Heavy Stun
Hitting an enemy builds towards a Heavy Stun based on the damage dealt. Different enemies have different Heavy Stun thresholds and durations, with very large monsters having a high Heavy Stun Threshold. Players cannot be Heavy Stunned.

While an enemy is Heavy Stunned, they cannot act and count as Immobilised.

Physical damage and Melee damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.
Skill Gem /1
Support Gem /3
传奇 /1
附加 (7–10) - (12–18) 物理伤害
攻击速度加快 (10–15)%
造成的晕眩积蓄值提高 (30–50)%
Always deals Critical Hits against Heavy Stunned Enemies
Passive /8
20% more Damage against Heavy Stunned Enemies with Maces
使敌人重度晕眩的击中具有终结效果
[晕眩]积蓄值提高 30%
重度晕眩稀有或传奇敌人时,获得一个耐力球
[晕眩]积蓄值提高 30%
Damage with Hits is Lucky against Heavy Stunned Enemies
Break 50% of Armour on Heavy Stunning an Enemy
重度晕眩稀有或传奇敌人时,回复 20% 生命
近战伤害提高 20%
40% increased Melee Damage against Heavy Stunned enemies
Hits that Heavy Stun inflict Fire Exposure
升华试炼 Passive /1
升华: 泰坦
角色: 战士
40% more Damage against Heavy Stunned Enemies
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