Cecaelian Crab
野兽is spectre with death action [1]
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, expedition_monster, lightning_affinity, melee, MonsterStab_onhit_audio, not_dex, ranged, slow_movement |
| Packs |
生命
120%
Energy Shield From Life
5%
+70%
抗性
伤害
120%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 9
攻击间隔
1.005 Second
Damage Spread
±20%
经验值
120%
Model Size
123%
Type
Expedition2ShellMonster
Metadata
ShellMonsterExpedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,908
4,102
708
495
伤害
280
法术伤害
280
命中
2,502
攻击间隔
1.005
经验值
34,361
召唤物生命
8,316
Minion Energy Shield
416
召唤物伤害
1,163
召唤物护甲
7,480
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedLightningCombo70
GTExpeditionShellMonsterSunder
攻击, 可触发, AttackInPlace
Base Damage: 224—336
暴击率: 5%
攻击间隔: 1.005 秒
冷却时间: 8 秒
attack maximum action distance + [40]
MPSExpeditionShellmonsterBounceLightning
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 6%
施放间隔: 1 秒
冷却时间: 6 秒
连锁 3 次
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1474]
projectile ballistic angle from reference event [1]
projectile spread radius [7]
projectile uses contact position [1]
spell maximum action distance +% [-33]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/CrustaceanFaction/ShellMonsterExpedition"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Cecaelian Crab",
life = 1.2,
energyShield = 0.05,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedLightningCombo70",
"MPSExpeditionShellmonsterBounceLightning",
"GSExpeditionShellMonsterSunder",
"GSExpeditionShellMonsterProjectile",
"GTExpeditionShellMonsterSunder",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightningCombo70"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSExpeditionShellmonsterBounceLightning"] = {
name = "MPSExpeditionShellmonsterBounceLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_chains",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {0.5, 1.5, 1474, -33, 7, 3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionShellMonsterSunder"] = {
name = "GSExpeditionShellMonsterSunder",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_shock_chance_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"voll_slam_damage_+%_final_at_centre",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, 70, 15, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionShellMonsterProjectile"] = {
name = "GSExpeditionShellMonsterProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionShellMonsterSunder"] = {
name = "GTExpeditionShellMonsterSunder",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













