피에 목마른 라오크


25%의 확률로 공격 피해를 막아냄
Raok, the Bloodthirsty
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
생명력
75%
방어도
+75%
저항




Damage
175%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 12
공격 속도
1.005 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
5,818
방어도
4,223
회피
477
Damage
408
주문 피해
408
정확도
2,180
공격 속도
1.005
경험치
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area
철퇴 타격
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
철퇴로 타격합니다.
is area damage [1]
melee conditional step distance [10]

ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical, Melee
방패 올리기
Base Damage: 326–490
치명타 명중 확률: 10%
공격 속도: 1.005 초
방패를 올려 받는 모든 막아낼 수 있는 공격을 막습니다. [Shield방패]를 올린 동안에는 막아내는 명중으로 인해 약한 기절을 하지 않지만, 너무 많은 피해를 막아내면 강력 기절할 수도 있습니다. [Shield방패]를 올린 동안에는 회피할 수 없지만, 회피 시 동일한 확률로 강력 기절 축적을 긴급회피합니다.
Shield Bash can't be Evaded
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill animation duration multiplier override [4]
skill is not considered a skill [1]

ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical
방어구 파괴자
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 115%
공격 속도: 1.005 초
강력한 일격으로 타격하여, 적들을 밀어내고 방어도를 약화시킵니다.
명중 시 방어구 3 파괴
주는 공격 피해 15% 증폭
근접 타격 범위 +2
적을 밀어냄
쌍수 장착 시 공격 속도 40% 증폭
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]

StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration
쇄도
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 80%
공격 속도: 1.005 초
전방으로 돌진하여 대지에 균열을 생성하고 걸음을 옮길 때마다 가시 지대를 남깁니다. 돌진이 종료되면 큰 도약 강타가 적들에게 피해를 주고, 주변의 모든 가시 지대가 폭발하여 안에 서 있는 적에게 피해를 줍니다.
주는 공격 피해 20% 감폭
쌍수 장착 시 두 무기 모두 30% 감폭한 피해로 명중
삐죽삐죽한 지대 지속시간 6초
충격 및 가시 지대 반경 1.2미터
active skill base secondary area of effect radius [32]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
stampede pushiness + [20]

EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, SupportedByFountains, CreatesFissure
지면 분쇄
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 60%
공격 속도: 1.005 초
지면을 강타하여 적에게 범위 피해를 주는 균열 1개를 생성하고, 균열이 사라지면 가시를 방출하여 균열이 지나간 범위의 적들에게 피해를 줍니다. 자신 또는 동료가 가시 근처에서 함성을 사용하면 가시가 산산조각 나며 주변 적에게 피해를 줍니다.
주는 공격 피해 40% 감폭
쌍수 장착 시 두 무기 모두
30% 감폭한 공격 속도로 명중
30% 감폭한 공격 속도로 명중
가시 최대치 6
균열의 경로를 따라, 그리고 솟아나는 가시의
1미터 반경 내에 피해를 줌
1미터 반경 내에 피해를 줌
가시 지속시간 6초
is area damage [1]

SeismicCryRogueExileWarrior2
Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, ManualCooldownConsumption, Physical, EmpowersOtherSkill, UsableWhileMoving
지진 함성
재사용 대기시간: 8 초
피해를 주는 함성을 질러 주변의 적들을 뒤로 밀어냅니다. 강력 기절 상태의 적에게 명중하면 다음 강타가 강화되어 추가 여진을 발생시킵니다. 그렇지 않으면 이 스킬의 재사용 대기시간이 초기화됩니다. 강력 기절 상태의 적을 위세 획득량을 산정하는 용도로만 셉니다.
76.52~114.8 물리 피해
밀어내기 거리 200% 증가
기절 축적 400% 증폭
적을 밀어냄
명중 시 적 몬스터 물리 피해 감소를 무시
다음 근접 강타 공격과 소모한 인내 충전 하나당 추가 1회의 공격이 강화됨
함성 반경 4미터
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
회피 구르기 거리 +3.7미터
주는 공격 피해 10% 감폭
이 스킬의 시전 속도 변경 불가
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Warrior" } StateMachine { define_shared_state = "suppress_anim_sounds;" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Druid } StateMachine { on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); } on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = { name = "Raok, the Bloodthirsty", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee1HMaceRogueExile", "SeismicCryRogueExileWarrior2", "DodgeRollRogueExileGeneric", "ShieldBlockRogueExileWarrior2", "ArmourBreakerRogueExileWarrior2", "StampedeRogueExileWarrior2", "EarthshatterRogueExileWarrior2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee1HMaceRogueExile"] = { name = "Mace Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Mace.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeismicCryRogueExileWarrior2"] = { name = "Seismic Cry", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Perform a damaging warcry, [Knockback|Knocking Back] nearby enemies. If a [HeavyStun|Heavy Stunned] enemy is hit, your next [Slam] is [Empowered] to perform an additional [Aftershock|Aftershock]. If not, this skill's cooldown is reset. Only counts [HeavyStun|Heavily Stunned] enemies for purposes of counting [Power] Gained.", skillTypes = { [SkillType.Warcry] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.ConsumesCharges] = true, [SkillType.Cooldown] = true, [SkillType.ManualCooldownConsumption] = true, [SkillType.Physical] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "seismic_cry", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "skill_empowers_next_x_melee_attacks", "skill_empower_limitation_specifier_for_stat_description", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "seismic_cry_slam_skill_aftershock_area_+%", "seismic_cry_slam_skill_additional_aftershocks", "seismic_cry_slam_skill_aftershock_damage_+%_final_per_mp", "warcry_exerts_x_additional_attacks_per_endurance_charge_consumed", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "global_knockback", "cannot_cancel_skill_before_contact_point", "active_skill_200%_increased_knockback_distance", "hits_ignore_enemy_monster_physical_damage_reduction", "is_area_damage", "display_skill_deals_secondary_damage", "seismic_cry_only_count_heavy_stunned_mp", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 2, 400, 40, 30, 1, 5, 1, -70, 160, 60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShieldBlockRogueExileWarrior2"] = { name = "Raise Shield", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] to perform a Shield Bash that damages and [Stun|Stuns] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.", skillTypes = { [SkillType.Channel] = true, [SkillType.RequiresShield] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Melee] = true, }, statDescriptionScope = "shield_block", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "channel_skill_end_animation_duration_override_ms", "active_block_light_stun_threshold_+%_final", "active_skill_heavy_stun_decay_after_action_delay_ms", "skill_animation_duration_multiplier_override", "base_minimum_channel_time_ms", "can_perform_skill_while_moving", "global_always_hit", "active_skill_does_not_decay_heavy_stun_during_action", "skill_is_not_considered_a_skill", }, levels = { [1] = {-70, 160, 60, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArmourBreakerRogueExileWarrior2"] = { name = "Armour Breaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Physical] = true, }, statDescriptionScope = "heavy_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "apply_X_armour_break_on_hit", "melee_range_+", "melee_conditional_step_distance", "active_skill_attack_speed_+%_final_while_dual_wielding", "global_knockback", "is_area_damage", "melee_defer_damage_prediction", }, levels = { [1] = {3, 2, 17, 40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StampedeRogueExileWarrior2"] = { name = "Stampede", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Slam] = true, [SkillType.Travel] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "channel_stampede/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_base_movement_speed", "shield_charge_extra_distance", "shield_charge_acceleration_duration_ms", "stampede_pushiness_+", "active_skill_base_area_of_effect_radius", "active_skill_damage_+%_final_while_dual_wielding", "active_skill_base_secondary_area_of_effect_radius", "skill_jagged_ground_base_duration_ms", "attack_maximum_action_distance_+", "is_area_damage", "attack_is_melee_override", "base_skill_show_average_damage_instead_of_dps", "can_create_jagged_ground", }, levels = { [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EarthshatterRogueExileWarrior2"] = { name = "Earthshatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.SupportedByFountains] = true, [SkillType.CreatesFissure] = true, }, statDescriptionScope = "spike_slam/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spike_slam_max_spikes", "active_skill_base_area_of_effect_radius", "active_skill_attack_speed_+%_final_while_dual_wielding", "is_area_damage", "quality_display_earthshatter_is_gem", }, levels = { [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
25%의 확률로 공격 피해를 막아냄
Id | MonsterBlock25__ |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
피에 목마른 라오크 Text Audio /61
이름 |
---|
파괴다! — RogueExile_Raok_Combat_Random |
파괴다! — RogueExile_Raok_Combat_2 |
파괴다! — RogueExile_Raok_Combat_3 |
약탈이다! — RogueExile_Raok_Combat_4 |
약탈이다! — RogueExile_Raok_Combat_5 |
약탈이다! — RogueExile_Raok_Combat_6 |
키타바의 힘이여! — RogueExile_Raok_Combat_7 |
키타바의 힘이여! — RogueExile_Raok_Combat_8 |
그는 돌아온다! — RogueExile_Raok_Combat_9 |
그는 돌아온다! — RogueExile_Raok_Combat_10 |
그는 돌아온다! — RogueExile_Raok_Combat_11 |
그의 굶주림은 사라지지 않는다! — RogueExile_Raok_Combat_12 |
그의 굶주림은 사라지지 않는다! — RogueExile_Raok_Combat_13 |
그의 굶주림은 사라지지 않는다! — RogueExile_Raok_Combat_14 |
무릎 꿇어라! — RogueExile_Raok_Combat_15 |
무릎 꿇어라! — RogueExile_Raok_Combat_16 |
무릎 꿇어라! — RogueExile_Raok_Combat_17 |
굴복해라! — RogueExile_Raok_Combat_18 |
굴복해라! — RogueExile_Raok_Combat_19 |
굴복해라! — RogueExile_Raok_Combat_20 |
우리는 그의 이름을 이어 간다! — RogueExile_Raok_Combat_21 |
우리는 그의 이름을 이어 간다! — RogueExile_Raok_Combat_22 |
아라카투노마이! — RogueExile_Raok_Combat_23 |
아라카투노마이! — RogueExile_Raok_Combat_24 |
아라카투노마이! — RogueExile_Raok_Combat_25 |
소멸하여라! — RogueExile_Raok_Combat_26 |
소멸하여라! — RogueExile_Raok_Combat_27 |
너의 피로 목욕을 해 주지! — RogueExile_Raok_Combat_28 |
파카루이! — RogueExile_Raok_Combat_29 |
파카루이! — RogueExile_Raok_Combat_30 |
파카루이! — RogueExile_Raok_Combat_31 |
나는 굴하지 않는다! — RogueExile_Raok_Combat_32 |
나는 굴하지 않는다! — RogueExile_Raok_Combat_33 |
나는 굴하지 않는다! — RogueExile_Raok_Combat_34 |
내 앞에 쓰러져라! — RogueExile_Raok_Combat_35 |
내 앞에 쓰러져라! — RogueExile_Raok_Combat_36 |
내 앞에 쓰러져라! — RogueExile_Raok_Combat_37 |
키타바가 내 핏줄 안에 살아 있다! — RogueExile_Raok_EngageGeneral_Random |
강이 붉게 변하리라! — RogueExile_Raok_EngageGeneral_2 |
살과 뼈가 모두 내 앞에서 망가진다! — RogueExile_Raok_EngageGeneral_3 |
해안에 밀려드는 파도처럼, 너는 내 방패에 부딪혀 부서지리라! — RogueExile_Raok_EngageGeneral_4 |
이 땅이 키타바의 굶주림을 알게 되리라! — RogueExile_Raok_EngageGeneral_5 |
네 앞에 있는 것은 키타바 최고의 전사다! — RogueExile_Raok_EngageGeneral_6 |
분노는 힘이다! 너는 분노를 거부하기 때문에 나약한 것이지! — RogueExile_Raok_EngageMonk |
탈라 모아나! — RogueExile_Raok_EngageKarui |
나는 피하지 않는다! 견딘다. — RogueExile_Raok_EngageRanger |
너는 사냥하느냐? 나는 말살한다! — RogueExile_Raok_EngageHuntress |
너보다 더한 폭풍도 이겨 냈다! — RogueExile_Raok_EngageSorceress |
키타바여, 당신의 이름으로 승리했습니다! — RogueExile_Raok_KillPlayerGeneral_Random |
고통받는 자여, 당신의 접시에 영혼을 하나 더 올렸습니다. — RogueExile_Raok_KillPlayerGeneral_2 |
키타바의 굶주림이 충족되었다... 당장은. — RogueExile_Raok_KillPlayerGeneral_3 |
갈매기들이 네 살로 포식하기를! — RogueExile_Raok_KillPlayerGeneral_4 |
너는 쓰러지고, 나는 남는다. — RogueExile_Raok_KillPlayerGeneral_5 |
그분의 굶주림에는 끝이 없고, 나의 분노에도 끝이 없다! — RogueExile_Raok_KillPlayerGeneral_6 |
강자는 약자를 삼키기 위해 존재한다! — RogueExile_Raok_KillPlayerGeneral_7 |
탈라 쿠라! 하하하... — RogueExile_Raok_KillPlayerKarui |
도망쳐! 도망쳐라, 작은 로아야! — RogueExile_Raok_PlayerFlees_Random |
도망쳐! 도망쳐라, 작은 로아야! — RogueExile_Raok_PlayerFlees_2 |
도망쳐! 도망쳐라, 작은 로아야! — RogueExile_Raok_PlayerFlees_3 |
겁에 질린 먹잇감답게 도망쳐라! — RogueExile_Raok_PlayerFlees_4 |
겁에 질린 먹잇감답게 도망쳐라! — RogueExile_Raok_PlayerFlees_5 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.