Raok, the Bloodthirsty


25% Chance to Block Attack Damage
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Life
75%
Armour
+75%
Resistance




Damage
175%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
ExileWarrior2
Metadata
ExileWarrior2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
5,818
Armour
4,223
Evasion Rating
477
Damage
408
Spell Damage
408
Accuracy
2,180
Attack Time
1.005
Experience
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee1HMaceRogueExile
Attack, MeleeSingleTarget, Melee, Area
Mace Strike
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Time: 1.005 sec
Strike with your Mace.
is area damage [1]
melee conditional step distance [10]

ShieldBlockRogueExileWarrior2
Channel, RequiresShield, UsableWhileMoving, Attack, Area, Physical, Melee
Raise Shield
Base Damage: 326–490
Critical Hit Chance: 10%
Attack Time: 1.005 sec
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Shield Bash can't be Evaded
active block light stun threshold +% final [50]
active skill does not decay heavy stun during action [1]
active skill heavy stun decay after action delay ms [2000]
base minimum channel time ms [250]
can perform skill while moving [1]
channel skill end animation duration override ms [35]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill animation duration multiplier override [4]
skill is not considered a skill [1]

ArmourBreakerRogueExileWarrior2
Attack, MeleeSingleTarget, Melee, Area, Physical
Armour Breaker
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 115%
Attack Time: 1.005 sec
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Hits Break 3 Armour
Deals 15% more Attack Damage
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding
is area damage [1]
melee conditional step distance [17]
melee defer damage prediction [1]

StampedeRogueExileWarrior2
Attack, Melee, Area, Slam, Travel, CreatesGroundEffect, Duration
Stampede
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.005 sec
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Deals 20% less Attack Damage
While Dual Wielding, both weapons hit with 30% less damage
Jagged Ground duration is 6 seconds
Impact and Jagged Ground radius are 1.2 metres
active skill base secondary area of effect radius [32]
attack is melee override [1]
attack maximum action distance + [45]
base skill show average damage instead of dps [1]
can create jagged ground [1]
is area damage [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [70]
shield charge extra distance [53]
stampede pushiness + [20]

EarthshatterRogueExileWarrior2
Attack, Area, Melee, Slam, Duration, Totemable, SupportedByFountains, CreatesFissure
Earthshatter
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.005 sec
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Deals 40% less Attack Damage
While Dual Wielding, both weapons hit with
30% less attack speed
30% less attack speed
Maximum 6 Spikes
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
1 metre radius around the emerging spike
Spike duration is 6 seconds
is area damage [1]

SeismicCryRogueExileWarrior2
Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, ManualCooldownConsumption, Physical, EmpowersOtherSkill, UsableWhileMoving
Seismic Cry
Cooldown Time: 8 sec
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Deals 76.52 to 114.8 Physical Damage
200% increased Knockback Distance
400% more Stun buildup
Knocks Back Enemies
Hits ignore Enemy Monster Physical Damage Reduction
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 metres to Dodge Roll distance
Deals 10% less Attack Damage
This Spell's Cast Speed cannot be modified
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Warrior" } StateMachine { define_shared_state = "suppress_anim_sounds;" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Raok_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_EngageKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_EngageRanger, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerKarui, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Raok_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior2' );" // Druid } StateMachine { on_state_suppress_anim_sounds_0 = { EnableAnimationSounds(); } on_state_suppress_anim_sounds_1 = { DisableAnimationSounds(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior2"] = { name = "Raok, the Bloodthirsty", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee1HMaceRogueExile", "SeismicCryRogueExileWarrior2", "DodgeRollRogueExileGeneric", "ShieldBlockRogueExileWarrior2", "ArmourBreakerRogueExileWarrior2", "StampedeRogueExileWarrior2", "EarthshatterRogueExileWarrior2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee1HMaceRogueExile"] = { name = "Mace Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Mace.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeismicCryRogueExileWarrior2"] = { name = "Seismic Cry", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Perform a damaging warcry, [Knockback|Knocking Back] nearby enemies. If a [HeavyStun|Heavy Stunned] enemy is hit, your next [Slam] is [Empowered] to perform an additional [Aftershock|Aftershock]. If not, this skill's cooldown is reset. Only counts [HeavyStun|Heavily Stunned] enemies for purposes of counting [Power] Gained.", skillTypes = { [SkillType.Warcry] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.ConsumesCharges] = true, [SkillType.Cooldown] = true, [SkillType.ManualCooldownConsumption] = true, [SkillType.Physical] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "seismic_cry", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "skill_empowers_next_x_melee_attacks", "skill_empower_limitation_specifier_for_stat_description", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "seismic_cry_slam_skill_aftershock_area_+%", "seismic_cry_slam_skill_additional_aftershocks", "seismic_cry_slam_skill_aftershock_damage_+%_final_per_mp", "warcry_exerts_x_additional_attacks_per_endurance_charge_consumed", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "global_knockback", "cannot_cancel_skill_before_contact_point", "active_skill_200%_increased_knockback_distance", "hits_ignore_enemy_monster_physical_damage_reduction", "is_area_damage", "display_skill_deals_secondary_damage", "seismic_cry_only_count_heavy_stunned_mp", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 2, 400, 40, 30, 1, 5, 1, -70, 160, 60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShieldBlockRogueExileWarrior2"] = { name = "Raise Shield", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] to perform a Shield Bash that damages and [Stun|Stuns] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.", skillTypes = { [SkillType.Channel] = true, [SkillType.RequiresShield] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Melee] = true, }, statDescriptionScope = "shield_block", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "channel_skill_end_animation_duration_override_ms", "active_block_light_stun_threshold_+%_final", "active_skill_heavy_stun_decay_after_action_delay_ms", "skill_animation_duration_multiplier_override", "base_minimum_channel_time_ms", "can_perform_skill_while_moving", "global_always_hit", "active_skill_does_not_decay_heavy_stun_during_action", "skill_is_not_considered_a_skill", }, levels = { [1] = {-70, 160, 60, 35, 50, 2000, 4, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArmourBreakerRogueExileWarrior2"] = { name = "Armour Breaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Physical] = true, }, statDescriptionScope = "heavy_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "apply_X_armour_break_on_hit", "melee_range_+", "melee_conditional_step_distance", "active_skill_attack_speed_+%_final_while_dual_wielding", "global_knockback", "is_area_damage", "melee_defer_damage_prediction", }, levels = { [1] = {3, 2, 17, 40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StampedeRogueExileWarrior2"] = { name = "Stampede", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Slam] = true, [SkillType.Travel] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "channel_stampede/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_base_movement_speed", "shield_charge_extra_distance", "shield_charge_acceleration_duration_ms", "stampede_pushiness_+", "active_skill_base_area_of_effect_radius", "active_skill_damage_+%_final_while_dual_wielding", "active_skill_base_secondary_area_of_effect_radius", "skill_jagged_ground_base_duration_ms", "attack_maximum_action_distance_+", "is_area_damage", "attack_is_melee_override", "base_skill_show_average_damage_instead_of_dps", "can_create_jagged_ground", }, levels = { [1] = {70, 53, 0, 20, 12, -30, 32, 6000, 45, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EarthshatterRogueExileWarrior2"] = { name = "Earthshatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.SupportedByFountains] = true, [SkillType.CreatesFissure] = true, }, statDescriptionScope = "spike_slam/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spike_slam_max_spikes", "active_skill_base_area_of_effect_radius", "active_skill_attack_speed_+%_final_while_dual_wielding", "is_area_damage", "quality_display_earthshatter_is_gem", }, levels = { [1] = {6000, 6, 10, -30, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
25% Chance to Block Attack Damage
Id | MonsterBlock25__ |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Raok, the Bloodthirsty Text Audio /61
Name |
---|
Destroy! — RogueExile_Raok_Combat_Random |
Destroy! — RogueExile_Raok_Combat_2 |
Destroy! — RogueExile_Raok_Combat_3 |
Plunder! — RogueExile_Raok_Combat_4 |
Plunder! — RogueExile_Raok_Combat_5 |
Plunder! — RogueExile_Raok_Combat_6 |
Might of Kitava! — RogueExile_Raok_Combat_7 |
Might of Kitava! — RogueExile_Raok_Combat_8 |
He shall return! — RogueExile_Raok_Combat_9 |
He shall return! — RogueExile_Raok_Combat_10 |
He shall return! — RogueExile_Raok_Combat_11 |
His hunger lives on! — RogueExile_Raok_Combat_12 |
His hunger lives on! — RogueExile_Raok_Combat_13 |
His hunger lives on! — RogueExile_Raok_Combat_14 |
Kneel! — RogueExile_Raok_Combat_15 |
Kneel! — RogueExile_Raok_Combat_16 |
Kneel! — RogueExile_Raok_Combat_17 |
Submit! — RogueExile_Raok_Combat_18 |
Submit! — RogueExile_Raok_Combat_19 |
Submit! — RogueExile_Raok_Combat_20 |
We carry his name! — RogueExile_Raok_Combat_21 |
We carry his name! — RogueExile_Raok_Combat_22 |
Arakatunomai! — RogueExile_Raok_Combat_23 |
Arakatunomai! — RogueExile_Raok_Combat_24 |
Arakatunomai! — RogueExile_Raok_Combat_25 |
Obliterate! — RogueExile_Raok_Combat_26 |
Obliterate! — RogueExile_Raok_Combat_27 |
I shall bathe in your blood! — RogueExile_Raok_Combat_28 |
Pakarui! — RogueExile_Raok_Combat_29 |
Pakarui! — RogueExile_Raok_Combat_30 |
Pakarui! — RogueExile_Raok_Combat_31 |
I am unyielding! — RogueExile_Raok_Combat_32 |
I am unyielding! — RogueExile_Raok_Combat_33 |
I am unyielding! — RogueExile_Raok_Combat_34 |
Fall before me! — RogueExile_Raok_Combat_35 |
Fall before me! — RogueExile_Raok_Combat_36 |
Fall before me! — RogueExile_Raok_Combat_37 |
Kitava lives in my blood! — RogueExile_Raok_EngageGeneral_Random |
The rivers shall run red! — RogueExile_Raok_EngageGeneral_2 |
Flesh and bone— all shall break before me! — RogueExile_Raok_EngageGeneral_3 |
Like waves upon the shore, you will break against my shield! — RogueExile_Raok_EngageGeneral_4 |
This land shall know Kitava's hunger! — RogueExile_Raok_EngageGeneral_5 |
You face Kitava's finest! — RogueExile_Raok_EngageGeneral_6 |
Anger is power! You are weak because you refuse it! — RogueExile_Raok_EngageMonk |
Tala moana! — RogueExile_Raok_EngageKarui |
I do not dodge! I endure. — RogueExile_Raok_EngageRanger |
You hunt. I obliterate! — RogueExile_Raok_EngageHuntress |
I have weathered worse storms than you! — RogueExile_Raok_EngageSorceress |
This victory is in your name, Kitava! — RogueExile_Raok_KillPlayerGeneral_Random |
Another soul for your plate, Tormented One. — RogueExile_Raok_KillPlayerGeneral_2 |
Kitava's hunger is sated... for now. — RogueExile_Raok_KillPlayerGeneral_3 |
May the gulls feast on your flesh! — RogueExile_Raok_KillPlayerGeneral_4 |
You fall. I remain. — RogueExile_Raok_KillPlayerGeneral_5 |
His hunger knows no end—nor does my fury! — RogueExile_Raok_KillPlayerGeneral_6 |
The strong exist to devour the weak! — RogueExile_Raok_KillPlayerGeneral_7 |
Tala kura! Hahaha... — RogueExile_Raok_KillPlayerKarui |
Run, run, little rhoa! — RogueExile_Raok_PlayerFlees_Random |
Run, run, little rhoa! — RogueExile_Raok_PlayerFlees_2 |
Run, run, little rhoa! — RogueExile_Raok_PlayerFlees_3 |
Flee, like the prey you are! — RogueExile_Raok_PlayerFlees_4 |
Flee, like the prey you are! — RogueExile_Raok_PlayerFlees_5 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.