Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
嗜血的劳库
CategoryHumanoid人形
IconEnemyArmourStrong
25% 攻击伤害格挡率
monster dropped item rarity +% [1500]
Raok, the Bloodthirsty
Spectre
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
生命
140%
+75%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
175%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 12
攻击时间
1.005 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
Spectre Reservation
99%
Companion Reservation
47.4%
等级
68
生命
11,560
4,223
伤害
408
法术伤害
408
命中
2,502
攻击时间
1.005
经验值
71,585
召唤物生命
9,702
召唤物伤害
1,695
召唤物护甲
7,842
Melee1HMaceRogueExile
攻击, 近战单一目标, 近战, 范围, AttackInPlace
锤打击
Base Damage: 326490
暴击率: 5%
攻击时间: 1.005 秒
使用锤进行打击
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
OneHandMaceDefaultSkill
ShieldBlockRogueExileWarrior2
引导, RequiresShield, UsableWhileMoving, 攻击, 范围, 物理, 近战, ActiveBlock
架盾
Base Damage: 326490
暴击率: 10%
攻击时间: 1.005 秒
举起盾牌格挡所有来袭的可格挡击中。在敌人靠近时格挡后立即释放以进行盾牌猛击,对敌人造成伤害并施加晕眩。当你举起盾牌时,格挡的击中不会对你造成轻度晕眩,但格挡过多伤害可能会使你重度晕眩。你举起盾牌时无法闪避,但闪避会提供同等的几率避免产生重度晕眩积蓄。
盾牌猛击无法被闪避
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill animation duration multiplier override [4]
BruteShieldBlock
ArmourBreakerRogueExileWarrior2
攻击, 近战单一目标, 近战, 范围, 物理, AttackInPlace, 图腾技能
摧甲重击
Base Damage: 326490
暴击率: 5%
攻击伤害: 115%
攻击时间: 1.005 秒
一次强力打击,击退敌人并削弱护甲
粉碎护甲,相当于造成击中伤害100%
攻击伤害总增 15%
+0.2近战打击范围
击退敌人
双持时攻击速度总增 40%
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
BruteHeavyStrike
StampedeRogueExileWarrior2
攻击, 近战, 范围, Slam, 快行, CreatesGroundEffect, 持续时间, Jumping, 图腾技能
奔踏
Base Damage: 326490
暴击率: 5%
攻击伤害: 80%
攻击时间: 1.005 秒
向前冲锋,踩裂大地,每一步都会留下一片崎岖之地。冲锋结束时施展跳跃猛击,对敌人造成伤害,并使附近的所有崎岖之地爆发,对其中的敌人造成伤害。当你开始冲锋后,该技能的使用速度受移动速度影响,而非受攻击速度影响。
攻击伤害总降 20%
双持时使用两把武器击中,伤害总降 30%
奔跑速度受到移动速度词缀影响而非攻击速度词缀
崎岖之地持续时间为 6
冲击和崎岖之地范围为 1.2
active skill base secondary area of effect radius [32]
active skill on start gain pushiness + [20]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
BruteStampede
EarthshatterRogueExileWarrior2
攻击, 范围, 近战, Slam, 持续时间, 图腾技能, CreatesFissure, CanCreateStoneElementals, Limit
尖刺战吼
Base Damage: 326490
暴击率: 5%
攻击伤害: 60%
攻击时间: 1.005 秒
猛击地面,打出一道裂缝,对经过的敌人造成范围伤害,裂缝尽头会伸出尖刺。在尖刺附近发动的战吼会让它破碎,对周围敌人造成伤害。
攻击伤害总降 40%
双持时使用两把武器击中
攻击速度总降 30%
在裂缝沿途和尖刺周围
1 米范围内造成伤害
尖刺持续时间为 6
尖刺上限 6
is area damage [1]
skill does not pathfind [1]
BruteEarthshatter
SeismicCryRogueExileWarrior2
战吼, 范围, 伤害, ConsumesCharges, SkillConsumesEnduranceChargesOnUse, 冷却, 物理, EmpowersOtherSkill, UsableWhileMoving, 新星
震地战吼
冷却时间: 8 秒
发出一声伤害性战吼击退附近敌人并重度晕眩可被晕眩的敌人。如果敌人被重度晕眩击中正处于重度晕眩的敌人,此技能强化后续的猛击,使其额外产生一次余震。消耗一个耐力球可以跳过此技能的冷却时间。
造成 76.52 - 114.8 物理伤害
击退敌人
战吼范围为 4
范围内敌人每有 10威力值被强化一次猛击
最多计算 50威力值
active skill show crush range [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
crushing blow [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
seismic cry slam skill additional aftershocks [1]
warcry minimum benefit if monster power present [1]
BruteSeismicCry
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
闪避翻滚距离 +4.6
攻击伤害总降 10%
该法术的施法速度不能被调整
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
Rolldodge
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}

StateMachine
{
	define_shared_state = "suppress_anim_sounds;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Raok, the Bloodthirsty",
    life = 1.4,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee1HMaceRogueExile",
        "SeismicCryRogueExileWarrior2",
        "DodgeRollRogueExileGeneric",
        "ShieldBlockRogueExileWarrior2",
        "ArmourBreakerRogueExileWarrior2",
        "StampedeRogueExileWarrior2",
        "EarthshatterRogueExileWarrior2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee1HMaceRogueExile"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeismicCryRogueExileWarrior2"] = {
    name = "Seismic Cry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a damaging [Warcry], [Knockback|Knocking Back] nearby enemies and [HeavyStun|Heavy Stunning] enemies that are [PrimedStun|Primed for Stun]. If an enemy is [HeavyStun|Heavy Stunned] or a currently [HeavyStun|Heavy Stunned] enemy is [HitDamage|Hit], this Skill [Empowered|Empowers] subsequent [Slam|Slams] to perform an additional [Aftershock|Aftershock]. This Skill's cooldown can be bypassed by expending an [Charges|Endurance Charge].",
    skillTypes = {
        [SkillType.Warcry] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesEnduranceChargesOnUse] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Physical] = true,
        [SkillType.EmpowersOtherSkill] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "seismic_cry",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "warcry_empowers_per_X_monster_power",
        "warcry_empowers_per_X_monster_power_mp_cap",
        "active_skill_base_area_of_effect_radius",
        "seismic_cry_slam_skill_additional_aftershocks",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "global_knockback",
        "cannot_cancel_skill_before_contact_point",
        "is_area_damage",
        "display_skill_deals_secondary_damage",
        "can_perform_skill_while_moving",
        "crushing_blow",
        "active_skill_show_crush_range",
        "warcry_minimum_benefit_if_monster_power_present",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 50, 40, 1, -70, 160, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
        [SkillType.HasNoCost] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pathfinder_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
        "disable_quadruped_head_control",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShieldBlockRogueExileWarrior2"] = {
    name = "Raise Shield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] when an enemy is close to perform a Shield Bash, damaging and [Stun|Stunning] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.",
    skillTypes = {
        [SkillType.Channel] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Melee] = true,
        [SkillType.ActiveBlock] = true,
    },
    statDescriptionScope = "shield_block",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "channel_skill_end_animation_duration_override_ms",
        "active_block_light_stun_threshold_+%_final",
        "active_skill_heavy_stun_decay_after_action_delay_ms",
        "skill_animation_duration_multiplier_override",
        "base_minimum_channel_time_ms",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "active_skill_does_not_decay_heavy_stun_during_action",
    },
    levels = {
        [1] = {-50, 160, 50, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArmourBreakerRogueExileWarrior2"] = {
    name = "Armour Breaker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "armour_breaker",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "armour_break_damage_%_dealt_as_armour_break",
        "global_knockback",
        "is_area_damage",
        "melee_defer_damage_prediction",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {2, 17, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StampedeRogueExileWarrior2"] = {
    name = "Stampede",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of [Attack] speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Slam] = true,
        [SkillType.Travel] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
        [SkillType.Jumping] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "stampede/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_base_movement_speed",
        "shield_charge_extra_distance",
        "shield_charge_acceleration_duration_ms",
        "active_skill_on_start_gain_pushiness_+",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_base_secondary_area_of_effect_radius",
        "skill_jagged_ground_base_duration_ms",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "attack_is_melee_override",
        "base_skill_show_average_damage_instead_of_dps",
        "can_create_jagged_ground",
        "display_charge_speed_is_move_speed",
    },
    levels = {
        [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthshatterRogueExileWarrior2"] = {
    name = "Earthshatter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.CreatesFissure] = true,
        [SkillType.CanCreateStoneElementals] = true,
        [SkillType.Limit] = true,
    },
    statDescriptionScope = "earthshatter/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spike_slam_max_spikes",
        "active_skill_base_area_of_effect_radius",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "is_area_damage",
        "quality_display_earthshatter_is_gem",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% 攻击伤害格挡率
FamilyMonsterBlock
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base block % 25 25 Global
  • additional maximum block % 0 0 Global
  • Craft Tagsblock
    monster dropped item rarity +% [1500]
    FamilyMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 1500 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;, suppress_anim_sounds;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classWarrior
    嗜血的劳库 Text Audio /61
    名称
    灭!
    RogueExile_Raok_Combat_Random
    灭!
    RogueExile_Raok_Combat_2
    灭!
    RogueExile_Raok_Combat_3
    抢吧!
    RogueExile_Raok_Combat_4
    抢吧!
    RogueExile_Raok_Combat_5
    抢吧!
    RogueExile_Raok_Combat_6
    奇塔弗的力量!
    RogueExile_Raok_Combat_7
    奇塔弗的力量!
    RogueExile_Raok_Combat_8
    他一定能够归来!
    RogueExile_Raok_Combat_9
    他一定能够归来!
    RogueExile_Raok_Combat_10
    他一定能够归来!
    RogueExile_Raok_Combat_11
    他的饥渴不会平息!
    RogueExile_Raok_Combat_12
    他的饥渴不会平息!
    RogueExile_Raok_Combat_13
    他的饥渴不会平息!
    RogueExile_Raok_Combat_14
    跪下!
    RogueExile_Raok_Combat_15
    跪下!
    RogueExile_Raok_Combat_16
    跪下!
    RogueExile_Raok_Combat_17
    屈服吧!
    RogueExile_Raok_Combat_18
    屈服吧!
    RogueExile_Raok_Combat_19
    屈服吧!
    RogueExile_Raok_Combat_20
    我们继承了他的名字!
    RogueExile_Raok_Combat_21
    我们继承了他的名字!
    RogueExile_Raok_Combat_22
    Arakatunomai!
    RogueExile_Raok_Combat_23
    Arakatunomai!
    RogueExile_Raok_Combat_24
    Arakatunomai!
    RogueExile_Raok_Combat_25
    毁灭!
    RogueExile_Raok_Combat_26
    毁灭!
    RogueExile_Raok_Combat_27
    你的热血将为我洗礼!
    RogueExile_Raok_Combat_28
    Pakarui!
    RogueExile_Raok_Combat_29
    Pakarui!
    RogueExile_Raok_Combat_30
    Pakarui!
    RogueExile_Raok_Combat_31
    我是不会战败的!
    RogueExile_Raok_Combat_32
    我是不会战败的!
    RogueExile_Raok_Combat_33
    我是不会战败的!
    RogueExile_Raok_Combat_34
    在我面前倒下吧!
    RogueExile_Raok_Combat_35
    在我面前倒下吧!
    RogueExile_Raok_Combat_36
    在我面前倒下吧!
    RogueExile_Raok_Combat_37
    奇塔弗寄宿在我的体内!
    RogueExile_Raok_EngageGeneral_Random
    这条河将被染成红色!
    RogueExile_Raok_EngageGeneral_2
    肉体凡胎,都将在我的面前破碎!
    RogueExile_Raok_EngageGeneral_3
    如同浪花拍岸,你将被我的盾牌击垮!
    RogueExile_Raok_EngageGeneral_4
    这片土地将见证奇塔弗的饥渴!
    RogueExile_Raok_EngageGeneral_5
    你面对的是奇塔弗的精英!
    RogueExile_Raok_EngageGeneral_6
    愤怒就是力量!你拒绝愤怒,所以软弱!
    RogueExile_Raok_EngageMonk
    愿你安好!
    RogueExile_Raok_EngageKarui
    我不用躲闪!我扛得住。
    RogueExile_Raok_EngageRanger
    你只会狩猎,而我会毁灭!
    RogueExile_Raok_EngageHuntress
    我经历过你比更可怕的风暴!
    RogueExile_Raok_EngageSorceress
    这场胜利献给你,奇塔弗!
    RogueExile_Raok_KillPlayerGeneral_Random
    你又能饱餐了,被折磨者。
    RogueExile_Raok_KillPlayerGeneral_2
    奇塔弗的饥渴暂时……平息了。
    RogueExile_Raok_KillPlayerGeneral_3
    愿海鸥大饱口福!
    RogueExile_Raok_KillPlayerGeneral_4
    你倒下了,而我还挺立着。
    RogueExile_Raok_KillPlayerGeneral_5
    他的饥渴无法消退,我的怒火也一样!
    RogueExile_Raok_KillPlayerGeneral_6
    弱肉强食!
    RogueExile_Raok_KillPlayerGeneral_7
    Tala kura!哈哈哈……
    RogueExile_Raok_KillPlayerKarui
    跑吧,小恐喙鸟,快跑!
    RogueExile_Raok_PlayerFlees_Random
    跑吧,小恐喙鸟,快跑!
    RogueExile_Raok_PlayerFlees_2
    跑吧,小恐喙鸟,快跑!
    RogueExile_Raok_PlayerFlees_3
    像所有猎物一样,逃命去吧!
    RogueExile_Raok_PlayerFlees_4
    像所有猎物一样,逃命去吧!
    RogueExile_Raok_PlayerFlees_5
    Edit

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