Chauve-souris cerbérique
Cerberic Bat
Spectre | Y |
---|---|
Tags | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Packs |
Vie
185%
Energy Shield From Life
11%
Évasion
+33%
Ailment Threshold
%
Résistance
0
30
0
0
Damage
185%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
7 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
185%
Model Size
100%
Type
ChaosGodTri-headBat
Metadata
ChaosGodTri-headBat
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,350
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
431
Dégâts des sorts
431
Précision
0
Attack Time
1.5
Expérience
52,973
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 345–518
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChaosGodTriheadBatLeapSlam
[DNT] dash_attack_to_target
Temps de recharge: 10 sec.
Vous ne pouvez pas être Étourdi
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill cannot be interrupted [1]
skill maximum travel distance [60]
spell maximum action distance +% [-35]
walk emerge extra distance [-5]
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill cannot be interrupted [1]
skill maximum travel distance [60]
spell maximum action distance +% [-35]
walk emerge extra distance [-5]
EASChaosGodTriheadBatSonicBlast
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
spell maximum action distance +% [-50]
GSChaosGodTriheadBatSonicBlastSingle
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 9.938 à 14.91 Dégâts de feu
200% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
is area damage [1]
200% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodTriheadBatLeapSlamImpact
Triggerable, Attack
Base Damage: 345–518
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
EASChaosGodTriheadBatPoisonBlast
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
spell maximum action distance +% [-50]
SOChaosGodTriheadBatSummonPoison
Triggerable
action attack or cast time uses animation length [1]
GSChaosGodTriheadBatExplosion
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
MPWTriHeadLizardPosionSpray
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 345–518
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1146]
no additional projectiles [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1146]
no additional projectiles [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
CGETriheadBatPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 34.5 Dégâts de chaos de base par seconde
active skill area of effect radius +% final [-50]
base skill effect duration [4000]
ground caustic art variation [1029]
monster penalty against minions damage +% final vs player minions [200]
active skill area of effect radius +% final [-50]
base skill effect duration [4000]
ground caustic art variation [1029]
monster penalty against minions damage +% final vs player minions [200]
GSChaosGodTriheadBatPoisonBlastSingle
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 7.951 à 11.93 Dégâts physiques
50% de chances d'Empoisonner au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
50% de chances d'Empoisonner au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { set_base_heavy_stun_duration_ms = 3100 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBatAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosGodTriHeadBat/ChaosGodTri-headBat"] = { name = "Cerberic Bat", life = 1.85, energyShield = 0.11, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWTriHeadLizardPosionSpray", "CGETriheadBatPoisonGround", "GSChaosGodTriheadBatSonicBlastSingle", "GSChaosGodTriheadBatPoisonBlastSingle", "GSChaosGodTriheadBatExplosion", "EASChaosGodTriheadBatSonicBlast", "EASChaosGodTriheadBatPoisonBlast", "SOChaosGodTriheadBatSummonPoison", "DTTChaosGodTriheadBatLeapSlam", "GAChaosGodTriheadBatLeapSlamImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTriHeadLizardPosionSpray"] = { name = "MPWTriHeadLizardPosionSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "no_additional_projectiles", "always_pierce", "base_deal_no_damage", }, levels = { [1] = {1146, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGETriheadBatPoisonGround"] = { name = "CGETriheadBatPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_caustic_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, -50, 4000, 1029, 200, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSChaosGodTriheadBatSonicBlastSingle"] = { name = "GSChaosGodTriheadBatSonicBlastSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_chance_to_ignite_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSChaosGodTriheadBatPoisonBlastSingle"] = { name = "GSChaosGodTriheadBatPoisonBlastSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_chance_to_poison_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSChaosGodTriheadBatExplosion"] = { name = "GSChaosGodTriheadBatExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChaosGodTriheadBatSonicBlast"] = { name = "EASChaosGodTriheadBatSonicBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChaosGodTriheadBatPoisonBlast"] = { name = "EASChaosGodTriheadBatPoisonBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOChaosGodTriheadBatSummonPoison"] = { name = "SOChaosGodTriheadBatSummonPoison", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChaosGodTriheadBatLeapSlam"] = { name = "[DNT] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "base_cannot_be_stunned", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodTriheadBatLeapSlamImpact"] = { name = "GAChaosGodTriheadBatLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }