Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Skill Gem /4
[DNT-UNUSED] Loud noise
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Support Gem /11
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
Item mods /70
NameLevelPre/SufDescriptionWeight
Glinting1PrefixAdds (1—2) to (4—5) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Burnished8PrefixAdds (4—6) to (7—11) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Polished16PrefixAdds (6—9) to (11—16) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Honed33PrefixAdds (8—12) to (14—21) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Gleaming46PrefixAdds (10—15) to (18—26) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Annealed54PrefixAdds (13—20) to (23—35) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Razor-sharp60PrefixAdds (16—24) to (28—42) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Tempered65PrefixAdds (21—31) to (36—53) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Flaring75PrefixAdds (26—39) to (44—66) Physical Damage Damage Physical Attackbow 1
one_hand_weapon 1
default 0
Glinting1PrefixAdds (2—3) to (5—7) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Burnished8PrefixAdds (5—8) to (10—15) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Polished16PrefixAdds (8—12) to (15—22) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Honed33PrefixAdds (11—17) to (20—30) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Gleaming46PrefixAdds (14—21) to (25—37) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Annealed54PrefixAdds (19—29) to (33—49) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Razor-sharp60PrefixAdds (23—35) to (39—59) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Tempered65PrefixAdds (29—44) to (50—75) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Flaring75PrefixAdds (37—55) to (63—94) Physical Damage Damage Physical Attackbow 0
two_hand_weapon 1
default 0
Glinting1PrefixAllies in your Presence deal (1—2) to (3—4) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Burnished8PrefixAllies in your Presence deal (2—3) to (4—6) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Polished16PrefixAllies in your Presence deal (2—4) to (5—8) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Honed33PrefixAllies in your Presence deal (4—6) to (8—11) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Gleaming46PrefixAllies in your Presence deal (5—7) to (9—13) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Annealed54PrefixAllies in your Presence deal (6—10) to (12—17) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Razor-sharp60PrefixAllies in your Presence deal (7—11) to (14—20) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Tempered65PrefixAllies in your Presence deal (10—15) to (18—26) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Flaring75PrefixAllies in your Presence deal (12—19) to (22—32) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Heavy1Prefix(40—49)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Serrated8Prefix(50—64)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Wicked16Prefix(65—84)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Vicious33Prefix(85—109)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Bloodthirsty46Prefix(110—134)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Cruel60Prefix(135—154)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Tyrannical75Prefix(155—169)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Merciless82Prefix(170—179)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Squire's1Prefix(15—19)% increased Physical Damage
+(16—20) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Journeyman's11Prefix(20—24)% increased Physical Damage
+(21—46) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Reaver's23Prefix(25—34)% increased Physical Damage
+(47—72) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Mercenary's38Prefix(35—44)% increased Physical Damage
+(73—97) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Champion's54Prefix(45—54)% increased Physical Damage
+(98—123) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Conqueror's65Prefix(55—64)% increased Physical Damage
+(124—149) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Emperor's70Prefix(65—74)% increased Physical Damage
+(150—174) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Dictator's81Prefix(75—79)% increased Physical Damage
+(175—200) to Accuracy Rating
Damage Physical Attack
weapon 1
default 0
Punishing2Prefix(25—34)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Unforgiving8Prefix(35—44)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Vengeful16Prefix(45—54)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Sadistic33Prefix(55—64)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Pitiless46Prefix(65—74)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Agonising60Prefix(75—89)% increased Spell Physical Damage Damage Physicalfocus 1
no_physical_spell_mods 0
wand 1
trap 1
default 0
Oppressor's70Prefix(90—104)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
wand 1
trap 1
default 0
Torturer's81Prefix(105—119)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
wand 1
trap 1
default 0
Punishing2Prefix(50—68)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Unforgiving8Prefix(69—88)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Vengeful16Prefix(89—108)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Sadistic33Prefix(109—128)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Pitiless46Prefix(129—148)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Agonising60Prefix(149—188)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Oppressor's70Prefix(189—208)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
Torturer's81Prefix(209—238)% increased Spell Physical Damage Damage Physicalno_physical_spell_mods 0
staff 1
default 0
of the Parasite21SuffixLeeches (5—5.9)% of Physical Damage as Life Life Physical Attackweapon 1
default 0
of the Locust38SuffixLeeches (6—6.9)% of Physical Damage as Life Life Physical Attackweapon 1
default 0
of the Remora54SuffixLeeches (7—7.9)% of Physical Damage as Life Life Physical Attackweapon 1
default 0
of the Lamprey68SuffixLeeches (8—8.9)% of Physical Damage as Life Life Physical Attackweapon 1
default 0
of the Vampire81SuffixLeeches (9—9.9)% of Physical Damage as Life Life Physical Attackranged 0
weapon 1
default 0
of the Thirsty21SuffixLeeches (4—4.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
default 0
of the Parched38SuffixLeeches (5—5.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
default 0
of the Arid54SuffixLeeches (6—6.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
default 0
of the Drought68SuffixLeeches (7—7.9)% of Physical Damage as Mana Mana Physical Attackweapon 1
default 0
of the Desperate81SuffixLeeches (8—8.9)% of Physical Damage as Mana Mana Physical Attackranged 0
weapon 1
default 0
1Corrupted(15—25)% increased Physical Damage Damage Physical Attackweapon 1
default 0
Monsters mods /46
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physicaldefault 1
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental FireCaster 0
default 1
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental ColdCaster 0
default 1
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental LightningCaster 0
default 1
1UniqueGain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Damage Physical Elemental Fire Attack Speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Cold Lightning
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Ailmentrare 1
default 0
Storm Cultist's Touch1Torment+25% to Lightning Resistance
10% chance to Shock
Gain 25% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Resistance Ailment
default 1
Storm Cultist's Grip1Torment+40% to Lightning Resistance
25% chance to Shock
Gain 60% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Resistance Ailment
default 1
Arsonist's Touch1Torment+25% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
base chance to ignite % [10]
Damage Physical Elemental Fire Resistance Ailment
default 1
Arsonist's Grip1Torment+40% to Fire Resistance
Gain 60% of Physical Damage as Extra Fire Damage
base chance to ignite % [25]
Damage Physical Elemental Fire Resistance Ailment
default 1
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element Damage Physical Elementaldefault 1
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Resistance Ailment
default 1
Aurora Cultist's Grip1Torment+40% to Cold Resistance
20% chance to Freeze
Gain 60% of Physical Damage as Extra Cold Damage
Damage Physical Elemental Cold Resistance Ailment
default 1
1UniqueGain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
Three Hands Talisman1Talisman50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
base chance to ignite % [50]
Damage Physical Elemental Fire Cold Lightning Ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
Damage Physical Elemental Fire Speed
1UniqueGain 100% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 50% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 100% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1UniqueGain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1UniqueGain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
Damage Physical Elemental Fire Attack Speed
1UniqueGain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
base chance to ignite % [100]
Damage Physical Elemental Fire Ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
Damage Physical Elemental Cold Ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
Damage Physical Elemental Lightning Ailment
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Lightning Ailment
1UniqueMonsters Break Armour equal to (50—100)% of Physical Damage dealt
Map mods /43
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixMonsters Break Armour equal to (20—25)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
low_tier_map 1
default 0
of Shattering1SuffixMonsters Break Armour equal to (25—30)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
mid_tier_map 1
default 0
of Shattering1SuffixMonsters Break Armour equal to (30—45)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
top_tier_map 1
default 0
Burning1Unique% of Monster Physical Damage is Converted to Fire
Monsters deal 35% of Physical Damage as Extra Fire
12% increased Quantity of Items found in this Area
Damage Physical Elemental Fire
secret_area 1
default 0
Freezing1Unique% of Monster Physical Damage is Converted to Cold
Monsters deal 35% of Physical Damage as Extra Cold
12% increased Quantity of Items found in this Area
Damage Physical Elemental Cold
secret_area 1
default 0
Shocking1Unique% of Monster Physical Damage is Converted to Lightning
Monsters deal 35% of Physical Damage as Extra Lightning
12% increased Quantity of Items found in this Area
Damage Physical Elemental Lightning
secret_area 1
default 0
Punishing1UniqueMonsters reflect 10% of Physical Damage
12% increased Quantity of Items found in this Area
Damage Physical
secret_area 1
default 0
Burning1UniqueMonsters deal (50—69)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Burning1UniqueMonsters deal (30—49)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
top_tier_map 0
expedition_logbook 1
default 0
Burning68UniqueMonsters deal (50—69)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
top_tier_map 0
expedition_logbook 1
default 0
Burning1UniqueMonsters deal (70—89)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Burning73UniqueMonsters deal (70—89)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
top_tier_map 0
expedition_logbook 1
default 0
Burning1UniqueMonsters deal (90—110)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Burning1UniqueMonsters deal (90—110)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Damage Physical Elemental Fire
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Burning78UniqueMonsters deal (90—110)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
top_tier_map 0
expedition_logbook 1
default 0
Freezing1UniqueMonsters deal (50—69)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Freezing1UniqueMonsters deal (30—49)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
top_tier_map 0
expedition_logbook 1
default 0
Freezing68UniqueMonsters deal (50—69)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
top_tier_map 0
expedition_logbook 1
default 0
Freezing1UniqueMonsters deal (70—89)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Freezing73UniqueMonsters deal (70—89)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
top_tier_map 0
expedition_logbook 1
default 0
Freezing1UniqueMonsters deal (90—110)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Freezing1UniqueMonsters deal (90—110)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Damage Physical Elemental Cold
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Freezing78UniqueMonsters deal (90—110)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
top_tier_map 0
expedition_logbook 1
default 0
Shocking1UniqueMonsters deal (50—69)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Shocking1UniqueMonsters deal (30—49)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
top_tier_map 0
expedition_logbook 1
default 0
Shocking68UniqueMonsters deal (50—69)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
top_tier_map 0
expedition_logbook 1
default 0
Shocking1UniqueMonsters deal (70—89)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Shocking73UniqueMonsters deal (70—89)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
top_tier_map 0
expedition_logbook 1
default 0
Shocking1UniqueMonsters deal (90—110)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Shocking1UniqueMonsters deal (90—110)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Damage Physical Elemental Lightning
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Shocking78UniqueMonsters deal (90—110)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
top_tier_map 0
expedition_logbook 1
default 0
Profane1UniqueMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Profane73UniqueMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 0
expedition_logbook 1
default 0
Profane1UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Profane1UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Damage Physical Chaos
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Profane78UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 0
expedition_logbook 1
default 0
Punishing1UniqueMonsters reflect 13% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Physical
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Punishing68UniqueMonsters reflect 13% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Physical
top_tier_map 0
expedition_logbook 1
default 0
Punishing1UniqueMonsters reflect 15% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Physical
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Punishing73UniqueMonsters reflect 15% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Physical
top_tier_map 0
expedition_logbook 1
default 0
Punishing1UniqueMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Physical
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Punishing1UniqueMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Damage Physical
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Punishing78UniqueMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Physical
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /17
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters deal (10—19)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
default 1
20DelveAreaMonsters deal (20—49)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
default 1
52DelveAreaMonsters deal (50—69)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
default 1
92DelveAreaMonsters deal (70—89)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
default 1
173DelveAreaMonsters deal (90—110)% of Physical Damage as Extra Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Fire
default 1
1DelveAreaMonsters deal (10—19)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
default 1
20DelveAreaMonsters deal (20—49)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
default 1
52DelveAreaMonsters deal (50—69)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
default 1
92DelveAreaMonsters deal (70—89)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
default 1
173DelveAreaMonsters deal (90—110)% of Physical Damage as Extra Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Cold
default 1
1DelveAreaMonsters deal (10—19)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
default 1
20DelveAreaMonsters deal (20—49)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
default 1
52DelveAreaMonsters deal (50—69)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
default 1
92DelveAreaMonsters deal (70—89)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
default 1
173DelveAreaMonsters deal (90—110)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Elemental Lightning
default 1
92DelveAreaMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
default 1
173DelveAreaMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
default 1
Heist Area mods /20
NameLevelPre/SufDescriptionWeight
Burning1PrefixMonsters deal (10—29)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1
Burning46PrefixMonsters deal (30—49)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1
Burning68PrefixMonsters deal (50—69)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1
Burning73PrefixMonsters deal (70—89)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1
Burning78PrefixMonsters deal (90—110)% of Physical Damage as Extra Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1
Freezing1PrefixMonsters deal (10—29)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1
Freezing46PrefixMonsters deal (30—49)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1
Freezing68PrefixMonsters deal (50—69)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1
Freezing73PrefixMonsters deal (70—89)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1
Freezing78PrefixMonsters deal (90—110)% of Physical Damage as Extra Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1
Shocking1PrefixMonsters deal (10—29)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1
Shocking46PrefixMonsters deal (30—49)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1
Shocking68PrefixMonsters deal (50—69)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1
Shocking73PrefixMonsters deal (70—89)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1
Shocking78PrefixMonsters deal (90—110)% of Physical Damage as Extra Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1
Profane73PrefixMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1
Profane78PrefixMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1
Punishing68PrefixMonsters reflect 13% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical
default 1
Punishing73PrefixMonsters reflect 15% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical
default 1
Punishing78PrefixMonsters reflect 18% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical
default 1
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Glinting1Prefix(2—3) to (4—5) added Physical Damage
Players and their Minions have (2—3) to (4—5) added Physical Damage
Damage Physical
heist_equipment_weapon 1
default 0
Burnished45Prefix(4—5) to (6—8) added Physical Damage
Players and their Minions have (4—5) to (6—8) added Physical Damage
Damage Physical
heist_equipment_weapon 1
default 0
Polished75Prefix(6—8) to (9—11) added Physical Damage
Players and their Minions have (6—8) to (9—11) added Physical Damage
Damage Physical
heist_equipment_weapon 1
default 0
Honed83Prefix(7—9) to (12—14) added Physical Damage
Players and their Minions have (7—9) to (12—14) added Physical Damage
Damage Physical
heist_equipment_weapon 1
default 0
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(7—10)% more Melee Physical Damage during effect Damage Physical Attack
Brawling1JewelUnique(14—16)% increased Melee Physical Damage with Unarmed Attacks Damage Physical Attacknot_int 0
default 0
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Defences Damage Physical Attack
1AbyssUniqueConquered Small Passive Skills also grant (3—5)% increased Physical damagehistoric_abyss_jewel_2 1
default 0
1AbyssUnique(5—10)% of Physical Damage prevented Recouped as Life Physicalheart_unique_jewel_prefix 1
default 0
Ulaman's65AbyssPrefixGain (21—25)% of Damage as Extra Physical Damage ulaman Damage Physicalwand 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Criticalwand 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffixEnemies Hindered by you take (4—7)% increased Physical Damage ulamanwand 1
default 0
ulaman_mod 1
Kurgal's65AbyssPrefix(110—154)% increased Physical Damage
15% reduced Attack Speed
kurgal Physical Attack Speed
mace 1
default 0
kurgal_mod 1
of Amanamu65AbyssSuffixBreak Armour equal to (2—4)% of Physical Damage dealt amanamu Damage Physicaltwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
of Amanamu65AbyssSuffixBreak Armour equal to (4—7)% of Physical Damage dealt amanamu Damage Physicalone_hand_weapon 0
mace 1
default 0
ulaman_mod 1
1AbyssPrefix(100—160)% increased Spell Physical Damage
(20—30)% chance to inflict Bleeding on Hit
Damage Physical
kulemak_abyss_special_prefix 1
default 0
1ExpeditionRelicPrefixMonsters are Immune to Physical Damagedefault 1
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealtdefault 1
Item /11
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 163 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 109 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crone Knife
Physical Damage: 4-15
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 6, 9 Dex, 9 Int
Leeches 4% of Physical Damage as Mana
Lesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4—6) to (7—11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5—8) to (10—15) Physical Damage
Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10—15) to (18—26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14—21) to (25—37) Physical Damage
Greater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16—24) to (28—42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23—35) to (39—59) Physical Damage
Perfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Physical Damage
Perfect Essence of Ruin
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10—15)% of Physical Damage from Hits taken as Chaos Damage
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Limited to: GenericLimit1
Requires: Level 50
Helmets: Enemies you Curse have -5% to Chaos Resistance
Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
[DNT-UNUSED] Guillotine Executioner Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants 10% increased Physical Damage
Unique /48
Adds (8—12) to (16—18) Physical Damage
+(10—15) to Strength
Causes Bleeding on Hit
(4—5) to (8—10) Physical Thorns damage
No Physical Damage
Adds (8—10) to (15—18) Cold Damage
Freezes Enemies that are on Full Life
local weapon implicit hidden % base damage is fire [50]
Adds (4—6) to (8—10) Physical Damage
Adds (4—6) to (8—10) Fire Damage
+(10—20) to Strength
+(20—30)% to Fire Resistance
Hits Break (30—50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
Grants Skill: Level 15 Thundergod's Wrath
+200 Intelligence Requirement
+100 Strength Requirement
(250—350)% increased Physical Damage
(10—20)% increased Attack Speed
+(2—4) to Level of all Lightning Skills
Adds (8—12) to (16—20) Physical Damage
Adds (8—12) to (16—20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Adds (16—20) to (23—27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
(60—100)% increased Armour
+(10—20) to Strength
(20—30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20—30)% increased Area of Effect
(100—150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
(120—160)% increased Physical Damage
+(50—70) to Accuracy Rating
(20—30)% increased Projectile Speed
Projectiles Split towards +2 targets
(20—30)% increased Bolt Speed
(40—60)% increased Physical Damage
(30—40)% increased Attack Speed
30% reduced Reload Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
Adds (10—14) to (16—20) Physical Damage
+(30—50) to Accuracy Rating
20% reduced Attack Speed
+(10—20) to Strength
Causes Double Stun Buildup
+(5—10)% to Critical Damage Bonus
Adds (21—26) to (25—31) Physical Damage
(10—15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Adds (39—48) to (69—79) Physical Damage
+(20—30)% to Critical Damage Bonus
Adds (25—36) to (44—55) Chaos damage
Take 100 Chaos damage per second per Endurance Charge
Adds (4—6) to (7—10) Physical Damage
10% increased Attack Speed
Gain 3 Life per enemy killed
100% increased Attack Damage while on Low Life
Adds (4—6) to (7—10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per enemy killed
100% increased Attack Damage while not on Low Mana
Adds (25—32) to (40—50) Fire Damage
No Physical Damage
+(30—50) to Accuracy Rating
100% increased Flammability Magnitude
30% increased Light Radius
Adds (30—36) to (75—81) Physical Damage
+(50—100) to Accuracy Rating
(10—20)% increased Stun Duration
(35—50)% increased Melee Damage against Heavy Stunned enemies
+(20—30)% to Fire Resistance
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
(-15—-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
Grants Skill: Parry
(10—15)% increased Block chance
+(13—17)% to Chaos Resistance
(5—10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
Crushes Enemies on Hit
Adds (12—15) to (22—25) Physical Damage
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Adds (18—22) to (24—28) Physical Damage
Adds 1 to (50—55) Lightning Damage
(10—15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Adds (25—35) to (40—50) Physical Damage
Leeches 10% of Physical Damage as Life
(10—20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
+50 Dexterity Requirement
-15 Strength Requirement
(80—120)% increased Physical Damage
50% increased Attack Speed
(15—25)% increased Light Radius
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(15—25)% increased Movement Speed
(50—80)% increased Evasion Rating
+(10—20) to Dexterity
Physical Damage is Pinning
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(300—450)% increased Armour and Evasion
(10—30)% chance to Avoid Physical Damage from Hits
(10—30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
(20—30)% increased Critical Hit Chance for Attacks
(10—15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10—20)% of Physical Damage as extra Chaos Damage
Grants Skill: Spear Throw
No Physical Damage
Adds 1 to (80—120) Lightning Damage
(15—30)% increased Attack Speed
(50—100)% increased chance to Shock
Grants Skill: Spear Throw
Adds (2—3) to (6—8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Always Poison on Hit with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Grants Skill: Spear Throw
(25—35)% increased Projectile Speed with this Weapon
Adds (10—15) to (21—26) Physical Damage
+100 to Evasion Rating
(10—20)% increased Attack Speed
(30—60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30—60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Grants Skill: Spear Throw
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
Adds (13—17) to (22—28) Physical Damage
+(100—150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20—30)% increased Projectile Speed with this Weapon
(300—350)% increased Physical Damage
10% reduced Attack Speed
(50—100)% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (10—20)% faster
Adds (14—26) to (27—32) Physical Damage
Adds (33—41) to (47—53) Fire Damage
(15—25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25—40)% chance to Aggravate Bleeding on Hit
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
Adds (5—7) to (10—12) Physical Damage
+10 to Dexterity
(30—50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
Adds (40—48) to (65—72) Physical Damage
+(4—6)% to Critical Hit Chance
Leeches (5—8)% of Physical Damage as Life
Leeches (4—7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Grants 1 additional Skill Slot
(15—25)% increased Rarity of Items found
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (14—21) to (25—37) Physical Damage
+5% to Critical Hit Chance
(15—25)% increased Reload Speed
When you reload, triggers Gemini Surge to alternately
gain (2—6) Cold Surges or (2—6) Fire Surges
trigger reload infusion on reload [1]
+(75—150) to maximum Energy Shield
(60—100)% increased Spell Damage
+(80—100) to maximum Mana
15% reduced Cast Speed
Take (25—100)% of Mana Costs you pay for Skills as Physical Damage
Gain (2—3) Life per Enemy Hit with Attacks
(5—10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15—25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5—10)% of Flask's Life Recovery amount
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(15—20)% increased Attack Speed
Leeches (10—20)% of Physical Damage as Life
Adds (167—201) to (267—333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
Grants Skill: Spear Throw
Adds (14—18) to (30—36) Physical Damage
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Grants Skill: Level 13 Requiem
(250—300)% increased Physical Damage
(10—20)% increased Attack Speed
(40—60)% reduced Reload Speed
Leeches (5—10)% of Physical Damage as Life
(10—20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
enable grand design clip handling [1]
Warcries Empower an additional Attack
+150 Strength Requirement
(600—700)% increased Physical Damage
(-300—-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40—60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Grants Skill: Level 12 Valako's Charge
(80—120)% increased Armour and Evasion
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
(30—50)% of Physical damage from Hits taken as Lightning damage
lightning coil replace damage hit effect index [110]
Passive /2
30% increased Armour
5% of Physical Damage prevented Recouped as Life
20% increased Physical Damage with Bows
Ascendancy Passive /1
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
Timeless Jewel Passive /2
Transcendence
Templar Keystone
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
Rigwald's Might
Eternal Notable
80% increased Melee Physical Damage
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