震地战吼
等阶: 11
等级: (1–20)
消耗: (25–109) Mana
冷却时间: 8.00 秒
使用次数: 0.80 秒
需求: 等级 (1–90), (1–205) Str
发出一声战吼,嘲讽击退周围的敌人。如果击中一个重度晕眩的敌人,你的下一次[猛击]会被[强化],额外产生一次余震
造成 (6–157) - (9–236) 物理伤害
战吼速度加快 (0–38)%
击退距离扩大 200%
[晕眩]积蓄值总增 400%
Knock Enemies Back on Hit
击中忽略敌方怪物的物理伤害减免
强化你的下一次[近战][猛击][攻击],每消耗一个耐力球额外强化一次[攻击]
战吼范围为 4

品质额外效果:
战吼速度加快 (0–40)%
Skills can be managed in the Skills Panel.
Seismic Cry
Level Effect /40
等级需求等级Str消耗造成 6 - 9 物理伤害战吼速度加快 {0}%
101256, 9
239278, 122
36162911, 164
410253114, 216
514343418, 278
618433722, 3310
722524026, 4012
826614331, 4714
931724737, 5616
1036835043, 6518
1141955450, 7520
12461065958, 8622
13521196366, 9924
14581336975, 11326
15641467486, 12928
16661518097, 14630
177216487110, 16532
187817894124, 18634
1984191101140, 21036
2090205109157, 23638
21118177, 26540
22128198, 29741
23138222, 33442
24149249, 37443
25161279, 41944
26174313, 46945
27188350, 52546
28203391, 58747
29219438, 65748
30237490, 73549
31256549, 82349
32276614, 92150
33298687, 103150
34322770, 115551
35348863, 129451
36376967, 145052
374061084, 162652
384391216, 182453
394741365, 204753
405121533, 230054
Attribute /8

Seismic Cry

KeyValue
关键字Knockback, Hit, Stun, 猛击, Melee, 战吼, Distance, Empower, Hits
BaseType Seismic Cry
Class 技能宝石
TargetTypes任何
Type战吼, 范围, 持续时间, 伤害, ConsumesCharges, 冷却, ManualCooldownConsumption, 物理, EmpowersOtherSkill, Nonpathing
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemSeismicCry
ActiveSkillsCodeseismic_cry
震地战吼
等阶: 11
等级: (1–20)
消耗: (25–109) Mana
冷却时间: 8.00 秒
使用次数: 0.80 秒
需求: 等级 (1–90), (1–205) Str
发出一声战吼,嘲讽击退周围的敌人。如果击中一个重度晕眩的敌人,你的下一次[猛击]会被[强化],额外产生一次余震
造成 (6–157) - (9–236) 物理伤害
战吼速度加快 (0–38)%
击退距离扩大 200%
[晕眩]积蓄值总增 400%
Knock Enemies Back on Hit
击中忽略敌方怪物的物理伤害减免
强化你的下一次[近战][猛击][攻击],每消耗一个耐力球额外强化一次[攻击]
战吼范围为 4
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]

品质额外效果:
战吼速度加快 (0–40)%
Skills can be managed in the Skills Panel.
Seismic Cry
商城 /2
Harvest Cloak
Adds the Harvest Cloak back attachment to any equipped body armour.
Winter Dragon Gloves
Changes the appearance of any equipped gloves to the Winter Dragon Gloves.
Supported By /81
  • Active Type: 战吼, 范围, 持续时间, 伤害, ConsumesCharges, 冷却, ManualCooldownConsumption, 物理, EmpowersOtherSkill, Nonpathing
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    致盲
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    火焰穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    冰霜穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    闪电穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    急冻
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    传导
    Supports any skill that Hits enemies, making it more likely to Shock.
    精准破坏
    Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
    元素集中
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    持久感电
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    残暴
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
    动量
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    凋零之触
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    助力之风
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
    处决
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    过载
    Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    感电虹吸
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    深度冻结
    Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
    点燃
    Supports any skill that Hits enemies, making it more likely to Ignite.
    焚躯烈焰
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    长明烈焰
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    开发要害
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    摧残
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    燃怒战吼
    Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
    神经超载
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    永续充能
    Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
    腐蚀
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    迸发之疫
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    霜火
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    风暴之炎
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    电殛
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
    刺骨寒意
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    炽灭
    Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
    封锁
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    碾压
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    机动
    Supports skills that can be used while moving, allowing you to move faster while using them.
    定身
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    伏击
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    崩解耐力
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    召唤契约
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Premeditation
    Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
    Murderous Intent
    Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
    Raging Cry
    Supports Warcry skills, causing them to grant you Rage on use.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Corrupting Cry
    Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Dazing Cry
    Supports Warcries, causing them to Daze Enemies on use.
    Ingenuity
    Supports skills with cooldowns, increasing the rate at which those cooldowns recover.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Extraction
    Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Potential
    Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
    震地战吼
    你能更轻易地眩晕敌人。
    base_stun_threshold_reduction_+%
    Seismic Cry
    Attribute /3

    seismic_cry

    KeyValue
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID3
    Base Stun Threshold Reduction +%
    Codebase stun threshold reduction +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage