血に飢えしラオク


アタックブロック率が25%
Raok, the Bloodthirsty
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
ライフ
75%
アーマー
+75%
耐性




Damage
175%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 12
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,818
アーマー
4,223
回避力
477
Damage
408
スペルダメージ
408
命中力
2,180
アタックタイム
1.005
経験値
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area
メイスストライク
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
メイスでストライクを与える。
is area damage [1]
melee conditional step distance [10]

ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical, Melee
レイズシールド
Base Damage: 326–490
クリティカルヒット率: 10%
アタックタイム: 1.005 秒
盾を構え、受けるブロック可能な全てのヒットをブロックする。盾を構えている間ブロックしたヒットにより軽度スタンを受けることがないが、ブロックしたヒットのダメージがあまりに大きすぎるとヘビースタンすることがある。盾を構えている間、回避することはできないが、回避率は代わりに同じ確率でヘビースタン蓄積を無効化する確率を付与する。
シールドバッシュは回避されることがない
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill animation duration multiplier override [4]
skill is not considered a skill [1]

ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical
アーマーブレイカー
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 115%
アタックタイム: 1.005 秒
力強い強打で敵をストライクしてノックバックさせ、敵のアーマーを弱体化させる。
ヒットは3のアーマーを破壊する
アタックダメージが15%上昇する
近接ストライク距離 +2
敵をノックバックする
二刀流中は、アタックスピードが40%上昇する
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]

StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration
スタンピード
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 80%
アタックタイム: 1.005 秒
前方に突撃し、歩くごとに地面を割ってギザギザ領域のパッチを残す。突撃の終了時に、大きな跳躍のスラムが敵にダメージを与え、ギザギザ領域のすべてのパッチを余波で噴出させ、その中に立つ敵にダメージを与える。
アタックダメージが20%低下する
二刀流中、両方の武器のヒットは
ダメージが30%低下する
ダメージが30%低下する
ギザギザ領域の持続時間は6秒
衝撃とギザギザ領域の半径は1.2m
active skill base secondary area of effect radius [32]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
stampede pushiness + [20]

EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, SupportedByFountains, CreatesFissure
アースシャッター
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 60%
アタックタイム: 1.005 秒
地面にスラムを行い、敵に範囲ダメージを与える亀裂を作り、亀裂が発生し終わると地面からスパイクが突き出す。スパイクの近くでウォークライを行うとスパイクを粉砕し周囲の敵にダメージを与える。
アタックダメージが40%低下する
二刀流中、両方の武器のヒットは
アタックスピードが30%低下する
アタックスピードが30%低下する
スパイクの最大数 6
亀裂の道のりに沿って、および出現したスパイクの周囲1mにダメージを与える
スパイクの持続時間は6秒
is area damage [1]

SeismicCryRogueExileWarrior2
Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, ManualCooldownConsumption, Physical, EmpowersOtherSkill, UsableWhileMoving
サイズミッククライ
クールダウン時間: 8 秒
ダメージを与えるウォークライを行い、近くの敵をノックバックする。もしヘビースタン状態の敵がヒットを受ければ、プレイヤーの次に行うスラムは強化され、追加で1回余震を行う。もしヘビースタン状態の敵がヒットを受けなければ、このスキルのクールダウン時間がリセットされる。パワーの計算のためにヘビースタンを受けた敵だけをカウントする。
76.52から114.8の物理ダメージを与える
ノックバック距離が200%増加する
スタン蓄積が400%上昇する
敵をノックバックする
ヒットは敵モンスターの物理ダメージ軽減を無視する
プレイヤーが次に行う近接スラムアタックおよび消費したエンデュランスチャージ1個ごとに追加で1回のアタックを強化する
ウォークライの半径は4m
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
ドッジロールの距離 +3.7m
アタックダメージが10%低下する
このスペルのキャストスピードは変更できない
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Warrior" } StateMachine { define_shared_state = "suppress_anim_sounds;" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Druid } StateMachine { on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); } on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = { name = "Raok, the Bloodthirsty", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee1HMaceRogueExile", "SeismicCryRogueExileWarrior2", "DodgeRollRogueExileGeneric", "ShieldBlockRogueExileWarrior2", "ArmourBreakerRogueExileWarrior2", "StampedeRogueExileWarrior2", "EarthshatterRogueExileWarrior2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee1HMaceRogueExile"] = { name = "Mace Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Mace.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeismicCryRogueExileWarrior2"] = { name = "Seismic Cry", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Perform a damaging warcry, [Knockback|Knocking Back] nearby enemies. If a [HeavyStun|Heavy Stunned] enemy is hit, your next [Slam] is [Empowered] to perform an additional [Aftershock|Aftershock]. If not, this skill's cooldown is reset. Only counts [HeavyStun|Heavily Stunned] enemies for purposes of counting [Power] Gained.", skillTypes = { [SkillType.Warcry] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.ConsumesCharges] = true, [SkillType.Cooldown] = true, [SkillType.ManualCooldownConsumption] = true, [SkillType.Physical] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "seismic_cry", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "skill_empowers_next_x_melee_attacks", "skill_empower_limitation_specifier_for_stat_description", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "seismic_cry_slam_skill_aftershock_area_+%", "seismic_cry_slam_skill_additional_aftershocks", "seismic_cry_slam_skill_aftershock_damage_+%_final_per_mp", "warcry_exerts_x_additional_attacks_per_endurance_charge_consumed", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "global_knockback", "cannot_cancel_skill_before_contact_point", "active_skill_200%_increased_knockback_distance", "hits_ignore_enemy_monster_physical_damage_reduction", "is_area_damage", "display_skill_deals_secondary_damage", "seismic_cry_only_count_heavy_stunned_mp", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 2, 400, 40, 30, 1, 5, 1, -70, 160, 60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShieldBlockRogueExileWarrior2"] = { name = "Raise Shield", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] to perform a Shield Bash that damages and [Stun|Stuns] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.", skillTypes = { [SkillType.Channel] = true, [SkillType.RequiresShield] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Melee] = true, }, statDescriptionScope = "shield_block", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "channel_skill_end_animation_duration_override_ms", "active_block_light_stun_threshold_+%_final", "active_skill_heavy_stun_decay_after_action_delay_ms", "skill_animation_duration_multiplier_override", "base_minimum_channel_time_ms", "can_perform_skill_while_moving", "global_always_hit", "active_skill_does_not_decay_heavy_stun_during_action", "skill_is_not_considered_a_skill", }, levels = { [1] = {-70, 160, 60, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArmourBreakerRogueExileWarrior2"] = { name = "Armour Breaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Physical] = true, }, statDescriptionScope = "heavy_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "apply_X_armour_break_on_hit", "melee_range_+", "melee_conditional_step_distance", "active_skill_attack_speed_+%_final_while_dual_wielding", "global_knockback", "is_area_damage", "melee_defer_damage_prediction", }, levels = { [1] = {3, 2, 17, 40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StampedeRogueExileWarrior2"] = { name = "Stampede", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Slam] = true, [SkillType.Travel] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "channel_stampede/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_base_movement_speed", "shield_charge_extra_distance", "shield_charge_acceleration_duration_ms", "stampede_pushiness_+", "active_skill_base_area_of_effect_radius", "active_skill_damage_+%_final_while_dual_wielding", "active_skill_base_secondary_area_of_effect_radius", "skill_jagged_ground_base_duration_ms", "attack_maximum_action_distance_+", "is_area_damage", "attack_is_melee_override", "base_skill_show_average_damage_instead_of_dps", "can_create_jagged_ground", }, levels = { [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EarthshatterRogueExileWarrior2"] = { name = "Earthshatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.SupportedByFountains] = true, [SkillType.CreatesFissure] = true, }, statDescriptionScope = "spike_slam/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spike_slam_max_spikes", "active_skill_base_area_of_effect_radius", "active_skill_attack_speed_+%_final_while_dual_wielding", "is_area_damage", "quality_display_earthshatter_is_gem", }, levels = { [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
アタックブロック率が25%
Id | MonsterBlock25__ |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
血に飢えしラオク Text Audio /61
名前 |
---|
破壊! — RogueExile_Raok_Combat_Random |
破壊! — RogueExile_Raok_Combat_2 |
破壊! — RogueExile_Raok_Combat_3 |
略奪! — RogueExile_Raok_Combat_4 |
略奪! — RogueExile_Raok_Combat_5 |
略奪! — RogueExile_Raok_Combat_6 |
キタヴァの力よ! — RogueExile_Raok_Combat_7 |
キタヴァの力よ! — RogueExile_Raok_Combat_8 |
彼は復活する! — RogueExile_Raok_Combat_9 |
彼は復活する! — RogueExile_Raok_Combat_10 |
彼は復活する! — RogueExile_Raok_Combat_11 |
彼の飢えは続いている! — RogueExile_Raok_Combat_12 |
彼の飢えは続いている! — RogueExile_Raok_Combat_13 |
彼の飢えは続いている! — RogueExile_Raok_Combat_14 |
跪け! — RogueExile_Raok_Combat_15 |
跪け! — RogueExile_Raok_Combat_16 |
跪け! — RogueExile_Raok_Combat_17 |
屈服せよ! — RogueExile_Raok_Combat_18 |
屈服せよ! — RogueExile_Raok_Combat_19 |
屈服せよ! — RogueExile_Raok_Combat_20 |
我らは彼の名を背負っている! — RogueExile_Raok_Combat_21 |
我らは彼の名を背負っている! — RogueExile_Raok_Combat_22 |
アラカトゥノマイ! — RogueExile_Raok_Combat_23 |
アラカトゥノマイ! — RogueExile_Raok_Combat_24 |
アラカトゥノマイ! — RogueExile_Raok_Combat_25 |
抹消! — RogueExile_Raok_Combat_26 |
抹消! — RogueExile_Raok_Combat_27 |
お前の血を浴びるとしよう! — RogueExile_Raok_Combat_28 |
パカルイ! — RogueExile_Raok_Combat_29 |
パカルイ! — RogueExile_Raok_Combat_30 |
パカルイ! — RogueExile_Raok_Combat_31 |
私は止まらない! — RogueExile_Raok_Combat_32 |
私は止まらない! — RogueExile_Raok_Combat_33 |
私は止まらない! — RogueExile_Raok_Combat_34 |
私の前に平伏せ! — RogueExile_Raok_Combat_35 |
私の前に平伏せ! — RogueExile_Raok_Combat_36 |
私の前に平伏せ! — RogueExile_Raok_Combat_37 |
キタヴァは私の血の中で生き続けている! — RogueExile_Raok_EngageGeneral_Random |
川は赤く染まるだろう! — RogueExile_Raok_EngageGeneral_2 |
肉も骨も……私の前に全てが壊れる! — RogueExile_Raok_EngageGeneral_3 |
浜辺にやってくる波のように、お前は私の盾に当たり崩れるだろう! — RogueExile_Raok_EngageGeneral_4 |
この地もキタヴァの飢えを知ることになる! — RogueExile_Raok_EngageGeneral_5 |
お前の相手はキタヴァの最強の戦士だ! — RogueExile_Raok_EngageGeneral_6 |
怒りは力だ!それを受け入れぬお前は弱い! — RogueExile_Raok_EngageMonk |
タラ・モアナ! — RogueExile_Raok_EngageKarui |
私は避けぬ!私は耐えるのだ。 — RogueExile_Raok_EngageRanger |
お前は狩る。私は抹消する! — RogueExile_Raok_EngageHuntress |
お前よりも恐ろしい嵐を耐え抜いたことがある! — RogueExile_Raok_EngageSorceress |
キタヴァよ、この勝利を捧げます! — RogueExile_Raok_KillPlayerGeneral_Random |
苦悩する者よ、あなたの皿にまた一つ魂を捧げます。 — RogueExile_Raok_KillPlayerGeneral_2 |
キタヴァの飢えは治まった……今はな。 — RogueExile_Raok_KillPlayerGeneral_3 |
鳥たちにお前の肉を与えよう! — RogueExile_Raok_KillPlayerGeneral_4 |
お前は倒れた。私は立っている。 — RogueExile_Raok_KillPlayerGeneral_5 |
彼の飢えには終わりはない……そして私の怒りにもだ! — RogueExile_Raok_KillPlayerGeneral_6 |
強者は弱者を喰らうために存在している! — RogueExile_Raok_KillPlayerGeneral_7 |
タラ・クラ!ははは! — RogueExile_Raok_KillPlayerKarui |
逃げろ、弱きロアめ、逃げろ! — RogueExile_Raok_PlayerFlees_Random |
逃げろ、弱きロアめ、逃げろ! — RogueExile_Raok_PlayerFlees_2 |
逃げろ、弱きロアめ、逃げろ! — RogueExile_Raok_PlayerFlees_3 |
逃げろ、お前は獲物なのだから! — RogueExile_Raok_PlayerFlees_4 |
逃げろ、お前は獲物なのだから! — RogueExile_Raok_PlayerFlees_5 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.