Raok, le Sanguinaire
25% de Chances de Bloquer les Dégâts d'Attaque
Raok, the Bloodthirsty
SpectreN
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Vie
125%
Armure
+75%
Résistance
0 0 0 0
Damage
175%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 12
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
Niveau
68
Vie
9,696
Armure
4,223
Score d'Évasion
477
Damage
408
Dégâts des sorts
408
Précision
2,180
Temps d'attaque
1.005
Expérience
71,585
Minion Life
8,289
Minion Damage
909
Minion Armour
7,842
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area
Frappe à la masse
Base Damage: 326–490
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
Frappe avec votre masse.
is area damage [1]
melee conditional step distance [10]
ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical
Levée de bouclier
Base Damage: 326–490
Chances de Touche critique: 10%
Temps d'attaque: 1.005 sec.
Lève votre Bouclier pour Bloquer toutes les touches Blocables arrivant dans votre direction. Relâcher immédiatement l'aptitude après avoir Bloqué permet d'effectuer un coup de Bouclier qui inflige des dégâts et Étourdit les ennemis. Tant que votre Bouclier est levé, vous ne pouvez pas être Étourdi légèrement par les touches que vous Bloquez, mais Bloquer trop de dégâts peut vous Étourdir massivement. Tant que votre Bouclier est levé, vous ne pouvez pas Éviter. À la place, l'Évasion confère une chance équivalente d'éviter cette accumulation d'Étourdissement massif.
Shield Bash can't be Evaded
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill animation duration multiplier override [4]
skill is not considered a skill [1]
ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical
Briseur d'armure
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 115%
Temps d'attaque: 1.005 sec.
Frappe d'un coup puissant, repoussant les ennemis et fragilisant leur Armure.
Brise 3 d'Armure au Toucher
15% Davantage de Dégâts d'Attaque
+2 à l'Allonge de Mêlée
Repousse les Ennemis
40% Davantage de Vitesse d'Attaque tant que vous maniez deux armes
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]
StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration
Ruée effrénée
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 80%
Temps d'attaque: 1.005 sec.
Une charge vers l'avant qui fissure le sol et fait apparaître une plaque de Sol irrégulier à chaque pas. Lorsque la charge prend fin, votre personnage bondit et effectue un Fracas brutal en atterrissant. Celui-ci endommage les ennemis et fait éclater toutes les plaques de Sol irrégulier à proximité, endommageant les ennemis qui se trouvent dessus.
Rayon de Sol irrégulier et de l'impact : 1.2 mètres
active skill attack damage final permyriad [-2000]
active skill base secondary area of effect radius [32]
active skill damage +% final while dual wielding [-30]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
skill jagged ground base duration ms [6000]
stampede pushiness + [20]
EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, SupportedByFountains, CreatesFissure
Pieux telluriques
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 60%
Temps d'attaque: 1.005 sec.
Fracasse le sol, créant une fissure qui inflige des dégâts de zone aux ennemis qu'elle traverse et qui projette une pointe hors du sol lorsqu'elle se termine. Les Cris de guerre executés près de la pointe la font éclater, infligeant des dégâts aux ennemis à proximité.
Inflige des dégâts sur le chemin de la fissure et dans un
rayon de 1 mètre autour du pieu émergent
Durée de la pointe : 6 secondes
active skill attack damage final permyriad [-4000]
active skill attack speed +% final while dual wielding [-30]
is area damage [1]
quality display earthshatter is gem [1]
spike slam max spikes [6]
SeismicCryRogueExileWarrior2
Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, ManualCooldownConsumption, Physical, EmpowersOtherSkill, UsableWhileMoving
Cri sismique
Temps de recharge: 8 sec.
Votre personnage pousse un cri de guerre endommageant qui Repousse les ennemis à proximité. Si un ennemi affecté par un Étourdissement massif est touché, votre prochain Fracas est Amélioré, lui permettant de déclencher une Réplique supplémentaire. Si ce n'est pas le cas, le temps de recharge de cette aptitude est réinitialisé. Ne comptabilise que les ennemis affectés par un Étourdissement massif pour le calcul de la Puissance gagnée.
Inflige 76.52 à 114.8 Dégâts Physiques
200% d'Augmentation de la Vitesse de Repoussement
400% Davantage d'Accumulation d'Étourdissement
Vous ignorez la Réduction des Dégâts Physiques des Monstres ennemis au Toucher
Repousse les Ennemis
Améliore votre prochaine attaque de mêlée de commotion, ainsi qu'une attaque supplémentaire par charge d'endurance consommée
Rayon de Cri de guerre : 4 mètres
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
La Roulade a un bonus de distance de +3.7 mètres
10% de Perte de Dégâts d'Attaque
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}

StateMachine
{
	define_shared_state = "suppress_anim_sounds;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Druid
} 

StateMachine
{
	on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); }
	on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = {
    name = "Raok, the Bloodthirsty",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee1HMaceRogueExile",
        "SeismicCryRogueExileWarrior2",
        "DodgeRollRogueExileGeneric",
        "ShieldBlockRogueExileWarrior2",
        "ArmourBreakerRogueExileWarrior2",
        "StampedeRogueExileWarrior2",
        "EarthshatterRogueExileWarrior2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee1HMaceRogueExile"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeismicCryRogueExileWarrior2"] = {
    name = "Seismic Cry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a damaging warcry, [Knockback|Knocking Back] nearby enemies. If a [HeavyStun|Heavy Stunned] enemy is hit, your next [Slam] is [Empowered] to perform an additional [Aftershock|Aftershock]. If not, this skill's cooldown is reset. Only counts [HeavyStun|Heavily Stunned] enemies for purposes of counting [Power] Gained.",
    skillTypes = {
        [SkillType.Warcry] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.Cooldown] = true,
        [SkillType.ManualCooldownConsumption] = true,
        [SkillType.Physical] = true,
        [SkillType.EmpowersOtherSkill] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "seismic_cry",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "skill_empowers_next_x_melee_attacks",
        "skill_empower_limitation_specifier_for_stat_description",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_base_area_of_effect_radius",
        "seismic_cry_slam_skill_aftershock_area_+%",
        "seismic_cry_slam_skill_additional_aftershocks",
        "seismic_cry_slam_skill_aftershock_damage_+%_final_per_mp",
        "warcry_exerts_x_additional_attacks_per_endurance_charge_consumed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "global_knockback",
        "cannot_cancel_skill_before_contact_point",
        "active_skill_200%_increased_knockback_distance",
        "hits_ignore_enemy_monster_physical_damage_reduction",
        "is_area_damage",
        "display_skill_deals_secondary_damage",
        "seismic_cry_only_count_heavy_stunned_mp",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2, 400, 40, 30, 1, 5, 1, -70, 160, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShieldBlockRogueExileWarrior2"] = {
    name = "Raise Shield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] to perform a Shield Bash that damages and [Stun|Stuns] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.",
    skillTypes = {
        [SkillType.Channel] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "shield_block",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "channel_skill_end_animation_duration_override_ms",
        "active_block_light_stun_threshold_+%_final",
        "active_skill_heavy_stun_decay_after_action_delay_ms",
        "skill_animation_duration_multiplier_override",
        "base_minimum_channel_time_ms",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "active_skill_does_not_decay_heavy_stun_during_action",
        "skill_is_not_considered_a_skill",
    },
    levels = {
        [1] = {-70, 160, 60, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArmourBreakerRogueExileWarrior2"] = {
    name = "Armour Breaker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "heavy_strike",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "apply_X_armour_break_on_hit",
        "melee_range_+",
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "global_knockback",
        "is_area_damage",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {3, 2, 17, 40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StampedeRogueExileWarrior2"] = {
    name = "Stampede",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Slam] = true,
        [SkillType.Travel] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "channel_stampede/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_base_movement_speed",
        "shield_charge_extra_distance",
        "shield_charge_acceleration_duration_ms",
        "stampede_pushiness_+",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_base_secondary_area_of_effect_radius",
        "skill_jagged_ground_base_duration_ms",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "attack_is_melee_override",
        "base_skill_show_average_damage_instead_of_dps",
        "can_create_jagged_ground",
    },
    levels = {
        [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthshatterRogueExileWarrior2"] = {
    name = "Earthshatter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.CreatesFissure] = true,
    },
    statDescriptionScope = "spike_slam/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spike_slam_max_spikes",
        "active_skill_base_area_of_effect_radius",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "is_area_damage",
        "quality_display_earthshatter_is_gem",
    },
    levels = {
        [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% de Chances de Bloquer les Dégâts d'Attaque
IdMonsterBlock25__
FamilyMonsterBlock
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base block % Min: 25 Max: 25 Global
  • additional maximum block % Min: 0 Max: 0 Global
  • Craft Tagsblock
    Raok, le Sanguinaire Text Audio /61
    Nom
    Destroy!
    RogueExile_Raok_Combat_Random
    Destroy!
    RogueExile_Raok_Combat_2
    Destroy!
    RogueExile_Raok_Combat_3
    Plunder!
    RogueExile_Raok_Combat_4
    Plunder!
    RogueExile_Raok_Combat_5
    Plunder!
    RogueExile_Raok_Combat_6
    Might of Kitava!
    RogueExile_Raok_Combat_7
    Might of Kitava!
    RogueExile_Raok_Combat_8
    He shall return!
    RogueExile_Raok_Combat_9
    He shall return!
    RogueExile_Raok_Combat_10
    He shall return!
    RogueExile_Raok_Combat_11
    His hunger lives on!
    RogueExile_Raok_Combat_12
    His hunger lives on!
    RogueExile_Raok_Combat_13
    His hunger lives on!
    RogueExile_Raok_Combat_14
    Kneel!
    RogueExile_Raok_Combat_15
    Kneel!
    RogueExile_Raok_Combat_16
    Kneel!
    RogueExile_Raok_Combat_17
    Submit!
    RogueExile_Raok_Combat_18
    Submit!
    RogueExile_Raok_Combat_19
    Submit!
    RogueExile_Raok_Combat_20
    We carry his name!
    RogueExile_Raok_Combat_21
    We carry his name!
    RogueExile_Raok_Combat_22
    Arakatunomai!
    RogueExile_Raok_Combat_23
    Arakatunomai!
    RogueExile_Raok_Combat_24
    Arakatunomai!
    RogueExile_Raok_Combat_25
    Obliterate!
    RogueExile_Raok_Combat_26
    Obliterate!
    RogueExile_Raok_Combat_27
    I shall bathe in your blood!
    RogueExile_Raok_Combat_28
    Pakarui!
    RogueExile_Raok_Combat_29
    Pakarui!
    RogueExile_Raok_Combat_30
    Pakarui!
    RogueExile_Raok_Combat_31
    I am unyielding!
    RogueExile_Raok_Combat_32
    I am unyielding!
    RogueExile_Raok_Combat_33
    I am unyielding!
    RogueExile_Raok_Combat_34
    Fall before me!
    RogueExile_Raok_Combat_35
    Fall before me!
    RogueExile_Raok_Combat_36
    Fall before me!
    RogueExile_Raok_Combat_37
    Kitava lives in my blood!
    RogueExile_Raok_EngageGeneral_Random
    The rivers shall run red!
    RogueExile_Raok_EngageGeneral_2
    Flesh and bone— all shall break before me!
    RogueExile_Raok_EngageGeneral_3
    Like waves upon the shore, you will break against my shield!
    RogueExile_Raok_EngageGeneral_4
    This land shall know Kitava's hunger!
    RogueExile_Raok_EngageGeneral_5
    You face Kitava's finest!
    RogueExile_Raok_EngageGeneral_6
    Anger is power! You are weak because you refuse it!
    RogueExile_Raok_EngageMonk
    Tala moana!
    RogueExile_Raok_EngageKarui
    I do not dodge! I endure.
    RogueExile_Raok_EngageRanger
    You hunt. I obliterate!
    RogueExile_Raok_EngageHuntress
    I have weathered worse storms than you!
    RogueExile_Raok_EngageSorceress
    This victory is in your name, Kitava!
    RogueExile_Raok_KillPlayerGeneral_Random
    Another soul for your plate, Tormented One.
    RogueExile_Raok_KillPlayerGeneral_2
    Kitava's hunger is sated... for now.
    RogueExile_Raok_KillPlayerGeneral_3
    May the gulls feast on your flesh!
    RogueExile_Raok_KillPlayerGeneral_4
    You fall. I remain.
    RogueExile_Raok_KillPlayerGeneral_5
    His hunger knows no end—nor does my fury!
    RogueExile_Raok_KillPlayerGeneral_6
    The strong exist to devour the weak!
    RogueExile_Raok_KillPlayerGeneral_7
    Tala kura! Hahaha...
    RogueExile_Raok_KillPlayerKarui
    Run, run, little rhoa!
    RogueExile_Raok_PlayerFlees_Random
    Run, run, little rhoa!
    RogueExile_Raok_PlayerFlees_2
    Run, run, little rhoa!
    RogueExile_Raok_PlayerFlees_3
    Flee, like the prey you are!
    RogueExile_Raok_PlayerFlees_4
    Flee, like the prey you are!
    RogueExile_Raok_PlayerFlees_5
    Edit

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