嗜血者.勞克
人形
25% 攻擊傷害格擋率
Raok, the Bloodthirsty
SpectreN
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
生命
75%
護甲值
+75%
抗性
0 0 0 0
傷害
175%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 12
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
等級
68
生命
5,818
護甲值
4,223
閃避值
477
傷害
408
法術傷害
408
命中
2,180
攻擊時間
1.005
經驗值
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
7,842
Melee1HMaceRogueExile
攻擊, 近戰單一目標, 近戰, 範圍
錘之打擊
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
以你的錘施展打擊
is area damage [1]
melee conditional step distance [10]
ShieldBlockRogueExileWarrior2
引導, RequiresShield, UsableWhileMoving, 攻擊, 範圍, 物理, 近戰
展開護盾
Base Damage: 326–490
暴擊率: 10%
攻擊時間: 1.005 秒
舉起你的盾牌格擋所有來襲的可格擋擊中。在格擋後立即釋放以使出一次盾牌重擊,對敵人造成傷害並使其暈眩。當你舉起盾牌且成功格擋擊中時,不會因其被輕微暈眩,但格擋過多傷害可能會導致你被沉重暈眩。當你舉起盾牌時無法閃避,但閃避會賦予同等的機率來避免該沉重暈眩累積。
盾襲無法被閃避
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill animation duration multiplier override [4]
skill is not considered a skill [1]
ArmourBreakerRogueExileWarrior2
攻擊, 近戰單一目標, 近戰, 範圍, 物理
護甲碎擊
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 115%
攻擊時間: 1.005 秒
對目標進行一次強而有力的打擊,擊退敵人並削弱他們的護甲
擊中時破壞 3護甲值
造成 15% 更多攻擊傷害
+2 近戰打擊距離
擊退敵人
雙持時,40% 更多攻擊速度
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]
StampedeRogueExileWarrior2
攻擊, 近戰, 範圍, Slam, 快行, CreatesGroundEffect, 持續時間
踐踏
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.005 秒
向前衝鋒劃開地面,每一步都會留下一塊碎裂地面。衝鋒結束後,跳起並重擊敵人造成傷害,並使附近所有碎裂地面爆炸,對站在上方的敵人造成傷害。
造成 20% 更少攻擊傷害
雙持時,兩把武器有
30% 更少擊中傷害
碎裂地面持續時間為 6
衝擊和碎裂地面範圍為 1.2 公尺
active skill base secondary area of effect radius [32]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
stampede pushiness + [20]
EarthshatterRogueExileWarrior2
攻擊, 範圍, 近戰, Slam, 持續時間, 圖騰技能, SupportedByFountains, CreatesFissure
碎地重擊
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 60%
攻擊時間: 1.005 秒
重擊地面,製造出裂縫對其上方敵人造成傷害,並在結束時從地面刺出尖刺。在尖刺附近使用戰吼會使尖刺粉碎,對附近敵人造成傷害。
造成 40% 更少攻擊傷害
雙持時,兩把武器有
30% 更少攻擊速度
最多 6 個尖刺
對裂痕路徑以及冒出的尖刺周圍
1 公尺範圍造成傷害
棘刺持續時間為 6
is area damage [1]
SeismicCryRogueExileWarrior2
戰吼, 範圍, 持續時間, 傷害, ConsumesCharges, 冷卻, ManualCooldownConsumption, 物理, EmpowersOtherSkill, UsableWhileMoving
裂地戰吼
冷卻時間: 8 秒
發出造成傷害的戰吼,將附近的敵人擊退。如果擊中一個沉重暈眩的敵人,你的下一次重擊會被強化,產生額外的餘震。如果沒有擊中,則此技能的冷卻時間會重置。計算獲得的強度時,僅計算沉重暈眩的敵人。
造成 76.52114.8 物理傷害
增加 200% 擊退距離
400% 更多暈眩累積
擊退敵人
擊中無視敵人怪物物理傷害減免
強化你下次施展的近戰重擊攻擊,每消耗一顆耐力球額外追加 1 次攻擊
戰吼範圍為 4 公尺
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
閃避翻滾距離 +3.7 公尺
造成 10% 更少攻擊傷害
此技能的施放速度不能被修正
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}

StateMachine
{
	define_shared_state = "suppress_anim_sounds;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Druid
} 

StateMachine
{
	on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); }
	on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = {
    name = "Raok, the Bloodthirsty",
    life = 0.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee1HMaceRogueExile",
        "SeismicCryRogueExileWarrior2",
        "DodgeRollRogueExileGeneric",
        "ShieldBlockRogueExileWarrior2",
        "ArmourBreakerRogueExileWarrior2",
        "StampedeRogueExileWarrior2",
        "EarthshatterRogueExileWarrior2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee1HMaceRogueExile"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeismicCryRogueExileWarrior2"] = {
    name = "Seismic Cry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a damaging warcry, [Knockback|Knocking Back] nearby enemies. If a [HeavyStun|Heavy Stunned] enemy is hit, your next [Slam] is [Empowered] to perform an additional [Aftershock|Aftershock]. If not, this skill's cooldown is reset. Only counts [HeavyStun|Heavily Stunned] enemies for purposes of counting [Power] Gained.",
    skillTypes = {
        [SkillType.Warcry] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.Cooldown] = true,
        [SkillType.ManualCooldownConsumption] = true,
        [SkillType.Physical] = true,
        [SkillType.EmpowersOtherSkill] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "seismic_cry",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "skill_empowers_next_x_melee_attacks",
        "skill_empower_limitation_specifier_for_stat_description",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_base_area_of_effect_radius",
        "seismic_cry_slam_skill_aftershock_area_+%",
        "seismic_cry_slam_skill_additional_aftershocks",
        "seismic_cry_slam_skill_aftershock_damage_+%_final_per_mp",
        "warcry_exerts_x_additional_attacks_per_endurance_charge_consumed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "global_knockback",
        "cannot_cancel_skill_before_contact_point",
        "active_skill_200%_increased_knockback_distance",
        "hits_ignore_enemy_monster_physical_damage_reduction",
        "is_area_damage",
        "display_skill_deals_secondary_damage",
        "seismic_cry_only_count_heavy_stunned_mp",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2, 400, 40, 30, 1, 5, 1, -70, 160, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShieldBlockRogueExileWarrior2"] = {
    name = "Raise Shield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] to perform a Shield Bash that damages and [Stun|Stuns] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.",
    skillTypes = {
        [SkillType.Channel] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "shield_block",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "channel_skill_end_animation_duration_override_ms",
        "active_block_light_stun_threshold_+%_final",
        "active_skill_heavy_stun_decay_after_action_delay_ms",
        "skill_animation_duration_multiplier_override",
        "base_minimum_channel_time_ms",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "active_skill_does_not_decay_heavy_stun_during_action",
        "skill_is_not_considered_a_skill",
    },
    levels = {
        [1] = {-70, 160, 60, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArmourBreakerRogueExileWarrior2"] = {
    name = "Armour Breaker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "heavy_strike",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "apply_X_armour_break_on_hit",
        "melee_range_+",
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "global_knockback",
        "is_area_damage",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {3, 2, 17, 40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StampedeRogueExileWarrior2"] = {
    name = "Stampede",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Slam] = true,
        [SkillType.Travel] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "channel_stampede/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_base_movement_speed",
        "shield_charge_extra_distance",
        "shield_charge_acceleration_duration_ms",
        "stampede_pushiness_+",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_base_secondary_area_of_effect_radius",
        "skill_jagged_ground_base_duration_ms",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "attack_is_melee_override",
        "base_skill_show_average_damage_instead_of_dps",
        "can_create_jagged_ground",
    },
    levels = {
        [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthshatterRogueExileWarrior2"] = {
    name = "Earthshatter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.CreatesFissure] = true,
    },
    statDescriptionScope = "spike_slam/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spike_slam_max_spikes",
        "active_skill_base_area_of_effect_radius",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "is_area_damage",
        "quality_display_earthshatter_is_gem",
    },
    levels = {
        [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% 攻擊傷害格擋率
IdMonsterBlock25__
FamilyMonsterBlock
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base block % Min: 25 Max: 25 Global
  • additional maximum block % Min: 0 Max: 0 Global
  • Craft Tagsblock
    嗜血者.勞克 Text Audio /61
    名稱
    摧毀!
    RogueExile_Raok_Combat_Random
    摧毀!
    RogueExile_Raok_Combat_2
    摧毀!
    RogueExile_Raok_Combat_3
    掠奪!
    RogueExile_Raok_Combat_4
    掠奪!
    RogueExile_Raok_Combat_5
    掠奪!
    RogueExile_Raok_Combat_6
    奇塔弗之力!
    RogueExile_Raok_Combat_7
    奇塔弗之力!
    RogueExile_Raok_Combat_8
    他會回來的!
    RogueExile_Raok_Combat_9
    他會回來的!
    RogueExile_Raok_Combat_10
    他會回來的!
    RogueExile_Raok_Combat_11
    他的飢渴並沒有得到滿足!
    RogueExile_Raok_Combat_12
    他的飢渴並沒有得到滿足!
    RogueExile_Raok_Combat_13
    他的飢渴並沒有得到滿足!
    RogueExile_Raok_Combat_14
    跪下!
    RogueExile_Raok_Combat_15
    跪下!
    RogueExile_Raok_Combat_16
    跪下!
    RogueExile_Raok_Combat_17
    屈服吧!
    RogueExile_Raok_Combat_18
    屈服吧!
    RogueExile_Raok_Combat_19
    屈服吧!
    RogueExile_Raok_Combat_20
    我們為他而戰!
    RogueExile_Raok_Combat_21
    我們為他而戰!
    RogueExile_Raok_Combat_22
    Arakatunomai!
    RogueExile_Raok_Combat_23
    Arakatunomai!
    RogueExile_Raok_Combat_24
    Arakatunomai!
    RogueExile_Raok_Combat_25
    粉碎吧!
    RogueExile_Raok_Combat_26
    粉碎吧!
    RogueExile_Raok_Combat_27
    我將浸沐在你的鮮血之中!
    RogueExile_Raok_Combat_28
    Pakarui!
    RogueExile_Raok_Combat_29
    Pakarui!
    RogueExile_Raok_Combat_30
    Pakarui!
    RogueExile_Raok_Combat_31
    我屹立不搖!
    RogueExile_Raok_Combat_32
    我屹立不搖!
    RogueExile_Raok_Combat_33
    我屹立不搖!
    RogueExile_Raok_Combat_34
    在我面前倒下吧!
    RogueExile_Raok_Combat_35
    在我面前倒下吧!
    RogueExile_Raok_Combat_36
    在我面前倒下吧!
    RogueExile_Raok_Combat_37
    奇塔弗流淌在我的血液之中!
    RogueExile_Raok_EngageGeneral_Random
    血染山河!
    RogueExile_Raok_EngageGeneral_2
    所有血肉都將在我面前粉碎!
    RogueExile_Raok_EngageGeneral_3
    海浪必能粉碎石頭,而我的盾牌也會讓你粉碎!
    RogueExile_Raok_EngageGeneral_4
    這片土地將會嚐到奇塔弗飢渴的力量!
    RogueExile_Raok_EngageGeneral_5
    你面對的可是奇塔弗的精英!
    RogueExile_Raok_EngageGeneral_6
    憤怒就是力量!你就是因為不願接受才這麼弱!
    RogueExile_Raok_EngageMonk
    願海洋與你同在!
    RogueExile_Raok_EngageKarui
    我不會閃躲。我能承受一切。
    RogueExile_Raok_EngageRanger
    你只會狩獵,而我能粉碎一切!
    RogueExile_Raok_EngageHuntress
    我遇過更糟糕的情況!
    RogueExile_Raok_EngageSorceress
    這場勝利屬於你,奇塔弗!
    RogueExile_Raok_KillPlayerGeneral_Random
    又一個獻給你的靈魂,受罪者。
    RogueExile_Raok_KillPlayerGeneral_2
    奇塔弗的飢渴得到了滿足……暫時而已。
    RogueExile_Raok_KillPlayerGeneral_3
    願海鷗啃食你的血肉!
    RogueExile_Raok_KillPlayerGeneral_4
    你已然殞落。唯我獨存。
    RogueExile_Raok_KillPlayerGeneral_5
    他的飢渴永無止盡,我的憤怒也是一樣!
    RogueExile_Raok_KillPlayerGeneral_6
    強者生來就是要併吞弱者!
    RogueExile_Raok_KillPlayerGeneral_7
    願你與勇氣同行!哈哈哈……
    RogueExile_Raok_KillPlayerKarui
    跑吧,小小恐喙鳥!
    RogueExile_Raok_PlayerFlees_Random
    跑吧,小小恐喙鳥!
    RogueExile_Raok_PlayerFlees_2
    跑吧,小小恐喙鳥!
    RogueExile_Raok_PlayerFlees_3
    儘管逃吧,小獵物!
    RogueExile_Raok_PlayerFlees_4
    儘管逃吧,小獵物!
    RogueExile_Raok_PlayerFlees_5
    Edit

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