Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Skill Gem /5
Skill Gem 画质 /1
物品 | Stats |
---|---|
Bloodhound's Mark | Marked target receives Heavy Stun buildup equal to (0–50)% of Blood Loss |
Support Gem /6
传奇 /1
Passive /11
30% increased Projectile Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
锤类武器对重度晕眩的敌人造成的伤害总增 20%
使敌人重度晕眩的击中具有终结效果
重度晕眩一名敌人会粉碎 50% 的护甲
重度晕眩稀有或传奇敌人时,回复 20% 生命
造成重度晕眩的击中会施加火焰曝露
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.