Version 0.2.0
Tornado
Level: (1–20)
Cost: (12–165) Mana
Cast Time: 0.75 sec
Critical Hit Chance: 10.00%
需求: Level (1–90), (3–112) Str, (3–112) Int
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Deals (1.6–44.4) Base Physical Damage per second
Enemies in range are Hindered
Skills can be managed in the Skills Panel.


Level Effect /40
Implicit |
---|
範圍內敵人被阻礙 |
等級 | 需要等級 | 力量 | 智慧 | 魔力 | Base Damage | 每秒造成 1.6 基礎物理傷害 |
---|---|---|---|---|---|---|
1 | 0 | 4 | 4 | 10 | 100%, 100% | 1.6 |
2 | 3 | 7 | 7 | 12 | 100%, 100% | 2.7 |
3 | 6 | 9 | 9 | 14 | 100%, 100% | 4.2 |
4 | 10 | 13 | 13 | 17 | 100%, 100% | 5.7 |
5 | 14 | 17 | 17 | 20 | 100%, 100% | 7.4 |
6 | 18 | 20 | 20 | 22 | 100%, 100% | 9.2 |
7 | 22 | 24 | 24 | 26 | 100%, 100% | 11.1 |
8 | 26 | 28 | 28 | 29 | 100%, 100% | 13 |
9 | 31 | 32 | 32 | 33 | 100%, 100% | 15.1 |
10 | 36 | 37 | 37 | 37 | 100%, 100% | 17.3 |
11 | 41 | 41 | 41 | 42 | 100%, 100% | 19.5 |
12 | 46 | 46 | 46 | 47 | 100%, 100% | 21.9 |
13 | 52 | 51 | 51 | 53 | 100%, 100% | 24.4 |
14 | 58 | 57 | 57 | 59 | 100%, 100% | 26.9 |
15 | 64 | 62 | 62 | 66 | 100%, 100% | 29.6 |
16 | 66 | 64 | 64 | 73 | 100%, 100% | 32.4 |
17 | 72 | 70 | 70 | 81 | 100%, 100% | 35.2 |
18 | 78 | 75 | 75 | 90 | 100%, 100% | 38.2 |
19 | 84 | 80 | 80 | 99 | 100%, 100% | 41.3 |
20 | 90 | 86 | 86 | 110 | 100%, 100% | 44.4 |
21 | 121 | 100%, 100% | 47.7 | |||
22 | 134 | 100%, 100% | 51.1 | |||
23 | 147 | 100%, 100% | 54.5 | |||
24 | 162 | 100%, 100% | 58.1 | |||
25 | 178 | 100%, 100% | 61.8 | |||
26 | 195 | 100%, 100% | 65.6 | |||
27 | 214 | 100%, 100% | 69.4 | |||
28 | 234 | 100%, 100% | 73.4 | |||
29 | 256 | 100%, 100% | 77.5 | |||
30 | 281 | 100%, 100% | 81.6 | |||
31 | 307 | 100%, 100% | 85.9 | |||
32 | 335 | 100%, 100% | 90.3 | |||
33 | 366 | 100%, 100% | 94.7 | |||
34 | 399 | 100%, 100% | 99.3 | |||
35 | 435 | 100%, 100% | 104 | |||
36 | 474 | 100%, 100% | 108.8 | |||
37 | 517 | 100%, 100% | 113.6 | |||
38 | 562 | 100%, 100% | 118.6 | |||
39 | 612 | 100%, 100% | 123.7 | |||
40 | 666 | 100%, 100% | 128.8 |
屬性 /8
龍捲風
龍捲風
等級: (1–20)
消耗: (10–110) 魔力
施放時間: 0.75 秒
暴擊率: 10.00%
需求: 等級 (1–90), (4–86) 力量, (4–86) 智慧
製造一個在持續時間內追擊敵人的龍捲風,阻礙周圍的敵人並造成持續傷害。
每秒造成 (1.6–44.4) 基礎物理傷害
範圍內敵人被阻礙
active skill base area of effect radius [30]
base skill effect duration [15000]
can perform skill while moving [1]
damage cannot be reflected or leech if used by other object [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
number of tornados allowed [1]
precise cursor targeting uses contact point height offset [1]
skill can add multiple charges per action [1]
skill override pvp scaling time ms [1000]
tornado pull interval ms [100]
tornado slow % at max range [50]
tornado slow amount [60]
visual hit effect physical is wind [1]
可以在技能面板管理技能。
Tornado


Supported By /152
增幅光環 I
輔助任何有範圍效果的技能,使其範圍擴大。
增幅光環 II
輔助任何有範圍效果的技能,使其範圍擴大但減少傷害。
集中光環
輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
氣勢
輔助任何由你自己使用的傷害技能,若在使用技能時移動足夠的距離,則技能會造成更多傷害。傳送不會被計入移動的距離。
縮短持續時間 I
輔助任何具持續時間的技能,縮短其持續時間。
縮短持續時間 II
輔助任何具持續時間的技能,縮短其持續時間。
延長持續時間 I
輔助任何具持續時間的技能,延長其持續時間。
延長持續時間 II
輔助任何具持續時間的技能,延長其持續時間。
沙漏
輔助任何你自己使用的傷害技能,使其造成的傷害大幅提升,但冷卻時間延長。無法輔助已具有冷卻時間的技能。
機動性
輔助移動時可使用的技能,讓你在使用時移動得更快。
廣闊區域
輔助所有你自己使用的技能,使它的效果範圍大幅增加,但是冷卻時間延長。
審慎
輔助可在移動期間使用的技能,使你在使用時移動較慢,但賦予更多傷害作為交換。
龍捲風
由於身處龍捲風中,你正在承受物理持續傷害且移動速度降低。深入龍捲風會被額外施加一層此效果。
base_movement_velocity_+%
base_physical_damage_taken_per_minute
Tornado
屬性 /3
perennial_king_tornado_degen
名稱 | 顯示物品素質 |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
龍捲風
由於身處龍捲風中,你正在承受物理持續傷害且移動速度減少。深入龍捲風會被額外施加一層此效果。
base_movement_velocity_+%
base_physical_damage_taken_per_minute
Tornado
屬性 /3
tornado_degen
名稱 | 顯示物品素質 |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
龍捲風
你正在龍捲風內承受物理持續傷害。
base_physical_damage_taken_per_minute
Tornado
屬性 /3
chaos_god_owl_boss_tornado
名稱 | 顯示物品素質 |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
龍捲風

monster no drops or experience [1]
Tornado
Spectre | N |
---|---|
Tags | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
生命
100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Tornado
Metadata
Tornado
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.immune_to_hellscape = true;" } Animated { animated_object = "Metadata/Monsters/Daemon/Daemon.ao" } Positioned { trigger_blocking = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_monster_grants_no_flask_charges = 1 set_base_maximum_life_is_one = 1 set_cannot_die = 1 set_hidden_monster_can_have_auras = 1 set_hide_mini_life_bar = 1 does_not_count_as_monster = 1 } Life { corpse_usable = false ignore_on_life_changed_stats = true } Pathfinding { base_speed = 8 } DiesAfterTime { } StateMachine { define_shared_state = " tornado_radius; tornado_state; tornado_physical; tornado_fire; tornado_cold; tornado_lightning; tornado_chaos; tornado_main_element; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { allow_attached_arrows = false } BaseEvents { on_construction_complete = " this.animated_object.is_high_priority_effect = true; this.tornado_aoe = AddAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao',, ScaleMiscAnimated( TornadoAoe, GetState( tornado_radius ) ), 5 ); IfState( tornado_main_element, 2, { PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_cold ); } ); IfState( tornado_main_element, 3, { PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_fire ); } ); IfState( tornado_main_element, 4, { PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_lightning ); } ); " } StateMachine { on_change_state_tornado_radius = "ScaleAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', ScaleMiscAnimated( TornadoAoe, GetState( tornado_radius ) ) );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tornado/Tornado"] = { name = "Tornado", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 0 |
Stats.max_frenzy_charges | 0 |
Stats.max_power_charges | 0 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_curses | 1 |
Stats.immune_to_auras_from_other_entities | 1 |
Stats.monster_no_drops_or_experience | 1 |
Stats.monster_do_not_fracture | 1 |
Stats.base_cannot_be_stunned | 1 |
Stats.cannot_be_knocked_back | 1 |
Stats.phase_through_objects | 1 |
Stats.monster_grants_no_flask_charges | 1 |
Stats.base_maximum_life_is_one | 1 |
Stats.cannot_die | 1 |
Stats.hidden_monster_can_have_auras | 1 |
Stats.hide_mini_life_bar | 1 |
Stats.does_not_count_as_monster | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.trigger_blocking | true |
BaseEvents.server_only | true |
BaseEvents.on_construction_complete | this.immune_to_hellscape = true; |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
Actor.slow_animations_go_to_idle | false |
Animated.animated_object | Metadata/Monsters/Daemon/Daemon.ao |
Life.corpse_usable | false |
Life.ignore_on_life_changed_stats | true |
Pathfinding.base_speed | 8 |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.tornado_radius; | |
StateMachine.tornado_state; | |
StateMachine.tornado_physical; | |
StateMachine.tornado_fire; | |
StateMachine.tornado_cold; | |
StateMachine.tornado_lightning; | |
StateMachine.tornado_chaos; | |
StateMachine.tornado_main_element; |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.