The Pale Angel



Spectre | N |
---|---|
Tags | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
生命
130%
Energy Shield From Life
10%
闪避值
+30%
抗性




伤害
183%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
7 ~ 17
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
110%
Type
HellscapePaleBoss
Metadata
HellscapePaleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,076
[护甲]
2,413
闪避值
620
能量护盾
1,008
伤害
427
法术伤害
427
命中
2,180
攻击间隔
1.5
经验值
57,268
Minion Life
8,108
Minion Energy Shield
901
Minion Damage
1,773
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 341–512
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MASExtraAttackDistance12
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 341–512
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWHellscapePaleBossSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 341–512
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
base deal no damage [1]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASHellscapePaleBossAxeToss
冷却时间: 11 秒
attack maximum action distance + [45]
DTTHellscapePaleBossLeap
法术, 位移
施放间隔: 1 秒
冷却时间: 9 秒
leap slam minimum distance [45]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
可触发, 攻击
Base Damage: 341–512
暴击几率: 5%
攻击伤害: 385%
攻击间隔: 1.5 秒
冷却时间: 7.5 秒
攻击伤害总增 285%
attack maximum action distance + [9]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [6000]
is area damage [1]
DTTHellscapePaleBossDashStab
法术, 位移
施放间隔: 1 秒
冷却时间: 9 秒
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
可触发, 攻击
Base Damage: 341–512
暴击几率: 5%
攻击伤害: 400%
攻击间隔: 1.5 秒
冷却时间: 7.5 秒
攻击伤害总增 300%
有 60% 的几率造成流血
attack maximum action distance + [20]
is area damage [1]
MPWHellscapePaleBossAxeToss
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 341–512
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [5]
projectile spread radius [5]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWHellscapePaleBossAxeToss2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 341–512
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [5]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHellscapePaleBossAxeTossImpact
可触发, 攻击
Base Damage: 341–512
暴击几率: 5%
攻击间隔: 1.5 秒
将[物理]伤害的 60% 转化为[闪电]伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
damage hit effect index [103]
is area damage [1]
shock art variation [20]
GAHellscapePaleBossSnipeImpact
可触发, 攻击
Base Damage: 341–512
暴击几率: 5%
攻击伤害: 420%
攻击间隔: 1.5 秒
攻击伤害总增 320%
将[物理]伤害的 66% 转化为[闪电]伤害
使敌人[感电]的几率总增 100%
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
damage hit effect index [103]
is area damage [1]
shock art variation [20]
GAHellscapePaleBossLeapImpact
可触发, 攻击
Base Damage: 341–512
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.5 秒
攻击伤害总增 80%
is area damage [1]
voll slam damage +% final at centre [20]
GAHellscapePaleBossLeapDelayedImpact
可触发, 攻击
Base Damage: 341–512
暴击几率: 5%
攻击伤害: 420%
攻击间隔: 1.5 秒
攻击伤害总增 320%
将[物理]伤害的 80% 转化为[闪电]伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
damage hit effect index [103]
is area damage [1]
shock art variation [20]
voll slam damage +% final at centre [0]
GTHellscapePaleBossLightningNova
可触发
GSHellscapepaleBossLeapLightningNova
可触发, 法术, 伤害
施放间隔: 1 秒
造成 14.56- 21.84 [闪电]伤害
你的击中不能眩晕敌人
is area damage [1]
GAHellscapePaleBossDashStab
可触发, 攻击
Base Damage: 341–512
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
将[物理]伤害的 50% 转化为[闪电]伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
damage hit effect index [103]
is area damage [1]
shock art variation [20]
CGEHellscapePaleBossLightning
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
感电地面会使受到的伤害提高 30%
active skill area of effect radius +% final [-33]
base skill effect duration [30000]
ground lightning art variation [3]
shock art variation [20]
GAHellscapePaleBossAxeSlamSmall
可触发, 攻击
Base Damage: 341–512
暴击几率: 5%
攻击间隔: 1.5 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" Stats { set_monster_delay_item_drops_millis = 3500 set_base_heavy_stun_duration_ms = 5133 } StateMachine { define_shared_state = " no_axe1_ground; no_axe2_ground; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk' );" } MinimapIcon { icon = "HellscapePaleBoss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBoss"] = { name = "The Pale Angel", life = 1.3, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.83, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedBoss", "MASExtraAttackDistance12", "MPWHellscapePaleBossSnipe", "MPWHellscapePaleBossAxeToss", "MPWHellscapePaleBossAxeToss2", "CGEHellscapePaleBossLightning", "GAHellscapePaleBossCleave", "GAHellscapePaleBossLeapImpact", "GAHellscapePaleBossAxeTossImpact", "GAHellscapePaleBossSnipeImpact", "GAHellscapePaleBossLeapDelayedImpact", "GSHellscapepaleBossLeapLightningNova", "GAHellscapePaleBossDashStab", "GAHellscapePaleBossAxeSlamSmall", "GAHellscapePaleBossAxeSlamBig", "EASHellscapePaleBossAxeToss", "GTHellscapePaleBossLightningNova", "DTTHellscapePaleBossLeap", "DTTHellscapePaleBossDashStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance12"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossSnipe"] = { name = "MPWHellscapePaleBossSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "base_deal_no_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {155, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossAxeToss"] = { name = "MPWHellscapePaleBossAxeToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "projectile_speed_variation_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {154, 1, 5, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossAxeToss2"] = { name = "MPWHellscapePaleBossAxeToss2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "projectile_speed_variation_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {156, 1, 5, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapePaleBossLightning"] = { name = "CGEHellscapePaleBossLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "shocked_ground_base_magnitude_override", "ground_lightning_art_variation", "base_skill_effect_duration", "shock_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {30, 3, 30000, 20, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossCleave"] = { name = "GAHellscapePaleBossCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_skill_effect_duration", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {9, 6000, baseMultiplier = 3.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossLeapImpact"] = { name = "GAHellscapePaleBossLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {20, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeTossImpact"] = { name = "GAHellscapePaleBossAxeTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "shock_art_variation", "damage_hit_effect_index", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {60, 20, 103, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossSnipeImpact"] = { name = "GAHellscapePaleBossSnipeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "shock_art_variation", "damage_hit_effect_index", "active_skill_shock_chance_+%_final", "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {66, 20, 103, 100, baseMultiplier = 4.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossLeapDelayedImpact"] = { name = "GAHellscapePaleBossLeapDelayedImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "voll_slam_damage_+%_final_at_centre", "shock_art_variation", "damage_hit_effect_index", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {80, 0, 20, 103, baseMultiplier = 4.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapepaleBossLeapLightningNova"] = { name = "GSHellscapepaleBossLeapLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossDashStab"] = { name = "GAHellscapePaleBossDashStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "shock_art_variation", "damage_hit_effect_index", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {50, 20, 103, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeSlamSmall"] = { name = "GAHellscapePaleBossAxeSlamSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeSlamBig"] = { name = "GAHellscapePaleBossAxeSlamBig", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "bleed_on_hit_with_attacks_%", "is_area_damage", }, levels = { [1] = {20, 60, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapePaleBossAxeToss"] = { name = "EASHellscapePaleBossAxeToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapePaleBossLightningNova"] = { name = "GTHellscapePaleBossLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapePaleBossLeap"] = { name = "DTTHellscapePaleBossLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 45, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapePaleBossDashStab"] = { name = "DTTHellscapePaleBossDashStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-12, 32, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.