Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Skill Gem /7
Fire an arc of knives in front of the caster which deals physical damage.
Fire an arc of knives in front of the caster which deals physical damage.
[DNT-UNUSED] Loud noise
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
Support Gem /11
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Item mods /69
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Glinting | 1 | Prefix | Adds (1—2) to (4—5) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Burnished | 8 | Prefix | Adds (4—6) to (7—11) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Polished | 16 | Prefix | Adds (6—9) to (11—16) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Honed | 33 | Prefix | Adds (8—12) to (14—21) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Gleaming | 46 | Prefix | Adds (10—15) to (18—26) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Annealed | 54 | Prefix | Adds (13—20) to (23—35) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Razor-sharp | 60 | Prefix | Adds (16—24) to (28—42) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Tempered | 65 | Prefix | Adds (21—31) to (36—53) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Flaring | 75 | Prefix | Adds (26—39) to (44—66) Physical Damage Damage Physical Attack | bow 1 one_hand_weapon 1 default 0 |
| Glinting | 1 | Prefix | Adds (2—3) to (5—7) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Burnished | 8 | Prefix | Adds (5—8) to (10—15) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Polished | 16 | Prefix | Adds (8—12) to (15—22) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Honed | 33 | Prefix | Adds (11—17) to (20—30) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Gleaming | 46 | Prefix | Adds (14—21) to (25—37) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Annealed | 54 | Prefix | Adds (19—29) to (33—49) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Razor-sharp | 60 | Prefix | Adds (23—35) to (39—59) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Tempered | 65 | Prefix | Adds (29—44) to (50—75) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Flaring | 75 | Prefix | Adds (37—55) to (63—94) Physical Damage Damage Physical Attack | bow 0 two_hand_weapon 1 default 0 |
| Glinting | 1 | Prefix | Allies in your Presence deal (1—2) to (3—4) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Burnished | 8 | Prefix | Allies in your Presence deal (2—3) to (4—6) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Polished | 16 | Prefix | Allies in your Presence deal (2—4) to (5—8) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Honed | 33 | Prefix | Allies in your Presence deal (4—6) to (8—11) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Gleaming | 46 | Prefix | Allies in your Presence deal (5—7) to (9—13) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Annealed | 54 | Prefix | Allies in your Presence deal (6—10) to (12—17) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Razor-sharp | 60 | Prefix | Allies in your Presence deal (7—11) to (14—20) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Tempered | 65 | Prefix | Allies in your Presence deal (10—15) to (18—26) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Flaring | 75 | Prefix | Allies in your Presence deal (12—19) to (22—32) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 |
| Heavy | 1 | Prefix | (40—49)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
| Serrated | 8 | Prefix | (50—64)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
| Wicked | 16 | Prefix | (65—84)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
| Vicious | 33 | Prefix | (85—109)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
| Bloodthirsty | 46 | Prefix | (110—134)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
| Cruel | 60 | Prefix | (135—154)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
| Tyrannical | 75 | Prefix | (155—169)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
| Merciless | 82 | Prefix | (170—179)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
| Squire's | 8 | Prefix | (15—19)% increased Physical Damage +(16—20) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
| Journeyman's | 14 | Prefix | (20—24)% increased Physical Damage +(21—46) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
| Reaver's | 23 | Prefix | (25—34)% increased Physical Damage +(47—72) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
| Mercenary's | 38 | Prefix | (35—44)% increased Physical Damage +(73—97) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
| Champion's | 54 | Prefix | (45—54)% increased Physical Damage +(98—123) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
| Conqueror's | 65 | Prefix | (55—64)% increased Physical Damage +(124—149) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
| Emperor's | 70 | Prefix | (65—74)% increased Physical Damage +(150—174) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
| Dictator's | 81 | Prefix | (75—79)% increased Physical Damage +(175—200) to Accuracy Rating Damage Physical Attack | weapon 1 default 0 |
| Punishing | 2 | Prefix | (25—34)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
| Unforgiving | 8 | Prefix | (35—44)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
| Vengeful | 16 | Prefix | (45—54)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
| Sadistic | 33 | Prefix | (55—64)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
| Pitiless | 46 | Prefix | (65—74)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
| Agonising | 60 | Prefix | (75—89)% increased Spell Physical Damage Damage Physical | focus 1 no_physical_spell_mods 0 wand 1 trap 1 default 0 |
| Oppressor's | 70 | Prefix | (90—104)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 wand 1 trap 1 default 0 |
| Torturer's | 81 | Prefix | (105—119)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 wand 1 trap 1 default 0 |
| Punishing | 2 | Prefix | (50—68)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
| Unforgiving | 8 | Prefix | (69—88)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
| Vengeful | 16 | Prefix | (89—108)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
| Sadistic | 33 | Prefix | (109—128)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
| Pitiless | 46 | Prefix | (129—148)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
| Agonising | 60 | Prefix | (149—188)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
| Oppressor's | 70 | Prefix | (189—208)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
| Torturer's | 81 | Prefix | (209—238)% increased Spell Physical Damage Damage Physical | no_physical_spell_mods 0 staff 1 default 0 |
| of the Locust | 21 | Suffix | Leeches (6—6.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Remora | 38 | Suffix | Leeches (7—7.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Lamprey | 54 | Suffix | Leeches (8—8.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Vampire | 65 | Suffix | Leeches (9—9.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Parched | 21 | Suffix | Leeches (5—5.9)% of Physical Damage as Mana Mana Physical Attack | weapon 1 default 0 |
| of the Arid | 38 | Suffix | Leeches (6—6.9)% of Physical Damage as Mana Mana Physical Attack | weapon 1 default 0 |
| of the Drought | 54 | Suffix | Leeches (7—7.9)% of Physical Damage as Mana Mana Physical Attack | weapon 1 default 0 |
| of the Desperate | 65 | Suffix | Leeches (8—8.9)% of Physical Damage as Mana Mana Physical Attack | weapon 1 default 0 |
| 1 | Corrupted | (15—25)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 | |
| 1 | Unique | (50—75)% increased Physical Damage Damage Physical Attack | weapon 1 default 0 |
Monsters mods /46
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | default 1 |
| of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | Caster 0 default 1 |
| of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | Caster 0 default 1 |
| of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | Caster 0 default 1 |
| 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Cold Lightning | ||
| Blessing of Elements | 25 | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Ailment | rare 1 default 0 |
| Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance 10% chance to Shock Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Resistance Ailment | default 1 |
| Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance 25% chance to Shock Gain 60% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Resistance Ailment | default 1 |
| Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage base chance to ignite % [10] Damage Physical Elemental Fire Resistance Ailment | default 1 |
| Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage base chance to ignite % [25] Damage Physical Elemental Fire Resistance Ailment | default 1 |
| Vaal Cultist's Touch | 1 | Torment | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental | default 1 |
| Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Resistance Ailment | default 1 |
| Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance 20% chance to Freeze Gain 60% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold Resistance Ailment | default 1 |
| 1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| Three Hands Talisman | 1 | Talisman | 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element base chance to ignite % [50] Damage Physical Elemental Fire Cold Lightning Ailment | |
| Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Speed | |
| 1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Unique | Gain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Unique | Gain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes base chance to ignite % [100] Damage Physical Elemental Fire Ailment | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude Damage Physical Elemental Cold Ailment | ||
| 1 | Unique | Always Shock Gain 50% of Physical Damage as Extra Lightning Damage All Damage from Hits Contributes to Shock Chance Damage Physical Elemental Lightning Ailment | ||
| Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Lightning Ailment | |
| 1 | Unique | Monsters Break Armour equal to (50—100)% of Physical Damage dealt |
Map mods /44
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Shattering | 1 | Prefix | Monsters Break Armour equal to (15—20)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_low 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (20—25)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_medium 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (25—30)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_high 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (30—45)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_highest 1 default 0 |
| Burning | 1 | Unique | % of Monster Physical Damage is Converted to Fire Monsters deal 35% of Physical Damage as Extra Fire 12% increased Quantity of Items found in this Area Damage Physical Elemental Fire | secret_area 1 default 0 |
| Freezing | 1 | Unique | % of Monster Physical Damage is Converted to Cold Monsters deal 35% of Physical Damage as Extra Cold 12% increased Quantity of Items found in this Area Damage Physical Elemental Cold | secret_area 1 default 0 |
| Shocking | 1 | Unique | % of Monster Physical Damage is Converted to Lightning Monsters deal 35% of Physical Damage as Extra Lightning 12% increased Quantity of Items found in this Area Damage Physical Elemental Lightning | secret_area 1 default 0 |
| Punishing | 1 | Unique | Monsters reflect 10% of Physical Damage 12% increased Quantity of Items found in this Area Damage Physical | secret_area 1 default 0 |
| Burning | 1 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Burning | 1 | Unique | Monsters deal (30—49)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| Burning | 68 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| Burning | 1 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Burning | 73 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| Burning | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Burning | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Damage Physical Elemental Fire | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Burning | 78 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| Freezing | 1 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Freezing | 1 | Unique | Monsters deal (30—49)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | top_tier_map 0 expedition_logbook 1 default 0 |
| Freezing | 68 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | top_tier_map 0 expedition_logbook 1 default 0 |
| Freezing | 1 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Freezing | 73 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | top_tier_map 0 expedition_logbook 1 default 0 |
| Freezing | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Freezing | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Damage Physical Elemental Cold | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Freezing | 78 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | top_tier_map 0 expedition_logbook 1 default 0 |
| Shocking | 1 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Shocking | 1 | Unique | Monsters deal (30—49)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | top_tier_map 0 expedition_logbook 1 default 0 |
| Shocking | 68 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | top_tier_map 0 expedition_logbook 1 default 0 |
| Shocking | 1 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Shocking | 73 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | top_tier_map 0 expedition_logbook 1 default 0 |
| Shocking | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Shocking | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Damage Physical Elemental Lightning | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Shocking | 78 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | top_tier_map 0 expedition_logbook 1 default 0 |
| Profane | 1 | Unique | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Profane | 73 | Unique | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| Profane | 1 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Profane | 1 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Damage Physical Chaos | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Profane | 78 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| Punishing | 1 | Unique | Monsters reflect 13% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Physical | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Punishing | 68 | Unique | Monsters reflect 13% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Punishing | 1 | Unique | Monsters reflect 15% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Physical | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Punishing | 73 | Unique | Monsters reflect 15% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Punishing | 1 | Unique | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Physical | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Punishing | 1 | Unique | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Damage Physical | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Punishing | 78 | Unique | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Physical | top_tier_map 0 expedition_logbook 1 default 0 |
Delve Area mods /17
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters deal (10—19)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 20 | DelveArea | Monsters deal (20—49)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 52 | DelveArea | Monsters deal (50—69)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 92 | DelveArea | Monsters deal (70—89)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 173 | DelveArea | Monsters deal (90—110)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 1 | DelveArea | Monsters deal (10—19)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 20 | DelveArea | Monsters deal (20—49)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 52 | DelveArea | Monsters deal (50—69)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 92 | DelveArea | Monsters deal (70—89)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 173 | DelveArea | Monsters deal (90—110)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 1 | DelveArea | Monsters deal (10—19)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 20 | DelveArea | Monsters deal (20—49)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 52 | DelveArea | Monsters deal (50—69)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 92 | DelveArea | Monsters deal (70—89)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 173 | DelveArea | Monsters deal (90—110)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 92 | DelveArea | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | default 1 | |
| 173 | DelveArea | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | default 1 |
Heist Area mods /20
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Burning | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Burning | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Burning | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Burning | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Burning | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Freezing | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Freezing | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Freezing | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Freezing | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Freezing | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Shocking | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Shocking | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Shocking | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Shocking | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Shocking | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Profane | 73 | Prefix | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Profane | 78 | Prefix | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical | default 1 |
| Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical | default 1 |
| Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical | default 1 |
Heist Equipment mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Glinting | 1 | Prefix | (2—3) to (4—5) added Physical Damage Players and their Minions have (2—3) to (4—5) added Physical Damage Damage Physical | heist_equipment_weapon 1 default 0 |
| Burnished | 45 | Prefix | (4—5) to (6—8) added Physical Damage Players and their Minions have (4—5) to (6—8) added Physical Damage Damage Physical | heist_equipment_weapon 1 default 0 |
| Polished | 75 | Prefix | (6—8) to (9—11) added Physical Damage Players and their Minions have (6—8) to (9—11) added Physical Damage Damage Physical | heist_equipment_weapon 1 default 0 |
| Honed | 83 | Prefix | (7—9) to (12—14) added Physical Damage Players and their Minions have (7—9) to (12—14) added Physical Damage Damage Physical | heist_equipment_weapon 1 default 0 |
Misc mods /16
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | (7—10)% more Melee Physical Damage during effect Damage Physical Attack | ||
| Brawling | 1 | Jewel | Unique | (14—16)% increased Melee Physical Damage with Unarmed Attacks Damage Physical Attack | not_int 0 default 0 |
| 1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] Evasion Damage Physical Attack | ||
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant (3—5)% increased Physical damage Damage Physical | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | (5—10)% of Physical Damage prevented Recouped as Life Life Physical | heart_unique_jewel_prefix 1 default 0 | |
| Ulaman's | 65 | Abyss | Prefix | Gain (21—25)% of Damage as Extra Physical Damage ulaman Damage Physical | wand 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Critical | wand 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Enemies Hindered by you take (4—7)% increased Physical Damage ulaman | wand 1 default 0 ulaman_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (110—154)% increased Physical Damage 15% reduced Attack Speed kurgal Physical Attack Speed | mace 1 default 0 kurgal_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2—4)% of Physical Damage dealt amanamu Damage Physical | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4—7)% of Physical Damage dealt amanamu Damage Physical | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| 1 | Abyss | Prefix | (100—160)% increased Spell Physical Damage (20—30)% chance to inflict Bleeding on Hit Damage Physical | kulemak_abyss_special_prefix 1 default 0 | |
| Tul's | 1 | Abyss | Prefix | Gain (10—20)% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ring 0 belt 0 breach_desecration 1 default 0 |
| Scratching | 1 | Abyss | Prefix | Minions Break Armour equal to (2—4)% of Physical damage dealt Physical Minion | amulet 0 belt 0 breach_desecration 1 default 0 |
| 1 | ExpeditionRelic | Prefix | Monsters are Immune to Physical Damage | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 |
Item /37
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 79, 163 Str
Runeforged Crumbling Maul
Physical Damage: 105-128
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 62, 109 Str
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Crone Knife
Physical Damage: 4-15
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 6, 9 Dex, 9 Int
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10—15)% of Physical Damage from Hits taken as Chaos Damage
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Body Rune
Stack Size: 1 / 10
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Mind Rune
Stack Size: 1 / 10
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Rune of Leadership
Stack Size: 1 / 10
Idol of the Pharisee
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Sceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
Martial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
Sceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
[DNT-UNUSED] Guillotine Executioner Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants 10% increased Physical Damage
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Legacy of The Blood Thorn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Ironbound
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /68
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
Requires: Level 33, 42 Str
(150—200)% increased Armour
+(100—150) to maximum Life
Requires: Level 65, 214 Str, Int 200
+200 Intelligence Requirement
+100 Strength Requirement
(250—350)% increased Physical Damage
(10—20)% increased Attack Speed
+(2—4) to Level of all Lightning Skills
Requires: Level 1
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Requires: Level 16, 31 Dex
(120—160)% increased Physical Damage
+(50—70) to Accuracy Rating
(20—30)% increased Projectile Speed
Projectiles Split towards +2 targets
Requires: Level 55, 97 Str
+(20—30)% to Critical Damage Bonus
Requires: Level 11, 18 Dex, 9 Int
No Physical Damage
+(30—50) to Accuracy Rating
+20% to Fire Resistance
30% increased Light Radius
Requires: Level 8
+(20—30)% to Fire Resistance
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
(-15—-10)% to Cold Resistance
Requires: Level 16, 25 Dex
(10—15)% increased Block chance
+(13—17)% to Chaos Resistance
(5—10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
Requires: Level 11, 23 Str
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Requires: Level 16, 31 Str
(10—15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80—120)% increased Physical Damage
50% increased Attack Speed
(15—25)% increased Light Radius
Requires: Level 38, 68 Str
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 45, 41 Str, 41 Dex
Enemies in your Presence are Intimidated
Requires: Level 65
(10—15)% reduced Attack Speed
Requires: Level 16, 12 Str, 25 Dex
No Physical Damage
(15—30)% increased Attack Speed
(50—100)% increased chance to Shock
Requires: Level 1
Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time
Requires: Level 21, 14 Str, 31 Dex
(25—35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10—20)% increased Attack Speed
Requires: Level 5, 10 Dex
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Strikes deal Splash Damage
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Requires: Level 10, 9 Str, 17 Dex
+(100—150) to Accuracy Rating
10% increased Attack Speed
(20—30)% increased Projectile Speed with this Weapon
Requires: Level 33, 20 Str, 47 Dex
Bleeding you inflict deals Damage (10—20)% faster
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
Requires: Level 65, 114 Dex
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
enable lioneyes glow task [1]
Requires: Level 60
Grants 1 additional Skill Slot
(15—25)% increased Rarity of Items found
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Requires: Level 20, 22 Str, 22 Dex
Loads an additional bolt
+5% to Critical Hit Chance
(15—25)% increased Reload Speed
trigger reload infusion on reload [1]
Requires: Level 50, 71 Int
+(75—150) to maximum Energy Shield
(60—100)% increased Spell Damage
+(80—100) to maximum Mana
15% reduced Cast Speed
Requires: Level 65, 36 Str, 89 Dex
(15—20)% increased Attack Speed
Requires: Level 26, 17 Str, 38 Dex
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 77, 89 Str, 89 Dex
(250—300)% increased Physical Damage
(10—20)% increased Attack Speed
(40—60)% reduced Reload Speed
(10—20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
enable grand design clip handling [1]
Requires: Level 50, 44 Str, 44 Dex
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Requires: Level 1
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Gain 1 Druidic Prowess for every 20 total Rage spent
Requires: Level 70, 123 Int
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Requires: Level 72, 94 Str, 67 Int
(15—20)% reduced Attack Speed
+(30—40) to Strength
exposure art variation [1]
Requires: Level 72, 46 Str, 115 Dex
(100—120)% increased Physical Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Requires: Level 40, 47 Str, 34 Int
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Requires: Level 45, 80 Str
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80—120)% increased Physical Damage
(5—10)% increased Attack Speed
+(15—25) to Strength
local display grants level X molten shower [1]
Requires: Level 65, 114 Int
(71—113)% increased Spell Damage
(7—13)% increased Cast Speed
Magnitudes of Curses you inflict are zero
Requires: Level 79, 68 Str, 109 Dex
(150—250)% increased Physical Damage
+(5—8)% to Critical Hit Chance
Create a Fragment of Divinity in your Presence every 4 seconds
Requires: Level 70, 163 Str
(80—100)% increased Physical Damage
+(300—400) to maximum Mana
+(4—6)% to Critical Hit Chance
(10—20)% of Damage is taken from Mana before Life
mace fire skills are blue [1]
Requires: Level 47
Has 3 Sockets
Maximum Quality is 40%
+(20—30) to Strength
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
(300—400)% increased Physical Damage
Hits with this Weapon have no Critical Damage Bonus
(20—40)% reduced Cooldown Recovery Rate
Gain 1 Explosive Rhythm every (2—3) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Requires: Level 65, 127 Dex, 50 Int
+(30—50) to maximum Runic Ward
(200—300)% increased Physical Damage
+(20—30)% to Critical Damage Bonus
(12—22)% increased Attack Speed
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Requires: Level 52, 60 Str, 43 Int
(250—300)% increased Physical Damage
(30—50)% increased Armour
(10—15)% reduced Attack Speed
+(20—30) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Requires: Level 45, 41 Str, 41 Dex
+(80—120) to maximum Life
30% reduced Life Recovery rate
33% chance to avoid Projectiles
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Timeless Jewel Passive /2
Militant Faith: Maxarius
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
80% increased Melee Physical Damage
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.















































































































