 | Prefix | (35–44)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
Vengeful | 16 | Prefix | (45–54)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
Sadistic | 33 | Prefix | (55–64)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
Pitiless | 46 | Prefix | (65–74)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
Agonising | 60 | Prefix | (75–89)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
Oppressor's | 70 | Prefix | (90–104)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
Torturer's | 81 | Prefix | (105–119)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
Punishing | 2 | Prefix | (35–49)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
Unforgiving | 8 | Prefix | (50–64)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
Vengeful | 16 | Prefix | (65–79)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
Sadistic | 33 | Prefix | (80–94)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
Pitiless | 46 | Prefix | (95–109)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
Agonising | 60 | Prefix | (110–129)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
Oppressor's | 70 | Prefix | (130–149)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
Torturer's | 81 | Prefix | (150–169)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
of the Parasite | 21 | Suffix | Leeches (5–5.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
of the Locust | 38 | Suffix | Leeches (6–6.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
of the Remora | 54 | Suffix | Leeches (7–7.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
of the Lamprey | 68 | Suffix | Leeches (8–8.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
of the Vampire | 81 | Suffix | Leeches (9–9.9)% of Physical Damage as Life Life Physical Attack | ranged 0 weapon 1 default 0 |
of the Thirsty | 21 | Suffix | Leeches (4–4.9)% of Physical Damage as Mana Mana Physical Attack | weapon 1 default 0 |
of the Parched | 38 | Suffix | Leeches (5–5.9)% of Physical Damage as Mana Mana Physical Attack | weapon 1 default 0 |
of the Arid | 54 | Suffix | Leeches (6–6.9)% of Physical Damage as Mana Mana Physical Attack | weapon 1 default 0 |
of the Drought | 68 | Suffix | Leeches (7–7.9)% of Physical Damage as Mana Mana Physical Attack | weapon 1 default 0 |
of the Desperate | 81 | Suffix | Leeches (8–8.9)% of Physical Damage as Mana Mana Physical Attack | ranged 0 weapon 1 default 0 |
1 | Corrupted | (15–25)% increased Physical Damage Damage Physical Attack | weapon 1 |
Monsters mods /56
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | |
of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | |
of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | |
of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | |
1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Damage Physical Elemental Fire Attack Speed | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Cold Lightning | ||
1 | Unique | Gain 150% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
1 | Unique | Gain 150% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 150% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
Blessing of Elements | 25 | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Ailment | |
1 | Unique | 50% chance to Ignite Gain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Ailment | ||
1 | Unique | 10% chance to Freeze Gain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold Ailment | ||
1 | Unique | 20% chance to Shock Gain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance 10% chance to Shock Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Resistance Ailment | |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance 25% chance to Shock Gain 60% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Resistance Ailment | |
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance 10% chance to Ignite Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Resistance Ailment | |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance 25% chance to Ignite Gain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Resistance Ailment | |
Vaal Cultist's Touch | 1 | Torment | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental | |
1 | Unique | base physical damage % of maximum life taken per minute [240] Damage Physical | ||
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Resistance Ailment | |
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance 20% chance to Freeze Gain 60% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold Resistance Ailment | |
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Fire Cold Lightning Ailment | |
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Speed | |
1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
1 | Unique | Gain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
1 | Unique | Gain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute only if es protects life [180] base physical damage % of maximum life taken per minute [360] Damage Physical Attack Caster Speed | ||
1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value Damage Physical Elemental Fire Attack Speed | ||
Craicic Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken monster dropped item rarity +% [0] Life Damage Physical Elemental Cold | |
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on Hit monster dropped item rarity +% [0] Life Damage Physical Elemental Lightning | |
1 | Unique | Always Ignite Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes Damage Physical Elemental Fire Ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude Damage Physical Elemental Cold Ailment | ||
1 | Unique | Always Shock Gain 50% of Physical Damage as Extra Lightning Damage All Damage from Hits Contributes to Shock Chance Damage Physical Elemental Lightning Ailment | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Lightning Ailment | |
1 | Unique | Monsters Break Armour equal to (50–100)% of Physical Damage dealt |
Delve Area mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters deal (10–19)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | ||
20 | DelveArea | Monsters deal (20–49)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | ||
52 | DelveArea | Monsters deal (50–69)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | ||
92 | DelveArea | Monsters deal (70–89)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | ||
173 | DelveArea | Monsters deal (90–110)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | ||
1 | DelveArea | Monsters deal (10–19)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | ||
20 | DelveArea | Monsters deal (20–49)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | ||
52 | DelveArea | Monsters deal (50–69)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | ||
92 | DelveArea | Monsters deal (70–89)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | ||
173 | DelveArea | Monsters deal (90–110)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | ||
1 | DelveArea | Monsters deal (10–19)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | ||
20 | DelveArea | Monsters deal (20–49)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | ||
52 | DelveArea | Monsters deal (50–69)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | ||
92 | DelveArea | Monsters deal (70–89)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | ||
173 | DelveArea | Monsters deal (90–110)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | ||
92 | DelveArea | Monsters deal (21–25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | ||
173 | DelveArea | Monsters deal (31–35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos |
Heist Area mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Burning | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (10–29)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | |
Burning | 46 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (30–49)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | |
Burning | 68 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (50–69)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | |
Burning | 73 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (70–89)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | |
Burning | 78 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (90–110)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | |
Freezing | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (10–29)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | |
Freezing | 46 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (30–49)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | |
Freezing | 68 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (50–69)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | |
Freezing | 73 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (70–89)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | |
Freezing | 78 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (90–110)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | |
Shocking | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (10–29)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | |
Shocking | 46 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (30–49)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | |
Shocking | 68 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (50–69)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | |
Shocking | 73 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (70–89)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | |
Shocking | 78 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (90–110)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | |
Profane | 73 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (21–25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | |
Profane | 78 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (31–35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | |
Punishing | 68 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters reflect 13% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical | |
Punishing | 73 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters reflect 15% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical | |
Punishing | 78 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters reflect 18% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 1 | Prefix | (2–3) to (4–5) added Physical Damage Players and their Minions have (2–3) to (4–5) added Physical Damage Damage Physical | |
Burnished | 45 | Prefix | (4–5) to (6–8) added Physical Damage Players and their Minions have (4–5) to (6–8) added Physical Damage Damage Physical | |
Polished | 75 | Prefix | (6–8) to (9–11) added Physical Damage Players and their Minions have (6–8) to (9–11) added Physical Damage Damage Physical | |
Honed | 83 | Prefix | (7–9) to (12–14) added Physical Damage Players and their Minions have (7–9) to (12–14) added Physical Damage Damage Physical |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (7–10)% more Melee Physical Damage during effect Damage Physical Attack | ||
Brawling | 1 | Jewel | Unique | (14–16)% increased Melee Physical Damage with Unarmed Attacks Damage Physical Attack | |
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] Defences Damage Physical Attack | ||
1 | Abyss | Unique | Conquered Small Passive Skills also grant (3–5)% increased Physical damage | ||
1 | Abyss | Unique | (5–10)% of Physical Damage prevented Recouped as Life Physical | ||
Ulaman's | 65 | Abyss | Prefix | Gain (21–25)% of Damage as Extra Physical Damage ulaman Damage Physical | |
of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical | |
of Ulaman | 65 | Abyss | Suffix | Enemies Hindered by you take (4–7)% increased Physical Damage ulaman | |
Kurgal's | 65 | Abyss | Prefix | (110–154)% increased Physical Damage 15% reduced Attack Speed kurgal Physical Attack Speed | |
of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical | |
of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical | |
1 | Abyss | Prefix | (80–120)% increased Spell Physical Damage (20–30)% chance to inflict Bleeding on Hit Damage Physical | ||
1 | ExpeditionRelic | Prefix | Monsters are Immune to Physical Damage | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt |
Item /4
Ruination Maul
Physical Damage: 113-138
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 163 Str
Disintegrating Maul
Physical Damage: 93-114
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 109 Str
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 68 Str
Crone Knife
Physical Damage: 4-15
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 6, 9 Dex, 9 Int
Unique /49
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance

+200 Intelligence Requirement
+100 Strength Requirement
(250–350)% increased Physical Damage
(10–20)% increased Attack Speed
+(2–4) to Level of all Lightning Skills
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
+(5–10)% to Critical Damage Bonus
(10–15)% increased Attack Speed
+(20–30)% to Critical Damage Bonus
10% increased Attack Speed
Gain 3 Life per Enemy Killed
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance

(10–15)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Strikes deal Splash damage to targets within 1.5 metres
All Attacks count as Empowered Attacks
Cannot use Warcries
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Enemies in your Presence are Intimidated
(10–15)% reduced Attack Speed

No Physical Damage
(15–30)% increased Attack Speed
(50–100)% increased chance to Shock

Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time

(25–35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10–20)% increased Attack Speed

(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks

+(100–150) to Accuracy Rating
10% increased Attack Speed
(20–30)% increased Projectile Speed with this Weapon

Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
+(4–6)% to Critical Hit Chance
Arrows Fork
Grants 1 additional Skill Slot
(15–25)% increased Rarity of Items found
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second

Loads an additional bolt
+5% to Critical Hit Chance
(15–25)% increased Reload Speed
trigger reload infusion on reload [1]
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed

+(5–8)% to Critical Hit Chance
+(15–25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup

+(80–100) to maximum Life
+(20–30) to Dexterity
(-40–-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Passive /1
25% of Physical Damage prevented Recouped as Life
Ascendancy Passive /1
Ascendancy: Infernalist
Character: Witch
Timeless Jewel Passive /2

Transcendence
Templar Keystone
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.