Blutbefleckter Seuchenträger
Blood-fevered Plaguespreader
SpectreN
AreaHerz des Stammes, Die Jadeinseln, Die Zikkurat-Zuflucht
Tagsallows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Packs
  • Herz des Stammes: Blutbefleckter Seuchenträger , Blutbefleckter Speerwerfer, Blutbefleckter Axtmann
  • Die Zikkurat-Zuflucht: Blutbefleckter Seuchenträger , Blutbefleckter Speerwerfer, Blutbefleckter Axtmann
  • Leben
    250%
    Widerstand
    0 0 0 0
    Damage
    225%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 20
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    115%
    Type
    BloodFeverBloater
    Metadata
    BloodFeverBloater
    Stufe
    65
    Leben
    16,283
    Damage
    478
    Zauberschaden
    478
    Genauigkeit
    2,214
    Angriffszeit
    1.5
    Erfahrung
    53,768
    Minion Life
    15,705
    Minion Damage
    1,865
    Minion Armour
    6,878
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 382–573
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBloodFeverBloaterPustuleSpread
    Triggerable
    Abklingzeit: 7 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    CGEBloodFeverBloaterPustules
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 136.4 physischen Basisschaden pro Sekunde
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground caustic art variation [1010]
    GSBloodFeverPustuleExplosion
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 244.3 bis 366.5 physischen Schaden
    Wandelt 40% des physischen Schadens in Feuerschaden um
    is area damage [1]
    EASBloodFeverBloaterRightrousFlier
    action attack or cast time uses animation length [1]
    SOBloodfeverPustules
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverBloater"] = {
        name = "Blood-fevered Plaguespreader",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodFeverBloaterPustules",
            "GSBloodFeverPustuleExplosion",
            "EASBloodFeverBloaterPustuleSpread",
            "EASBloodFeverBloaterRightrousFlier",
            "SOBloodfeverPustules",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodFeverBloaterPustules"] = {
        name = "CGEBloodFeverBloaterPustules",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
        },
        levels = {
            [1] = {2.25, 0, 6000, 1010, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodFeverPustuleExplosion"] = {
        name = "GSBloodFeverPustuleExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodFeverBloaterPustuleSpread"] = {
        name = "EASBloodFeverBloaterPustuleSpread",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodFeverBloaterRightrousFlier"] = {
        name = "EASBloodFeverBloaterRightrousFlier",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBloodfeverPustules"] = {
        name = "SOBloodfeverPustules",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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