Raok, the Bloodthirsty
Humanoid
25% Chance to Block Attack Damage
SpectreN
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Life
75%
Armour
+75%
Resistance
0 0 0 0
Damage
175%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
Level
68
Life
5,818
Armour
4,223
Evasion Rating
477
Damage
408
Spell Damage
408
Accuracy
2,180
Attack Time
1.005
Experience
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
7,842
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area
Mace Strike
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Time: 1.005 sec
Strike with your Mace.
is area damage [1]
melee conditional step distance [10]
ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical, Melee
Raise Shield
Base Damage: 326–490
Critical Hit Chance: 10%
Attack Time: 1.005 sec
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Shield Bash can't be Evaded
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill animation duration multiplier override [4]
skill is not considered a skill [1]
ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical
Armour Breaker
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 115%
Attack Time: 1.005 sec
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Hits Break 3 Armour
Deals 15% more Attack Damage
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]
StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration
Stampede
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.005 sec
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Deals 20% less Attack Damage
While Dual Wielding, both weapons hit with 30% less damage
Jagged Ground duration is 6 seconds
Impact and Jagged Ground radius are 1.2 metres
active skill base secondary area of effect radius [32]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
stampede pushiness + [20]
EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, SupportedByFountains, CreatesFissure
Earthshatter
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.005 sec
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Deals 40% less Attack Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Maximum 6 Spikes
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
is area damage [1]
SeismicCryRogueExileWarrior2
Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, ManualCooldownConsumption, Physical, EmpowersOtherSkill, UsableWhileMoving
Seismic Cry
Cooldown Time: 8 sec
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Deals 76.52 to 114.8 Physical Damage
200% increased Knockback Distance
400% more Stun buildup
Knocks Back Enemies
Hits ignore Enemy Monster Physical Damage Reduction
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 metres to Dodge Roll distance
Deals 10% less Attack Damage
This Spell's Cast Speed cannot be modified
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}

StateMachine
{
	define_shared_state = "suppress_anim_sounds;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );"		//	Druid
} 

StateMachine
{
	on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); }
	on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = {
    name = "Raok, the Bloodthirsty",
    life = 0.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee1HMaceRogueExile",
        "SeismicCryRogueExileWarrior2",
        "DodgeRollRogueExileGeneric",
        "ShieldBlockRogueExileWarrior2",
        "ArmourBreakerRogueExileWarrior2",
        "StampedeRogueExileWarrior2",
        "EarthshatterRogueExileWarrior2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee1HMaceRogueExile"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeismicCryRogueExileWarrior2"] = {
    name = "Seismic Cry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a damaging warcry, [Knockback|Knocking Back] nearby enemies. If a [HeavyStun|Heavy Stunned] enemy is hit, your next [Slam] is [Empowered] to perform an additional [Aftershock|Aftershock]. If not, this skill's cooldown is reset. Only counts [HeavyStun|Heavily Stunned] enemies for purposes of counting [Power] Gained.",
    skillTypes = {
        [SkillType.Warcry] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.Cooldown] = true,
        [SkillType.ManualCooldownConsumption] = true,
        [SkillType.Physical] = true,
        [SkillType.EmpowersOtherSkill] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "seismic_cry",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "skill_empowers_next_x_melee_attacks",
        "skill_empower_limitation_specifier_for_stat_description",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_base_area_of_effect_radius",
        "seismic_cry_slam_skill_aftershock_area_+%",
        "seismic_cry_slam_skill_additional_aftershocks",
        "seismic_cry_slam_skill_aftershock_damage_+%_final_per_mp",
        "warcry_exerts_x_additional_attacks_per_endurance_charge_consumed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "global_knockback",
        "cannot_cancel_skill_before_contact_point",
        "active_skill_200%_increased_knockback_distance",
        "hits_ignore_enemy_monster_physical_damage_reduction",
        "is_area_damage",
        "display_skill_deals_secondary_damage",
        "seismic_cry_only_count_heavy_stunned_mp",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2, 400, 40, 30, 1, 5, 1, -70, 160, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShieldBlockRogueExileWarrior2"] = {
    name = "Raise Shield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] to perform a Shield Bash that damages and [Stun|Stuns] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.",
    skillTypes = {
        [SkillType.Channel] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "shield_block",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "channel_skill_end_animation_duration_override_ms",
        "active_block_light_stun_threshold_+%_final",
        "active_skill_heavy_stun_decay_after_action_delay_ms",
        "skill_animation_duration_multiplier_override",
        "base_minimum_channel_time_ms",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "active_skill_does_not_decay_heavy_stun_during_action",
        "skill_is_not_considered_a_skill",
    },
    levels = {
        [1] = {-70, 160, 60, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArmourBreakerRogueExileWarrior2"] = {
    name = "Armour Breaker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "heavy_strike",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "apply_X_armour_break_on_hit",
        "melee_range_+",
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "global_knockback",
        "is_area_damage",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {3, 2, 17, 40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StampedeRogueExileWarrior2"] = {
    name = "Stampede",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Slam] = true,
        [SkillType.Travel] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "channel_stampede/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_base_movement_speed",
        "shield_charge_extra_distance",
        "shield_charge_acceleration_duration_ms",
        "stampede_pushiness_+",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_base_secondary_area_of_effect_radius",
        "skill_jagged_ground_base_duration_ms",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "attack_is_melee_override",
        "base_skill_show_average_damage_instead_of_dps",
        "can_create_jagged_ground",
    },
    levels = {
        [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthshatterRogueExileWarrior2"] = {
    name = "Earthshatter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.CreatesFissure] = true,
    },
    statDescriptionScope = "spike_slam/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spike_slam_max_spikes",
        "active_skill_base_area_of_effect_radius",
        "active_skill_attack_speed_+%_final_while_dual_wielding",
        "is_area_damage",
        "quality_display_earthshatter_is_gem",
    },
    levels = {
        [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% Chance to Block Attack Damage
IdMonsterBlock25__
FamilyMonsterBlock
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base block % Min: 25 Max: 25 Global
  • additional maximum block % Min: 0 Max: 0 Global
  • Craft Tagsblock
    Raok, the Bloodthirsty Text Audio /61
    Name
    Destroy!
    RogueExile_Raok_Combat_Random
    Destroy!
    RogueExile_Raok_Combat_2
    Destroy!
    RogueExile_Raok_Combat_3
    Plunder!
    RogueExile_Raok_Combat_4
    Plunder!
    RogueExile_Raok_Combat_5
    Plunder!
    RogueExile_Raok_Combat_6
    Might of Kitava!
    RogueExile_Raok_Combat_7
    Might of Kitava!
    RogueExile_Raok_Combat_8
    He shall return!
    RogueExile_Raok_Combat_9
    He shall return!
    RogueExile_Raok_Combat_10
    He shall return!
    RogueExile_Raok_Combat_11
    His hunger lives on!
    RogueExile_Raok_Combat_12
    His hunger lives on!
    RogueExile_Raok_Combat_13
    His hunger lives on!
    RogueExile_Raok_Combat_14
    Kneel!
    RogueExile_Raok_Combat_15
    Kneel!
    RogueExile_Raok_Combat_16
    Kneel!
    RogueExile_Raok_Combat_17
    Submit!
    RogueExile_Raok_Combat_18
    Submit!
    RogueExile_Raok_Combat_19
    Submit!
    RogueExile_Raok_Combat_20
    We carry his name!
    RogueExile_Raok_Combat_21
    We carry his name!
    RogueExile_Raok_Combat_22
    Arakatunomai!
    RogueExile_Raok_Combat_23
    Arakatunomai!
    RogueExile_Raok_Combat_24
    Arakatunomai!
    RogueExile_Raok_Combat_25
    Obliterate!
    RogueExile_Raok_Combat_26
    Obliterate!
    RogueExile_Raok_Combat_27
    I shall bathe in your blood!
    RogueExile_Raok_Combat_28
    Pakarui!
    RogueExile_Raok_Combat_29
    Pakarui!
    RogueExile_Raok_Combat_30
    Pakarui!
    RogueExile_Raok_Combat_31
    I am unyielding!
    RogueExile_Raok_Combat_32
    I am unyielding!
    RogueExile_Raok_Combat_33
    I am unyielding!
    RogueExile_Raok_Combat_34
    Fall before me!
    RogueExile_Raok_Combat_35
    Fall before me!
    RogueExile_Raok_Combat_36
    Fall before me!
    RogueExile_Raok_Combat_37
    Kitava lives in my blood!
    RogueExile_Raok_EngageGeneral_Random
    The rivers shall run red!
    RogueExile_Raok_EngageGeneral_2
    Flesh and bone— all shall break before me!
    RogueExile_Raok_EngageGeneral_3
    Like waves upon the shore, you will break against my shield!
    RogueExile_Raok_EngageGeneral_4
    This land shall know Kitava's hunger!
    RogueExile_Raok_EngageGeneral_5
    You face Kitava's finest!
    RogueExile_Raok_EngageGeneral_6
    Anger is power! You are weak because you refuse it!
    RogueExile_Raok_EngageMonk
    Tala moana!
    RogueExile_Raok_EngageKarui
    I do not dodge! I endure.
    RogueExile_Raok_EngageRanger
    You hunt. I obliterate!
    RogueExile_Raok_EngageHuntress
    I have weathered worse storms than you!
    RogueExile_Raok_EngageSorceress
    This victory is in your name, Kitava!
    RogueExile_Raok_KillPlayerGeneral_Random
    Another soul for your plate, Tormented One.
    RogueExile_Raok_KillPlayerGeneral_2
    Kitava's hunger is sated... for now.
    RogueExile_Raok_KillPlayerGeneral_3
    May the gulls feast on your flesh!
    RogueExile_Raok_KillPlayerGeneral_4
    You fall. I remain.
    RogueExile_Raok_KillPlayerGeneral_5
    His hunger knows no end—nor does my fury!
    RogueExile_Raok_KillPlayerGeneral_6
    The strong exist to devour the weak!
    RogueExile_Raok_KillPlayerGeneral_7
    Tala kura! Hahaha...
    RogueExile_Raok_KillPlayerKarui
    Run, run, little rhoa!
    RogueExile_Raok_PlayerFlees_Random
    Run, run, little rhoa!
    RogueExile_Raok_PlayerFlees_2
    Run, run, little rhoa!
    RogueExile_Raok_PlayerFlees_3
    Flee, like the prey you are!
    RogueExile_Raok_PlayerFlees_4
    Flee, like the prey you are!
    RogueExile_Raok_PlayerFlees_5
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