Raok, o Sanguinário
Raok, the Bloodthirsty
| Spectre | |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Vida
140%
+75%
Resistência
Damage
175%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 12
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,560
4,223
708
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
9,702
Minion Damage
1,695
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area, AttackInPlace
Golpe com Maça
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Você golpeia com sua maça.
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical, Melee, ActiveBlock
Erguer Escudo
Base Damage: 326—490
Chance de Golpe Crítico: 10%
Tempo de Ataque: 1.005 s
Você ergue seu escudo para bloquear todos os ataques bloqueáveis. Assim que bloquear e um inimigo estiver próximo, libere para desferir uma Pancada com Escudo que causa dano e atordoa inimigos. Enquanto o escudo estiver levantado, você não pode sofrer atordoamentos leves dos ataques bloqueados, mas bloquear dano demais pode causar um atordoamento total. Não é possível evadir com o escudo levantado, mas a evasão concede a mesma chance de evitar esse acúmulo de atordoamento total.
Pancada com Escudo não pode ser evadida
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill animation duration multiplier override [4]
ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical, AttackInPlace, Totemable
Quebrar Armadura
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.005 s
Causa +15% de dano de ataque
Empurra os inimigos
ㅤ+40% de velocidade de ataque com duas armas
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration, Jumping, Totemable
Debandada
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.005 s
Você avança rachando o chão e deixando trechos de chão de estacas a cada passo. Ao final da investida, você executa um enorme salto com uma pacada, causando dano aos inimigos e detonando todas as áreas próximas de chão de estacas, ferindo aqueles que estiverem sobre elas. Ao iniciar a investida, a velocidade de uso da habilidade passa a depender da velocidade de movimento, e não da de ataque.
Causa -20% de dano de ataque
Ao usar duas armas, ambas as armas atacam com -30% de dano
Velocidade de corrida é afetada pelos modificadores de velocidade de movimento, não pelos modificadores de velocidade de ataque
Chão de estacas dura 6 segundos
Raio do chão de estacas e do impacto: 1.2 metros
active skill base secondary area of effect radius [32]
active skill on start gain pushiness + [20]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, CreatesFissure, CanCreateStoneElementals, Limit
Rachaterra
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 60%
Tempo de Ataque: 1.005 s
Você desfere uma pancada no chão, abrindo uma fenda que causa dano em área aos inimigos por onde passa e lançando uma estaca do solo quando o efeito termina. Clamores esbravejados perto da estaca a explodem, causando dano aos inimigos ao redor.
Causa -40% de dano de ataque
Causa dano ao longo do caminho da fenda e em
1 metro de raio ao redor da estaca emergente
1 metro de raio ao redor da estaca emergente
Estaca dura 6 segundos
Limite de 6 Estacas
is area damage [1]
skill does not pathfind [1]
SeismicCryRogueExileWarrior2
Warcry, Area, Damage, ConsumesCharges, SkillConsumesEnduranceChargesOnUse, Cooldown, Physical, EmpowersOtherSkill, UsableWhileMoving, Nova
Clamor Sísmico
Tempo de Recarga: 8 s
Você esbraveja um clamor que causa dano, empurra inimigos próximos e atordoa totalmente inimigos que estejam vulneráveis a atordoamento. Se um inimigo for totalmente atordoado ou um inimigo totalmente atordoado for atingido, esta habilidade fortalece suas próximas pancadas para gerar um tremor secundário adicional. É possível ignorar o tempo de recarga da habilidade ao gastar uma carga de tolerância.
Empurra os inimigos
Raio de alcance de clamor: 4 metros
active skill show crush range [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
crushing blow [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
seismic cry slam skill additional aftershocks [1]
warcry minimum benefit if monster power present [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
+4.6 metros de alcance da cambalhota evasiva
Causa -10% de dano de ataque
Velocidade de conjuração desta habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Warrior"
}
StateMachine
{
define_shared_state = "suppress_anim_sounds;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Raok, the Bloodthirsty",
life = 1.4,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
"Melee1HMaceRogueExile",
"SeismicCryRogueExileWarrior2",
"DodgeRollRogueExileGeneric",
"ShieldBlockRogueExileWarrior2",
"ArmourBreakerRogueExileWarrior2",
"StampedeRogueExileWarrior2",
"EarthshatterRogueExileWarrior2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee1HMaceRogueExile"] = {
name = "Mace Strike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with your Mace.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SeismicCryRogueExileWarrior2"] = {
name = "Seismic Cry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Perform a damaging [Warcry], [Knockback|Knocking Back] nearby enemies and [HeavyStun|Heavy Stunning] enemies that are [PrimedStun|Primed for Stun]. If an enemy is [HeavyStun|Heavy Stunned] or a currently [HeavyStun|Heavy Stunned] enemy is [HitDamage|Hit], this Skill [Empowered|Empowers] subsequent [Slam|Slams] to perform an additional [Aftershock|Aftershock]. This Skill's cooldown can be bypassed by expending an [Charges|Endurance Charge].",
skillTypes = {
[SkillType.Warcry] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesEnduranceChargesOnUse] = true,
[SkillType.Cooldown] = true,
[SkillType.Physical] = true,
[SkillType.EmpowersOtherSkill] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "seismic_cry",
castTime = 0.8,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"secondary_minimum_base_physical_damage",
"secondary_maximum_base_physical_damage",
"warcry_empowers_per_X_monster_power",
"warcry_empowers_per_X_monster_power_mp_cap",
"active_skill_base_area_of_effect_radius",
"seismic_cry_slam_skill_additional_aftershocks",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"global_knockback",
"cannot_cancel_skill_before_contact_point",
"is_area_damage",
"display_skill_deals_secondary_damage",
"can_perform_skill_while_moving",
"crushing_blow",
"active_skill_show_crush_range",
"warcry_minimum_benefit_if_monster_power_present",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, 50, 40, 1, -70, 160, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ShieldBlockRogueExileWarrior2"] = {
name = "Raise Shield",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] when an enemy is close to perform a Shield Bash, damaging and [Stun|Stunning] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.",
skillTypes = {
[SkillType.Channel] = true,
[SkillType.RequiresShield] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Physical] = true,
[SkillType.Melee] = true,
[SkillType.ActiveBlock] = true,
},
statDescriptionScope = "shield_block",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"channel_skill_end_animation_duration_override_ms",
"active_block_light_stun_threshold_+%_final",
"active_skill_heavy_stun_decay_after_action_delay_ms",
"skill_animation_duration_multiplier_override",
"base_minimum_channel_time_ms",
"can_perform_skill_while_moving",
"global_always_hit",
"active_skill_does_not_decay_heavy_stun_during_action",
},
levels = {
[1] = {-50, 160, 50, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ArmourBreakerRogueExileWarrior2"] = {
name = "Armour Breaker",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Physical] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "armour_breaker",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"melee_conditional_step_distance",
"active_skill_attack_speed_+%_final_while_dual_wielding",
"armour_break_damage_%_dealt_as_armour_break",
"global_knockback",
"is_area_damage",
"melee_defer_damage_prediction",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {2, 17, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["StampedeRogueExileWarrior2"] = {
name = "Stampede",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of [Attack] speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Slam] = true,
[SkillType.Travel] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
[SkillType.Jumping] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "stampede/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_base_movement_speed",
"shield_charge_extra_distance",
"shield_charge_acceleration_duration_ms",
"active_skill_on_start_gain_pushiness_+",
"active_skill_base_area_of_effect_radius",
"active_skill_damage_+%_final_while_dual_wielding",
"active_skill_base_secondary_area_of_effect_radius",
"skill_jagged_ground_base_duration_ms",
"attack_maximum_action_distance_+",
"is_area_damage",
"attack_is_melee_override",
"base_skill_show_average_damage_instead_of_dps",
"can_create_jagged_ground",
"display_charge_speed_is_move_speed",
},
levels = {
[1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EarthshatterRogueExileWarrior2"] = {
name = "Earthshatter",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.CreatesFissure] = true,
[SkillType.CanCreateStoneElementals] = true,
[SkillType.Limit] = true,
},
statDescriptionScope = "earthshatter/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"spike_slam_max_spikes",
"active_skill_base_area_of_effect_radius",
"active_skill_attack_speed_+%_final_while_dual_wielding",
"is_area_damage",
"quality_display_earthshatter_is_gem",
"skill_does_not_pathfind",
},
levels = {
[1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
25% de chance de bloquear dano de ataques
| Family | MonsterBlock |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on;, suppress_anim_sounds; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Warrior |
Raok, o Sanguinário Text Audio /61
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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