龍捲風
階級: 11
等級: (1—20)
消耗: (10—110) 魔力
施放時間: 0.75 秒
需求: 等級 (1—90), (4—86) 力量, (4—86) 智慧
每秒造成(3—146.1) 物理傷害
龍捲風的半徑為3公尺
龍捲風的持續8秒
限制 1 個龍捲風
來自品質的額外效果:
龍捲風的持續(0—2)秒
可以在技能面板管理技能。
Tornado
來自 /1
未切割的技能寶石 階級 11
Level Effect /40
| 等級 | 需要等級 | 力量 | 智慧 | 魔力 | Base Damage | 每秒造成3 物理傷害 | 每吸收一種元素傷害種類 每秒造成6.1傷害 |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 10 | 100%, 100% | 3 | 6.1 |
| 2 | 3 | 7 | 7 | 12 | 100%, 100% | 4.4 | 8.8 |
| 3 | 6 | 9 | 9 | 14 | 100%, 100% | 6.4 | 12.7 |
| 4 | 10 | 13 | 13 | 17 | 100%, 100% | 8.6 | 17.2 |
| 5 | 14 | 17 | 17 | 20 | 100%, 100% | 11.2 | 22.4 |
| 6 | 18 | 20 | 20 | 22 | 100%, 100% | 14.1 | 28.2 |
| 7 | 22 | 24 | 24 | 26 | 100%, 100% | 17.5 | 34.9 |
| 8 | 26 | 28 | 28 | 29 | 100%, 100% | 21.3 | 42.6 |
| 9 | 31 | 32 | 32 | 33 | 100%, 100% | 25.7 | 51.4 |
| 10 | 36 | 37 | 37 | 37 | 100%, 100% | 30.7 | 61.4 |
| 11 | 41 | 41 | 41 | 42 | 100%, 100% | 36.4 | 72.9 |
| 12 | 46 | 46 | 46 | 47 | 100%, 100% | 43 | 86 |
| 13 | 52 | 51 | 51 | 53 | 100%, 100% | 50.5 | 101.1 |
| 14 | 58 | 57 | 57 | 59 | 100%, 100% | 59.2 | 118.3 |
| 15 | 64 | 62 | 62 | 66 | 100%, 100% | 69.1 | 138.1 |
| 16 | 66 | 64 | 64 | 73 | 100%, 100% | 80.5 | 160.9 |
| 17 | 72 | 70 | 70 | 81 | 100%, 100% | 93.6 | 187.1 |
| 18 | 78 | 75 | 75 | 90 | 100%, 100% | 108.6 | 217.3 |
| 19 | 84 | 80 | 80 | 99 | 100%, 100% | 126 | 252 |
| 20 | 90 | 86 | 86 | 110 | 100%, 100% | 146.1 | 292.2 |
| 21 | 121 | 100%, 100% | 169.3 | 338.6 | |||
| 22 | 134 | 100%, 100% | 196.1 | 392.2 | |||
| 23 | 147 | 100%, 100% | 227.2 | 454.4 | |||
| 24 | 162 | 100%, 100% | 263.3 | 526.5 | |||
| 25 | 178 | 100%, 100% | 305.1 | 610.3 | |||
| 26 | 195 | 100%, 100% | 353.8 | 707.7 | |||
| 27 | 214 | 100%, 100% | 410.5 | 821.1 | |||
| 28 | 234 | 100%, 100% | 476.7 | 953.4 | |||
| 29 | 256 | 100%, 100% | 553.9 | 1107.9 | |||
| 30 | 281 | 100%, 100% | 644.3 | 1288.5 | |||
| 31 | 307 | 100%, 100% | 750.1 | 1500.2 | |||
| 32 | 335 | 100%, 100% | 874.2 | 1748.4 | |||
| 33 | 366 | 100%, 100% | 1020 | 2040.1 | |||
| 34 | 399 | 100%, 100% | 1191.6 | 2383.2 | |||
| 35 | 435 | 100%, 100% | 1393.8 | 2787.5 | |||
| 36 | 474 | 100%, 100% | 1632.4 | 3264.8 | |||
| 37 | 517 | 100%, 100% | 1914.5 | 3829 | |||
| 38 | 562 | 100%, 100% | 2248.5 | 4497 | |||
| 39 | 612 | 100%, 100% | 2644.6 | 5289.3 | |||
| 40 | 666 | 100%, 100% | 3115.2 | 6230.4 |
屬性 /8
龍捲風
Version history /4
龍捲風
階級: 11
等級: (1—20)
消耗: (10—110) 魔力
施放時間: 0.75 秒
需求: 等級 (1—90), (4—86) 力量, (4—86) 智慧
每秒造成(3—146.1) 物理傷害
龍捲風的半徑為3公尺
龍捲風的持續8秒
限制 1 個龍捲風
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
tornado failled pull cooldown ms [1000]
tornado movement speed +% final [-50]
tornado pull interval ms [50]
tornado pull strength % [12]
tornado pushiness [45]
tornado slow % at max range [30]
來自品質的額外效果:
龍捲風的持續(0—2)秒
可以在技能面板管理技能。
Tornado
Supported By /46
增幅光環 I
輔助任何有範圍效果的技能,使其範圍擴大。
增幅光環 II
輔助任何有範圍效果的技能,使其範圍擴大。
集中光環
輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
縮短持續時間 I
輔助任何具持續時間的技能,縮短其持續時間。
縮短持續時間 II
輔助任何具持續時間的技能,縮短其持續時間。
延長持續時間 I
輔助任何具持續時間的技能,延長其持續時間。
延長持續時間 II
輔助任何具持續時間的技能,延長其持續時間。
沙漏
輔助任何你自己使用的傷害技能,使其造成的傷害大幅提升,但冷卻時間延長。無法輔助已具有冷卻時間的技能。
機動性
輔助移動時可使用的技能,讓你在使用時移動得更快。
廣闊區域
輔助所有你自己使用的技能,使它的效果範圍大幅增加,但是冷卻時間延長。
審慎
輔助可在移動期間使用的技能,使你在使用時移動較慢,但賦予更多傷害作為交換。
龍捲風
由於身處龍捲風中,你正在承受物理持續傷害且移動速度降低。深入龍捲風會被額外施加一層此效果。
base_movement_velocity_+%
base_physical_damage_taken_per_minute
Tornado
屬性 /3
perennial_king_tornado_degen
| 名稱 | 顯示物品素質 |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 1 |
| Code | base physical damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | base movement velocity +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
龍捲風
由於身處龍捲風中,你正在承受物理持續傷害且移動速度減少。深入龍捲風會被額外施加一層此效果。
base_movement_velocity_+%
base_physical_damage_taken_per_minute
Tornado
屬性 /3
tornado_degen
| 名稱 | 顯示物品素質 |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 1 |
| Code | base physical damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | base movement velocity +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
龍捲風
你正在龍捲風內承受物理持續傷害。
base_physical_damage_taken_per_minute
Tornado
屬性 /3
chaos_god_owl_boss_tornado
| 名稱 | 顯示物品素質 |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 1 |
| Code | base physical damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
龍捲風
創造物monster no drops or experience [1]
Tornado
| Spectre | N |
|---|---|
| Tags | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Tornado
Metadata
Tornado
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "this.immune_to_hellscape = true;"
}
Animated
{
animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
}
Positioned
{
trigger_blocking = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
set_monster_grants_no_flask_charges = 1
set_base_maximum_life_is_one = 1
set_cannot_die = 1
set_hidden_monster_can_have_auras = 1
set_hide_mini_life_bar = 1
does_not_count_as_monster = 1
}
Life
{
corpse_usable = false
ignore_on_life_changed_stats = true
}
Pathfinding
{
base_speed = 8
}
DiesAfterTime
{
}
StateMachine
{
define_shared_state =
"
tornado_radius;
tornado_state;
tornado_physical;
tornado_fire;
tornado_cold;
tornado_lightning;
tornado_chaos;
tornado_main_element;
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Targetable
{
no_highlight = true
targetable = false
}
Render
{
allow_attached_arrows = false
}
BaseEvents
{
on_construction_complete =
"
this.animated_object.is_high_priority_effect = true;
this.tornado_aoe = AddAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', , ScaleMiscAnimated( TornadoAoe, GetState( tornado_radius ) ), 5 );
IfState( tornado_main_element, 2,
{
PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_cold );
} );
IfState( tornado_main_element, 3,
{
PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_fire );
} );
IfState( tornado_main_element, 4,
{
PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_lightning );
} );
"
}
StateMachine
{
on_change_state_tornado_radius = "ScaleAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', ScaleMiscAnimated( TornadoAoe, GetState( tornado_radius ) ) );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Tornado/Tornado"] = {
name = "Tornado",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.phase_through_objects | 1 |
| Stats.monster_grants_no_flask_charges | 1 |
| Stats.base_maximum_life_is_one | 1 |
| Stats.cannot_die | 1 |
| Stats.hidden_monster_can_have_auras | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.does_not_count_as_monster | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.trigger_blocking | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | this.immune_to_hellscape = true; |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false |
| Animated.animated_object | Metadata/Monsters/Daemon/Daemon.ao |
| Life.corpse_usable | false |
| Life.ignore_on_life_changed_stats | true |
| Pathfinding.base_speed | 8 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.tornado_radius; | |
| StateMachine.tornado_state; | |
| StateMachine.tornado_physical; | |
| StateMachine.tornado_fire; | |
| StateMachine.tornado_cold; | |
| StateMachine.tornado_lightning; | |
| StateMachine.tornado_chaos; | |
| StateMachine.tornado_main_element; |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


