The Hooded One


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HoodedMentorSingingCavernsSummon
Metadata
HoodedMentorSingingCavernsSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
1.17
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act1/hoodedmentor.ao" serialise_animation_progress = true } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; leave1; leave2; leave3; " per_player_quest_flag_state_leave1_1 = "Act4HoodedMentorSummonFirstPieceConvoSeen" per_player_quest_flag_state_leave2_1 = "Act4HoodedMentorSummonSecondPieceConvoSeen" per_player_quest_flag_state_leave3_1 = "Act4HoodedMentorSummonThirdPieceConvoSeen" per_player_quest_flag_state_spawned_4 = "Act4SirenHoodedMentorSeenBefore" } MinimapIcon { force_temporary = true } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " on_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); IfQuestFlagSet( globals.player, Act4WeaponPiecesObtained1, (){}, () { PlayTextAudio( SinA4_Wild_FirstPiecePortalIn, 'Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon' ); } ); " create_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " on_state_spawned_4 = " Delay( 3.0, { IfState( leave1, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave2, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave3, >0, () { Delay( 3.2, { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); }, () { DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); } ); } ); } ); " create_state_spawned_4 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } Render { has_light = false } Animated { on_end_fly_exit_01 = "DisableRendering();" on_fly_exit_01 = "SetGlobalAudioParam( MusicInterlude, 2.0 );" } Functions { musicinterlude_start = " SetGlobalAudioParam( MusicInterlude, 0.0 ); PlayInterlude( 'Audio/Music/A4/A4_Weapon/A4_WeaponPiece', 0.5 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorSingingCavernsSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
The Hooded One


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HoodedMentorShrikeIslandSummon
Metadata
HoodedMentorShrikeIslandSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
1.17
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act1/hoodedmentor.ao" serialise_animation_progress = true } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; leave1; leave2; leave3; " per_player_quest_flag_state_leave1_1 = "Act4HoodedMentorSummonFirstPieceConvoSeen" per_player_quest_flag_state_leave2_1 = "Act4HoodedMentorSummonSecondPieceConvoSeen" per_player_quest_flag_state_leave3_1 = "Act4HoodedMentorSummonThirdPieceConvoSeen" per_player_quest_flag_state_spawned_4 = "Act4ShrikeIslandHoodedMentorSeenBefore" } MinimapIcon { force_temporary = true } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " on_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); IfQuestFlagSet( globals.player, Act4WeaponPiecesObtained1, (){}, () { PlayTextAudio( SinA4_Wild_FirstPiecePortalIn, 'Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon' ); } ); " create_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " on_state_spawned_4 = " Delay( 3.0, { IfState( leave1, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave2, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave3, >0, () { Delay( 3.2, { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); }, () { DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); } ); } ); } ); " create_state_spawned_4 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } Render { has_light = false } Animated { on_end_fly_exit_01 = "DisableRendering();" on_fly_exit_01 = "SetGlobalAudioParam( MusicInterlude, 2.0 );" } Functions { musicinterlude_start = " SetGlobalAudioParam( MusicInterlude, 0.0 ); PlayInterlude( 'Audio/Music/A4/A4_Weapon/A4_WeaponPiece', 0.5 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
The Hooded One


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HoodedMentorSolitaryConfinementSummon
Metadata
HoodedMentorSolitaryConfinementSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
1.17
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act1/hoodedmentor.ao" serialise_animation_progress = true } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; leave1; leave2; leave3; " per_player_quest_flag_state_leave1_1 = "Act4HoodedMentorSummonFirstPieceConvoSeen" per_player_quest_flag_state_leave2_1 = "Act4HoodedMentorSummonSecondPieceConvoSeen" per_player_quest_flag_state_leave3_1 = "Act4HoodedMentorSummonThirdPieceConvoSeen" per_player_quest_flag_state_spawned_4 = "Act4PrisonerHoodedMentorSeenBefore" } MinimapIcon { force_temporary = true } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " on_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); IfQuestFlagSet( globals.player, Act4WeaponPiecesObtained1, (){}, () { PlayTextAudio( SinA4_Wild_FirstPiecePortalIn, 'Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon' ); } ); " create_state_spawned_3 = " ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " on_state_spawned_4 = " Delay( 3.0, { IfState( leave1, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave2, >0, () { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); }, () { IfState( leave3, >0, () { Delay( 3.2, { PlayAnimation( fly_exit_01 ); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); }, () { DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); } ); } ); } ); } ); " create_state_spawned_4 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } Render { has_light = false } Animated { on_end_fly_exit_01 = "DisableRendering();" on_fly_exit_01 = "SetGlobalAudioParam( MusicInterlude, 2.0 );" } Functions { musicinterlude_start = " SetGlobalAudioParam( MusicInterlude, 0.0 ); PlayInterlude( 'Audio/Music/A4/A4_Weapon/A4_WeaponPiece', 0.5 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorSolitaryConfinementSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
The Hooded One Topic /9
NPC | Name |
---|---|
Una | This shade is a curious one. It is quite odd to have a blue-eyed shadow in the camp watching us, but things truly have been taking a turn for the better since you freed him. |
Renly | That Hooded fellow is a strange one, but if you think he's trustworthy, then you've got my support. Let's hope you're right. |
Renly | This 'Hooded One' is here on your honour. Don't take this as a threat, but it's your head if he turns out to be as evil as he looks. |
Finn | So, you found a shadow in the forest, and you brought it {here}. Good. Great. Superb. |
Finn | Those glowing blue eyes make it hard to sleep at night. I'd wear something over my face to block out the glare, but, silly me, I left my sleeping veil back at my palace. |
Risu | What is that being? Does it travel with you? I would tell you not to trust a mysterious stranger in black, but that would make my own situation rather difficult... |
Alva | That hooded fellow over there... He's a friend of yours, I take it? Seems to be one of few words. |
Shambrin | When I face his direction, there is a faint... impression. Even the sun does not intrude upon my blindness, so this is a new sensation for me. What am I seeing from your strange companion? |
Una | This shade... Is it... still alive? Perhaps it can give us the answers we seek. Only the Count's sword has the power to bind souls to the Tree like this. We must free it somehow. |
The Hooded One Text Audio /129
The Hooded One
The Hooded One on The Weapon /1
The Hooded One on Doryani /14
Warrior: We all have our differences. Witch: Yes... fight! Sorceress: Must I listen to squabble? Ranger: You are both equally questionable. Huntress: Hey now... Break it up. Monk: Please. We must remain calm. Mercenary: Heh. I'd pay money to watch you two brawl it out. |
Warrior: One day, all regrets will be cast aside. We will put things right. Witch: And this is what I get for trying to make small talk. Sorceress: Regrets are what shape us. Learnings observed about ourselves. No one is perfect. Ranger: Regrets are useless. We have to move forward. Best you both try to as well. Huntress: I've certainly made some mistakes I wish I could take back. But we must accept them and move on. Monk: The burdened mind drags itself down. The past is behind us. Mercenary: Oof, sorry I asked. |
The Hooded One on Allies /5
Warrior: Forces in reserve? You mean {living} Vaal? Witch: Where would you be hiding something like that? Sorceress: You have {living} warriors? Where? Ranger: What? Living Vaal? How? Huntress: Really? Where might they be? Monk: What does {that} mean? Mercenary: You're a tricky one, aren't ya, mate? |
The Hooded One on Unity /3
Warrior: Let's hope it's a good one this time... Witch: That's good. For once, I don't think blasting my way in will work. Sorceress: Indeed, the time of heroes is upon us once more. Ranger: I'm ready. Let's end this. Huntress: The final rush of the hunt. Monk: The end is nigh, one way or another. Mercenary: I'm glad you're with us, boss. |
The Hooded One on First Weapon Piece /8
Warrior: Who was this person? Witch: Are you saying what I think you're saying? Sorceress: Please. You must recall. What do they mean? Ranger: What's happening? What do you remember? Huntress: What's goin' on? Monk: Clear your mind. Try to recall. What do they mean? Mercenary: What are you saying, old fella? |
The Hooded One on Oriana /5
Warrior: Oriana... Ogham's downfall... was part of the Twilight Order all along! Greatwolf ravage her! Witch: So, the Twilight Order and Oriana are one and the same. Who knew? Sorceress: It makes sense. Oriana is part of this Twilight Order. Ranger: Oriana's working for the Twilight Order. First Ogham, then the Vastiri... now the world. Huntress: Oriana and the Twilight Order... she's got a lot to answer for. Monk: Oriana is behind the Twilight Order. Pulling its strings. Mercenary: Count Geonor's missus is the leader of the Twilight Order! What a bloody twist! |
The Hooded One on The Twilight Order /3
Warrior: I wonder if the Order {could} be of some aid to us. They have the numbers. Witch: I find those overly-happy types truly unsettling... leave them to it, I say. Sorceress: The gods are not inherently evil. We have seen them do great things for the Vastiri and our people. Ranger: I don't trust this 'Twilight Order.' Keep your beliefs to yourself, I say. Huntress: Gods derived from mankind are flawed. The Spirit... is beyond all of that. Monk: We cannot fathom the weight of such a thing... to be divine. Mercenary: Either way, them lot on Arastas... they feel a bit off. |
The Hooded One on The Third Edict /3
Warrior: A question lost to time. All we can do now is destroy it. Witch: The pursuit of power, obviously. Now, we have to clean up their mess. Sorceress: They must have had a good reason... but we have no choice. We must destroy the Beast. Ranger: The hubris of man never changes. Just look at history. Huntress: You can fuss over that. We have the Weapon. The hunt is on. Monk: The truth may come to us in time. Until then, we have what we need. Mercenary: That's above my pay grade. Let's go destroy the Beast and be done with it. |
The Hooded One on Second Weapon Piece /5
Warrior: What does it mean to you? Do you remember? Witch: Something very strange is going on here... explain! Sorceress: There must be a tale, locked in the back of your mind. Focus on it. Ranger: Do you know why, yet? Why they seem familiar to you? Huntress: Some mysteries are best left untouched, you know. Monk: We are stumbling upon some sort of hidden truth here. Mercenary: Oh boy. This is gettin' good. |
: As a child, I was sent to live among the Azmeri with my brother and sister... |
The Hooded One on Third Weapon Piece /6
Warrior: But where? It could be anywhere. Witch: And how are we supposed to do that then? Sorceress: A forge? How do we find it? Ranger: Do we have a trail? Where do we start looking? Huntress: I've hunted many things... never a forge. Where do we look? Monk: A forge? Where are we to start looking? Mercenary: What! How do we do that? |
The Hooded One on The Weapon /6
Warrior: But where? It could be anywhere. Witch: And how are we supposed to do that then? Sorceress: A forge? How do we find it? Ranger: Do we have a trail? Where do we start looking? Huntress: I've hunted many things... never a forge. Where do we look? Monk: A forge? Where are we to start looking? Mercenary: What! How do we do that? |
The Hooded One on Travel to the Vastiri /1
The Hooded One on Travel to the Vastiri /1
The Hooded One on Travel to the Vastiri Desert /1
The Hooded One on Travel to Mount Kriar /1
The Hooded One on Travel to Mount Kriar /1
The Hooded One on Travel to Mount Kriar /1
The Hooded One on Travel to Oriath /2
Warrior: How far we've come... and now, to war. Witch: Oriath. How I've always wanted to see that fell city from the inside. Sorceress: Let us show the world that we will not allow it to be destroyed! Ranger: I feel calm. And dread. All at once. Huntress: Spirit guide me. Monk: The Dreamer leads and I follow. Mercenary: Lock n' load. |
The Hooded One on Tukohama Tribe /5
Warrior: It's true, then? The tales of the Godslayer, in decades past... Witch: So you really did rampage with the Godslayer? Sorceress: The tales are true! You journeyed with the Godslayer? Ranger: So, the Godslayer really existed. Huntress: The stories of the Godslayer are true? Monk: Ah, so the Godslayer was indeed real. Mercenary: Oh, so the Godslayer wasn't just a tavern tale after all. |
The Hooded One on The Weapon /5
: Yes... when I consulted the ancient being Kalandra, she told me where to find the Seed of Corruption... |
Warrior: I will do whatever it takes. Witch: Leave it to me. Sorceress: I am honour-bound to do this, but I would still volunteer. Ranger: If it's the only way to save the lands I love, I will give my all. Huntress: I will give my very life, if I must. Monk: We will succeed. Together. Mercenary: Least we've got a plan. |
The Hooded One on The Weapon /7
The Hooded One on Kulemak /4
The Hooded One on The Lightless /4
Warrior: What's it saying? Witch: This language... it was in some of the forbidden tomes. Sorceress: Step back, vile wretch! Ranger: Do you understand me, creature? Huntress: What's it saying? Evil dreams whisper like that... Monk: Greetings... friend. I don't understand you. Mercenary: I can't understand a bloody word it says. |
The Hooded One on Follow the Beast's trail /1
The Hooded One on The Ezomytes /1
The Hooded One on Dark Forces /1
The Hooded One on Memories /1
The Hooded One on Memories /1
The Hooded One on Memories /1
The Hooded One on Khari Bazaar /1
The Hooded One on Zarokh /1
The Hooded One on The Cuachic /1
The Hooded One on Doryani's Contingency /1
The Hooded One on Doryani /1
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.