Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Chauve-souris cerbérique
CategoryBeastsBête
IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
Cerberic Bat
Spectre
Tagsallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • Chauve-souris cerbérique, Mâchoire de pierre pétulante
  • Vie
    200%
    Energy Shield From Life
    13%
    Résistance
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceColdStrong90% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    200%
    Précision
    100%
    Attack Distance
    7 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    ChaosGodTri-headBat
    Metadata
    ChaosGodTri-headBat_
    Réservation
    84
    Résistance
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    42.3%
    Résistance
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    68
    Vie
    16,514
    2,413
    Damage
    466
    Dégâts des sorts
    466
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    57,268
    Minion Life
    13,860
    Minion Energy Shield
    1,802
    Minion Damage
    1,938
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChaosGodTriheadBatLeapSlam
    Attack, Movement, AttackInPlace
    Dash
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    Vous ne pouvez pas être Étourdi
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-5]
    iconbasicattack
    EASChaosGodTriheadBatSonicBlast
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSChaosGodTriheadBatSonicBlastSingle
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 95.66 à 143.5 Dégâts de Feu
    L'Embrasement a 150% Davantage d'Amplitude
    action attack or cast time uses animation length [1]
    base chance to ignite % [40]
    is area damage [1]
    GAChaosGodTriheadBatLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 115%
    Temps d'attaque: 1.5 sec.
    15% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASChaosGodTriheadBatPoisonBlast
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    SOChaosGodTriheadBatSummonPoison
    Triggerable, AttackInPlace, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GSChaosGodTriheadBatExplosion
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWTriHeadLizardPosionSpray
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Le nombre de Projectiles ne peut pas être modifié
    Transperce toutes les cibles
    Tire +1 Projectiles
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base deal no damage over time [1]
    base is projectile [1]
    disable visual hit effect [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1146]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    CGETriheadBatPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Temps d'incantation: 1 sec.
    Inflige 239.1 Dégâts de Physiques par seconde
    active skill area of effect radius +% final [-50]
    base skill effect duration [6000]
    ground blood art variation [1019]
    GSChaosGodTriheadBatPoisonBlastSingle
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 49.74 à 74.61 Dégâts Physiques
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Transitionable
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBat_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cerberic Bat",
        life = 2,
        energyShield = 0.13,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWTriHeadLizardPosionSpray",
            "CGETriheadBatPoisonGround",
            "GSChaosGodTriheadBatSonicBlastSingle",
            "GSChaosGodTriheadBatPoisonBlastSingle",
            "GSChaosGodTriheadBatExplosion",
            "EASChaosGodTriheadBatSonicBlast",
            "EASChaosGodTriheadBatPoisonBlast",
            "SOChaosGodTriheadBatSummonPoison",
            "DTTChaosGodTriheadBatLeapSlam",
            "GAChaosGodTriheadBatLeapSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTriHeadLizardPosionSpray"] = {
        name = "MPWTriHeadLizardPosionSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "number_of_projectiles_cannot_be_modified",
            "always_pierce",
            "base_deal_no_damage_over_time",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {1146, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETriheadBatPoisonGround"] = {
        name = "CGETriheadBatPoisonGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, -50, 6000, 1019, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatSonicBlastSingle"] = {
        name = "GSChaosGodTriheadBatSonicBlastSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "active_skill_ignite_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatPoisonBlastSingle"] = {
        name = "GSChaosGodTriheadBatPoisonBlastSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatExplosion"] = {
        name = "GSChaosGodTriheadBatExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatSonicBlast"] = {
        name = "EASChaosGodTriheadBatSonicBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatPoisonBlast"] = {
        name = "EASChaosGodTriheadBatPoisonBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOChaosGodTriheadBatSummonPoison"] = {
        name = "SOChaosGodTriheadBatSummonPoison",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodTriheadBatLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodTriheadBatLeapSlamImpact"] = {
        name = "GAChaosGodTriheadBatLeapSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chauve-souris cerbérique
    CategoryBeastsBête
    IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
    Cerberic Bat
    Spectre
    AreaLes Pics de Kriar
    Tagsallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Les Pics de Kriar: Chauve-souris cerbérique
  • Vie
    200%
    Energy Shield From Life
    13%
    Résistance
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceColdStrong90% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    200%
    Précision
    100%
    Attack Distance
    7 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    ChaosGodTri-headBat
    Metadata
    ChaosGodTri-headBatInterlude
    Réservation
    84
    Résistance
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    42.3%
    Résistance
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    56
    Vie
    7,512
    1,176
    Damage
    318
    Dégâts des sorts
    318
    Précision
    1,556
    Temps d'attaque
    1.5
    Expérience
    25,092
    Minion Life
    9,234
    Minion Energy Shield
    1,200
    Minion Damage
    1,025
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 254—381
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChaosGodTriheadBatLeapSlam
    Attack, Movement, AttackInPlace
    Dash
    Base Damage: 254—381
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    Vous ne pouvez pas être Étourdi
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-5]
    iconbasicattack
    EASChaosGodTriheadBatSonicBlast
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSChaosGodTriheadBatSonicBlastSingle
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 65.57 à 98.36 Dégâts de Feu
    L'Embrasement a 150% Davantage d'Amplitude
    action attack or cast time uses animation length [1]
    base chance to ignite % [40]
    is area damage [1]
    GAChaosGodTriheadBatLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 254—381
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 115%
    Temps d'attaque: 1.5 sec.
    15% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASChaosGodTriheadBatPoisonBlast
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    SOChaosGodTriheadBatSummonPoison
    Triggerable, AttackInPlace, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GSChaosGodTriheadBatExplosion
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWTriHeadLizardPosionSpray
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 254—381
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Le nombre de Projectiles ne peut pas être modifié
    Transperce toutes les cibles
    Tire +1 Projectiles
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base deal no damage over time [1]
    base is projectile [1]
    disable visual hit effect [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1146]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    CGETriheadBatPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Temps d'incantation: 1 sec.
    Inflige 163.9 Dégâts de Physiques par seconde
    active skill area of effect radius +% final [-50]
    base skill effect duration [6000]
    ground blood art variation [1019]
    GSChaosGodTriheadBatPoisonBlastSingle
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 34.1 à 51.15 Dégâts Physiques
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Transitionable
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatInterlude"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cerberic Bat",
        life = 2,
        energyShield = 0.13,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWTriHeadLizardPosionSpray",
            "CGETriheadBatPoisonGround",
            "GSChaosGodTriheadBatSonicBlastSingle",
            "GSChaosGodTriheadBatPoisonBlastSingle",
            "GSChaosGodTriheadBatExplosion",
            "EASChaosGodTriheadBatSonicBlast",
            "EASChaosGodTriheadBatPoisonBlast",
            "SOChaosGodTriheadBatSummonPoison",
            "DTTChaosGodTriheadBatLeapSlam",
            "GAChaosGodTriheadBatLeapSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTriHeadLizardPosionSpray"] = {
        name = "MPWTriHeadLizardPosionSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "number_of_projectiles_cannot_be_modified",
            "always_pierce",
            "base_deal_no_damage_over_time",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {1146, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETriheadBatPoisonGround"] = {
        name = "CGETriheadBatPoisonGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, -50, 6000, 1019, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatSonicBlastSingle"] = {
        name = "GSChaosGodTriheadBatSonicBlastSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "active_skill_ignite_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatPoisonBlastSingle"] = {
        name = "GSChaosGodTriheadBatPoisonBlastSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatExplosion"] = {
        name = "GSChaosGodTriheadBatExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatSonicBlast"] = {
        name = "EASChaosGodTriheadBatSonicBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatPoisonBlast"] = {
        name = "EASChaosGodTriheadBatPoisonBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOChaosGodTriheadBatSummonPoison"] = {
        name = "SOChaosGodTriheadBatSummonPoison",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodTriheadBatLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodTriheadBatLeapSlamImpact"] = {
        name = "GAChaosGodTriheadBatLeapSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chauve-souris cerbérique
    CategoryBeastsBête
    IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
    Cerberic Bat
    Spectre
    Tagsallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Chauve-souris cerbérique, Mâchoire de pierre pétulante
  • Vie
    200%
    Energy Shield From Life
    13%
    Résistance
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceColdStrong90% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    200%
    Précision
    100%
    Attack Distance
    7 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    ChaosGodTri-headBat
    Metadata
    ChaosGodTri-headBatStrongbox
    Réservation
    84
    Résistance
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    42.3%
    Résistance
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    68
    Vie
    16,514
    2,413
    Damage
    466
    Dégâts des sorts
    466
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    57,268
    Minion Life
    13,860
    Minion Energy Shield
    1,802
    Minion Damage
    1,938
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChaosGodTriheadBatLeapSlam
    Attack, Movement, AttackInPlace
    Dash
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    Vous ne pouvez pas être Étourdi
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-5]
    iconbasicattack
    EASChaosGodTriheadBatSonicBlast
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSChaosGodTriheadBatSonicBlastSingle
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 95.66 à 143.5 Dégâts de Feu
    L'Embrasement a 150% Davantage d'Amplitude
    action attack or cast time uses animation length [1]
    base chance to ignite % [40]
    is area damage [1]
    GAChaosGodTriheadBatLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 115%
    Temps d'attaque: 1.5 sec.
    15% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASChaosGodTriheadBatPoisonBlast
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    SOChaosGodTriheadBatSummonPoison
    Triggerable, AttackInPlace, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GSChaosGodTriheadBatExplosion
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWTriHeadLizardPosionSpray
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Le nombre de Projectiles ne peut pas être modifié
    Transperce toutes les cibles
    Tire +1 Projectiles
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base deal no damage over time [1]
    base is projectile [1]
    disable visual hit effect [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1146]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    CGETriheadBatPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Temps d'incantation: 1 sec.
    Inflige 239.1 Dégâts de Physiques par seconde
    active skill area of effect radius +% final [-50]
    base skill effect duration [6000]
    ground blood art variation [1019]
    GSChaosGodTriheadBatPoisonBlastSingle
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 49.74 à 74.61 Dégâts Physiques
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    Transitionable
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cerberic Bat",
        life = 2,
        energyShield = 0.13,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWTriHeadLizardPosionSpray",
            "CGETriheadBatPoisonGround",
            "GSChaosGodTriheadBatSonicBlastSingle",
            "GSChaosGodTriheadBatPoisonBlastSingle",
            "GSChaosGodTriheadBatExplosion",
            "EASChaosGodTriheadBatSonicBlast",
            "EASChaosGodTriheadBatPoisonBlast",
            "SOChaosGodTriheadBatSummonPoison",
            "DTTChaosGodTriheadBatLeapSlam",
            "GAChaosGodTriheadBatLeapSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTriHeadLizardPosionSpray"] = {
        name = "MPWTriHeadLizardPosionSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "number_of_projectiles_cannot_be_modified",
            "always_pierce",
            "base_deal_no_damage_over_time",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {1146, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETriheadBatPoisonGround"] = {
        name = "CGETriheadBatPoisonGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, -50, 6000, 1019, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatSonicBlastSingle"] = {
        name = "GSChaosGodTriheadBatSonicBlastSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "active_skill_ignite_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatPoisonBlastSingle"] = {
        name = "GSChaosGodTriheadBatPoisonBlastSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatExplosion"] = {
        name = "GSChaosGodTriheadBatExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatSonicBlast"] = {
        name = "EASChaosGodTriheadBatSonicBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatPoisonBlast"] = {
        name = "EASChaosGodTriheadBatPoisonBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOChaosGodTriheadBatSummonPoison"] = {
        name = "SOChaosGodTriheadBatSummonPoison",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodTriheadBatLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodTriheadBatLeapSlamImpact"] = {
        name = "GAChaosGodTriheadBatLeapSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chauve-souris cerbérique
    CategoryBeastsBête
    IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
    Cerberic Bat
    Spectre
    Tagsallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Mâchoire de pierre pétulante, Chauve-souris cerbérique
  • Vie
    200%
    Energy Shield From Life
    13%
    Résistance
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceColdStrong90% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    200%
    Précision
    100%
    Attack Distance
    7 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    ChaosGodTri-headBat
    Metadata
    ChaosGodTriHeadBatIncursion
    Réservation
    84
    Résistance
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    42.3%
    Résistance
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    68
    Vie
    16,514
    2,413
    Damage
    466
    Dégâts des sorts
    466
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    57,268
    Minion Life
    13,860
    Minion Energy Shield
    1,802
    Minion Damage
    1,938
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChaosGodTriheadBatLeapSlam
    Attack, Movement, AttackInPlace
    Dash
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    Vous ne pouvez pas être Étourdi
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-5]
    iconbasicattack
    EASChaosGodTriheadBatSonicBlast
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSChaosGodTriheadBatSonicBlastSingle
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 95.66 à 143.5 Dégâts de Feu
    L'Embrasement a 150% Davantage d'Amplitude
    action attack or cast time uses animation length [1]
    base chance to ignite % [40]
    is area damage [1]
    GAChaosGodTriheadBatLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 115%
    Temps d'attaque: 1.5 sec.
    15% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASChaosGodTriheadBatPoisonBlast
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12.5 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    SOChaosGodTriheadBatSummonPoison
    Triggerable, AttackInPlace, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GSChaosGodTriheadBatExplosion
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWTriHeadLizardPosionSpray
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 373—559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Le nombre de Projectiles ne peut pas être modifié
    Transperce toutes les cibles
    Tire +1 Projectiles
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base deal no damage over time [1]
    base is projectile [1]
    disable visual hit effect [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1146]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    CGETriheadBatPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Temps d'incantation: 1 sec.
    Inflige 239.1 Dégâts de Physiques par seconde
    active skill area of effect radius +% final [-50]
    base skill effect duration [6000]
    ground blood art variation [1019]
    GSChaosGodTriheadBatPoisonBlastSingle
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 49.74 à 74.61 Dégâts Physiques
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/AlchemyLab/ChaosGodTriHeadBatIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cerberic Bat",
        life = 2,
        energyShield = 0.13,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWTriHeadLizardPosionSpray",
            "CGETriheadBatPoisonGround",
            "GSChaosGodTriheadBatSonicBlastSingle",
            "GSChaosGodTriheadBatPoisonBlastSingle",
            "GSChaosGodTriheadBatExplosion",
            "EASChaosGodTriheadBatSonicBlast",
            "EASChaosGodTriheadBatPoisonBlast",
            "SOChaosGodTriheadBatSummonPoison",
            "DTTChaosGodTriheadBatLeapSlam",
            "GAChaosGodTriheadBatLeapSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTriHeadLizardPosionSpray"] = {
        name = "MPWTriHeadLizardPosionSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "number_of_projectiles_cannot_be_modified",
            "always_pierce",
            "base_deal_no_damage_over_time",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {1146, -30, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETriheadBatPoisonGround"] = {
        name = "CGETriheadBatPoisonGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, -50, 6000, 1019, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatSonicBlastSingle"] = {
        name = "GSChaosGodTriheadBatSonicBlastSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "active_skill_ignite_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatPoisonBlastSingle"] = {
        name = "GSChaosGodTriheadBatPoisonBlastSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriheadBatExplosion"] = {
        name = "GSChaosGodTriheadBatExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatSonicBlast"] = {
        name = "EASChaosGodTriheadBatSonicBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriheadBatPoisonBlast"] = {
        name = "EASChaosGodTriheadBatPoisonBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOChaosGodTriheadBatSummonPoison"] = {
        name = "SOChaosGodTriheadBatSummonPoison",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodTriheadBatLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodTriheadBatLeapSlamImpact"] = {
        name = "GAChaosGodTriheadBatLeapSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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