Raok, el sanguinario
Humanoide
25% de probabilidad de bloquear el daño de ataques
monster dropped item rarity +% [1500]
Raok, the Bloodthirsty
SpectreN
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Vida
70%
Resistencia
0 0 0 0
Damage
175%
Precisión
100%
Attack Distance
4 ~ 12
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
Nivel
68
Vida
5,430
Damage
408
Daño de hechizos
408
Precisión
2,502
Tiempo de ataque
1.005
Experiencia
71,585
Minion Life
4,851
Minion Damage
1,695
Minion Armour
7,842
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area, AttackInPlace
Mazazo
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
Golpea con tu maza.
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical, Melee
Levantar escudo
Base Damage: 326—490
Probabilidad de impacto crítico: 10%
Tiempo de ataque: 1.005 seg
Alza tu escudo para bloquear todos los impactos entrantes que se pueden bloquear. Suelta inmediatamente después de bloquear cuando haya un enemigo cerca para ejecutar una Colisión con escudo que daña y aturde a los enemigos. Mientras tu escudo esté levantado, no te podrán aturdir levemente con los impactos que bloquees, pero si bloqueas demasiado daño, podrías quedar totalmente aturdido. No puedes evadir mientras tu escudo esté levantado, pero la evasión te otorgará, en su lugar, una probabilidad equivalente de evitar esta acumulación de aturdimiento total.
Colisión con escudo no se puede evadir
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill animation duration multiplier override [4]
skill is not considered a skill [1]
ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical, AttackInPlace
Rompearmaduras
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 115%
Tiempo de ataque: 1.005 seg
Golpea con un impacto contundente para empujar a los enemigos y erosionar su armadura.
Rompes una cantidad de armadura equivalente al 100% del daño de impactos infligido
Inflige un 15% más de daño de ataques
+2 al alcance de los golpes cuerpo a cuerpo
Empuja a los enemigos
40% más de velocidad de ataque mientras uses doble empuñadura
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration, Jumping
Estampida
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.005 seg
Cargas hacia delante agrietando la tierra y dejando una zona de suelo irregular a cada paso. Al final de tu carga, saltas para ejecutar un embate gigantesco que inflige daño a los enemigos y hace explotar todas las zonas de suelo irregular para infligir daño a los enemigos que se encuentran sobre ellas. Una vez que inicias tu carga, a la velocidad de uso de esta habilidad le afecta la velocidad de movimiento en lugar de la velocidad de ataque.
Inflige un 20% menos de daño de ataques
Mientras uses doble empuñadura, ambas armas impactan con un 30% menos de daño
La velocidad a la que corres se ve afectada por los modificadores de velocidad de movimiento en lugar de los modificadores de velocidad de ataque
La duración del suelo irregular es de 6 segundos
El radio del choque y del suelo irregular es de 1.2 metros
active skill base secondary area of effect radius [32]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
stampede pushiness + [20]
EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, CreatesFissure, CanCreateStoneElementals, Limit
Foco sísmico
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 60%
Tiempo de ataque: 1.005 seg
Ejecuta un embate contra el suelo para crear una fisura que inflige daño en área a los enemigos bajo los que pasa y que, cuando acaba su recorrido, hace emerger un pico del suelo. Los gritos de guerra ejecutados cerca del pico harán que se haga añicos, lo que infligirá daño a los enemigos circundantes.
Inflige un 40% menos de daño de ataques
Si usas doble empuñadura, ambas armas impactan con
un 30% menos de velocidad de ataque
Inflige daño a lo largo del camino de la fisura y
en un radio de 1 m alrededor del pico emergente
La duración de la estaca es de 6 segundos
Límite de picos: 6
is area damage [1]
skill does not pathfind [1]
SeismicCryRogueExileWarrior2
Warcry, Area, Damage, ConsumesCharges, SkillConsumesEnduranceChargesOnUse, Cooldown, Physical, EmpowersOtherSkill, UsableWhileMoving, Nova
Grito sísmico
Tiempo de recarga: 8 seg
Ejecutas un grito de guerra que inflige daño y empuja a los enemigos cercanos y que aturde totalmente a los enemigos que están listos para ser aturdidos. Si un enemigo queda totalmente aturdido, o un enemigo que ya está totalmente aturdido recibe un impacto, esta habilidad potencia los siguientes embates para que ejecuten una réplica adicional. Se puede evitar el enfriamiento de esta habilidad gastando una carga de aguante.
Inflige de 76.52 a 114.8 de daño físico
Empuja a los enemigos
El radio del grito de guerra es de 4 metros
Potencia un embate por cada 10 de poder de los enemigos
al alcance, y cuenta hasta 50 de poder
active skill show crush range [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
crushing blow [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
seismic cry slam skill additional aftershocks [1]
warcry minimum benefit if monster power present [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 metros a la distancia de esquivar rodando
Inflige un 10% menos de daño de ataques
La velocidad de lanzamiento de hechizos de esta habilidad no se puede modificar
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}

StateMachine
{
	define_shared_state = "suppress_anim_sounds;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Druid
} 

StateMachine
{
	on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); }
	on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = {
    name = "Raok, the Bloodthirsty",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee1HMaceRogueExile",
        "SeismicCryRogueExileWarrior2",
        "DodgeRollRogueExileGeneric",
        "ShieldBlockRogueExileWarrior2",
        "ArmourBreakerRogueExileWarrior2",
        "StampedeRogueExileWarrior2",
        "EarthshatterRogueExileWarrior2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee1HMaceRogueExile"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeismicCryRogueExileWarrior2"] = {
    name = "Seismic Cry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a damaging [Warcry], [Knockback|Knocking Back] nearby enemies and [HeavyStun|Heavy Stunning] enemies that are [PrimedStun|Primed for Stun]. If an enemy is [HeavyStun|Heavy Stunned] or a currently [HeavyStun|Heavy Stunned] enemy is [HitDamage|Hit], this Skill [Empowered|Empowers] subsequent [Slam|Slams] to perform an additional [Aftershock|Aftershock]. This Skill's cooldown can be bypassed by expending an [Charges|Endurance Charge].",
    skillTypes = {
        [SkillType.Warcry] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesEnduranceChargesOnUse] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Physical] = true,
        [SkillType.EmpowersOtherSkill] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "seismic_cry",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "warcry_empowers_per_X_monster_power",
        "warcry_empowers_per_X_monster_power_mp_cap",
        "active_skill_base_area_of_effect_radius",
        "seismic_cry_slam_skill_additional_aftershocks",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "global_knockback",
        "cannot_cancel_skill_before_contact_point",
        "is_area_damage",
        "display_skill_deals_secondary_damage",
        "can_perform_skill_while_moving",
        "crushing_blow",
        "active_skill_show_crush_range",
        "warcry_minimum_benefit_if_monster_power_present",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 50, 40, 1, -70, 160, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShieldBlockRogueExileWarrior2"] = {
    name = "Raise Shield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] when an enemy is close to perform a Shield Bash, damaging and [Stun|Stunning] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.",
    skillTypes = {
        [SkillType.Channel] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "shield_block",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "channel_skill_end_animation_duration_override_ms",
        "active_block_light_stun_threshold_+%_final",
        "active_skill_heavy_stun_decay_after_action_delay_ms",
        "skill_animation_duration_multiplier_override",
        "base_minimum_channel_time_ms",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "active_skill_does_not_decay_heavy_stun_during_action",
        "skill_is_not_considered_a_skill",
    },
    levels = {
        [1] = {-50, 160, 50, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArmourBreakerRogueExileWarrior2"] = {
    name = "Armour Breaker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "armour_breaker",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "armour_break_damage_%_dealt_as_armour_break",
        "global_knockback",
        "is_area_damage",
        "melee_defer_damage_prediction",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {2, 17, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StampedeRogueExileWarrior2"] = {
    name = "Stampede",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of [Attack] speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Slam] = true,
        [SkillType.Travel] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
        [SkillType.Jumping] = true,
    },
    statDescriptionScope = "stampede/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_base_movement_speed",
        "shield_charge_extra_distance",
        "shield_charge_acceleration_duration_ms",
        "stampede_pushiness_+",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_base_secondary_area_of_effect_radius",
        "skill_jagged_ground_base_duration_ms",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "attack_is_melee_override",
        "base_skill_show_average_damage_instead_of_dps",
        "can_create_jagged_ground",
        "display_charge_speed_is_move_speed",
    },
    levels = {
        [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthshatterRogueExileWarrior2"] = {
    name = "Earthshatter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.CreatesFissure] = true,
        [SkillType.CanCreateStoneElementals] = true,
        [SkillType.Limit] = true,
    },
    statDescriptionScope = "earthshatter/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spike_slam_max_spikes",
        "active_skill_base_area_of_effect_radius",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "is_area_damage",
        "quality_display_earthshatter_is_gem",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% de probabilidad de bloquear el daño de ataques
FamilyMonsterBlock
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base block % Min: 25 Max: 25 Global
  • additional maximum block % Min: 0 Max: 0 Global
  • Craft Tagsblock
    monster dropped item rarity +% [1500]
    FamilyMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;, suppress_anim_sounds;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classWarrior
    Raok, el Sanguinario Text Audio /61
    Nombre
    ¡Destruir!
    RogueExile_Raok_Combat_Random
    ¡Destruir!
    RogueExile_Raok_Combat_2
    ¡Destruir!
    RogueExile_Raok_Combat_3
    ¡Saquear!
    RogueExile_Raok_Combat_4
    ¡Saquear!
    RogueExile_Raok_Combat_5
    ¡Saquear!
    RogueExile_Raok_Combat_6
    ¡El poder de Kitava!
    RogueExile_Raok_Combat_7
    ¡El poder de Kitava!
    RogueExile_Raok_Combat_8
    ¡Él regresará!
    RogueExile_Raok_Combat_9
    ¡Él regresará!
    RogueExile_Raok_Combat_10
    ¡Él regresará!
    RogueExile_Raok_Combat_11
    ¡Su hambre perdura!
    RogueExile_Raok_Combat_12
    ¡Su hambre perdura!
    RogueExile_Raok_Combat_13
    ¡Su hambre perdura!
    RogueExile_Raok_Combat_14
    ¡Arrodíllate!
    RogueExile_Raok_Combat_15
    ¡Arrodíllate!
    RogueExile_Raok_Combat_16
    ¡Arrodíllate!
    RogueExile_Raok_Combat_17
    ¡Ríndete!
    RogueExile_Raok_Combat_18
    ¡Ríndete!
    RogueExile_Raok_Combat_19
    ¡Ríndete!
    RogueExile_Raok_Combat_20
    ¡Portamos su nombre!
    RogueExile_Raok_Combat_21
    ¡Portamos su nombre!
    RogueExile_Raok_Combat_22
    ¡Arakatunomai!
    RogueExile_Raok_Combat_23
    ¡Arakatunomai!
    RogueExile_Raok_Combat_24
    ¡Arakatunomai!
    RogueExile_Raok_Combat_25
    ¡Obliterar!
    RogueExile_Raok_Combat_26
    ¡Obliterar!
    RogueExile_Raok_Combat_27
    ¡Me bañaré en tu sangre!
    RogueExile_Raok_Combat_28
    ¡Pakarui!
    RogueExile_Raok_Combat_29
    ¡Pakarui!
    RogueExile_Raok_Combat_30
    ¡Pakarui!
    RogueExile_Raok_Combat_31
    ¡Soy inquebrantable!
    RogueExile_Raok_Combat_32
    ¡Soy inquebrantable!
    RogueExile_Raok_Combat_33
    ¡Soy inquebrantable!
    RogueExile_Raok_Combat_34
    ¡Caerás ante mí!
    RogueExile_Raok_Combat_35
    ¡Caerás ante mí!
    RogueExile_Raok_Combat_36
    ¡Caerás ante mí!
    RogueExile_Raok_Combat_37
    ¡Kitava vive en mi sangre!
    RogueExile_Raok_EngageGeneral_Random
    ¡Los ríos se volverán rojos!
    RogueExile_Raok_EngageGeneral_2
    Carne y hueso, ¡todo se hará trizas ante mí!
    RogueExile_Raok_EngageGeneral_3
    Como las olas en la orilla, ¡te romperñas contra mi escudo!
    RogueExile_Raok_EngageGeneral_4
    ¡Esta tierra conocerá el hambre de Kitava!
    RogueExile_Raok_EngageGeneral_5
    ¡Te enfrentas al mejor siervo de Kitava!
    RogueExile_Raok_EngageGeneral_6
    ¡La cólera es poder! ¡Eres débil porque te le niegas!
    RogueExile_Raok_EngageMonk
    ¡Tala moana!
    RogueExile_Raok_EngageKarui
    ¡Yo no esquivo! Resisto.
    RogueExile_Raok_EngageRanger
    Tú cazas. ¡Yo oblitero!
    RogueExile_Raok_EngageHuntress
    ¡He resistido tormentas más fuertes que tú!
    RogueExile_Raok_EngageSorceress
    ¡Esta victoria es en tu nombre, Kitava!
    RogueExile_Raok_KillPlayerGeneral_Random
    Otra alma para tu festín, Atormentado.
    RogueExile_Raok_KillPlayerGeneral_2
    El hambre de Kitava ha sido saciada… por ahora.
    RogueExile_Raok_KillPlayerGeneral_3
    ¡Las gaviotas devorarán tu carne!
    RogueExile_Raok_KillPlayerGeneral_4
    Tú mueres. Yo perduro.
    RogueExile_Raok_KillPlayerGeneral_5
    Su hambre no tiene fin, ¡y tampoco mi furia!
    RogueExile_Raok_KillPlayerGeneral_6
    ¡Los fuertes existen para devorar a los débiles!
    RogueExile_Raok_KillPlayerGeneral_7
    ¡Tala kura! Ja, ja, ja…
    RogueExile_Raok_KillPlayerKarui
    ¡Corre, corre, pequeño rhoa!
    RogueExile_Raok_PlayerFlees_Random
    ¡Corre, corre, pequeño rhoa!
    RogueExile_Raok_PlayerFlees_2
    ¡Corre, corre, pequeño rhoa!
    RogueExile_Raok_PlayerFlees_3
    ¡Huye como la presa que eres!
    RogueExile_Raok_PlayerFlees_4
    ¡Huye como la presa que eres!
    RogueExile_Raok_PlayerFlees_5
    Edit

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