Stomping Ground
Category: Stomping Ground
Tier: 1
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Support
Triggers a Shockwave when you take a step while using Supported Skills
Shockwave
Attack Damage of this skill is 50% of Default Attack Damage
Shockwave radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skill Gems /2
From /1
Level Effect /1
Implicit
Mana: 100%
Triggers a Shockwave when you take a step while using Supported Skills
LevelRequires LevelStr
100
Attribute /4

Stomping Ground

NameShow Full Descriptions
AcronymTrigger, Shock
BaseType Stomping Ground
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemStompingGround
Version history /3
VersionChanges
Version_0.3.0
  • Rake: Is no longer incorrectly tagged as a Travel skill. This tag was left over from an earlier version of the skill that travelled much further without a target, whereas the released version of Rake does not meet the criteria for a Travel skill. Please note that this was not a balance-motivated change — consistency is the primary goal of gem tags, and we would have nerfed the Rake + Stomping Ground interaction in a different way instead if it was appropriate for Rake to retain the Travel tag.
  • Fixed a bug where Vaulting Impact did not create shockwaves when supported by Stomping Ground.
  • Version_0.2.0
  • Stomping Ground's triggered Shockwaves now have a base Critical Hit Chance of 5%.
  • Fixed a bug where Stomping Ground Support would not function if you had a Wand or Sceptre equipped.
  • Fixed a bug where the visual effect from Stomping Ground Support lingered around after the damage was dealt.
  • Stomping Ground's triggered Shockwaves now have a base Critical Hit Chance of 5%.
  • Version_0.1.0e
    * The Stomping Ground Support's Shockwave now deals 80% to 120% of your Strength as Physical Damage (from 20 to 30%).
    Stomping Ground
    Category: Stomping Ground
    Tier: 1
    Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
    Support
    Triggers a Shockwave when you take a step while using Supported Skills
    Shockwave
    Attack Damage of this skill is 50% of Default Attack Damage
    Shockwave radius is 2 metres
    is area damage [1]
    stomping ground trigger on footstep % chance [100]
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Supported Gem /9
  • Allow Type: Travel
  • Leap Slam
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Shield Charge
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    Disengage
    Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
    Rampage
    Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
    Thunderous Leap
    Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
    Stampede
    Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
    Vaulting Impact
    Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
    Blink
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
    Gathering Storm
    Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
    Edit

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