travel GemTags /16
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
strength, intelligence, grants_active_skill, Attack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Lightning, Duration, Channelling, Travel
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
Travel Ref /6
Travel Skills
Travel Skills cover a large amount of distance without needing to target an enemy. If you have multiple Travel Skills with cooldowns, their cooldowns are shared.
Attack
AoE, Melee, Physical, Travel, Payoff
Level: 13
Cost: 44 Mana
Cooldown Time: 4.5s
Attack Speed: 90% of base
Attack Damage: 141%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Dash through an enemy or target location, dealing damage as you travel. Wind Blades on enemies Hit activate immediately and deal extra damage, and enemies suffering from Blood Loss lose extra life. Can be used in Ready Stance without breaking the stance.
Wind Blades on targets Hit immediately Activate, dealing 50% more damage
Consumes the target's Blood Loss to cause it to Lose Life equal to 70% of consumed Blood Loss at a rate of 10% of maximum Life per second
Dash width is 1.2 metres
Additional Effects From Quality:
+(0-0.4) metres to dash width

Level: 20 (Max)
Cost: 81 Mana
Cooldown Time: 7.00s
Attack Speed: 80% of base
Attack Damage: 94%
Requires: Dagger
Cloak yourself in shadow, dash in the target direction and enter Stealth, Triggering a Shade to appear at your previous location. Targets near the Shade take minor damage and are Blinded, and Unique monsters are Blinded in a much larger radius. This Skill can be used while using other Skills to interrupt them.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












