Withering Step
You have Phasing, and Withering Step's cooldown does not recover. This buff will be removed when you use a skill or lose Elusive.
phase_through_objects
suppress_phasing_visual
slither_cooldown_does_not_tick
Attribute /3
slither
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | phase through objects |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | suppress phasing visual |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | slither cooldown does not tick |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Withering Step
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
is area damage [1]
melee conditional step distance [10]
Attribute /5
Withering Step
Key | Value |
---|---|
BaseType | Withering Step |
TargetTypes | Any |
Type | Travel, Buff, Instant, Area, Chaos, Movement, Blink, Spell, Triggerable, Duration, Cooldown, Totemable |
BuffIcon | |
ActiveSkillsCode | slither |
Supported By /12
Magnified Effect
Supports any skill with an area of effect, making it larger.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.