Raok, el sanguinario
25% de probabilidad de bloquear el daño de ataques
Raok, the Bloodthirsty
SpectreN
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Vida
125%
Armadura
+75%
Resistencia
0 0 0 0
Damage
175%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 12
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
Nivel
68
Vida
9,696
Armadura
4,223
Evasión
477
Damage
408
Daño de hechizos
408
Precisión
2,180
Tiempo de ataque
1.005
Experiencia
71,585
Minion Life
8,289
Minion Damage
909
Minion Armour
7,842
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area
Mazazo
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
Golpea con tu maza.
is area damage [1]
melee conditional step distance [10]
ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical
Levantar escudo
Base Damage: 326–490
Probabilidad de impacto crítico: 10%
Tiempo de ataque: 1.005 seg
Alza tu escudo para bloquear todos los impactos entrantes que se pueden bloquear. Suelta inmediatamente después de bloquear para ejecutar una Colisión con escudo que daña y aturde a los enemigos. Mientras tu escudo esté levantado, no te podrán aturdir levemente con los impactos que bloquees, pero si bloqueas demasiado daño, podrías quedar totalmente aturdido. No puedes evadir mientras tu escudo esté levantado, pero la evasión te otorgará, en su lugar, una probabilidad equivalente de evitar esta acumulación de aturdimiento total.
Colisión con escudo no se puede evadir
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill animation duration multiplier override [4]
skill is not considered a skill [1]
ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical
Rompearmaduras
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Daño de ataque: 115%
Tiempo de ataque: 1.005 seg
Golpeas con un impacto contundente para empujar a los enemigos y erosionar su armadura.
Los impactos rompen 3 de armadura
Inflige un 15% más de daño de ataques
+2 al alcance de los golpes cuerpo a cuerpo
Empuja a los enemigos
40% más de velocidad de ataque mientras uses doble empuñadura
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]
StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration
Estampida
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.005 seg
Cargas hacia delante agrietando la tierra y dejando una zona de suelo irregular a cada paso. Al final de tu carga, saltas para ejecutar un embate gigantesco que inflige daño a los enemigos y hace estallar todas las zonas de suelo irregular para infligir daño a todos los enemigos que se encuentran sobre ellas.
El radio del choque y del suelo irregular es de 1.2 metros
active skill attack damage final permyriad [-2000]
active skill base secondary area of effect radius [32]
active skill damage +% final while dual wielding [-30]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
skill jagged ground base duration ms [6000]
stampede pushiness + [20]
EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, SupportedByFountains, CreatesFissure
Foco sísmico
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Daño de ataque: 60%
Tiempo de ataque: 1.005 seg
Ejecuta un embate contra el suelo para crear una fisura que inflige daño en área a los enemigos bajo los que pasa y que, cuando acaba su recorrido, hace emerger un pico del suelo. Los gritos de guerra ejecutados cerca del pico harán que se haga añicos, lo que infligirá daño a los enemigos circundantes.
Inflige daño a lo largo del camino de la fisura y
en un radio de 1 m alrededor de la estaca emergente
La duración de los picos es de 6 segundos
active skill attack damage final permyriad [-4000]
active skill attack speed +% final while dual wielding [-30]
is area damage [1]
quality display earthshatter is gem [1]
spike slam max spikes [6]
SeismicCryRogueExileWarrior2
Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, ManualCooldownConsumption, Physical, EmpowersOtherSkill, UsableWhileMoving
Grito sísmico
Tiempo de recarga: 8 seg
Ejecuta un grito de guerra que inflige daño y empuja a los enemigos cercanos. Si impacta a un enemigo totalmente aturdido, tu siguiente embate estará potenciado para crear una réplica adicional. Si no, el enfriamiento de esta habilidad se restablece. Para contar el poder ganado, solo cuentan los enemigos que están totalmente aturdidos.
Inflige de 76.52 a 114.8 de daño físico
Distancia de empuje aumentada un 200%
400% más de acumulación de aturdimiento
Los impactos ignoran la reducción de daño físico de los monstruos enemigos
Empuja a los enemigos
Potencia el siguiente ataque de embate cuerpo a cuerpo que ejecutes, más un ataque adicional por cada carga de aguante consumida
El radio del grito de guerra es de 4 metros
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 metros a la distancia de esquivar rodando
Inflige un 10% menos de daño de ataques
La velocidad de lanzamiento de hechizos de esta habilidad no se puede modificar
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}

StateMachine
{
	define_shared_state = "suppress_anim_sounds;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Druid
} 

StateMachine
{
	on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); }
	on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = {
    name = "Raok, the Bloodthirsty",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee1HMaceRogueExile",
        "SeismicCryRogueExileWarrior2",
        "DodgeRollRogueExileGeneric",
        "ShieldBlockRogueExileWarrior2",
        "ArmourBreakerRogueExileWarrior2",
        "StampedeRogueExileWarrior2",
        "EarthshatterRogueExileWarrior2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee1HMaceRogueExile"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeismicCryRogueExileWarrior2"] = {
    name = "Seismic Cry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a damaging warcry, [Knockback|Knocking Back] nearby enemies. If a [HeavyStun|Heavy Stunned] enemy is hit, your next [Slam] is [Empowered] to perform an additional [Aftershock|Aftershock]. If not, this skill's cooldown is reset. Only counts [HeavyStun|Heavily Stunned] enemies for purposes of counting [Power] Gained.",
    skillTypes = {
        [SkillType.Warcry] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.Cooldown] = true,
        [SkillType.ManualCooldownConsumption] = true,
        [SkillType.Physical] = true,
        [SkillType.EmpowersOtherSkill] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "seismic_cry",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "skill_empowers_next_x_melee_attacks",
        "skill_empower_limitation_specifier_for_stat_description",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_base_area_of_effect_radius",
        "seismic_cry_slam_skill_aftershock_area_+%",
        "seismic_cry_slam_skill_additional_aftershocks",
        "seismic_cry_slam_skill_aftershock_damage_+%_final_per_mp",
        "warcry_exerts_x_additional_attacks_per_endurance_charge_consumed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "global_knockback",
        "cannot_cancel_skill_before_contact_point",
        "active_skill_200%_increased_knockback_distance",
        "hits_ignore_enemy_monster_physical_damage_reduction",
        "is_area_damage",
        "display_skill_deals_secondary_damage",
        "seismic_cry_only_count_heavy_stunned_mp",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2, 400, 40, 30, 1, 5, 1, -70, 160, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShieldBlockRogueExileWarrior2"] = {
    name = "Raise Shield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] to perform a Shield Bash that damages and [Stun|Stuns] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.",
    skillTypes = {
        [SkillType.Channel] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "shield_block",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "channel_skill_end_animation_duration_override_ms",
        "active_block_light_stun_threshold_+%_final",
        "active_skill_heavy_stun_decay_after_action_delay_ms",
        "skill_animation_duration_multiplier_override",
        "base_minimum_channel_time_ms",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "active_skill_does_not_decay_heavy_stun_during_action",
        "skill_is_not_considered_a_skill",
    },
    levels = {
        [1] = {-70, 160, 60, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArmourBreakerRogueExileWarrior2"] = {
    name = "Armour Breaker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "heavy_strike",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "apply_X_armour_break_on_hit",
        "melee_range_+",
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "global_knockback",
        "is_area_damage",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {3, 2, 17, 40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StampedeRogueExileWarrior2"] = {
    name = "Stampede",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Slam] = true,
        [SkillType.Travel] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "channel_stampede/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_base_movement_speed",
        "shield_charge_extra_distance",
        "shield_charge_acceleration_duration_ms",
        "stampede_pushiness_+",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_base_secondary_area_of_effect_radius",
        "skill_jagged_ground_base_duration_ms",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "attack_is_melee_override",
        "base_skill_show_average_damage_instead_of_dps",
        "can_create_jagged_ground",
    },
    levels = {
        [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthshatterRogueExileWarrior2"] = {
    name = "Earthshatter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.CreatesFissure] = true,
    },
    statDescriptionScope = "spike_slam/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spike_slam_max_spikes",
        "active_skill_base_area_of_effect_radius",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "is_area_damage",
        "quality_display_earthshatter_is_gem",
    },
    levels = {
        [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% de probabilidad de bloquear el daño de ataques
IdMonsterBlock25__
FamilyMonsterBlock
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base block % Min: 25 Max: 25 Global
  • additional maximum block % Min: 0 Max: 0 Global
  • Craft Tagsblock
    Raok, el Sanguinario Text Audio /61
    Nombre
    ¡Destruir!
    RogueExile_Raok_Combat_Random
    ¡Destruir!
    RogueExile_Raok_Combat_2
    ¡Destruir!
    RogueExile_Raok_Combat_3
    ¡Saquear!
    RogueExile_Raok_Combat_4
    ¡Saquear!
    RogueExile_Raok_Combat_5
    ¡Saquear!
    RogueExile_Raok_Combat_6
    ¡El poder de Kitava!
    RogueExile_Raok_Combat_7
    ¡El poder de Kitava!
    RogueExile_Raok_Combat_8
    ¡Él regresará!
    RogueExile_Raok_Combat_9
    ¡Él regresará!
    RogueExile_Raok_Combat_10
    ¡Él regresará!
    RogueExile_Raok_Combat_11
    ¡Su hambre perdura!
    RogueExile_Raok_Combat_12
    ¡Su hambre perdura!
    RogueExile_Raok_Combat_13
    ¡Su hambre perdura!
    RogueExile_Raok_Combat_14
    ¡Arrodíllate!
    RogueExile_Raok_Combat_15
    ¡Arrodíllate!
    RogueExile_Raok_Combat_16
    ¡Arrodíllate!
    RogueExile_Raok_Combat_17
    ¡Ríndete!
    RogueExile_Raok_Combat_18
    ¡Ríndete!
    RogueExile_Raok_Combat_19
    ¡Ríndete!
    RogueExile_Raok_Combat_20
    ¡Portamos su nombre!
    RogueExile_Raok_Combat_21
    ¡Portamos su nombre!
    RogueExile_Raok_Combat_22
    ¡Arakatunomai!
    RogueExile_Raok_Combat_23
    ¡Arakatunomai!
    RogueExile_Raok_Combat_24
    ¡Arakatunomai!
    RogueExile_Raok_Combat_25
    ¡Obliterar!
    RogueExile_Raok_Combat_26
    ¡Obliterar!
    RogueExile_Raok_Combat_27
    ¡Me bañaré en tu sangre!
    RogueExile_Raok_Combat_28
    ¡Pakarui!
    RogueExile_Raok_Combat_29
    ¡Pakarui!
    RogueExile_Raok_Combat_30
    ¡Pakarui!
    RogueExile_Raok_Combat_31
    ¡Soy inquebrantable!
    RogueExile_Raok_Combat_32
    ¡Soy inquebrantable!
    RogueExile_Raok_Combat_33
    ¡Soy inquebrantable!
    RogueExile_Raok_Combat_34
    ¡Caerás ante mí!
    RogueExile_Raok_Combat_35
    ¡Caerás ante mí!
    RogueExile_Raok_Combat_36
    ¡Caerás ante mí!
    RogueExile_Raok_Combat_37
    ¡Kitava vive en mi sangre!
    RogueExile_Raok_EngageGeneral_Random
    ¡Los ríos se volverán rojos!
    RogueExile_Raok_EngageGeneral_2
    Carne y hueso, ¡todo se hará trizas ante mí!
    RogueExile_Raok_EngageGeneral_3
    Como las olas en la orilla, ¡te romperñas contra mi escudo!
    RogueExile_Raok_EngageGeneral_4
    ¡Esta tierra conocerá el hambre de Kitava!
    RogueExile_Raok_EngageGeneral_5
    ¡Te enfrentas al mejor siervo de Kitava!
    RogueExile_Raok_EngageGeneral_6
    ¡La cólera es poder! ¡Eres débil porque te le niegas!
    RogueExile_Raok_EngageMonk
    ¡Tala moana!
    RogueExile_Raok_EngageKarui
    ¡Yo no esquivo! Resisto.
    RogueExile_Raok_EngageRanger
    Tú cazas. ¡Yo oblitero!
    RogueExile_Raok_EngageHuntress
    ¡He resistido tormentas más fuertes que tú!
    RogueExile_Raok_EngageSorceress
    ¡Esta victoria es en tu nombre, Kitava!
    RogueExile_Raok_KillPlayerGeneral_Random
    Otra alma para tu festín, Atormentado.
    RogueExile_Raok_KillPlayerGeneral_2
    El hambre de Kitava ha sido saciada… por ahora.
    RogueExile_Raok_KillPlayerGeneral_3
    ¡Las gaviotas devorarán tu carne!
    RogueExile_Raok_KillPlayerGeneral_4
    Tú mueres. Yo perduro.
    RogueExile_Raok_KillPlayerGeneral_5
    Su hambre no tiene fin, ¡y tampoco mi furia!
    RogueExile_Raok_KillPlayerGeneral_6
    ¡Los fuertes existen para devorar a los débiles!
    RogueExile_Raok_KillPlayerGeneral_7
    ¡Tala kura! Ja, ja, ja…
    RogueExile_Raok_KillPlayerKarui
    ¡Corre, corre, pequeño rhoa!
    RogueExile_Raok_PlayerFlees_Random
    ¡Corre, corre, pequeño rhoa!
    RogueExile_Raok_PlayerFlees_2
    ¡Corre, corre, pequeño rhoa!
    RogueExile_Raok_PlayerFlees_3
    ¡Huye como la presa que eres!
    RogueExile_Raok_PlayerFlees_4
    ¡Huye como la presa que eres!
    RogueExile_Raok_PlayerFlees_5
    Edit

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