Raok, der Blutdürstige
Raok, the Bloodthirsty
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Leben
70%
+75%
Widerstand




Damage
175%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 12
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,430
4,223
708
Damage
408
Zauberschaden
408
Genauigkeit
2,464
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
4,851
Minion Damage
1,695
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area
Streitkolbenschlag
Base Damage: 326–490
Angriffszeit: 1.005 Sek.
Schlagt mit Eurem Streitkolben zu.
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]

ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical, Melee, NoAttackInPlace, NoAttackInPlace
Schild heben
Base Damage: 326–490
Angriffszeit: 1.005 Sek.
Hebt Euren Schild, um alle eingehenden blockbaren Treffer zur blocken. Lasst sofort nach dem Blocken los, wenn sich ein Gegner im Umkreis befindet, um einen Schildschlag auszuführen, der Gegnern Schaden zufügt und sie betäubt. Während Euer Schild gehoben ist, könnt Ihr von Treffern, die Ihr blockt, nicht leicht betäubt werden, aber das Blocken von zu viel Schaden kann Euch schwer betäuben. Ihr könnt nicht Ausweichen, während Euer Schild gehoben ist, aber Ausweichen gewährt stattdessen eine gleiche Chance, den Aufbau der schweren Betäubung zu vermeiden.
'Schildschlag' kann nicht ausgewichen werden
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill animation duration multiplier override [4]
skill is not considered a skill [1]

ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical
Rüstungsbrecher
Base Damage: 326–490
Angriffsschaden: 115%
Angriffszeit: 1.005 Sek.
Verursacht 15% mehr Angriffsschaden
Stößt Gegner zurück
40% mehr Angriffsgeschwindigkeit während des Tragens zweier Waffen
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]

StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration, NoAttackInPlace, Jumping
Stampede
Base Damage: 326–490
Angriffsschaden: 80%
Angriffszeit: 1.005 Sek.
Stürmt vorwärts, spaltet die Erde und hinterlasst mit jedem Schritt eine Fläche zerklüfteten Bodens. Am Ende Eures Angriffs fügt Ihr Gegnern mit einem gewaltigen Sprunghieb Schaden zu und lasst alle Flächen zerklüfteten Bodens im Umkreis explodieren, was bei Gegnern, die auf diesen stehen, Schaden verursacht.
Verursacht 20% weniger Angriffsschaden
Während des Tragens zweier Waffen treffen beide Waffen mit 30% weniger Schaden
Dauer von zerklüftetem Boden beträgt 6 Sekunden
Wirkungsradius und Radius zerklüfteten Bodens betragen 1.2 Meter
active skill base secondary area of effect radius [32]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
stampede pushiness + [20]

EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, SupportedByFountains, CreatesFissure, NoAttackInPlace, CanCreateStoneElementals
Erdspalter
Base Damage: 326–490
Angriffsschaden: 60%
Angriffszeit: 1.005 Sek.
Erzeugt mit einem Hieb auf den Boden einen Riss, der bei Gegnern in seiner Bahn Flächenschaden verursacht und am Ende einen Stachel aus dem Boden hervorstößt. Kriegsschreie, die in der Nähe des Stachels ausgeführt werden, lassen diesen explodieren, was Schaden bei Gegnern im Umkreis verursacht.
Verursacht 40% weniger Angriffsschaden
Maximal 6 Stacheln
Verursacht Schaden entlang des Risses und innerhalb von
1 Meter Radius um den hervortretenden Stachel
1 Meter Radius um den hervortretenden Stachel
Stacheldauer beträgt 6 Sekunden
is area damage [1]

SeismicCryRogueExileWarrior2
Warcry, Area, Damage, ConsumesCharges, SkillConsumesEnduranceChargesOnUse, Cooldown, Physical, EmpowersOtherSkill, UsableWhileMoving, NoAttackInPlace, Nova
Seismischer Schrei
Abklingzeit: 8 Sek.
Entfesselt einen schadenverursachenden Kriegsschrei, der Gegner im Umkreis zurückstößt und Gegner schwer betäubt, die für Betäubung vorbereitet sind. Wenn ein Gegner schwer betäubt ist oder ein derzeit schwer betäubter Gegner getroffen wird, verstärkt diese Fertigkeit nachfolgende Hiebe, um ein zusätzliches Nachbeben auszuführen. Die Abklingzeit dieser Fertigkeit kann durch die Nutzung einer Widerstands-Ladung umgangen werden.
Stößt Gegner zurück
Kriegsschrei-Radius beträgt 4 Meter
active skill show crush range [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
crushing blow [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
seismic cry slam skill additional aftershocks [1]
warcry minimum benefit if monster power present [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Warrior" } StateMachine { define_shared_state = "suppress_anim_sounds;" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Druid } StateMachine { on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); } on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = { name = "Raok, the Bloodthirsty", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee1HMaceRogueExile", "SeismicCryRogueExileWarrior2", "DodgeRollRogueExileGeneric", "ShieldBlockRogueExileWarrior2", "ArmourBreakerRogueExileWarrior2", "StampedeRogueExileWarrior2", "EarthshatterRogueExileWarrior2", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee1HMaceRogueExile"] = { name = "Mace Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Mace.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeismicCryRogueExileWarrior2"] = { name = "Seismic Cry", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Perform a damaging [Warcry], [Knockback|Knocking Back] nearby enemies and [HeavyStun|Heavy Stunning] enemies that are [PrimedStun|Primed for Stun]. If an enemy is [HeavyStun|Heavy Stunned] or a currently [HeavyStun|Heavy Stunned] enemy is [HitDamage|Hit], this Skill [Empowered|Empowers] subsequent [Slam|Slams] to perform an additional [Aftershock|Aftershock]. This Skill's cooldown can be bypassed by expending an [Charges|Endurance Charge].", skillTypes = { [SkillType.Warcry] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.ConsumesCharges] = true, [SkillType.SkillConsumesEnduranceChargesOnUse] = true, [SkillType.Cooldown] = true, [SkillType.Physical] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Nova] = true, }, statDescriptionScope = "seismic_cry", castTime = 0.8, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "warcry_empowers_per_X_monster_power", "warcry_empowers_per_X_monster_power_mp_cap", "active_skill_base_area_of_effect_radius", "seismic_cry_slam_skill_additional_aftershocks", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "global_knockback", "cannot_cancel_skill_before_contact_point", "is_area_damage", "display_skill_deals_secondary_damage", "can_perform_skill_while_moving", "crushing_blow", "active_skill_show_crush_range", "warcry_minimum_benefit_if_monster_power_present", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 50, 40, 1, -70, 160, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShieldBlockRogueExileWarrior2"] = { name = "Raise Shield", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] when an enemy is close to perform a Shield Bash, damaging and [Stun|Stunning] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.", skillTypes = { [SkillType.Channel] = true, [SkillType.RequiresShield] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Melee] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "shield_block", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "channel_skill_end_animation_duration_override_ms", "active_block_light_stun_threshold_+%_final", "active_skill_heavy_stun_decay_after_action_delay_ms", "skill_animation_duration_multiplier_override", "base_minimum_channel_time_ms", "can_perform_skill_while_moving", "global_always_hit", "active_skill_does_not_decay_heavy_stun_during_action", "skill_is_not_considered_a_skill", }, levels = { [1] = {-50, 160, 50, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArmourBreakerRogueExileWarrior2"] = { name = "Armour Breaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Physical] = true, }, statDescriptionScope = "heavy_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_conditional_step_distance", "active_skill_attack_speed_+%_final_while_dual_wielding", "armour_break_damage_%_dealt_as_armour_break", "global_knockback", "is_area_damage", "melee_defer_damage_prediction", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {2, 17, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StampedeRogueExileWarrior2"] = { name = "Stampede", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Slam] = true, [SkillType.Travel] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Jumping] = true, }, statDescriptionScope = "channel_stampede/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_base_movement_speed", "shield_charge_extra_distance", "shield_charge_acceleration_duration_ms", "stampede_pushiness_+", "active_skill_base_area_of_effect_radius", "active_skill_damage_+%_final_while_dual_wielding", "active_skill_base_secondary_area_of_effect_radius", "skill_jagged_ground_base_duration_ms", "attack_maximum_action_distance_+", "is_area_damage", "attack_is_melee_override", "base_skill_show_average_damage_instead_of_dps", "can_create_jagged_ground", }, levels = { [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EarthshatterRogueExileWarrior2"] = { name = "Earthshatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.SupportedByFountains] = true, [SkillType.CreatesFissure] = true, [SkillType.NoAttackInPlace] = true, [SkillType.CanCreateStoneElementals] = true, }, statDescriptionScope = "spike_slam/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spike_slam_max_spikes", "active_skill_base_area_of_effect_radius", "active_skill_attack_speed_+%_final_while_dual_wielding", "is_area_damage", "quality_display_earthshatter_is_gem", }, levels = { [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
25% Chance, Angriffsschaden zu blocken
Family | MonsterBlock |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Raok der Blutdürstige Text Audio /61
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.