Crawler Sentinel
SpectreY
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, 瓦尔
Packs
  • Crawler Sentinel
  • 生命
    80%
    Energy Shield From Life
    15%
    Armour
    +100%
    Ailment Threshold
    %
    抗性
    0 0 -30 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    3 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    VaalConstructSkitterbot
    Metadata
    VaalConstructSkitterbot
    等级
    68
    生命
    6,206
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    186
    法术伤害
    186
    命中
    0
    Attack Time
    1.5
    经验值
    22,907
    GPSVaalSkitterbot
    可触发, 伤害
    冷却时间: 4 秒
    连锁 3
    base is projectile [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectiles not offset [1]
    skill ignore moving slowdown on shift attack [1]
    use scaled contact offset [1]
    GSVaalConstructSkitterbotGrenadeExplode
    可触发, 法术, 伤害
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 45.72 - 68.57 [火焰]伤害
    base is projectile [1]
    is area damage [1]
    skill ignore moving slowdown on shift attack [1]
    EASPatrolEndTurn
    无法被击退
    你的击中不能眩晕敌人
    action attack or cast time uses animation length [1]
    EASCrawlerFireGrenades
    冷却时间: 4 秒
    无法被击退
    你的击中不能眩晕敌人
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill ignore moving slowdown on shift attack [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_object = "Metadata/Monsters/VaalConstructs/Skitterbot/objects/VaalSkitterbotGrenade"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Skitterbot/VaalConstructSkitterbot"] = {
        name = "Crawler Sentinel",
        life = 0.8,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSVaalSkitterbot",
            "GSVaalConstructSkitterbotGrenadeExplode",
            "EASPatrolEndTurn",
            "EASCrawlerFireGrenades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVaalSkitterbot"] = {
        name = "GPSVaalSkitterbot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_chains",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {3, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalConstructSkitterbotGrenadeExplode"] = {
        name = "GSVaalConstructSkitterbotGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPatrolEndTurn"] = {
        name = "EASPatrolEndTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCrawlerFireGrenades"] = {
        name = "EASCrawlerFireGrenades",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Crawler Sentinel
    stance movement speed +% final [50]
    SpectreY
    AreaJiquani's Machinarium, Jiquani's Machinarium
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, 瓦尔
    Packs
  • Jiquani's Machinarium, Jiquani's Machinarium: Crawler Sentinel
  • 生命
    80%
    Energy Shield From Life
    15%
    Armour
    +100%
    Ailment Threshold
    %
    抗性
    0 0 -30 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    3 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    VaalConstructSkitterbot
    Metadata
    VaalConstructSkitterbotAncient_
    等级
    60
    生命
    4,082
    Armour
    2,146
    闪避值
    384
    能量护盾
    0
    伤害
    145
    法术伤害
    145
    命中
    0
    Attack Time
    1.5
    经验值
    13,040
    GPSVaalSkitterbot
    可触发, 伤害
    冷却时间: 4 秒
    连锁 3
    base is projectile [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectiles not offset [1]
    skill ignore moving slowdown on shift attack [1]
    use scaled contact offset [1]
    GSVaalConstructSkitterbotGrenadeExplode
    可触发, 法术, 伤害
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 39.79 - 59.69 [火焰]伤害
    base is projectile [1]
    is area damage [1]
    skill ignore moving slowdown on shift attack [1]
    EASSkitterbotTurnAround
    冷却时间: 8 秒
    无法被击退
    你的击中不能眩晕敌人
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill ignore moving slowdown on shift attack [1]
    SkitterbotCorneredSuicideExplode
    法术, 范围, 伤害, 范围法术, 可触发
    施放间隔: 1.5 秒
    造成 54.06 - 81.1 火焰伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "StrafeLeftNoFlee"
    	basic_action = "StrafeRightNoFlee"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    	leveled_starting_effects = "ChangeToStance1Immediate"
    	leveled_starting_effects = "ChangeToStance2Immediate"
    }
    
    Transitionable {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    Stats
    {
    	strafe_distance_+% = -60
    	set_base_heavy_stun_duration_ms = 1500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Skitterbot/VaalConstructSkitterbotAncient_"] = {
        name = "Crawler Sentinel",
        life = 0.8,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSVaalSkitterbot",
            "SkitterbotCorneredSuicideExplode",
            "GSVaalConstructSkitterbotGrenadeExplode",
            "EASSkitterbotTurnAround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVaalSkitterbot"] = {
        name = "GPSVaalSkitterbot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_chains",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {3, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkitterbotCorneredSuicideExplode"] = {
        name = "SkitterbotCorneredSuicideExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalConstructSkitterbotGrenadeExplode"] = {
        name = "GSVaalConstructSkitterbotGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSkitterbotTurnAround"] = {
        name = "EASSkitterbotTurnAround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [50]
    IdStanceAncientSkitterbotFlee
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Crawler Sentinel
    stance movement speed +% final [50]
    SpectreY
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, 瓦尔
    生命
    80%
    Energy Shield From Life
    15%
    Armour
    +100%
    Ailment Threshold
    %
    抗性
    0 0 -30 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    3 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    VaalConstructSkitterbot
    Metadata
    VaalConstructSkitterbotSpawned
    等级
    68
    生命
    6,206
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    186
    法术伤害
    186
    命中
    0
    Attack Time
    1.5
    经验值
    22,907
    GPSVaalSkitterbot
    可触发, 伤害
    冷却时间: 4 秒
    连锁 3
    base is projectile [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectiles not offset [1]
    skill ignore moving slowdown on shift attack [1]
    use scaled contact offset [1]
    GSVaalConstructSkitterbotGrenadeExplode
    可触发, 法术, 伤害
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 45.72 - 68.57 [火焰]伤害
    base is projectile [1]
    is area damage [1]
    skill ignore moving slowdown on shift attack [1]
    EASSkitterbotTurnAround
    冷却时间: 8 秒
    无法被击退
    你的击中不能眩晕敌人
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill ignore moving slowdown on shift attack [1]
    SkitterbotCorneredSuicideExplode
    法术, 范围, 伤害, 范围法术, 可触发
    施放间隔: 1.5 秒
    造成 62.11 - 93.17 火焰伤害
    active skill area of effect radius +% final [35]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "StrafeRightNoFlee"
    	basic_action = "StrafeLeftNoFlee"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    	leveled_starting_effects = "ChangeToStance1Immediate"
    	leveled_starting_effects = "ChangeToStance2Immediate"
    }
    
    Transitionable {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    Stats
    {
    	strafe_distance_+% = -60
    	set_base_heavy_stun_duration_ms = 1500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Skitterbot/VaalConstructSkitterbotSpawned"] = {
        name = "Crawler Sentinel",
        life = 0.8,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSVaalSkitterbot",
            "SkitterbotCorneredSuicideExplode",
            "GSVaalConstructSkitterbotGrenadeExplode",
            "EASSkitterbotTurnAround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVaalSkitterbot"] = {
        name = "GPSVaalSkitterbot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_chains",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {3, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkitterbotCorneredSuicideExplode"] = {
        name = "SkitterbotCorneredSuicideExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalConstructSkitterbotGrenadeExplode"] = {
        name = "GSVaalConstructSkitterbotGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSkitterbotTurnAround"] = {
        name = "EASSkitterbotTurnAround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_ignore_moving_slowdown_on_shift_attack",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [50]
    IdStanceAncientSkitterbotFlee
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • Craft Tagsspeed