炮台
构造体monster no drops or experience [1]
cannot be culled [1]
Turret
| Spectre | |
|---|---|
| Tags | construct, immobile, mud_blood, Unarmed_onhit_audio |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 56
攻击时间
1.605 Second
Damage Spread
±20%
经验值
100%
Model Size
142%
Type
TurretUltimatum
Metadata
FireTurret1
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSUltimatumTurretFireProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
冷却时间: 3 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1374]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
}
Positioned
{
ignore_being_pushed = true
}
Pathfinding
{
immobile = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_daemon = 1
}
BaseEvents
{
on_construction_complete = "LockScale();"
}
Life
{
prevent_corpse_sinking = true
corpse_usable = false
}
Functions
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Turrets/FireTurret1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Turret",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 56,
accuracy = 1,
skillList = {
"MPSUltimatumTurretFireProjectile",
"GSUltimatumTurretFireballDirectImpactExplosion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumTurretFireProjectile"] = {
name = "MPSUltimatumTurretFireProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"ignite_chance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectiles_not_offset",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1374, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumTurretFireballDirectImpactExplosion"] = {
name = "GSUltimatumTurretFireballDirectImpactExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be culled [1]
| Family | CannotBeCulled |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 0 |
炮台
构造体monster no drops or experience [1]
cannot be culled [1]
Turret
| Spectre | |
|---|---|
| Tags | construct, immobile, mud_blood, Unarmed_onhit_audio |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 56
攻击时间
1.605 Second
Damage Spread
±20%
经验值
100%
Model Size
142%
Type
TurretUltimatum
Metadata
LightningTurret1
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSUltimatumTurretLightningProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
冷却时间: 2 秒
被辅助技能的感电几率提高 500%
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1380]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
}
Positioned
{
ignore_being_pushed = true
}
Pathfinding
{
immobile = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_daemon = 1
}
BaseEvents
{
on_construction_complete = "LockScale();"
}
Life
{
prevent_corpse_sinking = true
corpse_usable = false
}
Functions
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Turrets/LightningTurret1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Turret",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 56,
accuracy = 1,
skillList = {
"MPSUltimatumTurretLightningProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumTurretLightningProjectile"] = {
name = "MPSUltimatumTurretLightningProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"shock_chance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectiles_not_offset",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
},
levels = {
[1] = {0.5, 1.5, 1380, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be culled [1]
| Family | CannotBeCulled |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 0 |
炮台
构造体monster no drops or experience [1]
cannot be culled [1]
Turret
| Spectre | |
|---|---|
| Tags | construct, immobile, mud_blood, Unarmed_onhit_audio |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 56
攻击时间
1.605 Second
Damage Spread
±20%
经验值
100%
Model Size
142%
Type
TurretUltimatum
Metadata
LightningTurret2
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSUltimatumTurretLightningProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
冷却时间: 2 秒
被辅助技能的感电几率提高 500%
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1380]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
}
Positioned
{
ignore_being_pushed = true
}
Pathfinding
{
immobile = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_daemon = 1
}
BaseEvents
{
on_construction_complete = "LockScale();"
}
Life
{
prevent_corpse_sinking = true
corpse_usable = false
}
Functions
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Turrets/LightningTurret2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Turret",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 56,
accuracy = 1,
skillList = {
"MPSUltimatumTurretLightningProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumTurretLightningProjectile"] = {
name = "MPSUltimatumTurretLightningProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"shock_chance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectiles_not_offset",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
},
levels = {
[1] = {0.5, 1.5, 1380, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be culled [1]
| Family | CannotBeCulled |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 0 |
炮台
构造体monster no drops or experience [1]
cannot be culled [1]
Turret
| Spectre | |
|---|---|
| Tags | construct, immobile, mud_blood, Unarmed_onhit_audio |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 56
攻击时间
1.605 Second
Damage Spread
±20%
经验值
100%
Model Size
80%
Type
PetrificationStatueUltimatum
Metadata
PetrificationStatue1
50
30%
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
}
Positioned
{
ignore_being_pushed = true
}
Pathfinding
{
immobile = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_daemon = 1
}
BaseEvents
{
on_construction_complete = "LockScale();"
}
StateMachine
{
define_shared_state = "visible;"
}
Life
{
prevent_corpse_sinking = true
corpse_usable = false
}
Functions
{
}
Preload
{
// For basilisk gaze buff
preload_skill_art_variation = "stone_gaze:2"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Turrets/PetrificationStatue1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Turret",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 56,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be culled [1]
| Family | CannotBeCulled |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 0 |
炮台
构造体monster no drops or experience [1]
cannot be culled [1]
Turret
| Spectre | |
|---|---|
| Tags | construct, immobile, mud_blood, Unarmed_onhit_audio |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 56
攻击时间
1.605 Second
Damage Spread
±20%
经验值
100%
Model Size
80%
Type
PetrificationStatueUltimatum
Metadata
PetrificationStatue2
50
30%
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
}
Positioned
{
ignore_being_pushed = true
}
Pathfinding
{
immobile = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_daemon = 1
}
BaseEvents
{
on_construction_complete = "LockScale();"
}
StateMachine
{
define_shared_state = "visible;"
}
Life
{
prevent_corpse_sinking = true
corpse_usable = false
}
Functions
{
}
Preload
{
// For basilisk gaze buff
preload_skill_art_variation = "stone_gaze:2"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Turrets/PetrificationStatue2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Turret",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 56,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be culled [1]
| Family | CannotBeCulled |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | default: 0 |
| key | val |
|---|---|
| Pathfinding.immobile | true |
| Actor.slow_animations_go_to_idle | false |
| Actor.basic_action | ChangeToStance1, ChangeToStance2 |
| StateMachine.define_shared_state | visible; |
| Positioned.ignore_being_pushed | true |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.item_drop_slots | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 100000 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_endurance_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.is_hidden_monster | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.is_daemon | 1 |
| BaseEvents.on_construction_complete | LockScale(); |
| Life.prevent_corpse_sinking | true |
| Life.corpse_usable | false |
| Preload.preload_skill_art_variation | stone_gaze:2 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












