Cerberic Bat
Beast
SpectreY
Tagsallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Packs
  • Cerberic Bat, Petulant Stonemaw
  • 生命
    185%
    Energy Shield From Life
    11%
    闪避值
    +33%
    抗性
    0 30 0 0
    伤害
    185%
    命中
    100%
    Critical Hits Chance
    6%
    Critical Damage Bonus
    +30%
    Attack Distance
    7 ~ 10
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    185%
    Model Size
    100%
    Type
    ChaosGodTri-headBat
    Metadata
    ChaosGodTri-headBat_
    等级
    68
    生命
    12,772
    [护甲]
    2,413
    闪避值
    634
    能量护盾
    1,579
    伤害
    431
    法术伤害
    431
    命中
    2,180
    攻击间隔
    1.5
    经验值
    52,973
    Minion Life
    11,410
    Minion Energy Shield
    1,410
    Minion Damage
    1,792
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 345–518
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTChaosGodTriheadBatLeapSlam
    [DNT-UNUSED] dash_attack_to_target
    冷却时间: 10 秒
    免疫晕眩
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-5]
    EASChaosGodTriheadBatSonicBlast
    冷却时间: 12.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSChaosGodTriheadBatSonicBlastSingle
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 76.52 - 114.8 [火焰]伤害
    200% 的几率点燃敌人
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChaosGodTriheadBatLeapSlamImpact
    可触发, 攻击
    Base Damage: 345–518
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASChaosGodTriheadBatPoisonBlast
    冷却时间: 12.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    SOChaosGodTriheadBatSummonPoison
    可触发
    action attack or cast time uses animation length [1]
    GSChaosGodTriheadBatExplosion
    可触发, 法术, 伤害
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWTriHeadLizardPosionSpray
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 345–518
    暴击几率: 5%
    攻击间隔: 1.5 秒
    Pierces all Targets
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1146]
    no additional projectiles [1]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    CGETriheadBatPoisonGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 265.7 基础混沌伤害
    active skill area of effect radius +% final [-50]
    base skill effect duration [4000]
    ground caustic art variation [1029]
    monster penalty against minions damage +% final vs player minions [200]
    GSChaosGodTriheadBatPoisonBlastSingle
    可触发, 法术, 伤害
    施放间隔: 1 秒
    造成 61.22 - 91.83 物理伤害
    击中时有 50% 的几率使敌人中毒
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatAggroAudio.ao' ); } );
        "
    }
    
    Animated
    {
    
        preload_animated_object = "Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBat_"] = {
        name = "Cerberic Bat",
        life = 1.85,
        energyShield = 0.11,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWTriHeadLizardPosionSpray",
            "CGETriheadBatPoisonGround",
            "GSChaosGodTriheadBatSonicBlastSingle",
            "GSChaosGodTriheadBatPoisonBlastSingle",
            "GSChaosGodTriheadBatExplosion",
            "EASChaosGodTriheadBatSonicBlast",
            "EASChaosGodTriheadBatPoisonBlast",
            "SOChaosGodTriheadBatSummonPoison",
            "DTTChaosGodTriheadBatLeapSlam",
            "GAChaosGodTriheadBatLeapSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTriHeadLizardPosionSpray"] = {
        name = "MPWTriHeadLizardPosionSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "no_additional_projectiles",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1146, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETriheadBatPoisonGround"] = {
        name = "CGETriheadBatPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, -50, 4000, 1029, 200, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatSonicBlastSingle"] = {
        name = "GSChaosGodTriheadBatSonicBlastSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatPoisonBlastSingle"] = {
        name = "GSChaosGodTriheadBatPoisonBlastSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatExplosion"] = {
        name = "GSChaosGodTriheadBatExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatSonicBlast"] = {
        name = "EASChaosGodTriheadBatSonicBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatPoisonBlast"] = {
        name = "EASChaosGodTriheadBatPoisonBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOChaosGodTriheadBatSummonPoison"] = {
        name = "SOChaosGodTriheadBatSummonPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodTriheadBatLeapSlam"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodTriheadBatLeapSlamImpact"] = {
        name = "GAChaosGodTriheadBatLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cerberic Bat
    Beast
    SpectreN
    Tagsallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
    Packs
  • Cerberic Bat, Petulant Stonemaw
  • 生命
    185%
    Energy Shield From Life
    11%
    闪避值
    +33%
    抗性
    0 30 0 0
    伤害
    185%
    命中
    100%
    Critical Hits Chance
    6%
    Critical Damage Bonus
    +30%
    Attack Distance
    7 ~ 10
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    185%
    Model Size
    100%
    Type
    ChaosGodTri-headBat
    Metadata
    ChaosGodTri-headBatStrongbox
    等级
    68
    生命
    12,772
    [护甲]
    2,413
    闪避值
    634
    能量护盾
    1,579
    伤害
    431
    法术伤害
    431
    命中
    2,180
    攻击间隔
    1.5
    经验值
    52,973
    Minion Life
    11,410
    Minion Energy Shield
    1,410
    Minion Damage
    1,792
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 345–518
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTChaosGodTriheadBatLeapSlam
    [DNT-UNUSED] dash_attack_to_target
    冷却时间: 10 秒
    免疫晕眩
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-5]
    EASChaosGodTriheadBatSonicBlast
    冷却时间: 12.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSChaosGodTriheadBatSonicBlastSingle
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 76.52 - 114.8 [火焰]伤害
    200% 的几率点燃敌人
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChaosGodTriheadBatLeapSlamImpact
    可触发, 攻击
    Base Damage: 345–518
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASChaosGodTriheadBatPoisonBlast
    冷却时间: 12.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    SOChaosGodTriheadBatSummonPoison
    可触发
    action attack or cast time uses animation length [1]
    GSChaosGodTriheadBatExplosion
    可触发, 法术, 伤害
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWTriHeadLizardPosionSpray
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 345–518
    暴击几率: 5%
    攻击间隔: 1.5 秒
    Pierces all Targets
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1146]
    no additional projectiles [1]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    CGETriheadBatPoisonGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 265.7 基础混沌伤害
    active skill area of effect radius +% final [-50]
    base skill effect duration [4000]
    ground caustic art variation [1029]
    monster penalty against minions damage +% final vs player minions [200]
    GSChaosGodTriheadBatPoisonBlastSingle
    可触发, 法术, 伤害
    施放间隔: 1 秒
    造成 61.22 - 91.83 物理伤害
    击中时有 50% 的几率使敌人中毒
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatAggroAudio.ao' ); } );
        "
    }
    
    Animated
    {
    
        preload_animated_object = "Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatStrongbox"] = {
        name = "Cerberic Bat",
        life = 1.85,
        energyShield = 0.11,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWTriHeadLizardPosionSpray",
            "CGETriheadBatPoisonGround",
            "GSChaosGodTriheadBatSonicBlastSingle",
            "GSChaosGodTriheadBatPoisonBlastSingle",
            "GSChaosGodTriheadBatExplosion",
            "EASChaosGodTriheadBatSonicBlast",
            "EASChaosGodTriheadBatPoisonBlast",
            "SOChaosGodTriheadBatSummonPoison",
            "DTTChaosGodTriheadBatLeapSlam",
            "GAChaosGodTriheadBatLeapSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTriHeadLizardPosionSpray"] = {
        name = "MPWTriHeadLizardPosionSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "no_additional_projectiles",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1146, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETriheadBatPoisonGround"] = {
        name = "CGETriheadBatPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, -50, 4000, 1029, 200, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatSonicBlastSingle"] = {
        name = "GSChaosGodTriheadBatSonicBlastSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatPoisonBlastSingle"] = {
        name = "GSChaosGodTriheadBatPoisonBlastSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatExplosion"] = {
        name = "GSChaosGodTriheadBatExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatSonicBlast"] = {
        name = "EASChaosGodTriheadBatSonicBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatPoisonBlast"] = {
        name = "EASChaosGodTriheadBatPoisonBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOChaosGodTriheadBatSummonPoison"] = {
        name = "SOChaosGodTriheadBatSummonPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodTriheadBatLeapSlam"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodTriheadBatLeapSlamImpact"] = {
        name = "GAChaosGodTriheadBatLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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